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49 | silly, but illustrates the use of events. |
49 | silly, but illustrates the use of events. |
50 | |
50 | |
51 | First the parent process: |
51 | First the parent process: |
52 | |
52 | |
53 | use AnyEvent; |
53 | use AnyEvent; |
54 | use AnyEvent::Fork; |
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55 | use AnyEvent::Fork::RPC; |
54 | use AnyEvent::Fork::RPC; |
56 | |
55 | |
57 | my $done = AE::cv; |
56 | my $done = AE::cv; |
58 | |
57 | |
59 | my $rpc = AnyEvent::Fork |
58 | my $rpc = AnyEvent::Fork |
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174 | child process may exit at any time, so you should call C<$done> only when |
173 | child process may exit at any time, so you should call C<$done> only when |
175 | you really I<are> done. |
174 | you really I<are> done. |
176 | |
175 | |
177 | =head2 Example 2: Asynchronous Backend |
176 | =head2 Example 2: Asynchronous Backend |
178 | |
177 | |
179 | #TODO |
178 | This example implements multiple count-downs in the child, using |
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179 | L<AnyEvent> timers. While this is a bit silly (one could use timers in te |
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180 | parent just as well), it illustrates the ability to use AnyEvent in the |
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181 | child and the fact that responses can arrive in a different order then the |
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182 | requests. |
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183 | |
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184 | It also shows how to embed the actual child code into a C<__DATA__> |
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185 | section, so it doesn't need any external files at all. |
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186 | |
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187 | And when your parent process is often busy, and you have stricter timing |
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188 | requirements, then running timers in a child process suddenly doesn't look |
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189 | so silly anymore. |
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190 | |
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191 | Without further ado, here is the code: |
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192 | |
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193 | use AnyEvent; |
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194 | use AnyEvent::Fork::RPC; |
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195 | |
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196 | my $done = AE::cv; |
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197 | |
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198 | my $rpc = AnyEvent::Fork |
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199 | ->new |
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200 | ->require ("AnyEvent::Fork::RPC::Async") |
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201 | ->eval (do { local $/; <DATA> }) |
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202 | ->AnyEvent::Fork::RPC::run ("run", |
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203 | async => 1, |
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204 | on_error => sub { warn "FATAL: $_[0]"; exit 1 }, |
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205 | on_event => sub { print $_[0] }, |
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206 | on_destroy => $done, |
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207 | ); |
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208 | |
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209 | for my $count (3, 2, 1) { |
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210 | $rpc->($count, sub { |
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211 | warn "job $count finished\n"; |
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212 | }); |
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213 | } |
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214 | |
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215 | undef $rpc; |
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216 | |
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217 | $done->recv; |
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218 | |
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219 | __DATA__ |
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220 | |
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221 | # this ends up in main, as we don't use a package declaration |
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222 | |
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223 | use AnyEvent; |
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224 | |
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225 | sub run { |
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226 | my ($done, $count) = @_; |
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227 | |
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228 | my $n; |
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229 | |
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230 | AnyEvent::Fork::RPC::event "starting to count up to $count\n"; |
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231 | |
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232 | my $w; $w = AE::timer 1, 1, sub { |
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233 | ++$n; |
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234 | |
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235 | AnyEvent::Fork::RPC::event "count $n of $count\n"; |
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236 | |
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237 | if ($n == $count) { |
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238 | undef $w; |
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239 | $done->(); |
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240 | } |
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241 | }; |
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242 | } |
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243 | |
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244 | The parent part (the one before the C<__DATA__> section) isn't very |
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245 | different from the earlier examples. It sets async mode, preloads |
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246 | the backend module (so the C<AnyEvent::Fork::RPC::event> function is |
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247 | declared), uses a slightly different C<on_event> handler (which we use |
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248 | simply for logging purposes) and then, instead of loading a module with |
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249 | the actual worker code, it C<eval>'s the code from the data section in the |
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250 | child process. |
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251 | |
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252 | It then starts three countdowns, from 3 to 1 seconds downwards, destroys |
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253 | the rpc object so the example finishes eventually, and then just waits for |
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254 | the stuff to trickle in. |
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255 | |
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256 | The worker code uses the event function to log some progress messages, but |
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257 | mostly just creates a recurring one-second timer. |
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258 | |
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259 | The timer callback increments a counter, logs a message, and eventually, |
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260 | when the count has been reached, calls the finish callback. |
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261 | |
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262 | On my system, this results in the following output. Since all timers fire |
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263 | at roughly the same time, the actual order isn't guaranteed, but the order |
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264 | shown is very likely what you would get, too. |
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265 | |
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266 | starting to count up to 3 |
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267 | starting to count up to 2 |
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268 | starting to count up to 1 |
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269 | count 1 of 3 |
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270 | count 1 of 2 |
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271 | count 1 of 1 |
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272 | job 1 finished |
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273 | count 2 of 2 |
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274 | job 2 finished |
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275 | count 2 of 3 |
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276 | count 3 of 3 |
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277 | job 3 finished |
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278 | |
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279 | While the overall ordering isn't guaranteed, the async backend still |
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280 | guarantees that events and responses are delivered to the parent process |
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281 | in the exact same ordering as they were generated in the child process. |
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282 | |
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283 | And unless your system is I<very> busy, it should clearly show that the |
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284 | job started last will finish first, as it has the lowest count. |
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285 | |
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286 | This concludes the async example. Since L<AnyEvent::Fork> does not |
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287 | actually fork, you are free to use about any module in the child, not just |
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288 | L<AnyEvent>, but also L<IO::AIO>, or L<Tk> for example. |
180 | |
289 | |
181 | =head1 PARENT PROCESS USAGE |
290 | =head1 PARENT PROCESS USAGE |
182 | |
291 | |
183 | This module exports nothing, and only implements a single function: |
292 | This module exports nothing, and only implements a single function: |
184 | |
293 | |