1 |
root |
1.4 |
=head1 Message Passing for the Non-Blocked Mind |
2 |
elmex |
1.1 |
|
3 |
root |
1.8 |
=head1 Introduction and Terminology |
4 |
elmex |
1.1 |
|
5 |
root |
1.4 |
This is a tutorial about how to get the swing of the new L<AnyEvent::MP> |
6 |
root |
1.14 |
module, which allows us to transparently pass messages to our own process |
7 |
root |
1.8 |
and to other processes on another or the same host. |
8 |
elmex |
1.1 |
|
9 |
root |
1.15 |
What kind of messages? Well, basically a message here means a list of Perl |
10 |
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strings, numbers, hashes and arrays, anything that can be expressed as a |
11 |
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L<JSON> text (as JSON is used by default in the protocol). |
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elmex |
1.1 |
|
13 |
root |
1.15 |
And next you might ask: between which entities are those messages being |
14 |
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"passed"? Physically within or between I<nodes>: a nodes is basically a |
15 |
root |
1.8 |
process/program that use L<AnyEvent::MP> and can run either on the same or |
16 |
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different hosts. |
17 |
elmex |
1.1 |
|
18 |
root |
1.9 |
To make this more managable, every node can contain any number of |
19 |
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I<ports>: Ports are ultimately the receivers of your messages. |
20 |
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|
21 |
root |
1.14 |
In this tutorial I'll show you how to write a simple chat server based |
22 |
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on L<AnyEvent::MP>. This example is used because it nicely shows how to |
23 |
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organise a simple application, but keep in mind that every node trusts any |
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other, so this chat cannot be used to implement a real chat server and |
25 |
root |
1.15 |
client system, but it can be used to implement a distributed chat server |
26 |
root |
1.14 |
for example. |
27 |
elmex |
1.1 |
|
28 |
root |
1.13 |
=head1 System Requirements and System Setup |
29 |
elmex |
1.7 |
|
30 |
|
|
Before we can start we have to make sure some things work on your |
31 |
root |
1.8 |
system. |
32 |
elmex |
1.7 |
|
33 |
root |
1.14 |
You should of course first make sure that L<AnyEvent> and L<AnyEvent::MP> |
34 |
elmex |
1.7 |
are installed. But how to do that is out of scope of this tutorial. |
35 |
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|
36 |
root |
1.13 |
Then we have to setup a I<shared secret>: for two L<AnyEvent::MP> nodes to |
37 |
root |
1.8 |
be able to communicate with each other and authenticate each other it is |
38 |
root |
1.14 |
necessary to setup the same I<shared secret> for both of them (use use TLS |
39 |
|
|
certificates). |
40 |
root |
1.12 |
|
41 |
root |
1.14 |
The easiest way is to set this up is to use the F<aemp> utility: |
42 |
root |
1.12 |
|
43 |
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aemp gensecret |
44 |
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|
45 |
root |
1.14 |
This creates a F<$HOME/.perl-anyevent-mp> config file and generates a |
46 |
root |
1.12 |
random shared secret. You can copy this file to any other system and then |
47 |
root |
1.13 |
communicate with it. You can also select your own shared secret (F<aemp |
48 |
|
|
setsecret>) and for increased security requirements you can even create |
49 |
root |
1.14 |
a TLS certificate (F<aemp gencert>), causing connections to not just be |
50 |
root |
1.13 |
authenticated, but also to be encrypted. |
51 |
root |
1.12 |
|
52 |
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Connections will only be successful when the nodes that want to connect to |
53 |
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each other have the same I<shared secret> (or successfully verify the TLS |
54 |
root |
1.14 |
certificate of the other side). |
55 |
elmex |
1.7 |
|
56 |
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B<If something does not work as expected, and for example tcpdump shows |
57 |
root |
1.8 |
that the connections are closed almost immediatly, you should make sure |
58 |
root |
1.12 |
that F<~/.perl-anyevent-mp> is the same on all hosts/user accounts that |
59 |
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you try to connect with each other!> |
60 |
root |
1.8 |
|
61 |
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=head1 The Chat Client |
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|
63 |
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OK, lets start by implementing the "frontend" of the client. We will |
64 |
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develop the client first and postpone the server for later, as the most |
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complex things actually happen in the client. |
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|
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We will use L<AnyEvent::Handle> to do non-blocking IO read on standard |
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input (all of this code deals with actually handling user input, no |
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message passing yet): |
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elmex |
1.7 |
|
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root |
1.8 |
#!perl |
72 |
elmex |
1.1 |
|
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use AnyEvent; |
74 |
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use AnyEvent::Handle; |
75 |
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|
76 |
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sub send_message { |
77 |
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die "This is where we will send the messages to the server" |
78 |
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. "in the next step of this tutorial.\n" |
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} |
80 |
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|
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# make an AnyEvent condition variable for the 'quit' condition |
82 |
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# (when we want to exit the client). |
83 |
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my $quit_cv = AnyEvent->condvar; |
84 |
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|
85 |
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my $stdin_hdl = AnyEvent::Handle->new ( |
86 |
root |
1.8 |
fh => *STDIN, |
87 |
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on_error => sub { $quit_cv->send }, |
88 |
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on_read => sub { |
89 |
elmex |
1.1 |
my ($hdl) = @_; |
90 |
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|
91 |
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$hdl->push_read (line => sub { |
92 |
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my ($hdl, $line) = @_; |
93 |
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94 |
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if ($line =~ /^\/quit/) { # /quit will end the client |
95 |
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$quit_cv->send; |
96 |
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} else { |
97 |
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send_message ($line); |
98 |
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} |
99 |
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}); |
100 |
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} |
101 |
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); |
102 |
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103 |
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$quit_cv->recv; |
104 |
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|
105 |
root |
1.4 |
This is now a very basic client. Explaining explicitly what |
106 |
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L<AnyEvent::Handle> does or what a I<condvar> is all about is out of scope |
107 |
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of this document, please consult L<AnyEvent::Intro> or the manual pages |
108 |
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for L<AnyEvent> and L<AnyEvent::Handle>. |
109 |
elmex |
1.1 |
|
110 |
root |
1.9 |
=head1 First Steps Into Messaging |
111 |
elmex |
1.1 |
|
112 |
root |
1.8 |
To supply the C<send_message> function we now take a look at |
113 |
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L<AnyEvent::MP>. This is an example of how it might look like: |
114 |
elmex |
1.1 |
|
115 |
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... # the use lines from the above snippet |
116 |
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|
117 |
|
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use AnyEvent::MP; |
118 |
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|
119 |
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sub send_message { |
120 |
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my ($msg) = @_; |
121 |
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|
122 |
|
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snd $server_port, message => $msg; |
123 |
|
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} |
124 |
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|
125 |
|
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... # the rest of the above script |
126 |
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|
127 |
root |
1.8 |
The C<snd> function is exported by L<AnyEvent::MP>, it stands for 'send |
128 |
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a message'. The first argument is the I<port> (a I<port> is something |
129 |
|
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that can receive messages, represented by a printable string) of the |
130 |
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server which will receive the message. How we get this port will be |
131 |
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explained in the next step. |
132 |
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|
133 |
|
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The remaining arguments of C<snd> are C<message> and C<$msg>, the first |
134 |
|
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two elements of the I<message> (a I<message> in L<AnyEvent::MP> is a |
135 |
|
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simple list of values, which can be sent to a I<port>). |
136 |
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|
137 |
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So all the function does is send the two values C<message> (a constant |
138 |
|
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string to tell the server what to expect) and the actual message string. |
139 |
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|
140 |
|
|
Thats all fine and simple so far, but where do we get the |
141 |
|
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C<$server_port>? Well, we need to get the unique I<port id> of the |
142 |
|
|
server's port where it wants to receive all the incoming chat messages. A |
143 |
root |
1.9 |
I<port id> is unfortunately a very unique string, which we are unable to |
144 |
|
|
know in advance. But L<AnyEvent::MP> supports the concept of 'registered |
145 |
|
|
ports', which is basically a port on the server side registered under |
146 |
|
|
a well known name. |
147 |
|
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|
148 |
|
|
For example, the server has a port for receiving chat messages with a |
149 |
|
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unique I<port id> and registers it under the name C<chatter>. |
150 |
root |
1.4 |
|
151 |
root |
1.9 |
BTW, these "registered port names" should follow similar rules as Perl |
152 |
root |
1.4 |
identifiers, so you should prefix them with your package/module name to |
153 |
|
|
make them unique, unless you use them in the main program. |
154 |
elmex |
1.1 |
|
155 |
root |
1.9 |
As I<messages> can only be sent to a I<port id> and not just to some name |
156 |
|
|
we have to ask the server node for the I<port id> of the port registered |
157 |
|
|
as C<chatter>. |
158 |
elmex |
1.1 |
|
159 |
root |
1.9 |
=head1 Finding The Chatter Port |
160 |
elmex |
1.1 |
|
161 |
root |
1.9 |
Ok, lots of talk, now some code. Now we will actually get the |
162 |
|
|
C<$server_port> from the backend: |
163 |
elmex |
1.1 |
|
164 |
|
|
... |
165 |
|
|
|
166 |
|
|
use AnyEvent::MP; |
167 |
|
|
|
168 |
root |
1.9 |
my $server_node = "127.0.0.1:1299"; |
169 |
elmex |
1.1 |
|
170 |
root |
1.9 |
my $client_port = port; |
171 |
elmex |
1.1 |
|
172 |
root |
1.9 |
snd $server_node, lookup => "chatter", $client_port, "resolved"; |
173 |
elmex |
1.1 |
|
174 |
root |
1.9 |
my $resolved_cv = AnyEvent->condvar; |
175 |
elmex |
1.1 |
my $server_port; |
176 |
|
|
|
177 |
|
|
# setup a receiver callback for the 'resolved' message: |
178 |
root |
1.9 |
rcv $client_port, resolved => sub { |
179 |
|
|
my ($tag, $chatter_port_id) = @_; |
180 |
elmex |
1.1 |
|
181 |
|
|
print "Resolved the server port 'chatter' to $chatter_port_id\n"; |
182 |
|
|
$server_port = $chatter_port_id; |
183 |
|
|
|
184 |
|
|
$resolved_cv->send; |
185 |
|
|
1 |
186 |
root |
1.9 |
}; |
187 |
elmex |
1.1 |
|
188 |
root |
1.9 |
# lets block the client until we have resolved the server port. |
189 |
elmex |
1.1 |
$resolved_cv->recv; |
190 |
|
|
|
191 |
|
|
# now setup another receiver callback for the chat messages: |
192 |
root |
1.9 |
rcv $client_port, message => sub { |
193 |
|
|
my ($tag, $msg) = @_; |
194 |
elmex |
1.1 |
|
195 |
|
|
print "chat> $msg\n"; |
196 |
|
|
0 |
197 |
root |
1.9 |
}; |
198 |
elmex |
1.1 |
|
199 |
root |
1.9 |
# send a 'join' message to the server: |
200 |
elmex |
1.1 |
snd $server_port, join => "$client_port"; |
201 |
|
|
|
202 |
|
|
sub send_message { ... |
203 |
|
|
|
204 |
root |
1.9 |
Now that was a lot of new stuff: |
205 |
elmex |
1.1 |
|
206 |
root |
1.9 |
First we define the C<$server_node>: In order to refer to another node |
207 |
|
|
we need some kind of string to reference it - the node reference. The |
208 |
|
|
I<noderef> is basically a comma separated list of C<address:port> |
209 |
|
|
pairs. We assume in this tutorial that the server runs on C<127.0.0.1> |
210 |
|
|
(localhost) on port 1299, which results in the noderef C<127.0.0.1:1299>. |
211 |
|
|
|
212 |
|
|
Next, in order to receive a reply from the other node or the server we |
213 |
|
|
need to have a I<port> that messages can be sent to. This is what the |
214 |
|
|
C<port> function will do for us, it just creates a new local port and |
215 |
|
|
returns it's I<port ID> that can then be used to receive messages. |
216 |
|
|
|
217 |
|
|
When you look carefully, you will see that the first C<snd> uses the |
218 |
|
|
C<$server_node> (a noderef) as destination port. Well, what I didn't |
219 |
|
|
tell you yet is that each I<node> has a default I<port> to receive |
220 |
|
|
messages. The ID of this port is the same as the noderef. |
221 |
|
|
|
222 |
|
|
This I<default port> provides some special services for us, for example |
223 |
|
|
resolving a registered name to a I<port id> (a-ha! finally!). |
224 |
|
|
|
225 |
|
|
This is exactly what this line does: |
226 |
|
|
|
227 |
|
|
snd $server_node, lookup => "chatter", $client_port, "resolved"; |
228 |
|
|
|
229 |
|
|
This sends a message with first element being C<lookup>, followed by the |
230 |
|
|
(hopefully) registered port name that we want to resolve to a I<port |
231 |
|
|
id>: C<chatter>. And in order for the server node to be able to send us |
232 |
|
|
back the resolved I<port ID> we have to tell it where to send it: The |
233 |
|
|
result message will be sent to C<$client_port> (the I<port id> of the |
234 |
|
|
port we just created), and will have the string C<resolved> as the first |
235 |
|
|
element. |
236 |
|
|
|
237 |
|
|
When the node receives this message, it will look up the name, gobble up |
238 |
|
|
all the extra arguments we passed, append the resolved name, and send the |
239 |
|
|
resulting list as a message. |
240 |
elmex |
1.1 |
|
241 |
root |
1.9 |
Next we register a receiver for this C<lookup>-request. |
242 |
|
|
|
243 |
|
|
rcv $client_port, resolved => sub { |
244 |
|
|
my ($tag, $chatter_port_id) = @_; |
245 |
|
|
... |
246 |
|
|
1 |
247 |
|
|
}; |
248 |
|
|
|
249 |
|
|
This sets up a receiver on our own port for messages with the first |
250 |
|
|
element being the string C<resolved>. Receivers can match the contents of |
251 |
|
|
the messages before actually executing the specified callback. |
252 |
|
|
|
253 |
|
|
B<Please note> that the every C<rcv> callback has to return either a true |
254 |
|
|
or a false value, indicating whether it is B<successful>/B<done> (true) or |
255 |
|
|
still wants to B<continue> (false) receiving messages. |
256 |
elmex |
1.1 |
|
257 |
root |
1.9 |
In this case we tell the C<$client_port> to look into all the messages |
258 |
|
|
it receives and look for the string C<resolved> in the first element of |
259 |
|
|
the message. If it is found, the given callback will be called with the |
260 |
|
|
message elements as arguments. |
261 |
elmex |
1.1 |
|
262 |
root |
1.9 |
Using a string as the first element of the message is called I<tagging> |
263 |
|
|
the message. It's common practise to code the 'type' of a message into |
264 |
|
|
it's first element, as this allows for simple matching. |
265 |
elmex |
1.1 |
|
266 |
root |
1.9 |
The result message will contain the I<port ID> of the well known port |
267 |
|
|
C<chatter> as second element, which will be stored in C<$chatter_port_id>. |
268 |
elmex |
1.1 |
|
269 |
root |
1.9 |
This port ID will then be stored in C<$server_port>, followed by calling |
270 |
|
|
C<send> on $resolved_cv> so the program will continue. |
271 |
elmex |
1.1 |
|
272 |
root |
1.9 |
The callback then returns a C<1> (a true value), to indicate that it has |
273 |
|
|
done it's job and doesn't want to receive further C<resolved> messages. |
274 |
elmex |
1.1 |
|
275 |
root |
1.9 |
After this the chat message receiver callback is registered with the port: |
276 |
elmex |
1.1 |
|
277 |
root |
1.9 |
rcv $client_port, message => sub { |
278 |
|
|
my ($tag, $msg) = @_; |
279 |
elmex |
1.1 |
|
280 |
|
|
print "chat> $msg\n"; |
281 |
root |
1.9 |
|
282 |
elmex |
1.1 |
0 |
283 |
root |
1.9 |
}; |
284 |
elmex |
1.1 |
|
285 |
root |
1.9 |
We assume that all messages that are broadcast to the clients by the |
286 |
|
|
server contain the string tag C<message> as first element, and the actual |
287 |
|
|
message as second element. The callback returns a false value this time, |
288 |
|
|
to indicate that it is not yet done and wants to receive further messages. |
289 |
|
|
|
290 |
|
|
The last thing to do is to tell the server to send us new chat messages |
291 |
|
|
from other clients. We do so by sending the message C<join> followed by |
292 |
|
|
our own I<port ID>. |
293 |
elmex |
1.1 |
|
294 |
|
|
# send the server a 'join' message: |
295 |
root |
1.9 |
snd $server_port, join => $client_port; |
296 |
elmex |
1.1 |
|
297 |
root |
1.9 |
This way the server knows where to send all the new messages to. |
298 |
elmex |
1.1 |
|
299 |
root |
1.8 |
=head1 The Completed Client |
300 |
elmex |
1.1 |
|
301 |
|
|
This is the complete client script: |
302 |
|
|
|
303 |
|
|
#!perl |
304 |
root |
1.4 |
|
305 |
elmex |
1.1 |
use AnyEvent; |
306 |
|
|
use AnyEvent::Handle; |
307 |
|
|
use AnyEvent::MP; |
308 |
|
|
|
309 |
root |
1.10 |
my $server_node = "127.0.0.1:1299"; |
310 |
elmex |
1.1 |
|
311 |
root |
1.10 |
my $client_port = port; |
312 |
elmex |
1.1 |
|
313 |
root |
1.10 |
snd $server_node, lookup => "chatter", $client_port, "resolved"; |
314 |
elmex |
1.1 |
|
315 |
root |
1.10 |
my $resolved_cv = AnyEvent->condvar; |
316 |
elmex |
1.1 |
my $server_port; |
317 |
|
|
|
318 |
|
|
# setup a receiver callback for the 'resolved' message: |
319 |
root |
1.10 |
rcv $client_port, resolved => sub { |
320 |
|
|
my ($tag, $chatter_port_id) = @_; |
321 |
elmex |
1.1 |
|
322 |
|
|
print "Resolved the server port 'chatter' to $chatter_port_id\n"; |
323 |
|
|
$server_port = $chatter_port_id; |
324 |
|
|
|
325 |
|
|
$resolved_cv->send; |
326 |
|
|
1 |
327 |
root |
1.10 |
}; |
328 |
elmex |
1.1 |
|
329 |
root |
1.10 |
# lets block the client until we have resolved the server port. |
330 |
elmex |
1.1 |
$resolved_cv->recv; |
331 |
|
|
|
332 |
|
|
# now setup another receiver callback for the chat messages: |
333 |
root |
1.10 |
rcv $client_port, message => sub { |
334 |
|
|
my ($tag, $msg) = @_; |
335 |
elmex |
1.1 |
|
336 |
|
|
print "chat> $msg\n"; |
337 |
|
|
0 |
338 |
root |
1.10 |
}; |
339 |
elmex |
1.1 |
|
340 |
root |
1.10 |
# send a 'join' message to the server: |
341 |
elmex |
1.1 |
snd $server_port, join => "$client_port"; |
342 |
|
|
|
343 |
|
|
sub send_message { |
344 |
|
|
my ($msg) = @_; |
345 |
|
|
|
346 |
|
|
snd $server_port, message => $msg; |
347 |
|
|
} |
348 |
|
|
|
349 |
|
|
# make an AnyEvent condition variable for the 'quit' condition |
350 |
|
|
# (when we want to exit the client). |
351 |
|
|
my $quit_cv = AnyEvent->condvar; |
352 |
|
|
|
353 |
|
|
my $stdin_hdl = AnyEvent::Handle->new ( |
354 |
root |
1.10 |
fh => *STDIN, |
355 |
|
|
on_error => sub { $quit_cv->send }, |
356 |
|
|
on_read => sub { |
357 |
elmex |
1.1 |
my ($hdl) = @_; |
358 |
|
|
|
359 |
|
|
$hdl->push_read (line => sub { |
360 |
|
|
my ($hdl, $line) = @_; |
361 |
|
|
|
362 |
|
|
if ($line =~ /^\/quit/) { # /quit will end the client |
363 |
|
|
$quit_cv->send; |
364 |
|
|
} else { |
365 |
|
|
send_message ($line); |
366 |
|
|
} |
367 |
|
|
}); |
368 |
|
|
} |
369 |
|
|
); |
370 |
|
|
|
371 |
|
|
$quit_cv->recv; |
372 |
|
|
|
373 |
root |
1.8 |
=head1 The Server |
374 |
elmex |
1.1 |
|
375 |
root |
1.10 |
Ok, we finally come to the server. |
376 |
|
|
|
377 |
|
|
The server of course also needs to set up a port, and in addition needs to |
378 |
|
|
I<register> it, so the clients can find it. |
379 |
elmex |
1.1 |
|
380 |
root |
1.10 |
Again, let's jump directly into the code: |
381 |
elmex |
1.1 |
|
382 |
|
|
#!perl |
383 |
root |
1.4 |
|
384 |
elmex |
1.1 |
use AnyEvent; |
385 |
|
|
use AnyEvent::MP; |
386 |
|
|
|
387 |
root |
1.10 |
become_public "127.0.0.1:1299"; |
388 |
elmex |
1.1 |
|
389 |
root |
1.10 |
my $chatter_port = port; |
390 |
|
|
|
391 |
|
|
reg $chatter_port, "chatter"; |
392 |
elmex |
1.1 |
|
393 |
|
|
my %client_ports; |
394 |
|
|
|
395 |
root |
1.10 |
rcv $chatter_port, |
396 |
|
|
join => sub { |
397 |
|
|
my ($tag, $client_port) = @_; |
398 |
elmex |
1.1 |
|
399 |
root |
1.10 |
print "got new client port: $client_port\n"; |
400 |
|
|
$client_ports{$client_port} = 1; |
401 |
elmex |
1.5 |
|
402 |
root |
1.10 |
0 |
403 |
|
|
}, |
404 |
|
|
message => sub { |
405 |
|
|
my ($tag, $msg) = @_; |
406 |
elmex |
1.1 |
|
407 |
root |
1.10 |
print "message> $msg\n"; |
408 |
elmex |
1.1 |
|
409 |
root |
1.10 |
snd $_, message => $msg |
410 |
|
|
for keys %client_ports; |
411 |
elmex |
1.5 |
|
412 |
root |
1.10 |
0 |
413 |
root |
1.11 |
}; |
414 |
elmex |
1.1 |
|
415 |
|
|
AnyEvent->condvar->recv; |
416 |
|
|
|
417 |
root |
1.10 |
That is all. Looks much simpler than the client, doesn't it? |
418 |
|
|
|
419 |
|
|
Let's quickly look over it, as C<rcv> has already been discussed in the |
420 |
|
|
client part of this tutorial above. |
421 |
elmex |
1.2 |
|
422 |
|
|
First this: |
423 |
|
|
|
424 |
root |
1.10 |
become_public "127.0.0.1:1299"; |
425 |
elmex |
1.1 |
|
426 |
root |
1.10 |
This will tell our I<node> to become a I<public> node, which means that it |
427 |
|
|
can be contacted via TCP. The first argument should be the I<noderef> the |
428 |
|
|
server wants to be reachable at. In this case it's the TCP port 1299 on |
429 |
|
|
C<127.0.0.1>. |
430 |
|
|
|
431 |
|
|
Next we set up two receivers, one for the C<join> messages and another one |
432 |
|
|
for the actual messages of type C<messsage>. This is done with a single |
433 |
|
|
call to C<rcv>, which allows multiple C<< match => $callback >> pairs. |
434 |
|
|
|
435 |
|
|
In the C<join> callback we receive the client port, which is simply |
436 |
|
|
remembered in the C<%client_ports> hash. In the C<message> callback we |
437 |
|
|
just iterate through all known C<%client_ports> and relay the message to |
438 |
|
|
them. |
439 |
elmex |
1.1 |
|
440 |
root |
1.10 |
That concludes the server. |
441 |
elmex |
1.2 |
|
442 |
root |
1.8 |
=head1 The Remaining Problems |
443 |
elmex |
1.1 |
|
444 |
root |
1.10 |
The implementation as shown still has some bugs. For instance: How does |
445 |
|
|
the server know that the client isn't there anymore, so it can clean up |
446 |
|
|
the C<%client_ports> hash? Also, the chat messages have no originator, so |
447 |
|
|
we don't know who actually sent the message (which would be quite useful |
448 |
elmex |
1.1 |
for human-to-human interaction: to know who the other one is :). |
449 |
|
|
|
450 |
root |
1.10 |
But aside from these issues I hope this tutorial showed you the basics of |
451 |
elmex |
1.1 |
L<AnyEvent::MP> and explained some common idioms. |
452 |
|
|
|
453 |
elmex |
1.7 |
How to solve the reliability and C<%client_ports> cleanup problem will |
454 |
|
|
be explained later in this tutorial (TODO). |
455 |
|
|
|
456 |
root |
1.8 |
=head1 Inside The Protocol |
457 |
elmex |
1.7 |
|
458 |
|
|
Now, for the interested parties, let me explain some details about the protocol |
459 |
|
|
that L<AnyEvent::MP> nodes use to communicate to each other. If you are not |
460 |
|
|
interested you can skip this section. |
461 |
|
|
|
462 |
root |
1.14 |
Usually TCP is used for communication. Each I<node>, if configured to be |
463 |
|
|
a I<public> node with the C<initialise_node> function will listen on the |
464 |
|
|
configured TCP port (default is 4040). |
465 |
elmex |
1.7 |
|
466 |
root |
1.10 |
If then one I<node> wants to send a message to another I<node> it will |
467 |
|
|
connect to the host and port given in the I<port ID>. |
468 |
elmex |
1.7 |
|
469 |
root |
1.10 |
Then some handshaking occurs to check whether both I<nodes> know the |
470 |
|
|
I<shared secret>. Optionally, TLS can be enabled (about how to do this |
471 |
|
|
exactly please consult the L<AnyEvent::MP> man page, just a hint: It |
472 |
|
|
should be enough to put the private key and (self signed) certificate in |
473 |
|
|
the C<~/.aemp-secret> file of all nodes). |
474 |
|
|
|
475 |
|
|
After the handshake, messages will be exchanged using a serialiser |
476 |
|
|
(usually L<JSON> is used for this, but it is also possible to use other |
477 |
|
|
serialization formats such as L<Storable>). |
478 |
elmex |
1.7 |
|
479 |
elmex |
1.1 |
=head1 SEE ALSO |
480 |
|
|
|
481 |
|
|
L<AnyEvent> |
482 |
|
|
|
483 |
|
|
L<AnyEvent::Handle> |
484 |
|
|
|
485 |
|
|
L<AnyEvent::MP> |
486 |
|
|
|
487 |
|
|
=head1 AUTHOR |
488 |
|
|
|
489 |
|
|
Robin Redeker <elmex@ta-sa.org> |
490 |
root |
1.4 |
|