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# Content
1 =head1 Message Passing for the Non-Blocked Mind
2
3 =head1 Introduction and Terminology
4
5 This is a tutorial about how to get the swing of the new L<AnyEvent::MP>
6 module, which allows programs to transparently pass messages within the
7 process and to other processes on the same or a different host.
8
9 What kind of messages? Basically a message here means a list of Perl
10 strings, numbers, hashes and arrays, anything that can be expressed as a
11 L<JSON> text (as JSON is the default serialiser in the protocol). Here are
12 two examples:
13
14 write_log => 1251555874, "action was successful.\n"
15 123, ["a", "b", "c"], { foo => "bar" }
16
17 When using L<AnyEvent::MP> it is customary to use a descriptive string as
18 first element of a message that indicates the type of the message. This
19 element is called a I<tag> in L<AnyEvent::MP>, as some API functions
20 (C<rcv>) support matching it directly.
21
22 Supposedly you want to send a ping message with your current time to
23 somewhere, this is how such a message might look like (in Perl syntax):
24
25 ping => 1251381636
26
27 Now that we know what a message is, to which entities are those
28 messages being I<passed>? They are I<passed> to I<ports>. A I<port> is
29 a destination for messages but also a context to execute code: when
30 a runtime error occurs while executing code belonging to a port, the
31 exception will be raised on the port and can even travel to interested
32 parties on other nodes, which makes supervision of distributed processes
33 easy.
34
35 How do these ports relate to things you know? Each I<port> belongs
36 to a I<node>, and a I<node> is just the UNIX process that runs your
37 L<AnyEvent::MP> application.
38
39 Each I<node> is distinguished from other I<nodes> running on the same or
40 another host in a network by its I<node ID>. A I<node ID> is simply a
41 unique string chosen manually or assigned by L<AnyEvent::MP> in some way
42 (UNIX nodename, random string...).
43
44 Here is a diagram about how I<nodes>, I<ports> and UNIX processes relate
45 to each other. The setup consists of two nodes (more are of course
46 possible): Node C<A> (in UNIX process 7066) with the ports C<ABC> and
47 C<DEF>. And the node C<B> (in UNIX process 8321) with the ports C<FOO> and
48 C<BAR>.
49
50
51 |- PID: 7066 -| |- PID: 8321 -|
52 | | | |
53 | Node ID: A | | Node ID: B |
54 | | | |
55 | Port ABC =|= <----\ /-----> =|= Port FOO |
56 | | X | |
57 | Port DEF =|= <----/ \-----> =|= Port BAR |
58 | | | |
59 |-------------| |-------------|
60
61 The strings for the I<port IDs> here are just for illustrative
62 purposes: Even though I<ports> in L<AnyEvent::MP> are also identified by
63 strings, they can't be chosen manually and are assigned by the system
64 dynamically. These I<port IDs> are unique within a network and can also be
65 used to identify senders, or even as message tags for instance.
66
67 The next sections will explain the API of L<AnyEvent::MP> by going through
68 a few simple examples. Later some more complex idioms are introduced,
69 which are hopefully useful to solve some real world problems.
70
71 =head2 Passing Your First Message
72
73 For starters, let's have a look at the messaging API. The following
74 example is just a demo to show the basic elements of message passing with
75 L<AnyEvent::MP>.
76
77 The example should print: C<Ending with: 123>, in a rather complicated
78 way, by passing some message to a port.
79
80 use AnyEvent;
81 use AnyEvent::MP;
82
83 my $end_cv = AnyEvent->condvar;
84
85 my $port = port;
86
87 rcv $port, test => sub {
88 my ($data) = @_;
89 $end_cv->send ($data);
90 };
91
92 snd $port, test => 123;
93
94 print "Ending with: " . $end_cv->recv . "\n";
95
96 It already uses most of the essential functions inside
97 L<AnyEvent::MP>: First there is the C<port> function which creates a
98 I<port> and will return it's I<port ID>, a simple string.
99
100 This I<port ID> can be used to send messages to the port and install
101 handlers to receive messages on the port. Since it is a simple string
102 it can be safely passed to other I<nodes> in the network when you want
103 to refer to that specific port (usually used for RPC, where you need
104 to tell the other end which I<port> to send the reply to - messages in
105 L<AnyEvent::MP> have a destination, but no source).
106
107 The next function is C<rcv>:
108
109 rcv $port, test => sub { ... };
110
111 It installs a receiver callback on the I<port> that specified as the first
112 argument (it only works for "local" ports, i.e. ports created on the same
113 node). The next argument, in this example C<test>, specifies a I<tag> to
114 match. This means that whenever a message with the first element being
115 the string C<test> is received, the callback is called with the remaining
116 parts of that message.
117
118 Messages can be sent with the C<snd> function, which is used like this in
119 the example above:
120
121 snd $port, test => 123;
122
123 This will send the message C<'test', 123> to the I<port> with the I<port
124 ID> stored in C<$port>. Since in this case the receiver has a I<tag> match
125 on C<test> it will call the callback with the first argument being the
126 number C<123>.
127
128 The callback is a typical AnyEvent idiom: the callback just passes
129 that number on to the I<condition variable> C<$end_cv> which will then
130 pass the value to the print. Condition variables are out of the scope
131 of this tutorial and not often used with ports, so please consult the
132 L<AnyEvent::Intro> about them.
133
134 Passing messages inside just one process is boring. Before we can move on
135 and do interprocess message passing we first have to make sure some things
136 have been set up correctly for our nodes to talk to each other.
137
138 =head2 System Requirements and System Setup
139
140 Before we can start with real IPC we have to make sure some things work on
141 your system.
142
143 First we have to setup a I<shared secret>: for two L<AnyEvent::MP>
144 I<nodes> to be able to communicate with each other over the network it is
145 necessary to setup the same I<shared secret> for both of them, so they can
146 prove their trustworthyness to each other.
147
148 The easiest way is to set this up is to use the F<aemp> utility:
149
150 aemp gensecret
151
152 This creates a F<$HOME/.perl-anyevent-mp> config file and generates a
153 random shared secret. You can copy this file to any other system and
154 then communicate over the network (via TCP) with it. You can also select
155 your own shared secret (F<aemp setsecret>) and for increased security
156 requirements you can even create (or configure) a TLS certificate (F<aemp
157 gencert>), causing connections to not just be securely authenticated, but
158 also to be encrypted and protected against tinkering.
159
160 Connections will only be successfully established when the I<nodes>
161 that want to connect to each other have the same I<shared secret> (or
162 successfully verify the TLS certificate of the other side, in which case
163 no shared secret is required).
164
165 B<If something does not work as expected, and for example tcpdump shows
166 that the connections are closed almost immediately, you should make sure
167 that F<~/.perl-anyevent-mp> is the same on all hosts/user accounts that
168 you try to connect with each other!>
169
170 Thats is all for now, you will find some more advanced fiddling with the
171 C<aemp> utility later.
172
173 =head2 Shooting the Trouble
174
175 Sometimes things go wrong, and AnyEvent::MP, being a professional module,
176 does not gratuitously spill out messages to your screen.
177
178 To help troubleshooting any issues, there are two environment variables
179 that you can set. The first, C<PERL_ANYEVENT_MP_WARNLEVEL> sets the
180 logging level. The default is C<5>, which means nothing much is
181 printed. You can increase it to C<8> or C<9> to get more verbose
182 output. This is example output when starting a node:
183
184 2012-03-04 19:41:10 <8> node cerebro starting up.
185 2012-03-04 19:41:10 <8> node listens on [10.0.0.1:4040].
186 2012-03-04 19:41:10 <9> trying connect to seed node 10.0.0.19:4040.
187 2012-03-04 19:41:10 <9> 10.0.0.19:4040 connected as rain
188 2012-03-04 19:41:10 <7> rain is up ()
189
190 A lot of info, but at least you can see that it does something.
191
192 The other environment variable that can be useful is
193 C<PERL_ANYEVENT_MP_TRACE>, which, when set to a true value, will cause
194 most messages that are sent or received to be printed. For example, F<aemp
195 restart rijk> might output these message exchanges:
196
197 SND rijk <- [null,"eval","AnyEvent::Watchdog::Util::restart; ()","aemp/cerebro/z4kUPp2JT4#b"]
198 SND rain <- [null,"g_slave",{"'l":{"aemp/cerebro/z4kUPp2JT4":["10.0.0.1:48168"]}}]
199 SND rain <- [null,"g_find","rijk"]
200 RCV rain -> ["","g_found","rijk",["10.0.0.23:4040"]]
201 RCV rijk -> ["b",""]
202
203 =head1 PART 1: Passing Messages Between Processes
204
205 =head2 The Receiver
206
207 Lets split the previous example up into two programs: one that contains
208 the sender and one for the receiver. First the receiver application, in
209 full:
210
211 use AnyEvent;
212 use AnyEvent::MP;
213
214 configure nodeid => "eg_receiver/%u", binds => ["*:4040"];
215
216 my $port = port;
217 db_set eg_receivers => $port;
218
219 rcv $port, test => sub {
220 my ($data, $reply_port) = @_;
221
222 print "Received data: " . $data . "\n";
223 };
224
225 AnyEvent->condvar->recv;
226
227 Now, that wasn't too bad, was it? OK, let's go through the new functions
228 that have been used.
229
230 =head3 C<configure> and Joining and Maintaining the Network
231
232 First let's have a look at C<configure>:
233
234 configure nodeid => "eg_receiver/%u", binds => ["*:4040"];
235
236 Before we are able to send messages to other nodes we have to initialise
237 ourself to become a "distributed node". Initialising a node means naming
238 the node and binding some TCP listeners so that other nodes can
239 contact it.
240
241 Additionally, to actually link all nodes in a network together, you can
242 specify a number of seed addresses, which will be used by the node to
243 connect itself into an existing network, as we will see shortly.
244
245 All of this (and more) can be passed to the C<configure> function - later
246 we will see how we can do all this without even passing anything to
247 C<configure>!
248
249 The first parameter, C<nodeid>, specified the node ID (in this case
250 C<eg_receiver/%u> - the default is to use the node name of the current
251 host plus C</%u>, which goves the node a name with a random suffix to
252 make it unique, but for this example we want the node to have a bit more
253 personality, and name it C<eg_receiver> with a random suffix.
254
255 Why the random suffix? Node IDs need to be unique within the network and
256 appending a random suffix is the easiest way to do that.
257
258 The second parameter, C<binds>, specifies a list of C<address:port> pairs
259 to bind TCP listeners on. The special "address" of C<*> means to bind on
260 every local IP address (this might not work on every OS, so explicit IP
261 addresses are best).
262
263 The reason to bind on a TCP port is not just that other nodes can connect
264 to us: if no binds are specified, the node will still bind on a dynamic
265 port on all local addresses - but in this case we won't know the port, and
266 cannot tell other nodes to connect to it as seed node.
267
268 Now, a I<seed> is simply the TCP address of some other node in the
269 network, often the same string as used for the C<binds> parameter of the
270 other node. The need for seeds is easy to explain: I<somehow> the nodes
271 of an aemp network have to find each other, and often this means over the
272 internet. So broadcasts are out.
273
274 Instead, a node usually specifies the addresses of a few (for redundancy)
275 other nodes, some of which should be up. Two nodes can set each other as
276 seeds without any issues. You could even specify all nodes as seeds for
277 all nodes, for total redundancy. But the common case is to have some more
278 or less central, stable servers running seed services for other nodes.
279
280 All you need to do to ensure that an AnyEvent::MP network connects
281 together is to make sure that all connections from nodes to their seed
282 nodes I<somehow> span the whole network. The simplest way to do that would
283 be for all nodes to specify a single node as seed node, and you would get
284 a star topology. If you specify all nodes as seed nodes, you get a fully
285 meshed network (that's what previous releases of AnyEvent::MP actually
286 did).
287
288 A node tries to keep connections open to all of it's seed nodes at all
289 times, while other connections are made on demand only.
290
291 All of this ensures that the network stays one network - even if all the
292 nodes in one half of the net are separated from the nodes in the other
293 half by some network problem, once that is over, they will eventually
294 become a single network again.
295
296 In addition to creating the network, a node also expects the seed nodes to
297 run the shared database service - if need be, by automatically starting it,
298 so you don't normally need to configure this explicitly.
299
300 #TODO# later?#d#
301 The process of joining a network takes time, during which the node
302 is already running. This means it takes time until the node is
303 fully connected, and information about services in the network are
304 available. This is why most AnyEvent::MP programs start by waiting a while
305 until the information they need is available.
306
307 We will see how this is done later, in the sender program.
308
309 =head3 Registering the Receiver
310
311 Coming back to our example, after the node has been configured for network
312 access, it is time to publish some service, namely the receive service.
313
314 For that, let's look at the next lines:
315
316 my $port = port;
317 db_set eg_receivers => $port;
318
319 The C<port> function has already been discussed. It simply creates a new
320 I<port> and returns the I<port ID>. The C<db_set> function, however, is
321 new: The first argument is the name of a I<database family> and the second
322 argument is the name of a I<subkey> within that family. The third argument
323 would be the I<value> to be associated with the family and subkey, but,
324 since it is missing, it will simply be C<undef>.
325
326 What is a "family" you wonder? Well, AnyEvent::MP comes with a distributed
327 database. This database runs on so-called "global" nodes, which usually
328 are the seed nodes of your network. The database structure is "simply" a
329 hash of hashes of values.
330
331 To illustrate this with Perl syntax, assume the database was stored in
332 C<%DB>, then the C<db_set> function more or less would do this:
333
334 $DB{eg_receivers}{$port} = undef;
335
336 So the ominous "family" selects a hash in the database, and the "subkey"
337 is simply the key in this hash - C<db_set> very much works like this
338 assignment.
339
340 The family namespace is shared by all nodes in a network, so the names
341 should be reasonably unique, for example, they could start with the name
342 of your module, or the name of the program, using your port name or node
343 name as subkey.
344
345 The purpose behind adding this key to the database is that the sender can
346 look it up and find our port. We will shortly see how.
347
348 The last step in the example is to set up a receiver callback for those
349 messages, just as was discussed in the first example. We again match
350 for the tag C<test>. The difference is that this time we don't exit the
351 application after receiving the first message. Instead we continue to wait
352 for new messages indefinitely.
353
354 =head2 The Sender
355
356 OK, now let's take a look at the sender code:
357
358 use AnyEvent;
359 use AnyEvent::MP;
360
361 configure nodeid => "eg_sender/%u", seeds => ["*:4040"];
362
363 my $guard = db_mon eg_receivers => sub {
364 my ($family, $a, $c, $d) = @_;
365 return unless %$family;
366
367 # now there are some receivers, send them a message
368 snd $_ => test => time
369 for keys %$family;
370 };
371
372 AnyEvent->condvar->recv;
373
374 It's even less code. The C<configure> serves the same purpose as in the
375 receiver, but instead of specifying binds we specify a list of seeds - the
376 only seed happens to be the same as the bind used by the receiver, which
377 therefore becomes our seed node.
378
379 Remember the part about having to wait till things become available? Well,
380 after configure returns, nothing has been done yet - the node is not
381 connected to the network, knows nothing about the database contents, and
382 it can take ages (for a computer :) for this situation to change.
383
384 Therefore, the sender waits, in this case by using the C<db_mon>
385 function. This function registers an interest in a specific database
386 family (in this case C<eg_receivers>). Each time something inside the
387 family changes (a key is added, changed or deleted), it will call our
388 callback with the family hash as first argument, and the list of keys as
389 second argument.
390
391 The callback only checks whether the C<%$family> has is empty - if it is,
392 then it doesn't do anything. But eventually the family will contain the
393 port subkey we set in the sender. Then it will send a message to it (and
394 any other receiver in the same family). Likewise, should the receiver go
395 away and come back, or should another receiver come up, it will again send
396 a message to all of them.
397
398 You can experiment by having multiple receivers - you have to change the
399 "binds" parameter in the receiver to the seeds used in the sender to start
400 up additional receivers, but then you can start as many as you like. If
401 you specify proper IP addresses for the seeds, you can even run them on
402 different computers.
403
404 Each time you start the sender, it will send a message to all receivers it
405 finds (you have to interrupt it manually afterwards).
406
407 Additional experiments you could try include using
408 C<PERL_ANYEVENT_MP_TRACE=1> to see which messages are exchanged, or
409 starting the sender before the receiver and see how long it then takes to
410 find the receiver.
411
412 =head3 Splitting Network Configuration and Application Code
413
414 OK, so far, this works reasonably. In the real world, however, the person
415 configuring your application to run on a specific network (the end user
416 or network administrator) is often different to the person coding the
417 application.
418
419 Or to put it differently: the arguments passed to configure are usually
420 provided not by the programmer, but by whoever is deploying the program -
421 even in the example above, we would like to be able to just start senders
422 and receivers without having to patch the programs.
423
424 To make this easy, AnyEvent::MP supports a simple configuration database,
425 using profiles, which can be managed using the F<aemp> command-line
426 utility (yes, this section is about the advanced tinkering mentioned
427 before).
428
429 When you change both programs above to simply call
430
431 configure;
432
433 then AnyEvent::MP tries to look up a profile using the current node name
434 in its configuration database, falling back to some global default.
435
436 You can run "generic" nodes using the F<aemp> utility as well, and we will
437 exploit this in the following way: we configure a profile "seed" and run
438 a node using it, whose sole purpose is to be a seed node for our example
439 programs.
440
441 We bind the seed node to port 4040 on all interfaces:
442
443 aemp profile seed binds "*:4040"
444
445 And we configure all nodes to use this as seed node (this only works when
446 running on the same host, for multiple machines you would replace the C<*>
447 by the IP address or hostname of the node running the seed), by changing
448 the global settings shared between all profiles:
449
450 aemp seeds "*:4040"
451
452 Then we run the seed node:
453
454 aemp run profile seed
455
456 After that, we can start as many other nodes as we want, and they will
457 all use our generic seed node to discover each other. The reason we can
458 start our existing programs even though they specify "incompatible"
459 parameters to C<configure> is that the configuration file (by default)
460 takes precedence over any arguments passed to C<configure>.
461
462 That's all for now - next we will teach you about monitoring by writing a
463 simple chat client and server :)
464
465 =head1 PART 2: Monitoring, Supervising, Exception Handling and Recovery
466
467 That's a mouthful, so what does it mean? Our previous example is what one
468 could call "very loosely coupled" - the sender doesn't care about whether
469 there are any receivers, and the receivers do not care if there is any
470 sender.
471
472 This can work fine for simple services, but most real-world applications
473 want to ensure that the side they are expecting to be there is actually
474 there. Going one step further: most bigger real-world applications even
475 want to ensure that if some component is missing, or has crashed, it will
476 still be there, by recovering and restarting the service.
477
478 AnyEvent::MP supports this by catching exceptions and network problems,
479 and notifying interested parties of these.
480
481 =head2 Exceptions, Port Context, Network Errors and Monitors
482
483 =head3 Exceptions
484
485 Exceptions are handled on a per-port basis: all receive callbacks are
486 executed in a special context, the so-called I<port-context>: code
487 that throws an otherwise uncaught exception will cause the port to be
488 C<kil>led. Killed ports are destroyed automatically (killing ports is
489 actually the only way to free ports).
490
491 Ports can be monitored, even from a different node and host, and when a
492 port is killed, any entity monitoring it will be notified.
493
494 Here is a simple example:
495
496 use AnyEvent::MP;
497
498 # create a port, it always dies
499 my $port = port { die "oops" };
500
501 # monitor it
502 mon $port, sub {
503 warn "$port was killed (with reason @_)";
504 };
505
506 # now send it some message, causing it to die:
507 snd $port;
508
509 AnyEvent->condvar->recv;
510
511 It first creates a port whose only action is to throw an exception,
512 and the monitors it with the C<mon> function. Afterwards it sends it a
513 message, causing it to die and call the monitoring callback:
514
515 anon/6WmIpj.a was killed (with reason die oops at xxx line 5.) at xxx line 9.
516
517 The callback was actually passed two arguments: C<die>, to indicate it
518 did throw an I<exception> as opposed to, say, a network error, and the
519 exception message itself.
520
521 What happens when a port is killed before we have a chance to monitor
522 it? Granted, this is highly unlikely in our example, but when you program
523 in a network this can easily happen due to races between nodes.
524
525 use AnyEvent::MP;
526
527 my $port = port { die "oops" };
528
529 snd $port;
530
531 mon $port, sub {
532 warn "$port was killed (with reason @_)";
533 };
534
535 AnyEvent->condvar->recv;
536
537 This time we will get something else:
538
539 2012-03-21 00:50:36 <2> unmonitored local port fADb died with reason: die oops at - line 3.
540 anon/fADb was killed (with reason no_such_port cannot monitor nonexistent port)
541
542 The first line is a warning that is printed when a port dies that isn't
543 being monitored, because that is normally a bug. When later a C<mon> is
544 attempted, it is immediately killed, because the port is already gone. The
545 kill reason is now C<no_such_port> with some descriptive (we hope) error
546 message.
547
548 As you probably suspect from these examples, the kill reason is usually
549 some identifier as first argument and a human-readable error message as
550 second argument - all kill reasons by AnyEvent::MP itself follow this
551 pattern. But the kill reason can be anything: it is simply a list of
552 values you can choose yourself. It can even be nothing (an empty list) -
553 this is called a "normal" kill.
554
555 Apart from die'ing, you can kill ports manually using the C<kil>
556 function. Using the C<kil> function will be treated like an error when a
557 non-empty reason is specified:
558
559 kil $port, custom_error => "don't like your steenking face";
560
561 And a I<normal> kill without any reason arguments:
562
563 kil $port;
564
565 By now you probably wonder what this "normal" kill business is: A common
566 idiom is to not specify a callback to C<mon>, but another port, such as
567 C<$SELF>:
568
569 mon $port, $SELF;
570
571 This basically means "monitor $port and kill me when it crashes" - and
572 the thing is, a "normal" kill does not count as a crash. This way you can
573 easily link ports together and make them crash together on errors, while
574 allowing you to remove a port silently when it has done it's job properly.
575
576 =head3 Port Context
577
578 Code runs in the so-called "port context". That means C<$SELF> contains
579 its own port ID and exceptions that the code throws will be caught.
580
581 Since AnyEvent::MP is event-based, it is not uncommon to register
582 callbacks from within C<rcv> handlers. As example, assume that the
583 following port receive handler wants to C<die> a second later, using
584 C<after>:
585
586 my $port = port {
587 after 1, sub { die "oops" };
588 };
589
590 If you try this out, you would find it does not work - when the C<after>
591 callback is executed, it does not run in the port context anymore, so
592 exceptions will not be caught.
593
594 For these cases, AnyEvent::MP exports a special "closure constructor"
595 called C<psub>, which works mostly like perl's built-in C<sub>:
596
597 my $port = port {
598 after 1, psub { die "oops" };
599 };
600
601 C<psub> remembers the port context and returns a code reference. When the
602 code reference is invoked, it will run the code block within the context
603 that it was created in, so exception handling once more works as expected.
604
605 There is even a way to temporarily execute code in the context of some
606 port, namely C<peval>:
607
608 peval $port, sub {
609 # die'ing here will kil $port
610 };
611
612 The C<peval> function temporarily replaces C<$SELF> by the given C<$port>
613 and then executes the given sub in a port context.
614
615 =head3 Network Errors and the AEMP Guarantee
616
617 Earlier we mentioned another important source of monitoring failures:
618 network problems. When a node loses connection to another node, it will
619 invoke all monitoring actions, just as if the port was killed, I<even if
620 it is possible that the port is still happily alive on another node> (not
621 being able to talk to a node means we have no clue what's going on with
622 it, it could be crashed, but also still running without knowing we lost
623 the connection).
624
625 So another way to view monitors is: "notify me when some of my messages
626 couldn't be delivered". AEMP has a guarantee about message delivery to a
627 port: After starting a monitor, any message sent to a port will either
628 be delivered, or, when it is lost, any further messages will also be lost
629 until the monitoring action is invoked. After that, further messages
630 I<might> get delivered again.
631
632 This doesn't sound like a very big guarantee, but it is kind of the best
633 you can get while staying sane: Specifically, it means that there will be
634 no "holes" in the message sequence: all messages sent are delivered in
635 order, without any of them missing in between, and when some were lost,
636 you I<will> be notified of that, so you can take recovery action.
637
638 And, obviously, the guarantee only works in the presence of
639 correctly-working hardware, and no relevant bugs inside AEMP itself.
640
641 =head3 Supervising
642
643 OK, so how is this crashing-everything-stuff going to make applications
644 I<more> stable? Well, in fact, the goal is not really to make them
645 more stable, but to make them more resilient against actual errors
646 and crashes. And this is not done by crashing I<everything>, but by
647 crashing everything except a I<supervisor> that then cleans up and sgtarts
648 everything again.
649
650 A supervisor is simply some code that ensures that an application (or a
651 part of it) is running, and if it crashes, is restarted properly. That is,
652 it supervises a service by starting and restarting it, as necessary.
653
654 To show how to do all this we will create a simple chat server that can
655 handle many chat clients. Both server and clients can be killed and
656 restarted, and even crash, to some extent, without disturbing the chat
657 functionality.
658
659 =head2 Chatting, the Resilient Way
660
661 Without further ado, here is the chat server (to run it, we assume the
662 set-up explained earlier, with a separate F<aemp run seed> node):
663
664 use common::sense;
665 use AnyEvent::MP;
666 use AnyEvent::MP::Global;
667
668 configure;
669
670 my %clients;
671
672 sub msg {
673 print "relaying: $_[0]\n";
674 snd $_, $_[0]
675 for values %clients;
676 }
677
678 our $server = port;
679
680 rcv $server, join => sub {
681 my ($client, $nick) = @_;
682
683 $clients{$client} = $client;
684
685 mon $client, sub {
686 delete $clients{$client};
687 msg "$nick (quits, @_)";
688 };
689 msg "$nick (joins)";
690 };
691
692 rcv $server, privmsg => sub {
693 my ($nick, $msg) = @_;
694 msg "$nick: $msg";
695 };
696
697 db_set eg_chat_server => $server;
698
699 warn "server ready.\n";
700
701 AnyEvent->condvar->recv;
702
703 Looks like a lot, but it is actually quite simple: after your usual
704 preamble (this time we use common sense), we define a helper function that
705 sends some message to every registered chat client:
706
707 sub msg {
708 print "relaying: $_[0]\n";
709 snd $_, $_[0]
710 for values %clients;
711 }
712
713 The clients are stored in the hash C<%client>. Then we define a server
714 port and install two receivers on it, C<join>, which is sent by clients
715 to join the chat, and C<privmsg>, that clients use to send actual chat
716 messages.
717
718 C<join> is most complicated. It expects the client port and the nickname
719 to be passed in the message, and registers the client in C<%clients>.
720
721 rcv $server, join => sub {
722 my ($client, $nick) = @_;
723
724 $clients{$client} = $client;
725
726 The next step is to monitor the client. The monitoring action removes the
727 client and sends a quit message with the error to all remaining clients.
728
729 mon $client, sub {
730 delete $clients{$client};
731 msg "$nick (quits, @_)";
732 };
733
734 And finally, it creates a join message and sends it to all clients.
735
736 msg "$nick (joins)";
737 };
738
739 The C<privmsg> callback simply broadcasts the message to all clients:
740
741 rcv $server, privmsg => sub {
742 my ($nick, $msg) = @_;
743 msg "$nick: $msg";
744 };
745
746 And finally, the server registers itself in the server group, so that
747 clients can find it:
748
749 db_set eg_chat_server => $server;
750
751 Well, well... and where is this supervisor stuff? Well... we cheated,
752 it's not there. To not overcomplicate the example, we only put it into
753 the..... CLIENT!
754
755 =head3 The Client, and a Supervisor!
756
757 Again, here is the client, including supervisor, which makes it a bit
758 longer:
759
760 use common::sense;
761 use AnyEvent::MP;
762
763 my $nick = shift || "anonymous";
764
765 configure;
766
767 my ($client, $server);
768
769 sub server_connect {
770 my $db_mon;
771 $db_mon = db_mon eg_chat_server => sub {
772 return unless %{ $_[0] };
773 undef $db_mon;
774
775 print "\rconnecting...\n";
776
777 $client = port { print "\r \r@_\n> " };
778 mon $client, sub {
779 print "\rdisconnected @_\n";
780 &server_connect;
781 };
782
783 $server = (keys %{ $_[0] })[0];
784
785 snd $server, join => $client, $nick;
786 mon $server, $client;
787 };
788 }
789
790 server_connect;
791
792 my $w = AnyEvent->io (fh => 0, poll => 'r', cb => sub {
793 chomp (my $line = <STDIN>);
794 print "> ";
795 snd $server, privmsg => $nick, $line
796 if $server;
797 });
798
799 $| = 1;
800 print "> ";
801 AnyEvent->condvar->recv;
802
803 The first thing the client does is to store the nick name (which is
804 expected as the only command line argument) in C<$nick>, for further
805 usage.
806
807 The next relevant thing is... finally... the supervisor:
808
809 sub server_connect {
810 my $db_mon;
811 $db_mon = db_mon eg_chat_server => sub {
812 return unless %{ $_[0] };
813 undef $db_mon; # stop monitoring
814
815 This monitors the C<eg_chat_server> database family. It waits until a
816 chat server becomes available. When that happens, it "connects" to it
817 by creating a client port that receives and prints chat messages, and
818 monitoring it:
819
820 $client = port { print "\r \r@_\n> " };
821 mon $client, sub {
822 print "\rdisconnected @_\n";
823 &server_connect;
824 };
825
826 If the client port dies (for whatever reason), the "supervisor" will start
827 looking for a server again - the semantics of C<db_mon> ensure that it
828 will immediately find it if there is a server port.
829
830 After this, everything is ready: the client will send a C<join> message
831 with its local port to the server, and start monitoring it:
832
833 $server = (keys %{ $_[0] })[0];
834
835 snd $server, join => $client, $nick;
836 mon $server, $client;
837 }
838
839 This second monitor will ensure that, when the server port crashes or goes
840 away (e.g. due to network problems), the client port will be killed as
841 well. This tells the user that the client was disconnected, and will then
842 start to connect the server again.
843
844 The rest of the program deals with the boring details of actually invoking
845 the supervisor function to start the whole client process and handle the
846 actual terminal input, sending it to the server.
847
848 Now... the "supervisor" in this example is a bit of a cheat - it doesn't
849 really clean up much (because the cleanup done by AnyEvent::MP suffices),
850 and there isn't much of a restarting action either - if the server isn't
851 there because it crashed, well, it isn't there.
852
853 In the real world, one would often add a timeout that would trigger when
854 the server couldn't be found within some time limit, and then complain,
855 or even try to start a new server. Or the supervisor would have to do
856 some real cleanups, such as rolling back database transactions when the
857 database thread crashes. For this simple chat server, however, this simple
858 supervisor works fine. Hopefully future versions of AnyEvent::MP will
859 offer some predefined supervisors, for now you will have to code it on
860 your own.
861
862 You should now try to start the server and one or more clients in different
863 terminal windows (and the seed node):
864
865 perl eg/chat_client nick1
866 perl eg/chat_client nick2
867 perl eg/chat_server
868 aemp run profile seed
869
870 And then you can experiment with chatting, killing one or more clients, or
871 stopping and restarting the server, to see the monitoring in action.
872
873 The crucial point you should understand from this example is that
874 monitoring is usually symmetric: when you monitor some other port,
875 potentially on another node, that other port usually should monitor you,
876 too, so when the connection dies, both ports get killed, or at least both
877 sides can take corrective action. Exceptions are "servers" that serve
878 multiple clients at once and might only wish to clean up, and supervisors,
879 who of course should not normally get killed (unless they, too, have a
880 supervisor).
881
882 If you often think in object-oriented terms, then you can think of a port
883 as an object: C<port> is the constructor, the receive callbacks set by
884 C<rcv> act as methods, the C<kil> function becomes the explicit destructor
885 and C<mon> installs a destructor hook. Unlike conventional object oriented
886 programming, it can make sense to exchange port IDs more freely (for
887 example, to monitor one port from another), because it is cheap to send
888 port IDs over the network, and AnyEvent::MP blurs the distinction between
889 local and remote ports.
890
891 Lastly, there is ample room for improvement in this example: the server
892 should probably remember the nickname in the C<join> handler instead of
893 expecting it in every chat message, it should probably monitor itself, and
894 the client should not try to send any messages unless a server is actually
895 connected.
896
897 =head1 PART 3: TIMTOWTDI: Virtual Connections
898
899 The chat system developed in the previous sections is very "traditional"
900 in a way: you start some server(s) and some clients statically and they
901 start talking to each other.
902
903 Sometimes applications work more like "services": They can run on almost
904 any node and even talk to copies of themselves on other nodes in case they
905 are distributed. The L<AnyEvent::MP::Global> service for example monitors
906 nodes joining the network and sometimes even starts itself on other nodes.
907
908 One good way to design such services is to put them into a module and
909 create "virtual connections" to other nodes. We call this the "bridge
910 head" method, because you start by I<creating a remote port> (the bridge
911 head) and from that you start to bootstrap your application.
912
913 Since that sounds rather theoretical, let us redesign the chat server and
914 client using this design method.
915
916 As usual, we start with the full program - here is the server:
917
918 use common::sense;
919 use AnyEvent::MP;
920
921 configure;
922
923 db_set eg_chat_server2 => $NODE;
924
925 my %clients;
926
927 sub msg {
928 print "relaying: $_[0]\n";
929 snd $_, $_[0]
930 for values %clients;
931 }
932
933 sub client_connect {
934 my ($client, $nick) = @_;
935
936 mon $client;
937 mon $client, psub {
938 delete $clients{$client};
939 msg "$nick (quits, @_)";
940 };
941
942 $clients{$client} = $client;
943
944 msg "$nick (joins)";
945
946 rcv $SELF, sub { msg "$nick: $_[0]" };
947 }
948
949 warn "server ready.\n";
950
951 AnyEvent->condvar->recv;
952
953 It starts out not much different then the previous example, except that
954 this time, we register the node port in the database and not a port we
955 created - the clients only want to know which node the server should
956 be running on, and there can only be one such server (or service) per
957 node. In fact, the clients could also use some kind of election mechanism,
958 to find the node with lowest node ID, or lowest load, or something like
959 that.
960
961 The much more interesting difference to the previous server is that
962 indeed no server port is created - the server consists only of code,
963 and "does" nothing by itself. All it "does" is to define a function
964 named C<client_connect>, which expects a client port and a nick name as
965 arguments. It then monitors the client port and binds a receive callback
966 on C<$SELF>, which expects messages that in turn are broadcast to all
967 clients.
968
969 The two C<mon> calls are a bit tricky - the first C<mon> is a shorthand
970 for C<mon $client, $SELF>. The second does the normal "client has gone
971 away" clean-up action.
972
973 The last line, the C<rcv $SELF>, is a good hint that something interesting
974 is going on. And indeed, when looking at the client code, you can see a
975 new function, C<spawn>:
976 #todo#
977
978 use common::sense;
979 use AnyEvent::MP;
980 use AnyEvent::MP::Global;
981
982 my $nick = shift;
983
984 configure;
985
986 $| = 1;
987
988 my $port = port;
989
990 my ($client, $server);
991
992 sub server_connect {
993 my $servernodes = grp_get "eg_chat_server2"
994 or return after 1, \&server_connect;
995
996 print "\rconnecting...\n";
997
998 $client = port { print "\r \r@_\n> " };
999 mon $client, sub {
1000 print "\rdisconnected @_\n";
1001 &server_connect;
1002 };
1003
1004 $server = spawn $servernodes->[0], "::client_connect", $client, $nick;
1005 mon $server, $client;
1006 }
1007
1008 server_connect;
1009
1010 my $w = AnyEvent->io (fh => 0, poll => 'r', cb => sub {
1011 chomp (my $line = <STDIN>);
1012 print "> ";
1013 snd $server, $line
1014 if $server;
1015 });
1016
1017 print "> ";
1018 AnyEvent->condvar->recv;
1019
1020 The client is quite similar to the previous one, but instead of contacting
1021 the server I<port> (which no longer exists), it C<spawn>s (creates) a new
1022 the server I<port on node>:
1023
1024 $server = spawn $servernodes->[0], "::client_connect", $client, $nick;
1025 mon $server, $client;
1026
1027 And of course the first thing after creating it is monitoring it.
1028
1029 Phew, let's go through this in slow motion: the C<spawn> function creates
1030 a new port on a remote node and returns its port ID. After creating
1031 the port it calls a function on the remote node, passing any remaining
1032 arguments to it, and - most importantly - executes the function within
1033 the context of the new port, so it can be manipulated by referring to
1034 C<$SELF>. The init function can reside in a module (actually it normally
1035 I<should> reside in a module) - AnyEvent::MP will automatically load the
1036 module if the function isn't defined.
1037
1038 The C<spawn> function returns immediately, which means you can instantly
1039 send messages to the port, long before the remote node has even heard
1040 of our request to create a port on it. In fact, the remote node might
1041 not even be running. Despite these troubling facts, everything should
1042 work just fine: if the node isn't running (or the init function throws an
1043 exception), then the monitor will trigger because the port doesn't exist.
1044
1045 If the spawn message gets delivered, but the monitoring message is not
1046 because of network problems (extremely unlikely, but monitoring, after
1047 all, is implemented by passing a message, and messages can get lost), then
1048 this connection loss will eventually trigger the monitoring action. On the
1049 remote node (which in return monitors the client) the port will also be
1050 cleaned up on connection loss. When the remote node comes up again and our
1051 monitoring message can be delivered, it will instantly fail because the
1052 port has been cleaned up in the meantime.
1053
1054 If your head is spinning by now, that's fine - just keep in mind, after
1055 creating a port using C<spawn>, monitor it on the local node, and monitor
1056 "the other side" from the remote node, and all will be cleaned up just
1057 fine.
1058
1059 =head2 Services
1060
1061 Above it was mentioned that C<spawn> automatically loads modules, and this
1062 can be exploited in various ways.
1063
1064 Assume for a moment you put the server into a file called
1065 F<mymod/chatserver.pm> reachable from the current directory. Then you
1066 could run a node there with:
1067
1068 aemp run
1069
1070 The other nodes could C<spawn> the server by using
1071 C<mymod::chatserver::client_connect> as init function.
1072
1073 Likewise, when you have some service that starts automatically (similar to
1074 AnyEvent::MP::Global), then you can configure this service statically:
1075
1076 aemp profile mysrvnode services mymod::service::
1077 aemp run profile mysrvnode
1078
1079 And the module will automatically be loaded in the node, as specifying a
1080 module name (with C<::>-suffix) will simply load the module, which is then
1081 free to do whatever it wants.
1082
1083 Of course, you can also do it in the much more standard way by writing
1084 a module (e.g. C<BK::Backend::IRC>), installing it as part of a module
1085 distribution and then configure nodes, for example, if I want to run the
1086 Bummskraut IRC backend on a machine named "ruth", I could do this:
1087
1088 aemp profile ruth addservice BK::Backend::IRC::
1089
1090 And any F<aemp run> on that host will automatically have the Bummskraut
1091 IRC backend running.
1092
1093 That's plenty of possibilities you can use - it's all up to you how you
1094 structure your application.
1095
1096 =head1 PART 4: Coro::MP - selective receive
1097
1098 Not all problems lend themselves naturally to an event-based solution:
1099 sometimes things are easier if you can decide in what order you want to
1100 receive messages, irregardless of the order in which they were sent.
1101
1102 In these cases, L<Coro::MP> can provide a nice solution: instead of
1103 registering callbacks for each message type, C<Coro::MP> attached a
1104 (coro-) thread to a port. The thread can then opt to selectively receive
1105 messages it is interested in. Other messages are not lost, but queued, and
1106 can be received at a later time.
1107
1108 The C<Coro::MP> module is not part of L<AnyEvent::MP>, but a separate
1109 module. It is, however, tightly integrated into C<AnyEvent::MP> - the
1110 ports it creates are fully compatible to C<AnyEvent::MP> ports.
1111
1112 In fact, C<Coro::MP> is more of an extension than a separate module: all
1113 functions exported by C<AnyEvent::MP> are exported by it as well.
1114
1115 To illustrate how programing with C<Coro::MP> looks like, consider the
1116 following (slightly contrived) example: Let's implement a server that
1117 accepts a C<< (write_file =>, $port, $path) >> message with a (source)
1118 port and a filename, followed by as many C<< (data => $port, $data) >>
1119 messages as required to fill the file, followed by an empty C<< (data =>
1120 $port) >> message.
1121
1122 The server only writes a single file at a time, other requests will stay
1123 in the queue until the current file has been finished.
1124
1125 Here is an example implementation that uses L<Coro::AIO> and largely
1126 ignores error handling:
1127
1128 my $ioserver = port_async {
1129 while () {
1130 my ($tag, $port, $path) = get_cond;
1131
1132 $tag eq "write_file"
1133 or die "only write_file messages expected";
1134
1135 my $fh = aio_open $path, O_WRONLY|O_CREAT, 0666
1136 or die "$path: $!";
1137
1138 while () {
1139 my (undef, undef, $data) = get_cond {
1140 $_[0] eq "data" && $_[1] eq $port
1141 } 5
1142 or die "timeout waiting for data message from $port\n";
1143
1144 length $data or last;
1145
1146 aio_write $fh, undef, undef, $data, 0;
1147 };
1148 }
1149 };
1150
1151 mon $ioserver, sub {
1152 warn "ioserver was killed: @_\n";
1153 };
1154
1155 Let's go through it part by part.
1156
1157 my $ioserver = port_async {
1158
1159 Ports can be created by attaching a thread to an existing port via
1160 C<rcv_async>, or as here by calling C<port_async> with the code to execute
1161 as a thread. The C<async> component comes from the fact that threads are
1162 created using the C<Coro::async> function.
1163
1164 The thread runs in a normal port context (so C<$SELF> is set). In
1165 addition, when the thread returns, it will be C<kil> I<normally>, i.e.
1166 without a reason argument.
1167
1168 while () {
1169 my ($tag, $port, $path) = get_cond;
1170 or die "only write_file messages expected";
1171
1172 The thread is supposed to serve many file writes, which is why it executes
1173 in a loop. The first thing it does is fetch the next message, using
1174 C<get_cond>, the "conditional message get". Without a condition, it simply
1175 fetches the next message from the queue, which I<must> be a C<write_file>
1176 message.
1177
1178 The message contains the C<$path> to the file, which is then created:
1179
1180 my $fh = aio_open $path, O_WRONLY|O_CREAT, 0666
1181 or die "$path: $!";
1182
1183 Then we enter a loop again, to serve as many C<data> messages as
1184 necessary:
1185
1186 while () {
1187 my (undef, undef, $data) = get_cond {
1188 $_[0] eq "data" && $_[1] eq $port
1189 } 5
1190 or die "timeout waiting for data message from $port\n";
1191
1192 This time, the condition is not empty, but instead a code block: similarly
1193 to grep, the code block will be called with C<@_> set to each message in
1194 the queue, and it has to return whether it wants to receive the message or
1195 not.
1196
1197 In this case we are interested in C<data> messages (C<< $_[0] eq "data"
1198 >>), whose first element is the source port (C<< $_[1] eq $port >>).
1199
1200 The condition must be this strict, as it is possible to receive both
1201 C<write_file> messages and C<data> messages from other ports while we
1202 handle the file writing.
1203
1204 The lone C<5> at the end is a timeout - when no matching message is
1205 received within C<5> seconds, we assume an error and C<die>.
1206
1207 When an empty C<data> message is received we are done and can close the
1208 file (which is done automatically as C<$fh> goes out of scope):
1209
1210 length $data or last;
1211
1212 Otherwise we need to write the data:
1213
1214 aio_write $fh, undef, undef, $data, 0;
1215
1216 That's basically it. Note that every process should have some kind of
1217 supervisor. In our case, the supervisor simply prints any error message:
1218
1219 mon $ioserver, sub {
1220 warn "ioserver was killed: @_\n";
1221 };
1222
1223 Here is a usage example:
1224
1225 port_async {
1226 snd $ioserver, write_file => $SELF, "/tmp/unsafe";
1227 snd $ioserver, data => $SELF, "abc\n";
1228 snd $ioserver, data => $SELF, "def\n";
1229 snd $ioserver, data => $SELF;
1230 };
1231
1232 The messages are sent without any flow control or acknowledgement (feel
1233 free to improve). Also, the source port does not actually need to be a
1234 port - any unique ID will do - but port identifiers happen to be a simple
1235 source of network-wide unique IDs.
1236
1237 Apart from C<get_cond> as seen above, there are other ways to receive
1238 messages. The C<write_file> message above could also selectively be
1239 received using a C<get> call:
1240
1241 my ($port, $path) = get "write_file";
1242
1243 This is simpler, but when some other code part sends an unexpected message
1244 to the C<$ioserver> it will stay in the queue forever. As a rule of thumb,
1245 every threaded port should have a "fetch next message unconditionally"
1246 somewhere, to avoid filling up the queue.
1247
1248 It is also possible to switch-like C<get_conds>:
1249
1250 get_cond {
1251 $_[0] eq "msg1" and return sub {
1252 my (undef, @msg1_data) = @_;
1253 ...;
1254 };
1255
1256 $_[0] eq "msg2" and return sub {
1257 my (undef, @msg2_data) = @_;
1258 ...;
1259 };
1260
1261 die "unexpected message $_[0] received";
1262 };
1263
1264 =head1 THE END
1265
1266 This is the end of this introduction, but hopefully not the end of
1267 your career as AEMP user. I hope the tutorial was enough to make the
1268 basic concepts clear. Keep in mind that distributed programming is not
1269 completely trivial, that AnyEvent::MP is still in it's infancy, and I hope
1270 it will be useful to create exciting new applications.
1271
1272 =head1 SEE ALSO
1273
1274 L<AnyEvent::MP>
1275
1276 L<AnyEvent::MP::Global>
1277
1278 L<Coro::MP>
1279
1280 L<AnyEvent>
1281
1282 =head1 AUTHOR
1283
1284 Robin Redeker <elmex@ta-sa.org>
1285 Marc Lehmann <schmorp@schmorp.de>
1286