… | |
… | |
65 | technically possible. |
65 | technically possible. |
66 | |
66 | |
67 | Of course, if you want lots of policy (this can arguably be somewhat |
67 | Of course, if you want lots of policy (this can arguably be somewhat |
68 | useful) and you want to force your users to use the one and only event |
68 | useful) and you want to force your users to use the one and only event |
69 | model, you should I<not> use this module. |
69 | model, you should I<not> use this module. |
70 | |
|
|
71 | |
70 | |
72 | =head1 DESCRIPTION |
71 | =head1 DESCRIPTION |
73 | |
72 | |
74 | L<AnyEvent> provides an identical interface to multiple event loops. This |
73 | L<AnyEvent> provides an identical interface to multiple event loops. This |
75 | allows module authors to utilise an event loop without forcing module |
74 | allows module authors to utilise an event loop without forcing module |
… | |
… | |
457 | might chose the wrong one unless you load the correct one yourself. |
456 | might chose the wrong one unless you load the correct one yourself. |
458 | |
457 | |
459 | You can chose to use a rather inefficient pure-perl implementation by |
458 | You can chose to use a rather inefficient pure-perl implementation by |
460 | loading the C<AnyEvent::Impl::Perl> module, which gives you similar |
459 | loading the C<AnyEvent::Impl::Perl> module, which gives you similar |
461 | behaviour everywhere, but letting AnyEvent chose is generally better. |
460 | behaviour everywhere, but letting AnyEvent chose is generally better. |
|
|
461 | |
|
|
462 | =head1 OTHER MODULES |
|
|
463 | |
|
|
464 | The following is a non-exhaustive list of additional modules that use |
|
|
465 | AnyEvent and can therefore be mixed easily with other AnyEvent modules |
|
|
466 | in the same program. Some of the modules come with AnyEvent, some are |
|
|
467 | available via CPAN. |
|
|
468 | |
|
|
469 | =over 4 |
|
|
470 | |
|
|
471 | =item L<AnyEvent::Util> |
|
|
472 | |
|
|
473 | Contains various utility functions that replace often-used but blocking |
|
|
474 | functions such as C<inet_aton> by event-/callback-based versions. |
|
|
475 | |
|
|
476 | =item L<AnyEvent::Handle> |
|
|
477 | |
|
|
478 | Provide read and write buffers and manages watchers for reads and writes. |
|
|
479 | |
|
|
480 | =item L<AnyEvent::Socket> |
|
|
481 | |
|
|
482 | Provides a means to do non-blocking connects, accepts etc. |
|
|
483 | |
|
|
484 | =item L<AnyEvent::HTTPD> |
|
|
485 | |
|
|
486 | Provides a simple web application server framework. |
|
|
487 | |
|
|
488 | =item L<AnyEvent::DNS> |
|
|
489 | |
|
|
490 | Provides asynchronous DNS resolver capabilities, beyond what |
|
|
491 | L<AnyEvent::Util> offers. |
|
|
492 | |
|
|
493 | =item L<AnyEvent::FastPing> |
|
|
494 | |
|
|
495 | The fastest ping in the west. |
|
|
496 | |
|
|
497 | =item L<Net::IRC3> |
|
|
498 | |
|
|
499 | AnyEvent based IRC client module family. |
|
|
500 | |
|
|
501 | =item L<Net::XMPP2> |
|
|
502 | |
|
|
503 | AnyEvent based XMPP (Jabber protocol) module family. |
|
|
504 | |
|
|
505 | =item L<Net::FCP> |
|
|
506 | |
|
|
507 | AnyEvent-based implementation of the Freenet Client Protocol, birthplace |
|
|
508 | of AnyEvent. |
|
|
509 | |
|
|
510 | =item L<Event::ExecFlow> |
|
|
511 | |
|
|
512 | High level API for event-based execution flow control. |
|
|
513 | |
|
|
514 | =item L<Coro> |
|
|
515 | |
|
|
516 | Has special support for AnyEvent. |
|
|
517 | |
|
|
518 | =item L<IO::Lambda> |
|
|
519 | |
|
|
520 | The lambda approach to I/O - don't ask, look there. Can use AnyEvent. |
|
|
521 | |
|
|
522 | =item L<IO::AIO> |
|
|
523 | |
|
|
524 | Truly asynchronous I/O, should be in the toolbox of every event |
|
|
525 | programmer. Can be trivially made to use AnyEvent. |
|
|
526 | |
|
|
527 | =item L<BDB> |
|
|
528 | |
|
|
529 | Truly asynchronous Berkeley DB access. Can be trivially made to use |
|
|
530 | AnyEvent. |
|
|
531 | |
|
|
532 | =back |
462 | |
533 | |
463 | =cut |
534 | =cut |
464 | |
535 | |
465 | package AnyEvent; |
536 | package AnyEvent; |
466 | |
537 | |
… | |
… | |
944 | EV/EV 400000 244 0.56 0.46 0.31 EV native interface |
1015 | EV/EV 400000 244 0.56 0.46 0.31 EV native interface |
945 | EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers |
1016 | EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers |
946 | CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal |
1017 | CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal |
947 | Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation |
1018 | Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation |
948 | Event/Event 16000 516 31.88 31.30 0.85 Event native interface |
1019 | Event/Event 16000 516 31.88 31.30 0.85 Event native interface |
949 | Event/Any 16000 936 39.17 33.63 1.43 Event + AnyEvent watchers |
1020 | Event/Any 16000 590 35.75 31.42 1.08 Event + AnyEvent watchers |
950 | Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour |
1021 | Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour |
951 | Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers |
1022 | Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers |
952 | POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event |
1023 | POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event |
953 | POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select |
1024 | POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select |
954 | |
1025 | |
… | |
… | |
1067 | |
1138 | |
1068 | =head3 Results |
1139 | =head3 Results |
1069 | |
1140 | |
1070 | name sockets create request |
1141 | name sockets create request |
1071 | EV 20000 69.01 11.16 |
1142 | EV 20000 69.01 11.16 |
1072 | Perl 20000 75.28 112.76 |
1143 | Perl 20000 73.32 35.87 |
1073 | Event 20000 212.62 257.32 |
1144 | Event 20000 212.62 257.32 |
1074 | Glib 20000 651.16 1896.30 |
1145 | Glib 20000 651.16 1896.30 |
1075 | POE 20000 349.67 12317.24 uses POE::Loop::Event |
1146 | POE 20000 349.67 12317.24 uses POE::Loop::Event |
1076 | |
1147 | |
1077 | =head3 Discussion |
1148 | =head3 Discussion |
… | |
… | |
1123 | |
1194 | |
1124 | =head3 Results |
1195 | =head3 Results |
1125 | |
1196 | |
1126 | name sockets create request |
1197 | name sockets create request |
1127 | EV 16 20.00 6.54 |
1198 | EV 16 20.00 6.54 |
|
|
1199 | Perl 16 25.75 12.62 |
1128 | Event 16 81.27 35.86 |
1200 | Event 16 81.27 35.86 |
1129 | Glib 16 32.63 15.48 |
1201 | Glib 16 32.63 15.48 |
1130 | Perl 16 24.62 162.37 |
|
|
1131 | POE 16 261.87 276.28 uses POE::Loop::Event |
1202 | POE 16 261.87 276.28 uses POE::Loop::Event |
1132 | |
1203 | |
1133 | =head3 Discussion |
1204 | =head3 Discussion |
1134 | |
1205 | |
1135 | The benchmark tries to test the performance of a typical small |
1206 | The benchmark tries to test the performance of a typical small |
1136 | server. While knowing how various event loops perform is interesting, keep |
1207 | server. While knowing how various event loops perform is interesting, keep |
1137 | in mind that their overhead in this case is usually not as important, due |
1208 | in mind that their overhead in this case is usually not as important, due |
1138 | to the small absolute number of watchers. |
1209 | to the small absolute number of watchers (that is, you need efficiency and |
|
|
1210 | speed most when you have lots of watchers, not when you only have a few of |
|
|
1211 | them). |
1139 | |
1212 | |
1140 | EV is again fastest. |
1213 | EV is again fastest. |
1141 | |
1214 | |
1142 | The C-based event loops Event and Glib come in second this time, as the |
1215 | The C-based event loops Event and Glib come in second this time, as the |
1143 | overhead of running an iteration is much smaller in C than in Perl (little |
1216 | overhead of running an iteration is much smaller in C than in Perl (little |
1144 | code to execute in the inner loop, and perl's function calling overhead is |
1217 | code to execute in the inner loop, and perl's function calling overhead is |
1145 | high, and updating all the data structures is costly). |
1218 | high, and updating all the data structures is costly). |
1146 | |
1219 | |
1147 | The pure perl event loop is much slower, but still competitive. |
1220 | The pure perl event loop is much slower, but still competitive. |
1148 | |
1221 | |
1149 | POE also performs much better in this case, but is is stillf ar behind the |
1222 | POE also performs much better in this case, but is is still far behind the |
1150 | others. |
1223 | others. |
1151 | |
1224 | |
1152 | =head3 Summary |
1225 | =head3 Summary |
1153 | |
1226 | |
1154 | =over 4 |
1227 | =over 4 |