… | |
… | |
1012 | |
1012 | |
1013 | =item * The overhead AnyEvent adds is usually much smaller than the overhead of |
1013 | =item * The overhead AnyEvent adds is usually much smaller than the overhead of |
1014 | the actual event loop, only with extremely fast event loops such as the EV |
1014 | the actual event loop, only with extremely fast event loops such as the EV |
1015 | adds AnyEvent significant overhead. |
1015 | adds AnyEvent significant overhead. |
1016 | |
1016 | |
1017 | =item * And you should simply avoid POE like the plague if you want performance or |
1017 | =item * You should simply avoid POE like the plague if you want performance or |
1018 | reasonable memory usage. |
1018 | reasonable memory usage. |
1019 | |
1019 | |
1020 | =back |
1020 | =back |
1021 | |
1021 | |
1022 | |
1022 | |