--- AnyEvent/lib/AnyEvent.pm 2008/04/26 04:33:51 1.94 +++ AnyEvent/lib/AnyEvent.pm 2008/04/27 03:31:53 1.97 @@ -961,6 +961,16 @@ the same time, so select/poll-based implementations get an unnatural speed boost. +Also, note that the number of watchers usually has a nonlinear effect on +overall speed, that is, creating twice as many watchers doesn't take twice +the time - usually it takes longer. This puts event loops tested with a +higher number of watchers at a disadvantage. + +To put the range of results into perspective, consider that on the +benchmark machine, handling an event takes roughly 1600 CPU cycles with +EV, 3100 CPU cycles with AnyEvent's pure perl loop and almost 3000000 CPU +cycles with POE. + C is the sole leader regarding speed and memory use, which are both maximal/minimal, respectively. Even when going through AnyEvent, it uses far less memory than any other event loop and is still faster than Event @@ -1125,7 +1135,9 @@ The benchmark tries to test the performance of a typical small server. While knowing how various event loops perform is interesting, keep in mind that their overhead in this case is usually not as important, due -to the small absolute number of watchers. +to the small absolute number of watchers (that is, you need efficiency and +speed most when you have lots of watchers, not when you only have a few of +them). EV is again fastest. @@ -1136,7 +1148,7 @@ The pure perl event loop is much slower, but still competitive. -POE also performs much better in this case, but is is stillf ar behind the +POE also performs much better in this case, but is is still far behind the others. =head3 Summary