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Revision 1.125 by root, Fri May 23 23:37:13 2008 UTC vs.
Revision 1.143 by root, Wed May 28 23:57:38 2008 UTC

48isn't itself. What's worse, all the potential users of your module are 48isn't itself. What's worse, all the potential users of your module are
49I<also> forced to use the same event loop you use. 49I<also> forced to use the same event loop you use.
50 50
51AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works 51AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works
52fine. AnyEvent + Tk works fine etc. etc. but none of these work together 52fine. AnyEvent + Tk works fine etc. etc. but none of these work together
53with the rest: POE + IO::Async? no go. Tk + Event? no go. Again: if 53with the rest: POE + IO::Async? No go. Tk + Event? No go. Again: if
54your module uses one of those, every user of your module has to use it, 54your module uses one of those, every user of your module has to use it,
55too. But if your module uses AnyEvent, it works transparently with all 55too. But if your module uses AnyEvent, it works transparently with all
56event models it supports (including stuff like POE and IO::Async, as long 56event models it supports (including stuff like POE and IO::Async, as long
57as those use one of the supported event loops. It is trivial to add new 57as those use one of the supported event loops. It is trivial to add new
58event loops to AnyEvent, too, so it is future-proof). 58event loops to AnyEvent, too, so it is future-proof).
59 59
60In addition to being free of having to use I<the one and only true event 60In addition to being free of having to use I<the one and only true event
61model>, AnyEvent also is free of bloat and policy: with POE or similar 61model>, AnyEvent also is free of bloat and policy: with POE or similar
62modules, you get an enourmous amount of code and strict rules you have to 62modules, you get an enormous amount of code and strict rules you have to
63follow. AnyEvent, on the other hand, is lean and up to the point, by only 63follow. AnyEvent, on the other hand, is lean and up to the point, by only
64offering the functionality that is necessary, in as thin as a wrapper as 64offering the functionality that is necessary, in as thin as a wrapper as
65technically possible. 65technically possible.
66 66
67Of course, AnyEvent comes with a big (and fully optional!) toolbox
68of useful functionality, such as an asynchronous DNS resolver, 100%
69non-blocking connects (even with TLS/SSL, IPv6 and on broken platforms
70such as Windows) and lots of real-world knowledge and workarounds for
71platform bugs and differences.
72
67Of course, if you want lots of policy (this can arguably be somewhat 73Now, if you I<do want> lots of policy (this can arguably be somewhat
68useful) and you want to force your users to use the one and only event 74useful) and you want to force your users to use the one and only event
69model, you should I<not> use this module. 75model, you should I<not> use this module.
70 76
71=head1 DESCRIPTION 77=head1 DESCRIPTION
72 78
102starts using it, all bets are off. Maybe you should tell their authors to 108starts using it, all bets are off. Maybe you should tell their authors to
103use AnyEvent so their modules work together with others seamlessly... 109use AnyEvent so their modules work together with others seamlessly...
104 110
105The pure-perl implementation of AnyEvent is called 111The pure-perl implementation of AnyEvent is called
106C<AnyEvent::Impl::Perl>. Like other event modules you can load it 112C<AnyEvent::Impl::Perl>. Like other event modules you can load it
107explicitly. 113explicitly and enjoy the high availability of that event loop :)
108 114
109=head1 WATCHERS 115=head1 WATCHERS
110 116
111AnyEvent has the central concept of a I<watcher>, which is an object that 117AnyEvent has the central concept of a I<watcher>, which is an object that
112stores relevant data for each kind of event you are waiting for, such as 118stores relevant data for each kind of event you are waiting for, such as
113the callback to call, the filehandle to watch, etc. 119the callback to call, the file handle to watch, etc.
114 120
115These watchers are normal Perl objects with normal Perl lifetime. After 121These watchers are normal Perl objects with normal Perl lifetime. After
116creating a watcher it will immediately "watch" for events and invoke the 122creating a watcher it will immediately "watch" for events and invoke the
117callback when the event occurs (of course, only when the event model 123callback when the event occurs (of course, only when the event model
118is in control). 124is in control).
227timers. 233timers.
228 234
229AnyEvent always prefers relative timers, if available, matching the 235AnyEvent always prefers relative timers, if available, matching the
230AnyEvent API. 236AnyEvent API.
231 237
238AnyEvent has two additional methods that return the "current time":
239
240=over 4
241
242=item AnyEvent->time
243
244This returns the "current wallclock time" as a fractional number of
245seconds since the Epoch (the same thing as C<time> or C<Time::HiRes::time>
246return, and the result is guaranteed to be compatible with those).
247
248It progresses independently of any event loop processing.
249
250In almost all cases (in all cases if you don't care), this is the function
251to call when you want to know the current time.
252
253=item AnyEvent->now
254
255This also returns the "current wallclock time", but unlike C<time>, above,
256this value might change only once per event loop iteration, depending on
257the event loop (most return the same time as C<time>, above). This is the
258time that AnyEvent timers get scheduled against.
259
260For a practical example of when these times differ, consider L<Event::Lib>
261and L<EV> and the following set-up:
262
263The event loop is running and has just invoked one of your callback at
264time=500 (assume no other callbacks delay processing). In your callback,
265you wait a second by executing C<sleep 1> (blocking the process for a
266second) and then (at time=501) you create a relative timer that fires
267after three seconds.
268
269With L<Event::Lib>, C<< AnyEvent->time >> and C<< AnyEvent->now >> will
270both return C<501>, because that is the current time, and the timer will
271be scheduled to fire at time=504 (C<501> + C<3>).
272
273With L<EV>m C<< AnyEvent->time >> returns C<501> (as that is the current
274time), but C<< AnyEvent->now >> returns C<500>, as that is the time the
275last event processing phase started. With L<EV>, your timer gets scheduled
276to run at time=503 (C<500> + C<3>).
277
278In one sense, L<Event::Lib> is more exact, as it uses the current time
279regardless of any delays introduced by event processing. However, most
280callbacks do not expect large delays in processing, so this causes a
281higher drift (and a lot more syscalls to get the current time).
282
283In another sense, L<EV> is more exact, as your timer will be scheduled at
284the same time, regardless of how long event processing actually took.
285
286In either case, if you care (and in most cases, you don't), then you
287can get whatever behaviour you want with any event loop, by taking the
288difference between C<< AnyEvent->time >> and C<< AnyEvent->now >> into
289account.
290
291=back
292
232=head2 SIGNAL WATCHERS 293=head2 SIGNAL WATCHERS
233 294
234You can watch for signals using a signal watcher, C<signal> is the signal 295You can watch for signals using a signal watcher, C<signal> is the signal
235I<name> without any C<SIG> prefix, C<cb> is the Perl callback to 296I<name> without any C<SIG> prefix, C<cb> is the Perl callback to
236be invoked whenever a signal occurs. 297be invoked whenever a signal occurs.
237 298
238Although the callback might get passed parameters, their value and 299Although the callback might get passed parameters, their value and
239presence is undefined and you cannot rely on them. Portable AnyEvent 300presence is undefined and you cannot rely on them. Portable AnyEvent
240callbacks cannot use arguments passed to signal watcher callbacks. 301callbacks cannot use arguments passed to signal watcher callbacks.
241 302
242Multiple signal occurances can be clumped together into one callback 303Multiple signal occurrences can be clumped together into one callback
243invocation, and callback invocation will be synchronous. synchronous means 304invocation, and callback invocation will be synchronous. Synchronous means
244that it might take a while until the signal gets handled by the process, 305that it might take a while until the signal gets handled by the process,
245but it is guarenteed not to interrupt any other callbacks. 306but it is guaranteed not to interrupt any other callbacks.
246 307
247The main advantage of using these watchers is that you can share a signal 308The main advantage of using these watchers is that you can share a signal
248between multiple watchers. 309between multiple watchers.
249 310
250This watcher might use C<%SIG>, so programs overwriting those signals 311This watcher might use C<%SIG>, so programs overwriting those signals
310Condition variables can be created by calling the C<< AnyEvent->condvar 371Condition variables can be created by calling the C<< AnyEvent->condvar
311>> method, usually without arguments. The only argument pair allowed is 372>> method, usually without arguments. The only argument pair allowed is
312C<cb>, which specifies a callback to be called when the condition variable 373C<cb>, which specifies a callback to be called when the condition variable
313becomes true. 374becomes true.
314 375
315After creation, the conditon variable is "false" until it becomes "true" 376After creation, the condition variable is "false" until it becomes "true"
316by calling the C<send> method. 377by calling the C<send> method (or calling the condition variable as if it
378were a callback, read about the caveats in the description for the C<<
379->send >> method).
317 380
318Condition variables are similar to callbacks, except that you can 381Condition variables are similar to callbacks, except that you can
319optionally wait for them. They can also be called merge points - points 382optionally wait for them. They can also be called merge points - points
320in time where multiple outstandign events have been processed. And yet 383in time where multiple outstanding events have been processed. And yet
321another way to call them is transations - each condition variable can be 384another way to call them is transactions - each condition variable can be
322used to represent a transaction, which finishes at some point and delivers 385used to represent a transaction, which finishes at some point and delivers
323a result. 386a result.
324 387
325Condition variables are very useful to signal that something has finished, 388Condition variables are very useful to signal that something has finished,
326for example, if you write a module that does asynchronous http requests, 389for example, if you write a module that does asynchronous http requests,
332you can block your main program until an event occurs - for example, you 395you can block your main program until an event occurs - for example, you
333could C<< ->recv >> in your main program until the user clicks the Quit 396could C<< ->recv >> in your main program until the user clicks the Quit
334button of your app, which would C<< ->send >> the "quit" event. 397button of your app, which would C<< ->send >> the "quit" event.
335 398
336Note that condition variables recurse into the event loop - if you have 399Note that condition variables recurse into the event loop - if you have
337two pieces of code that call C<< ->recv >> in a round-robbin fashion, you 400two pieces of code that call C<< ->recv >> in a round-robin fashion, you
338lose. Therefore, condition variables are good to export to your caller, but 401lose. Therefore, condition variables are good to export to your caller, but
339you should avoid making a blocking wait yourself, at least in callbacks, 402you should avoid making a blocking wait yourself, at least in callbacks,
340as this asks for trouble. 403as this asks for trouble.
341 404
342Condition variables are represented by hash refs in perl, and the keys 405Condition variables are represented by hash refs in perl, and the keys
347 410
348There are two "sides" to a condition variable - the "producer side" which 411There are two "sides" to a condition variable - the "producer side" which
349eventually calls C<< -> send >>, and the "consumer side", which waits 412eventually calls C<< -> send >>, and the "consumer side", which waits
350for the send to occur. 413for the send to occur.
351 414
352Example: 415Example: wait for a timer.
353 416
354 # wait till the result is ready 417 # wait till the result is ready
355 my $result_ready = AnyEvent->condvar; 418 my $result_ready = AnyEvent->condvar;
356 419
357 # do something such as adding a timer 420 # do something such as adding a timer
365 428
366 # this "blocks" (while handling events) till the callback 429 # this "blocks" (while handling events) till the callback
367 # calls send 430 # calls send
368 $result_ready->recv; 431 $result_ready->recv;
369 432
433Example: wait for a timer, but take advantage of the fact that
434condition variables are also code references.
435
436 my $done = AnyEvent->condvar;
437 my $delay = AnyEvent->timer (after => 5, cb => $done);
438 $done->recv;
439
370=head3 METHODS FOR PRODUCERS 440=head3 METHODS FOR PRODUCERS
371 441
372These methods should only be used by the producing side, i.e. the 442These methods should only be used by the producing side, i.e. the
373code/module that eventually sends the signal. Note that it is also 443code/module that eventually sends the signal. Note that it is also
374the producer side which creates the condvar in most cases, but it isn't 444the producer side which creates the condvar in most cases, but it isn't
385If a callback has been set on the condition variable, it is called 455If a callback has been set on the condition variable, it is called
386immediately from within send. 456immediately from within send.
387 457
388Any arguments passed to the C<send> call will be returned by all 458Any arguments passed to the C<send> call will be returned by all
389future C<< ->recv >> calls. 459future C<< ->recv >> calls.
460
461Condition variables are overloaded so one can call them directly
462(as a code reference). Calling them directly is the same as calling
463C<send>. Note, however, that many C-based event loops do not handle
464overloading, so as tempting as it may be, passing a condition variable
465instead of a callback does not work. Both the pure perl and EV loops
466support overloading, however, as well as all functions that use perl to
467invoke a callback (as in L<AnyEvent::Socket> and L<AnyEvent::DNS> for
468example).
390 469
391=item $cv->croak ($error) 470=item $cv->croak ($error)
392 471
393Similar to send, but causes all call's to C<< ->recv >> to invoke 472Similar to send, but causes all call's to C<< ->recv >> to invoke
394C<Carp::croak> with the given error message/object/scalar. 473C<Carp::croak> with the given error message/object/scalar.
443doesn't execute once). 522doesn't execute once).
444 523
445This is the general pattern when you "fan out" into multiple subrequests: 524This is the general pattern when you "fan out" into multiple subrequests:
446use an outer C<begin>/C<end> pair to set the callback and ensure C<end> 525use an outer C<begin>/C<end> pair to set the callback and ensure C<end>
447is called at least once, and then, for each subrequest you start, call 526is called at least once, and then, for each subrequest you start, call
448C<begin> and for eahc subrequest you finish, call C<end>. 527C<begin> and for each subrequest you finish, call C<end>.
449 528
450=back 529=back
451 530
452=head3 METHODS FOR CONSUMERS 531=head3 METHODS FOR CONSUMERS
453 532
475(programs might want to do that to stay interactive), so I<if you are 554(programs might want to do that to stay interactive), so I<if you are
476using this from a module, never require a blocking wait>, but let the 555using this from a module, never require a blocking wait>, but let the
477caller decide whether the call will block or not (for example, by coupling 556caller decide whether the call will block or not (for example, by coupling
478condition variables with some kind of request results and supporting 557condition variables with some kind of request results and supporting
479callbacks so the caller knows that getting the result will not block, 558callbacks so the caller knows that getting the result will not block,
480while still suppporting blocking waits if the caller so desires). 559while still supporting blocking waits if the caller so desires).
481 560
482Another reason I<never> to C<< ->recv >> in a module is that you cannot 561Another reason I<never> to C<< ->recv >> in a module is that you cannot
483sensibly have two C<< ->recv >>'s in parallel, as that would require 562sensibly have two C<< ->recv >>'s in parallel, as that would require
484multiple interpreters or coroutines/threads, none of which C<AnyEvent> 563multiple interpreters or coroutines/threads, none of which C<AnyEvent>
485can supply. 564can supply.
601 680
602If it doesn't care, it can just "use AnyEvent" and use it itself, or not 681If it doesn't care, it can just "use AnyEvent" and use it itself, or not
603do anything special (it does not need to be event-based) and let AnyEvent 682do anything special (it does not need to be event-based) and let AnyEvent
604decide which implementation to chose if some module relies on it. 683decide which implementation to chose if some module relies on it.
605 684
606If the main program relies on a specific event model. For example, in 685If the main program relies on a specific event model - for example, in
607Gtk2 programs you have to rely on the Glib module. You should load the 686Gtk2 programs you have to rely on the Glib module - you should load the
608event module before loading AnyEvent or any module that uses it: generally 687event module before loading AnyEvent or any module that uses it: generally
609speaking, you should load it as early as possible. The reason is that 688speaking, you should load it as early as possible. The reason is that
610modules might create watchers when they are loaded, and AnyEvent will 689modules might create watchers when they are loaded, and AnyEvent will
611decide on the event model to use as soon as it creates watchers, and it 690decide on the event model to use as soon as it creates watchers, and it
612might chose the wrong one unless you load the correct one yourself. 691might chose the wrong one unless you load the correct one yourself.
613 692
614You can chose to use a rather inefficient pure-perl implementation by 693You can chose to use a pure-perl implementation by loading the
615loading the C<AnyEvent::Impl::Perl> module, which gives you similar 694C<AnyEvent::Impl::Perl> module, which gives you similar behaviour
616behaviour everywhere, but letting AnyEvent chose is generally better. 695everywhere, but letting AnyEvent chose the model is generally better.
696
697=head2 MAINLOOP EMULATION
698
699Sometimes (often for short test scripts, or even standalone programs who
700only want to use AnyEvent), you do not want to run a specific event loop.
701
702In that case, you can use a condition variable like this:
703
704 AnyEvent->condvar->recv;
705
706This has the effect of entering the event loop and looping forever.
707
708Note that usually your program has some exit condition, in which case
709it is better to use the "traditional" approach of storing a condition
710variable somewhere, waiting for it, and sending it when the program should
711exit cleanly.
712
617 713
618=head1 OTHER MODULES 714=head1 OTHER MODULES
619 715
620The following is a non-exhaustive list of additional modules that use 716The following is a non-exhaustive list of additional modules that use
621AnyEvent and can therefore be mixed easily with other AnyEvent modules 717AnyEvent and can therefore be mixed easily with other AnyEvent modules
637 733
638Provides various utility functions for (internet protocol) sockets, 734Provides various utility functions for (internet protocol) sockets,
639addresses and name resolution. Also functions to create non-blocking tcp 735addresses and name resolution. Also functions to create non-blocking tcp
640connections or tcp servers, with IPv6 and SRV record support and more. 736connections or tcp servers, with IPv6 and SRV record support and more.
641 737
738=item L<AnyEvent::DNS>
739
740Provides rich asynchronous DNS resolver capabilities.
741
642=item L<AnyEvent::HTTPD> 742=item L<AnyEvent::HTTPD>
643 743
644Provides a simple web application server framework. 744Provides a simple web application server framework.
645
646=item L<AnyEvent::DNS>
647
648Provides rich asynchronous DNS resolver capabilities.
649 745
650=item L<AnyEvent::FastPing> 746=item L<AnyEvent::FastPing>
651 747
652The fastest ping in the west. 748The fastest ping in the west.
653 749
696no warnings; 792no warnings;
697use strict; 793use strict;
698 794
699use Carp; 795use Carp;
700 796
701our $VERSION = '3.6'; 797our $VERSION = '4.05';
702our $MODEL; 798our $MODEL;
703 799
704our $AUTOLOAD; 800our $AUTOLOAD;
705our @ISA; 801our @ISA;
706 802
803our @REGISTRY;
804
805our $WIN32;
806
807BEGIN {
808 my $win32 = ! ! ($^O =~ /mswin32/i);
809 eval "sub WIN32(){ $win32 }";
810}
811
707our $verbose = $ENV{PERL_ANYEVENT_VERBOSE}*1; 812our $verbose = $ENV{PERL_ANYEVENT_VERBOSE}*1;
708 813
709our @REGISTRY; 814our %PROTOCOL; # (ipv4|ipv6) => (1|2), higher numbers are preferred
815
816{
817 my $idx;
818 $PROTOCOL{$_} = ++$idx
819 for reverse split /\s*,\s*/,
820 $ENV{PERL_ANYEVENT_PROTOCOLS} || "ipv4,ipv6";
821}
710 822
711my @models = ( 823my @models = (
712 [EV:: => AnyEvent::Impl::EV::], 824 [EV:: => AnyEvent::Impl::EV::],
713 [Event:: => AnyEvent::Impl::Event::], 825 [Event:: => AnyEvent::Impl::Event::],
714 [Tk:: => AnyEvent::Impl::Tk::],
715 [Wx:: => AnyEvent::Impl::POE::],
716 [Prima:: => AnyEvent::Impl::POE::],
717 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::], 826 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::],
718 # everything below here will not be autoprobed as the pureperl backend should work everywhere 827 # everything below here will not be autoprobed
719 [Glib:: => AnyEvent::Impl::Glib::], 828 # as the pureperl backend should work everywhere
829 # and is usually faster
830 [Tk:: => AnyEvent::Impl::Tk::], # crashes with many handles
831 [Glib:: => AnyEvent::Impl::Glib::], # becomes extremely slow with many watchers
720 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy 832 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy
721 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program 833 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program
722 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza 834 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza
835 [Wx:: => AnyEvent::Impl::POE::],
836 [Prima:: => AnyEvent::Impl::POE::],
723); 837);
724 838
725our %method = map +($_ => 1), qw(io timer signal child condvar one_event DESTROY); 839our %method = map +($_ => 1), qw(io timer time now signal child condvar one_event DESTROY);
726 840
727our @post_detect; 841our @post_detect;
728 842
729sub post_detect(&) { 843sub post_detect(&) {
730 my ($cb) = @_; 844 my ($cb) = @_;
747} 861}
748 862
749sub detect() { 863sub detect() {
750 unless ($MODEL) { 864 unless ($MODEL) {
751 no strict 'refs'; 865 no strict 'refs';
866 local $SIG{__DIE__};
752 867
753 if ($ENV{PERL_ANYEVENT_MODEL} =~ /^([a-zA-Z]+)$/) { 868 if ($ENV{PERL_ANYEVENT_MODEL} =~ /^([a-zA-Z]+)$/) {
754 my $model = "AnyEvent::Impl::$1"; 869 my $model = "AnyEvent::Impl::$1";
755 if (eval "require $model") { 870 if (eval "require $model") {
756 $MODEL = $model; 871 $MODEL = $model;
813 $class->$func (@_); 928 $class->$func (@_);
814} 929}
815 930
816package AnyEvent::Base; 931package AnyEvent::Base;
817 932
933# default implementation for now and time
934
935use Time::HiRes ();
936
937sub time { Time::HiRes::time }
938sub now { Time::HiRes::time }
939
818# default implementation for ->condvar 940# default implementation for ->condvar
819 941
820sub condvar { 942sub condvar {
821 bless { @_ == 3 ? (_ae_cb => $_[2]) : () }, AnyEvent::CondVar:: 943 bless { @_ == 3 ? (_ae_cb => $_[2]) : () }, AnyEvent::CondVar::
822} 944}
879 or Carp::croak "required option 'pid' is missing"; 1001 or Carp::croak "required option 'pid' is missing";
880 1002
881 $PID_CB{$pid}{$arg{cb}} = $arg{cb}; 1003 $PID_CB{$pid}{$arg{cb}} = $arg{cb};
882 1004
883 unless ($WNOHANG) { 1005 unless ($WNOHANG) {
884 $WNOHANG = eval { require POSIX; &POSIX::WNOHANG } || 1; 1006 $WNOHANG = eval { local $SIG{__DIE__}; require POSIX; &POSIX::WNOHANG } || 1;
885 } 1007 }
886 1008
887 unless ($CHLD_W) { 1009 unless ($CHLD_W) {
888 $CHLD_W = AnyEvent->signal (signal => 'CHLD', cb => \&_sigchld); 1010 $CHLD_W = AnyEvent->signal (signal => 'CHLD', cb => \&_sigchld);
889 # child could be a zombie already, so make at least one round 1011 # child could be a zombie already, so make at least one round
905package AnyEvent::CondVar; 1027package AnyEvent::CondVar;
906 1028
907our @ISA = AnyEvent::CondVar::Base::; 1029our @ISA = AnyEvent::CondVar::Base::;
908 1030
909package AnyEvent::CondVar::Base; 1031package AnyEvent::CondVar::Base;
1032
1033use overload
1034 '&{}' => sub { my $self = shift; sub { $self->send (@_) } },
1035 fallback => 1;
910 1036
911sub _send { 1037sub _send {
912 # nop 1038 # nop
913} 1039}
914 1040
1021model it chooses. 1147model it chooses.
1022 1148
1023=item C<PERL_ANYEVENT_MODEL> 1149=item C<PERL_ANYEVENT_MODEL>
1024 1150
1025This can be used to specify the event model to be used by AnyEvent, before 1151This can be used to specify the event model to be used by AnyEvent, before
1026autodetection and -probing kicks in. It must be a string consisting 1152auto detection and -probing kicks in. It must be a string consisting
1027entirely of ASCII letters. The string C<AnyEvent::Impl::> gets prepended 1153entirely of ASCII letters. The string C<AnyEvent::Impl::> gets prepended
1028and the resulting module name is loaded and if the load was successful, 1154and the resulting module name is loaded and if the load was successful,
1029used as event model. If it fails to load AnyEvent will proceed with 1155used as event model. If it fails to load AnyEvent will proceed with
1030autodetection and -probing. 1156auto detection and -probing.
1031 1157
1032This functionality might change in future versions. 1158This functionality might change in future versions.
1033 1159
1034For example, to force the pure perl model (L<AnyEvent::Impl::Perl>) you 1160For example, to force the pure perl model (L<AnyEvent::Impl::Perl>) you
1035could start your program like this: 1161could start your program like this:
1038 1164
1039=item C<PERL_ANYEVENT_PROTOCOLS> 1165=item C<PERL_ANYEVENT_PROTOCOLS>
1040 1166
1041Used by both L<AnyEvent::DNS> and L<AnyEvent::Socket> to determine preferences 1167Used by both L<AnyEvent::DNS> and L<AnyEvent::Socket> to determine preferences
1042for IPv4 or IPv6. The default is unspecified (and might change, or be the result 1168for IPv4 or IPv6. The default is unspecified (and might change, or be the result
1043of autoprobing). 1169of auto probing).
1044 1170
1045Must be set to a comma-separated list of protocols or address families, 1171Must be set to a comma-separated list of protocols or address families,
1046current supported: C<ipv4> and C<ipv6>. Only protocols mentioned will be 1172current supported: C<ipv4> and C<ipv6>. Only protocols mentioned will be
1047used, and preference will be given to protocols mentioned earlier in the 1173used, and preference will be given to protocols mentioned earlier in the
1048list. 1174list.
1049 1175
1176This variable can effectively be used for denial-of-service attacks
1177against local programs (e.g. when setuid), although the impact is likely
1178small, as the program has to handle connection errors already-
1179
1050Examples: C<PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6> - prefer IPv4 over IPv6, 1180Examples: C<PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6> - prefer IPv4 over IPv6,
1051but support both and try to use both. C<PERL_ANYEVENT_PROTOCOLS=ipv4> 1181but support both and try to use both. C<PERL_ANYEVENT_PROTOCOLS=ipv4>
1052- only support IPv4, never try to resolve or contact IPv6 1182- only support IPv4, never try to resolve or contact IPv6
1053addressses. C<PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4> support either IPv4 or 1183addresses. C<PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4> support either IPv4 or
1054IPv6, but prefer IPv6 over IPv4. 1184IPv6, but prefer IPv6 over IPv4.
1185
1186=item C<PERL_ANYEVENT_EDNS0>
1187
1188Used by L<AnyEvent::DNS> to decide whether to use the EDNS0 extension
1189for DNS. This extension is generally useful to reduce DNS traffic, but
1190some (broken) firewalls drop such DNS packets, which is why it is off by
1191default.
1192
1193Setting this variable to C<1> will cause L<AnyEvent::DNS> to announce
1194EDNS0 in its DNS requests.
1195
1196=item C<PERL_ANYEVENT_MAX_FORKS>
1197
1198The maximum number of child processes that C<AnyEvent::Util::fork_call>
1199will create in parallel.
1055 1200
1056=back 1201=back
1057 1202
1058=head1 EXAMPLE PROGRAM 1203=head1 EXAMPLE PROGRAM
1059 1204
1145 syswrite $txn->{fh}, $txn->{request} 1290 syswrite $txn->{fh}, $txn->{request}
1146 or die "connection or write error"; 1291 or die "connection or write error";
1147 $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'r', cb => sub { $txn->fh_ready_r }); 1292 $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'r', cb => sub { $txn->fh_ready_r });
1148 1293
1149Again, C<fh_ready_r> waits till all data has arrived, and then stores the 1294Again, C<fh_ready_r> waits till all data has arrived, and then stores the
1150result and signals any possible waiters that the request ahs finished: 1295result and signals any possible waiters that the request has finished:
1151 1296
1152 sysread $txn->{fh}, $txn->{buf}, length $txn->{$buf}; 1297 sysread $txn->{fh}, $txn->{buf}, length $txn->{$buf};
1153 1298
1154 if (end-of-file or data complete) { 1299 if (end-of-file or data complete) {
1155 $txn->{result} = $txn->{buf}; 1300 $txn->{result} = $txn->{buf};
1163 1308
1164 $txn->{finished}->recv; 1309 $txn->{finished}->recv;
1165 return $txn->{result}; 1310 return $txn->{result};
1166 1311
1167The actual code goes further and collects all errors (C<die>s, exceptions) 1312The actual code goes further and collects all errors (C<die>s, exceptions)
1168that occured during request processing. The C<result> method detects 1313that occurred during request processing. The C<result> method detects
1169whether an exception as thrown (it is stored inside the $txn object) 1314whether an exception as thrown (it is stored inside the $txn object)
1170and just throws the exception, which means connection errors and other 1315and just throws the exception, which means connection errors and other
1171problems get reported tot he code that tries to use the result, not in a 1316problems get reported tot he code that tries to use the result, not in a
1172random callback. 1317random callback.
1173 1318
1219of various event loops I prepared some benchmarks. 1364of various event loops I prepared some benchmarks.
1220 1365
1221=head2 BENCHMARKING ANYEVENT OVERHEAD 1366=head2 BENCHMARKING ANYEVENT OVERHEAD
1222 1367
1223Here is a benchmark of various supported event models used natively and 1368Here is a benchmark of various supported event models used natively and
1224through anyevent. The benchmark creates a lot of timers (with a zero 1369through AnyEvent. The benchmark creates a lot of timers (with a zero
1225timeout) and I/O watchers (watching STDOUT, a pty, to become writable, 1370timeout) and I/O watchers (watching STDOUT, a pty, to become writable,
1226which it is), lets them fire exactly once and destroys them again. 1371which it is), lets them fire exactly once and destroys them again.
1227 1372
1228Source code for this benchmark is found as F<eg/bench> in the AnyEvent 1373Source code for this benchmark is found as F<eg/bench> in the AnyEvent
1229distribution. 1374distribution.
1352 1497
1353=back 1498=back
1354 1499
1355=head2 BENCHMARKING THE LARGE SERVER CASE 1500=head2 BENCHMARKING THE LARGE SERVER CASE
1356 1501
1357This benchmark atcually benchmarks the event loop itself. It works by 1502This benchmark actually benchmarks the event loop itself. It works by
1358creating a number of "servers": each server consists of a socketpair, a 1503creating a number of "servers": each server consists of a socket pair, a
1359timeout watcher that gets reset on activity (but never fires), and an I/O 1504timeout watcher that gets reset on activity (but never fires), and an I/O
1360watcher waiting for input on one side of the socket. Each time the socket 1505watcher waiting for input on one side of the socket. Each time the socket
1361watcher reads a byte it will write that byte to a random other "server". 1506watcher reads a byte it will write that byte to a random other "server".
1362 1507
1363The effect is that there will be a lot of I/O watchers, only part of which 1508The effect is that there will be a lot of I/O watchers, only part of which
1364are active at any one point (so there is a constant number of active 1509are active at any one point (so there is a constant number of active
1365fds for each loop iterstaion, but which fds these are is random). The 1510fds for each loop iteration, but which fds these are is random). The
1366timeout is reset each time something is read because that reflects how 1511timeout is reset each time something is read because that reflects how
1367most timeouts work (and puts extra pressure on the event loops). 1512most timeouts work (and puts extra pressure on the event loops).
1368 1513
1369In this benchmark, we use 10000 socketpairs (20000 sockets), of which 100 1514In this benchmark, we use 10000 socket pairs (20000 sockets), of which 100
1370(1%) are active. This mirrors the activity of large servers with many 1515(1%) are active. This mirrors the activity of large servers with many
1371connections, most of which are idle at any one point in time. 1516connections, most of which are idle at any one point in time.
1372 1517
1373Source code for this benchmark is found as F<eg/bench2> in the AnyEvent 1518Source code for this benchmark is found as F<eg/bench2> in the AnyEvent
1374distribution. 1519distribution.
1376=head3 Explanation of the columns 1521=head3 Explanation of the columns
1377 1522
1378I<sockets> is the number of sockets, and twice the number of "servers" (as 1523I<sockets> is the number of sockets, and twice the number of "servers" (as
1379each server has a read and write socket end). 1524each server has a read and write socket end).
1380 1525
1381I<create> is the time it takes to create a socketpair (which is 1526I<create> is the time it takes to create a socket pair (which is
1382nontrivial) and two watchers: an I/O watcher and a timeout watcher. 1527nontrivial) and two watchers: an I/O watcher and a timeout watcher.
1383 1528
1384I<request>, the most important value, is the time it takes to handle a 1529I<request>, the most important value, is the time it takes to handle a
1385single "request", that is, reading the token from the pipe and forwarding 1530single "request", that is, reading the token from the pipe and forwarding
1386it to another server. This includes deleting the old timeout and creating 1531it to another server. This includes deleting the old timeout and creating
1459speed most when you have lots of watchers, not when you only have a few of 1604speed most when you have lots of watchers, not when you only have a few of
1460them). 1605them).
1461 1606
1462EV is again fastest. 1607EV is again fastest.
1463 1608
1464Perl again comes second. It is noticably faster than the C-based event 1609Perl again comes second. It is noticeably faster than the C-based event
1465loops Event and Glib, although the difference is too small to really 1610loops Event and Glib, although the difference is too small to really
1466matter. 1611matter.
1467 1612
1468POE also performs much better in this case, but is is still far behind the 1613POE also performs much better in this case, but is is still far behind the
1469others. 1614others.

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