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Revision 1.125 by root, Fri May 23 23:37:13 2008 UTC vs.
Revision 1.147 by root, Fri May 30 21:43:26 2008 UTC

48isn't itself. What's worse, all the potential users of your module are 48isn't itself. What's worse, all the potential users of your module are
49I<also> forced to use the same event loop you use. 49I<also> forced to use the same event loop you use.
50 50
51AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works 51AnyEvent is different: AnyEvent + POE works fine. AnyEvent + Glib works
52fine. AnyEvent + Tk works fine etc. etc. but none of these work together 52fine. AnyEvent + Tk works fine etc. etc. but none of these work together
53with the rest: POE + IO::Async? no go. Tk + Event? no go. Again: if 53with the rest: POE + IO::Async? No go. Tk + Event? No go. Again: if
54your module uses one of those, every user of your module has to use it, 54your module uses one of those, every user of your module has to use it,
55too. But if your module uses AnyEvent, it works transparently with all 55too. But if your module uses AnyEvent, it works transparently with all
56event models it supports (including stuff like POE and IO::Async, as long 56event models it supports (including stuff like POE and IO::Async, as long
57as those use one of the supported event loops. It is trivial to add new 57as those use one of the supported event loops. It is trivial to add new
58event loops to AnyEvent, too, so it is future-proof). 58event loops to AnyEvent, too, so it is future-proof).
59 59
60In addition to being free of having to use I<the one and only true event 60In addition to being free of having to use I<the one and only true event
61model>, AnyEvent also is free of bloat and policy: with POE or similar 61model>, AnyEvent also is free of bloat and policy: with POE or similar
62modules, you get an enourmous amount of code and strict rules you have to 62modules, you get an enormous amount of code and strict rules you have to
63follow. AnyEvent, on the other hand, is lean and up to the point, by only 63follow. AnyEvent, on the other hand, is lean and up to the point, by only
64offering the functionality that is necessary, in as thin as a wrapper as 64offering the functionality that is necessary, in as thin as a wrapper as
65technically possible. 65technically possible.
66 66
67Of course, AnyEvent comes with a big (and fully optional!) toolbox
68of useful functionality, such as an asynchronous DNS resolver, 100%
69non-blocking connects (even with TLS/SSL, IPv6 and on broken platforms
70such as Windows) and lots of real-world knowledge and workarounds for
71platform bugs and differences.
72
67Of course, if you want lots of policy (this can arguably be somewhat 73Now, if you I<do want> lots of policy (this can arguably be somewhat
68useful) and you want to force your users to use the one and only event 74useful) and you want to force your users to use the one and only event
69model, you should I<not> use this module. 75model, you should I<not> use this module.
70 76
71=head1 DESCRIPTION 77=head1 DESCRIPTION
72 78
102starts using it, all bets are off. Maybe you should tell their authors to 108starts using it, all bets are off. Maybe you should tell their authors to
103use AnyEvent so their modules work together with others seamlessly... 109use AnyEvent so their modules work together with others seamlessly...
104 110
105The pure-perl implementation of AnyEvent is called 111The pure-perl implementation of AnyEvent is called
106C<AnyEvent::Impl::Perl>. Like other event modules you can load it 112C<AnyEvent::Impl::Perl>. Like other event modules you can load it
107explicitly. 113explicitly and enjoy the high availability of that event loop :)
108 114
109=head1 WATCHERS 115=head1 WATCHERS
110 116
111AnyEvent has the central concept of a I<watcher>, which is an object that 117AnyEvent has the central concept of a I<watcher>, which is an object that
112stores relevant data for each kind of event you are waiting for, such as 118stores relevant data for each kind of event you are waiting for, such as
113the callback to call, the filehandle to watch, etc. 119the callback to call, the file handle to watch, etc.
114 120
115These watchers are normal Perl objects with normal Perl lifetime. After 121These watchers are normal Perl objects with normal Perl lifetime. After
116creating a watcher it will immediately "watch" for events and invoke the 122creating a watcher it will immediately "watch" for events and invoke the
117callback when the event occurs (of course, only when the event model 123callback when the event occurs (of course, only when the event model
118is in control). 124is in control).
227timers. 233timers.
228 234
229AnyEvent always prefers relative timers, if available, matching the 235AnyEvent always prefers relative timers, if available, matching the
230AnyEvent API. 236AnyEvent API.
231 237
238AnyEvent has two additional methods that return the "current time":
239
240=over 4
241
242=item AnyEvent->time
243
244This returns the "current wallclock time" as a fractional number of
245seconds since the Epoch (the same thing as C<time> or C<Time::HiRes::time>
246return, and the result is guaranteed to be compatible with those).
247
248It progresses independently of any event loop processing, i.e. each call
249will check the system clock, which usually gets updated frequently.
250
251=item AnyEvent->now
252
253This also returns the "current wallclock time", but unlike C<time>, above,
254this value might change only once per event loop iteration, depending on
255the event loop (most return the same time as C<time>, above). This is the
256time that AnyEvent's timers get scheduled against.
257
258I<In almost all cases (in all cases if you don't care), this is the
259function to call when you want to know the current time.>
260
261This function is also often faster then C<< AnyEvent->time >>, and
262thus the preferred method if you want some timestamp (for example,
263L<AnyEvent::Handle> uses this to update it's activity timeouts).
264
265The rest of this section is only of relevance if you try to be very exact
266with your timing, you can skip it without bad conscience.
267
268For a practical example of when these times differ, consider L<Event::Lib>
269and L<EV> and the following set-up:
270
271The event loop is running and has just invoked one of your callback at
272time=500 (assume no other callbacks delay processing). In your callback,
273you wait a second by executing C<sleep 1> (blocking the process for a
274second) and then (at time=501) you create a relative timer that fires
275after three seconds.
276
277With L<Event::Lib>, C<< AnyEvent->time >> and C<< AnyEvent->now >> will
278both return C<501>, because that is the current time, and the timer will
279be scheduled to fire at time=504 (C<501> + C<3>).
280
281With L<EV>, C<< AnyEvent->time >> returns C<501> (as that is the current
282time), but C<< AnyEvent->now >> returns C<500>, as that is the time the
283last event processing phase started. With L<EV>, your timer gets scheduled
284to run at time=503 (C<500> + C<3>).
285
286In one sense, L<Event::Lib> is more exact, as it uses the current time
287regardless of any delays introduced by event processing. However, most
288callbacks do not expect large delays in processing, so this causes a
289higher drift (and a lot more system calls to get the current time).
290
291In another sense, L<EV> is more exact, as your timer will be scheduled at
292the same time, regardless of how long event processing actually took.
293
294In either case, if you care (and in most cases, you don't), then you
295can get whatever behaviour you want with any event loop, by taking the
296difference between C<< AnyEvent->time >> and C<< AnyEvent->now >> into
297account.
298
299=back
300
232=head2 SIGNAL WATCHERS 301=head2 SIGNAL WATCHERS
233 302
234You can watch for signals using a signal watcher, C<signal> is the signal 303You can watch for signals using a signal watcher, C<signal> is the signal
235I<name> without any C<SIG> prefix, C<cb> is the Perl callback to 304I<name> without any C<SIG> prefix, C<cb> is the Perl callback to
236be invoked whenever a signal occurs. 305be invoked whenever a signal occurs.
237 306
238Although the callback might get passed parameters, their value and 307Although the callback might get passed parameters, their value and
239presence is undefined and you cannot rely on them. Portable AnyEvent 308presence is undefined and you cannot rely on them. Portable AnyEvent
240callbacks cannot use arguments passed to signal watcher callbacks. 309callbacks cannot use arguments passed to signal watcher callbacks.
241 310
242Multiple signal occurances can be clumped together into one callback 311Multiple signal occurrences can be clumped together into one callback
243invocation, and callback invocation will be synchronous. synchronous means 312invocation, and callback invocation will be synchronous. Synchronous means
244that it might take a while until the signal gets handled by the process, 313that it might take a while until the signal gets handled by the process,
245but it is guarenteed not to interrupt any other callbacks. 314but it is guaranteed not to interrupt any other callbacks.
246 315
247The main advantage of using these watchers is that you can share a signal 316The main advantage of using these watchers is that you can share a signal
248between multiple watchers. 317between multiple watchers.
249 318
250This watcher might use C<%SIG>, so programs overwriting those signals 319This watcher might use C<%SIG>, so programs overwriting those signals
310Condition variables can be created by calling the C<< AnyEvent->condvar 379Condition variables can be created by calling the C<< AnyEvent->condvar
311>> method, usually without arguments. The only argument pair allowed is 380>> method, usually without arguments. The only argument pair allowed is
312C<cb>, which specifies a callback to be called when the condition variable 381C<cb>, which specifies a callback to be called when the condition variable
313becomes true. 382becomes true.
314 383
315After creation, the conditon variable is "false" until it becomes "true" 384After creation, the condition variable is "false" until it becomes "true"
316by calling the C<send> method. 385by calling the C<send> method (or calling the condition variable as if it
386were a callback, read about the caveats in the description for the C<<
387->send >> method).
317 388
318Condition variables are similar to callbacks, except that you can 389Condition variables are similar to callbacks, except that you can
319optionally wait for them. They can also be called merge points - points 390optionally wait for them. They can also be called merge points - points
320in time where multiple outstandign events have been processed. And yet 391in time where multiple outstanding events have been processed. And yet
321another way to call them is transations - each condition variable can be 392another way to call them is transactions - each condition variable can be
322used to represent a transaction, which finishes at some point and delivers 393used to represent a transaction, which finishes at some point and delivers
323a result. 394a result.
324 395
325Condition variables are very useful to signal that something has finished, 396Condition variables are very useful to signal that something has finished,
326for example, if you write a module that does asynchronous http requests, 397for example, if you write a module that does asynchronous http requests,
332you can block your main program until an event occurs - for example, you 403you can block your main program until an event occurs - for example, you
333could C<< ->recv >> in your main program until the user clicks the Quit 404could C<< ->recv >> in your main program until the user clicks the Quit
334button of your app, which would C<< ->send >> the "quit" event. 405button of your app, which would C<< ->send >> the "quit" event.
335 406
336Note that condition variables recurse into the event loop - if you have 407Note that condition variables recurse into the event loop - if you have
337two pieces of code that call C<< ->recv >> in a round-robbin fashion, you 408two pieces of code that call C<< ->recv >> in a round-robin fashion, you
338lose. Therefore, condition variables are good to export to your caller, but 409lose. Therefore, condition variables are good to export to your caller, but
339you should avoid making a blocking wait yourself, at least in callbacks, 410you should avoid making a blocking wait yourself, at least in callbacks,
340as this asks for trouble. 411as this asks for trouble.
341 412
342Condition variables are represented by hash refs in perl, and the keys 413Condition variables are represented by hash refs in perl, and the keys
347 418
348There are two "sides" to a condition variable - the "producer side" which 419There are two "sides" to a condition variable - the "producer side" which
349eventually calls C<< -> send >>, and the "consumer side", which waits 420eventually calls C<< -> send >>, and the "consumer side", which waits
350for the send to occur. 421for the send to occur.
351 422
352Example: 423Example: wait for a timer.
353 424
354 # wait till the result is ready 425 # wait till the result is ready
355 my $result_ready = AnyEvent->condvar; 426 my $result_ready = AnyEvent->condvar;
356 427
357 # do something such as adding a timer 428 # do something such as adding a timer
365 436
366 # this "blocks" (while handling events) till the callback 437 # this "blocks" (while handling events) till the callback
367 # calls send 438 # calls send
368 $result_ready->recv; 439 $result_ready->recv;
369 440
441Example: wait for a timer, but take advantage of the fact that
442condition variables are also code references.
443
444 my $done = AnyEvent->condvar;
445 my $delay = AnyEvent->timer (after => 5, cb => $done);
446 $done->recv;
447
370=head3 METHODS FOR PRODUCERS 448=head3 METHODS FOR PRODUCERS
371 449
372These methods should only be used by the producing side, i.e. the 450These methods should only be used by the producing side, i.e. the
373code/module that eventually sends the signal. Note that it is also 451code/module that eventually sends the signal. Note that it is also
374the producer side which creates the condvar in most cases, but it isn't 452the producer side which creates the condvar in most cases, but it isn't
385If a callback has been set on the condition variable, it is called 463If a callback has been set on the condition variable, it is called
386immediately from within send. 464immediately from within send.
387 465
388Any arguments passed to the C<send> call will be returned by all 466Any arguments passed to the C<send> call will be returned by all
389future C<< ->recv >> calls. 467future C<< ->recv >> calls.
468
469Condition variables are overloaded so one can call them directly
470(as a code reference). Calling them directly is the same as calling
471C<send>. Note, however, that many C-based event loops do not handle
472overloading, so as tempting as it may be, passing a condition variable
473instead of a callback does not work. Both the pure perl and EV loops
474support overloading, however, as well as all functions that use perl to
475invoke a callback (as in L<AnyEvent::Socket> and L<AnyEvent::DNS> for
476example).
390 477
391=item $cv->croak ($error) 478=item $cv->croak ($error)
392 479
393Similar to send, but causes all call's to C<< ->recv >> to invoke 480Similar to send, but causes all call's to C<< ->recv >> to invoke
394C<Carp::croak> with the given error message/object/scalar. 481C<Carp::croak> with the given error message/object/scalar.
443doesn't execute once). 530doesn't execute once).
444 531
445This is the general pattern when you "fan out" into multiple subrequests: 532This is the general pattern when you "fan out" into multiple subrequests:
446use an outer C<begin>/C<end> pair to set the callback and ensure C<end> 533use an outer C<begin>/C<end> pair to set the callback and ensure C<end>
447is called at least once, and then, for each subrequest you start, call 534is called at least once, and then, for each subrequest you start, call
448C<begin> and for eahc subrequest you finish, call C<end>. 535C<begin> and for each subrequest you finish, call C<end>.
449 536
450=back 537=back
451 538
452=head3 METHODS FOR CONSUMERS 539=head3 METHODS FOR CONSUMERS
453 540
475(programs might want to do that to stay interactive), so I<if you are 562(programs might want to do that to stay interactive), so I<if you are
476using this from a module, never require a blocking wait>, but let the 563using this from a module, never require a blocking wait>, but let the
477caller decide whether the call will block or not (for example, by coupling 564caller decide whether the call will block or not (for example, by coupling
478condition variables with some kind of request results and supporting 565condition variables with some kind of request results and supporting
479callbacks so the caller knows that getting the result will not block, 566callbacks so the caller knows that getting the result will not block,
480while still suppporting blocking waits if the caller so desires). 567while still supporting blocking waits if the caller so desires).
481 568
482Another reason I<never> to C<< ->recv >> in a module is that you cannot 569Another reason I<never> to C<< ->recv >> in a module is that you cannot
483sensibly have two C<< ->recv >>'s in parallel, as that would require 570sensibly have two C<< ->recv >>'s in parallel, as that would require
484multiple interpreters or coroutines/threads, none of which C<AnyEvent> 571multiple interpreters or coroutines/threads, none of which C<AnyEvent>
485can supply. 572can supply.
601 688
602If it doesn't care, it can just "use AnyEvent" and use it itself, or not 689If it doesn't care, it can just "use AnyEvent" and use it itself, or not
603do anything special (it does not need to be event-based) and let AnyEvent 690do anything special (it does not need to be event-based) and let AnyEvent
604decide which implementation to chose if some module relies on it. 691decide which implementation to chose if some module relies on it.
605 692
606If the main program relies on a specific event model. For example, in 693If the main program relies on a specific event model - for example, in
607Gtk2 programs you have to rely on the Glib module. You should load the 694Gtk2 programs you have to rely on the Glib module - you should load the
608event module before loading AnyEvent or any module that uses it: generally 695event module before loading AnyEvent or any module that uses it: generally
609speaking, you should load it as early as possible. The reason is that 696speaking, you should load it as early as possible. The reason is that
610modules might create watchers when they are loaded, and AnyEvent will 697modules might create watchers when they are loaded, and AnyEvent will
611decide on the event model to use as soon as it creates watchers, and it 698decide on the event model to use as soon as it creates watchers, and it
612might chose the wrong one unless you load the correct one yourself. 699might chose the wrong one unless you load the correct one yourself.
613 700
614You can chose to use a rather inefficient pure-perl implementation by 701You can chose to use a pure-perl implementation by loading the
615loading the C<AnyEvent::Impl::Perl> module, which gives you similar 702C<AnyEvent::Impl::Perl> module, which gives you similar behaviour
616behaviour everywhere, but letting AnyEvent chose is generally better. 703everywhere, but letting AnyEvent chose the model is generally better.
704
705=head2 MAINLOOP EMULATION
706
707Sometimes (often for short test scripts, or even standalone programs who
708only want to use AnyEvent), you do not want to run a specific event loop.
709
710In that case, you can use a condition variable like this:
711
712 AnyEvent->condvar->recv;
713
714This has the effect of entering the event loop and looping forever.
715
716Note that usually your program has some exit condition, in which case
717it is better to use the "traditional" approach of storing a condition
718variable somewhere, waiting for it, and sending it when the program should
719exit cleanly.
720
617 721
618=head1 OTHER MODULES 722=head1 OTHER MODULES
619 723
620The following is a non-exhaustive list of additional modules that use 724The following is a non-exhaustive list of additional modules that use
621AnyEvent and can therefore be mixed easily with other AnyEvent modules 725AnyEvent and can therefore be mixed easily with other AnyEvent modules
637 741
638Provides various utility functions for (internet protocol) sockets, 742Provides various utility functions for (internet protocol) sockets,
639addresses and name resolution. Also functions to create non-blocking tcp 743addresses and name resolution. Also functions to create non-blocking tcp
640connections or tcp servers, with IPv6 and SRV record support and more. 744connections or tcp servers, with IPv6 and SRV record support and more.
641 745
746=item L<AnyEvent::DNS>
747
748Provides rich asynchronous DNS resolver capabilities.
749
642=item L<AnyEvent::HTTPD> 750=item L<AnyEvent::HTTPD>
643 751
644Provides a simple web application server framework. 752Provides a simple web application server framework.
645
646=item L<AnyEvent::DNS>
647
648Provides rich asynchronous DNS resolver capabilities.
649 753
650=item L<AnyEvent::FastPing> 754=item L<AnyEvent::FastPing>
651 755
652The fastest ping in the west. 756The fastest ping in the west.
653 757
696no warnings; 800no warnings;
697use strict; 801use strict;
698 802
699use Carp; 803use Carp;
700 804
701our $VERSION = '3.6'; 805our $VERSION = 4.11;
702our $MODEL; 806our $MODEL;
703 807
704our $AUTOLOAD; 808our $AUTOLOAD;
705our @ISA; 809our @ISA;
706 810
811our @REGISTRY;
812
813our $WIN32;
814
815BEGIN {
816 my $win32 = ! ! ($^O =~ /mswin32/i);
817 eval "sub WIN32(){ $win32 }";
818}
819
707our $verbose = $ENV{PERL_ANYEVENT_VERBOSE}*1; 820our $verbose = $ENV{PERL_ANYEVENT_VERBOSE}*1;
708 821
709our @REGISTRY; 822our %PROTOCOL; # (ipv4|ipv6) => (1|2), higher numbers are preferred
823
824{
825 my $idx;
826 $PROTOCOL{$_} = ++$idx
827 for reverse split /\s*,\s*/,
828 $ENV{PERL_ANYEVENT_PROTOCOLS} || "ipv4,ipv6";
829}
710 830
711my @models = ( 831my @models = (
712 [EV:: => AnyEvent::Impl::EV::], 832 [EV:: => AnyEvent::Impl::EV::],
713 [Event:: => AnyEvent::Impl::Event::], 833 [Event:: => AnyEvent::Impl::Event::],
714 [Tk:: => AnyEvent::Impl::Tk::],
715 [Wx:: => AnyEvent::Impl::POE::],
716 [Prima:: => AnyEvent::Impl::POE::],
717 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::], 834 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::],
718 # everything below here will not be autoprobed as the pureperl backend should work everywhere 835 # everything below here will not be autoprobed
719 [Glib:: => AnyEvent::Impl::Glib::], 836 # as the pureperl backend should work everywhere
837 # and is usually faster
838 [Tk:: => AnyEvent::Impl::Tk::], # crashes with many handles
839 [Glib:: => AnyEvent::Impl::Glib::], # becomes extremely slow with many watchers
720 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy 840 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy
721 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program 841 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program
722 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza 842 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza
843 [Wx:: => AnyEvent::Impl::POE::],
844 [Prima:: => AnyEvent::Impl::POE::],
723); 845);
724 846
725our %method = map +($_ => 1), qw(io timer signal child condvar one_event DESTROY); 847our %method = map +($_ => 1), qw(io timer time now signal child condvar one_event DESTROY);
726 848
727our @post_detect; 849our @post_detect;
728 850
729sub post_detect(&) { 851sub post_detect(&) {
730 my ($cb) = @_; 852 my ($cb) = @_;
747} 869}
748 870
749sub detect() { 871sub detect() {
750 unless ($MODEL) { 872 unless ($MODEL) {
751 no strict 'refs'; 873 no strict 'refs';
874 local $SIG{__DIE__};
752 875
753 if ($ENV{PERL_ANYEVENT_MODEL} =~ /^([a-zA-Z]+)$/) { 876 if ($ENV{PERL_ANYEVENT_MODEL} =~ /^([a-zA-Z]+)$/) {
754 my $model = "AnyEvent::Impl::$1"; 877 my $model = "AnyEvent::Impl::$1";
755 if (eval "require $model") { 878 if (eval "require $model") {
756 $MODEL = $model; 879 $MODEL = $model;
813 $class->$func (@_); 936 $class->$func (@_);
814} 937}
815 938
816package AnyEvent::Base; 939package AnyEvent::Base;
817 940
941# default implementation for now and time
942
943use Time::HiRes ();
944
945sub time { Time::HiRes::time }
946sub now { Time::HiRes::time }
947
818# default implementation for ->condvar 948# default implementation for ->condvar
819 949
820sub condvar { 950sub condvar {
821 bless { @_ == 3 ? (_ae_cb => $_[2]) : () }, AnyEvent::CondVar:: 951 bless { @_ == 3 ? (_ae_cb => $_[2]) : () }, AnyEvent::CondVar::
822} 952}
879 or Carp::croak "required option 'pid' is missing"; 1009 or Carp::croak "required option 'pid' is missing";
880 1010
881 $PID_CB{$pid}{$arg{cb}} = $arg{cb}; 1011 $PID_CB{$pid}{$arg{cb}} = $arg{cb};
882 1012
883 unless ($WNOHANG) { 1013 unless ($WNOHANG) {
884 $WNOHANG = eval { require POSIX; &POSIX::WNOHANG } || 1; 1014 $WNOHANG = eval { local $SIG{__DIE__}; require POSIX; &POSIX::WNOHANG } || 1;
885 } 1015 }
886 1016
887 unless ($CHLD_W) { 1017 unless ($CHLD_W) {
888 $CHLD_W = AnyEvent->signal (signal => 'CHLD', cb => \&_sigchld); 1018 $CHLD_W = AnyEvent->signal (signal => 'CHLD', cb => \&_sigchld);
889 # child could be a zombie already, so make at least one round 1019 # child could be a zombie already, so make at least one round
905package AnyEvent::CondVar; 1035package AnyEvent::CondVar;
906 1036
907our @ISA = AnyEvent::CondVar::Base::; 1037our @ISA = AnyEvent::CondVar::Base::;
908 1038
909package AnyEvent::CondVar::Base; 1039package AnyEvent::CondVar::Base;
1040
1041use overload
1042 '&{}' => sub { my $self = shift; sub { $self->send (@_) } },
1043 fallback => 1;
910 1044
911sub _send { 1045sub _send {
912 # nop 1046 # nop
913} 1047}
914 1048
1021model it chooses. 1155model it chooses.
1022 1156
1023=item C<PERL_ANYEVENT_MODEL> 1157=item C<PERL_ANYEVENT_MODEL>
1024 1158
1025This can be used to specify the event model to be used by AnyEvent, before 1159This can be used to specify the event model to be used by AnyEvent, before
1026autodetection and -probing kicks in. It must be a string consisting 1160auto detection and -probing kicks in. It must be a string consisting
1027entirely of ASCII letters. The string C<AnyEvent::Impl::> gets prepended 1161entirely of ASCII letters. The string C<AnyEvent::Impl::> gets prepended
1028and the resulting module name is loaded and if the load was successful, 1162and the resulting module name is loaded and if the load was successful,
1029used as event model. If it fails to load AnyEvent will proceed with 1163used as event model. If it fails to load AnyEvent will proceed with
1030autodetection and -probing. 1164auto detection and -probing.
1031 1165
1032This functionality might change in future versions. 1166This functionality might change in future versions.
1033 1167
1034For example, to force the pure perl model (L<AnyEvent::Impl::Perl>) you 1168For example, to force the pure perl model (L<AnyEvent::Impl::Perl>) you
1035could start your program like this: 1169could start your program like this:
1038 1172
1039=item C<PERL_ANYEVENT_PROTOCOLS> 1173=item C<PERL_ANYEVENT_PROTOCOLS>
1040 1174
1041Used by both L<AnyEvent::DNS> and L<AnyEvent::Socket> to determine preferences 1175Used by both L<AnyEvent::DNS> and L<AnyEvent::Socket> to determine preferences
1042for IPv4 or IPv6. The default is unspecified (and might change, or be the result 1176for IPv4 or IPv6. The default is unspecified (and might change, or be the result
1043of autoprobing). 1177of auto probing).
1044 1178
1045Must be set to a comma-separated list of protocols or address families, 1179Must be set to a comma-separated list of protocols or address families,
1046current supported: C<ipv4> and C<ipv6>. Only protocols mentioned will be 1180current supported: C<ipv4> and C<ipv6>. Only protocols mentioned will be
1047used, and preference will be given to protocols mentioned earlier in the 1181used, and preference will be given to protocols mentioned earlier in the
1048list. 1182list.
1049 1183
1184This variable can effectively be used for denial-of-service attacks
1185against local programs (e.g. when setuid), although the impact is likely
1186small, as the program has to handle connection errors already-
1187
1050Examples: C<PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6> - prefer IPv4 over IPv6, 1188Examples: C<PERL_ANYEVENT_PROTOCOLS=ipv4,ipv6> - prefer IPv4 over IPv6,
1051but support both and try to use both. C<PERL_ANYEVENT_PROTOCOLS=ipv4> 1189but support both and try to use both. C<PERL_ANYEVENT_PROTOCOLS=ipv4>
1052- only support IPv4, never try to resolve or contact IPv6 1190- only support IPv4, never try to resolve or contact IPv6
1053addressses. C<PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4> support either IPv4 or 1191addresses. C<PERL_ANYEVENT_PROTOCOLS=ipv6,ipv4> support either IPv4 or
1054IPv6, but prefer IPv6 over IPv4. 1192IPv6, but prefer IPv6 over IPv4.
1193
1194=item C<PERL_ANYEVENT_EDNS0>
1195
1196Used by L<AnyEvent::DNS> to decide whether to use the EDNS0 extension
1197for DNS. This extension is generally useful to reduce DNS traffic, but
1198some (broken) firewalls drop such DNS packets, which is why it is off by
1199default.
1200
1201Setting this variable to C<1> will cause L<AnyEvent::DNS> to announce
1202EDNS0 in its DNS requests.
1203
1204=item C<PERL_ANYEVENT_MAX_FORKS>
1205
1206The maximum number of child processes that C<AnyEvent::Util::fork_call>
1207will create in parallel.
1055 1208
1056=back 1209=back
1057 1210
1058=head1 EXAMPLE PROGRAM 1211=head1 EXAMPLE PROGRAM
1059 1212
1145 syswrite $txn->{fh}, $txn->{request} 1298 syswrite $txn->{fh}, $txn->{request}
1146 or die "connection or write error"; 1299 or die "connection or write error";
1147 $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'r', cb => sub { $txn->fh_ready_r }); 1300 $txn->{w} = AnyEvent->io (fh => $txn->{fh}, poll => 'r', cb => sub { $txn->fh_ready_r });
1148 1301
1149Again, C<fh_ready_r> waits till all data has arrived, and then stores the 1302Again, C<fh_ready_r> waits till all data has arrived, and then stores the
1150result and signals any possible waiters that the request ahs finished: 1303result and signals any possible waiters that the request has finished:
1151 1304
1152 sysread $txn->{fh}, $txn->{buf}, length $txn->{$buf}; 1305 sysread $txn->{fh}, $txn->{buf}, length $txn->{$buf};
1153 1306
1154 if (end-of-file or data complete) { 1307 if (end-of-file or data complete) {
1155 $txn->{result} = $txn->{buf}; 1308 $txn->{result} = $txn->{buf};
1163 1316
1164 $txn->{finished}->recv; 1317 $txn->{finished}->recv;
1165 return $txn->{result}; 1318 return $txn->{result};
1166 1319
1167The actual code goes further and collects all errors (C<die>s, exceptions) 1320The actual code goes further and collects all errors (C<die>s, exceptions)
1168that occured during request processing. The C<result> method detects 1321that occurred during request processing. The C<result> method detects
1169whether an exception as thrown (it is stored inside the $txn object) 1322whether an exception as thrown (it is stored inside the $txn object)
1170and just throws the exception, which means connection errors and other 1323and just throws the exception, which means connection errors and other
1171problems get reported tot he code that tries to use the result, not in a 1324problems get reported tot he code that tries to use the result, not in a
1172random callback. 1325random callback.
1173 1326
1219of various event loops I prepared some benchmarks. 1372of various event loops I prepared some benchmarks.
1220 1373
1221=head2 BENCHMARKING ANYEVENT OVERHEAD 1374=head2 BENCHMARKING ANYEVENT OVERHEAD
1222 1375
1223Here is a benchmark of various supported event models used natively and 1376Here is a benchmark of various supported event models used natively and
1224through anyevent. The benchmark creates a lot of timers (with a zero 1377through AnyEvent. The benchmark creates a lot of timers (with a zero
1225timeout) and I/O watchers (watching STDOUT, a pty, to become writable, 1378timeout) and I/O watchers (watching STDOUT, a pty, to become writable,
1226which it is), lets them fire exactly once and destroys them again. 1379which it is), lets them fire exactly once and destroys them again.
1227 1380
1228Source code for this benchmark is found as F<eg/bench> in the AnyEvent 1381Source code for this benchmark is found as F<eg/bench> in the AnyEvent
1229distribution. 1382distribution.
1352 1505
1353=back 1506=back
1354 1507
1355=head2 BENCHMARKING THE LARGE SERVER CASE 1508=head2 BENCHMARKING THE LARGE SERVER CASE
1356 1509
1357This benchmark atcually benchmarks the event loop itself. It works by 1510This benchmark actually benchmarks the event loop itself. It works by
1358creating a number of "servers": each server consists of a socketpair, a 1511creating a number of "servers": each server consists of a socket pair, a
1359timeout watcher that gets reset on activity (but never fires), and an I/O 1512timeout watcher that gets reset on activity (but never fires), and an I/O
1360watcher waiting for input on one side of the socket. Each time the socket 1513watcher waiting for input on one side of the socket. Each time the socket
1361watcher reads a byte it will write that byte to a random other "server". 1514watcher reads a byte it will write that byte to a random other "server".
1362 1515
1363The effect is that there will be a lot of I/O watchers, only part of which 1516The effect is that there will be a lot of I/O watchers, only part of which
1364are active at any one point (so there is a constant number of active 1517are active at any one point (so there is a constant number of active
1365fds for each loop iterstaion, but which fds these are is random). The 1518fds for each loop iteration, but which fds these are is random). The
1366timeout is reset each time something is read because that reflects how 1519timeout is reset each time something is read because that reflects how
1367most timeouts work (and puts extra pressure on the event loops). 1520most timeouts work (and puts extra pressure on the event loops).
1368 1521
1369In this benchmark, we use 10000 socketpairs (20000 sockets), of which 100 1522In this benchmark, we use 10000 socket pairs (20000 sockets), of which 100
1370(1%) are active. This mirrors the activity of large servers with many 1523(1%) are active. This mirrors the activity of large servers with many
1371connections, most of which are idle at any one point in time. 1524connections, most of which are idle at any one point in time.
1372 1525
1373Source code for this benchmark is found as F<eg/bench2> in the AnyEvent 1526Source code for this benchmark is found as F<eg/bench2> in the AnyEvent
1374distribution. 1527distribution.
1376=head3 Explanation of the columns 1529=head3 Explanation of the columns
1377 1530
1378I<sockets> is the number of sockets, and twice the number of "servers" (as 1531I<sockets> is the number of sockets, and twice the number of "servers" (as
1379each server has a read and write socket end). 1532each server has a read and write socket end).
1380 1533
1381I<create> is the time it takes to create a socketpair (which is 1534I<create> is the time it takes to create a socket pair (which is
1382nontrivial) and two watchers: an I/O watcher and a timeout watcher. 1535nontrivial) and two watchers: an I/O watcher and a timeout watcher.
1383 1536
1384I<request>, the most important value, is the time it takes to handle a 1537I<request>, the most important value, is the time it takes to handle a
1385single "request", that is, reading the token from the pipe and forwarding 1538single "request", that is, reading the token from the pipe and forwarding
1386it to another server. This includes deleting the old timeout and creating 1539it to another server. This includes deleting the old timeout and creating
1459speed most when you have lots of watchers, not when you only have a few of 1612speed most when you have lots of watchers, not when you only have a few of
1460them). 1613them).
1461 1614
1462EV is again fastest. 1615EV is again fastest.
1463 1616
1464Perl again comes second. It is noticably faster than the C-based event 1617Perl again comes second. It is noticeably faster than the C-based event
1465loops Event and Glib, although the difference is too small to really 1618loops Event and Glib, although the difference is too small to really
1466matter. 1619matter.
1467 1620
1468POE also performs much better in this case, but is is still far behind the 1621POE also performs much better in this case, but is is still far behind the
1469others. 1622others.

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