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65technically possible. 65technically possible.
66 66
67Of course, if you want lots of policy (this can arguably be somewhat 67Of course, if you want lots of policy (this can arguably be somewhat
68useful) and you want to force your users to use the one and only event 68useful) and you want to force your users to use the one and only event
69model, you should I<not> use this module. 69model, you should I<not> use this module.
70
71 70
72=head1 DESCRIPTION 71=head1 DESCRIPTION
73 72
74L<AnyEvent> provides an identical interface to multiple event loops. This 73L<AnyEvent> provides an identical interface to multiple event loops. This
75allows module authors to utilise an event loop without forcing module 74allows module authors to utilise an event loop without forcing module
298 # do something else, then wait for process exit 297 # do something else, then wait for process exit
299 $done->wait; 298 $done->wait;
300 299
301=head2 CONDITION VARIABLES 300=head2 CONDITION VARIABLES
302 301
302If you are familiar with some event loops you will know that all of them
303require you to run some blocking "loop", "run" or similar function that
304will actively watch for new events and call your callbacks.
305
306AnyEvent is different, it expects somebody else to run the event loop and
307will only block when necessary (usually when told by the user).
308
309The instrument to do that is called a "condition variable", so called
310because they represent a condition that must become true.
311
303Condition variables can be created by calling the C<< AnyEvent->condvar >> 312Condition variables can be created by calling the C<< AnyEvent->condvar
304method without any arguments. 313>> method, usually without arguments. The only argument pair allowed is
314C<cb>, which specifies a callback to be called when the condition variable
315becomes true.
305 316
306A condition variable waits for a condition - precisely that the C<< 317After creation, the conditon variable is "false" until it becomes "true"
307->broadcast >> method has been called. 318by calling the C<broadcast> method.
308 319
309They are very useful to signal that a condition has been fulfilled, for 320Condition variables are similar to callbacks, except that you can
321optionally wait for them. They can also be called merge points - points
322in time where multiple outstandign events have been processed. And yet
323another way to call them is transations - each condition variable can be
324used to represent a transaction, which finishes at some point and delivers
325a result.
326
327Condition variables are very useful to signal that something has finished,
310example, if you write a module that does asynchronous http requests, 328for example, if you write a module that does asynchronous http requests,
311then a condition variable would be the ideal candidate to signal the 329then a condition variable would be the ideal candidate to signal the
312availability of results. 330availability of results. The user can either act when the callback is
331called or can synchronously C<< ->wait >> for the results.
313 332
314You can also use condition variables to block your main program until 333You can also use them to simulate traditional event loops - for example,
315an event occurs - for example, you could C<< ->wait >> in your main 334you can block your main program until an event occurs - for example, you
316program until the user clicks the Quit button in your app, which would C<< 335could C<< ->wait >> in your main program until the user clicks the Quit
317->broadcast >> the "quit" event. 336button of your app, which would C<< ->broadcast >> the "quit" event.
318 337
319Note that condition variables recurse into the event loop - if you have 338Note that condition variables recurse into the event loop - if you have
320two pirces of code that call C<< ->wait >> in a round-robbin fashion, you 339two pieces of code that call C<< ->wait >> in a round-robbin fashion, you
321lose. Therefore, condition variables are good to export to your caller, but 340lose. Therefore, condition variables are good to export to your caller, but
322you should avoid making a blocking wait yourself, at least in callbacks, 341you should avoid making a blocking wait yourself, at least in callbacks,
323as this asks for trouble. 342as this asks for trouble.
324 343
325This object has two methods: 344Condition variables are represented by hash refs in perl, and the keys
345used by AnyEvent itself are all named C<_ae_XXX> to make subclassing
346easy (it is often useful to build your own transaction class on top of
347AnyEvent). To subclass, use C<AnyEvent::CondVar> as base class and call
348it's C<new> method in your own C<new> method.
326 349
327=over 4 350There are two "sides" to a condition variable - the "producer side" which
328 351eventually calls C<< -> broadcast >>, and the "consumer side", which waits
329=item $cv->wait 352for the broadcast to occur.
330
331Wait (blocking if necessary) until the C<< ->broadcast >> method has been
332called on c<$cv>, while servicing other watchers normally.
333
334You can only wait once on a condition - additional calls will return
335immediately.
336
337Not all event models support a blocking wait - some die in that case
338(programs might want to do that to stay interactive), so I<if you are
339using this from a module, never require a blocking wait>, but let the
340caller decide whether the call will block or not (for example, by coupling
341condition variables with some kind of request results and supporting
342callbacks so the caller knows that getting the result will not block,
343while still suppporting blocking waits if the caller so desires).
344
345Another reason I<never> to C<< ->wait >> in a module is that you cannot
346sensibly have two C<< ->wait >>'s in parallel, as that would require
347multiple interpreters or coroutines/threads, none of which C<AnyEvent>
348can supply (the coroutine-aware backends L<AnyEvent::Impl::CoroEV> and
349L<AnyEvent::Impl::CoroEvent> explicitly support concurrent C<< ->wait >>'s
350from different coroutines, however).
351
352=item $cv->broadcast
353
354Flag the condition as ready - a running C<< ->wait >> and all further
355calls to C<wait> will (eventually) return after this method has been
356called. If nobody is waiting the broadcast will be remembered..
357
358=back
359 353
360Example: 354Example:
361 355
362 # wait till the result is ready 356 # wait till the result is ready
363 my $result_ready = AnyEvent->condvar; 357 my $result_ready = AnyEvent->condvar;
369 my $w = AnyEvent->timer ( 363 my $w = AnyEvent->timer (
370 after => 1, 364 after => 1,
371 cb => sub { $result_ready->broadcast }, 365 cb => sub { $result_ready->broadcast },
372 ); 366 );
373 367
374 # this "blocks" (while handling events) till the watcher 368 # this "blocks" (while handling events) till the callback
375 # calls broadcast 369 # calls broadcast
376 $result_ready->wait; 370 $result_ready->wait;
371
372=head3 METHODS FOR PRODUCERS
373
374These methods should only be used by the producing side, i.e. the
375code/module that eventually broadcasts the signal. Note that it is also
376the producer side which creates the condvar in most cases, but it isn't
377uncommon for the consumer to create it as well.
378
379=over 4
380
381=item $cv->broadcast (...)
382
383Flag the condition as ready - a running C<< ->wait >> and all further
384calls to C<wait> will (eventually) return after this method has been
385called. If nobody is waiting the broadcast will be remembered.
386
387If a callback has been set on the condition variable, it is called
388immediately from within broadcast.
389
390Any arguments passed to the C<broadcast> call will be returned by all
391future C<< ->wait >> calls.
392
393=item $cv->croak ($error)
394
395Similar to broadcast, but causes all call's wait C<< ->wait >> to invoke
396C<Carp::croak> with the given error message/object/scalar.
397
398This can be used to signal any errors to the condition variable
399user/consumer.
400
401=item $cv->begin ([group callback])
402
403=item $cv->end
404
405These two methods can be used to combine many transactions/events into
406one. For example, a function that pings many hosts in parallel might want
407to use a condition variable for the whole process.
408
409Every call to C<< ->begin >> will increment a counter, and every call to
410C<< ->end >> will decrement it. If the counter reaches C<0> in C<< ->end
411>>, the (last) callback passed to C<begin> will be executed. That callback
412is I<supposed> to call C<< ->broadcast >>, but that is not required. If no
413callback was set, C<broadcast> will be called without any arguments.
414
415Let's clarify this with the ping example:
416
417 my $cv = AnyEvent->condvar;
418
419 my %result;
420 $cv->begin (sub { $cv->broadcast (\%result) });
421
422 for my $host (@list_of_hosts) {
423 $cv->begin;
424 ping_host_then_call_callback $host, sub {
425 $result{$host} = ...;
426 $cv->end;
427 };
428 }
429
430 $cv->end;
431
432This code fragment supposedly pings a number of hosts and calls
433C<broadcast> after results for all then have have been gathered - in any
434order. To achieve this, the code issues a call to C<begin> when it starts
435each ping request and calls C<end> when it has received some result for
436it. Since C<begin> and C<end> only maintain a counter, the order in which
437results arrive is not relevant.
438
439There is an additional bracketing call to C<begin> and C<end> outside the
440loop, which serves two important purposes: first, it sets the callback
441to be called once the counter reaches C<0>, and second, it ensures that
442broadcast is called even when C<no> hosts are being pinged (the loop
443doesn't execute once).
444
445This is the general pattern when you "fan out" into multiple subrequests:
446use an outer C<begin>/C<end> pair to set the callback and ensure C<end>
447is called at least once, and then, for each subrequest you start, call
448C<begin> and for eahc subrequest you finish, call C<end>.
449
450=back
451
452=head3 METHODS FOR CONSUMERS
453
454These methods should only be used by the consuming side, i.e. the
455code awaits the condition.
456
457=item $cv->wait
458
459Wait (blocking if necessary) until the C<< ->broadcast >> or C<< ->croak
460>> methods have been called on c<$cv>, while servicing other watchers
461normally.
462
463You can only wait once on a condition - additional calls are valid but
464will return immediately.
465
466If an error condition has been set by calling C<< ->croak >>, then this
467function will call C<croak>.
468
469In list context, all parameters passed to C<broadcast> will be returned,
470in scalar context only the first one will be returned.
471
472Not all event models support a blocking wait - some die in that case
473(programs might want to do that to stay interactive), so I<if you are
474using this from a module, never require a blocking wait>, but let the
475caller decide whether the call will block or not (for example, by coupling
476condition variables with some kind of request results and supporting
477callbacks so the caller knows that getting the result will not block,
478while still suppporting blocking waits if the caller so desires).
479
480Another reason I<never> to C<< ->wait >> in a module is that you cannot
481sensibly have two C<< ->wait >>'s in parallel, as that would require
482multiple interpreters or coroutines/threads, none of which C<AnyEvent>
483can supply (the coroutine-aware backends L<AnyEvent::Impl::CoroEV> and
484L<AnyEvent::Impl::CoroEvent> explicitly support concurrent C<< ->wait >>'s
485from different coroutines, however).
486
487You can ensure that C<< -wait >> never blocks by setting a callback and
488only calling C<< ->wait >> from within that callback (or at a later
489time). This will work even when the event loop does not support blocking
490waits otherwise.
491
492=back
377 493
378=head1 GLOBAL VARIABLES AND FUNCTIONS 494=head1 GLOBAL VARIABLES AND FUNCTIONS
379 495
380=over 4 496=over 4
381 497
391 507
392 AnyEvent::Impl::CoroEV based on Coro::EV, best choice. 508 AnyEvent::Impl::CoroEV based on Coro::EV, best choice.
393 AnyEvent::Impl::CoroEvent based on Coro::Event, second best choice. 509 AnyEvent::Impl::CoroEvent based on Coro::Event, second best choice.
394 AnyEvent::Impl::EV based on EV (an interface to libev, best choice). 510 AnyEvent::Impl::EV based on EV (an interface to libev, best choice).
395 AnyEvent::Impl::Event based on Event, second best choice. 511 AnyEvent::Impl::Event based on Event, second best choice.
512 AnyEvent::Impl::Perl pure-perl implementation, fast and portable.
396 AnyEvent::Impl::Glib based on Glib, third-best choice. 513 AnyEvent::Impl::Glib based on Glib, third-best choice.
397 AnyEvent::Impl::Perl pure-perl implementation, inefficient but portable.
398 AnyEvent::Impl::Tk based on Tk, very bad choice. 514 AnyEvent::Impl::Tk based on Tk, very bad choice.
399 AnyEvent::Impl::Qt based on Qt, cannot be autoprobed (see its docs). 515 AnyEvent::Impl::Qt based on Qt, cannot be autoprobed (see its docs).
400 AnyEvent::Impl::EventLib based on Event::Lib, leaks memory and worse. 516 AnyEvent::Impl::EventLib based on Event::Lib, leaks memory and worse.
401 AnyEvent::Impl::POE based on POE, not generic enough for full support. 517 AnyEvent::Impl::POE based on POE, not generic enough for full support.
402 518
458 574
459You can chose to use a rather inefficient pure-perl implementation by 575You can chose to use a rather inefficient pure-perl implementation by
460loading the C<AnyEvent::Impl::Perl> module, which gives you similar 576loading the C<AnyEvent::Impl::Perl> module, which gives you similar
461behaviour everywhere, but letting AnyEvent chose is generally better. 577behaviour everywhere, but letting AnyEvent chose is generally better.
462 578
579=head1 OTHER MODULES
580
581The following is a non-exhaustive list of additional modules that use
582AnyEvent and can therefore be mixed easily with other AnyEvent modules
583in the same program. Some of the modules come with AnyEvent, some are
584available via CPAN.
585
586=over 4
587
588=item L<AnyEvent::Util>
589
590Contains various utility functions that replace often-used but blocking
591functions such as C<inet_aton> by event-/callback-based versions.
592
593=item L<AnyEvent::Handle>
594
595Provide read and write buffers and manages watchers for reads and writes.
596
597=item L<AnyEvent::Socket>
598
599Provides a means to do non-blocking connects, accepts etc.
600
601=item L<AnyEvent::HTTPD>
602
603Provides a simple web application server framework.
604
605=item L<AnyEvent::DNS>
606
607Provides asynchronous DNS resolver capabilities, beyond what
608L<AnyEvent::Util> offers.
609
610=item L<AnyEvent::FastPing>
611
612The fastest ping in the west.
613
614=item L<Net::IRC3>
615
616AnyEvent based IRC client module family.
617
618=item L<Net::XMPP2>
619
620AnyEvent based XMPP (Jabber protocol) module family.
621
622=item L<Net::FCP>
623
624AnyEvent-based implementation of the Freenet Client Protocol, birthplace
625of AnyEvent.
626
627=item L<Event::ExecFlow>
628
629High level API for event-based execution flow control.
630
631=item L<Coro>
632
633Has special support for AnyEvent.
634
635=item L<IO::Lambda>
636
637The lambda approach to I/O - don't ask, look there. Can use AnyEvent.
638
639=item L<IO::AIO>
640
641Truly asynchronous I/O, should be in the toolbox of every event
642programmer. Can be trivially made to use AnyEvent.
643
644=item L<BDB>
645
646Truly asynchronous Berkeley DB access. Can be trivially made to use
647AnyEvent.
648
649=back
650
463=cut 651=cut
464 652
465package AnyEvent; 653package AnyEvent;
466 654
467no warnings; 655no warnings;
482my @models = ( 670my @models = (
483 [Coro::EV:: => AnyEvent::Impl::CoroEV::], 671 [Coro::EV:: => AnyEvent::Impl::CoroEV::],
484 [Coro::Event:: => AnyEvent::Impl::CoroEvent::], 672 [Coro::Event:: => AnyEvent::Impl::CoroEvent::],
485 [EV:: => AnyEvent::Impl::EV::], 673 [EV:: => AnyEvent::Impl::EV::],
486 [Event:: => AnyEvent::Impl::Event::], 674 [Event:: => AnyEvent::Impl::Event::],
487 [Glib:: => AnyEvent::Impl::Glib::],
488 [Tk:: => AnyEvent::Impl::Tk::], 675 [Tk:: => AnyEvent::Impl::Tk::],
489 [Wx:: => AnyEvent::Impl::POE::], 676 [Wx:: => AnyEvent::Impl::POE::],
490 [Prima:: => AnyEvent::Impl::POE::], 677 [Prima:: => AnyEvent::Impl::POE::],
491 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::], 678 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::],
492 # everything below here will not be autoprobed as the pureperl backend should work everywhere 679 # everything below here will not be autoprobed as the pureperl backend should work everywhere
680 [Glib:: => AnyEvent::Impl::Glib::],
493 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy 681 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy
494 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program 682 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program
495 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza 683 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza
496); 684);
497 685
894 }); 1082 });
895 1083
896 $quit->wait; 1084 $quit->wait;
897 1085
898 1086
899=head1 BENCHMARK 1087=head1 BENCHMARKS
900 1088
901To give you an idea of the performance and overheads that AnyEvent adds 1089To give you an idea of the performance and overheads that AnyEvent adds
902over the event loops themselves (and to give you an impression of the 1090over the event loops themselves and to give you an impression of the speed
903speed of various event loops), here is a benchmark of various supported 1091of various event loops I prepared some benchmarks.
904event models natively and with anyevent. The benchmark creates a lot of 1092
905timers (with a zero timeout) and I/O watchers (watching STDOUT, a pty, to 1093=head2 BENCHMARKING ANYEVENT OVERHEAD
1094
1095Here is a benchmark of various supported event models used natively and
1096through anyevent. The benchmark creates a lot of timers (with a zero
1097timeout) and I/O watchers (watching STDOUT, a pty, to become writable,
906become writable, which it is), lets them fire exactly once and destroys 1098which it is), lets them fire exactly once and destroys them again.
907them again.
908 1099
909Rewriting the benchmark to use many different sockets instead of using 1100Source code for this benchmark is found as F<eg/bench> in the AnyEvent
910the same filehandle for all I/O watchers results in a much longer runtime 1101distribution.
911(socket creation is expensive), but qualitatively the same figures, so it
912was not used.
913 1102
914=head2 Explanation of the columns 1103=head3 Explanation of the columns
915 1104
916I<watcher> is the number of event watchers created/destroyed. Since 1105I<watcher> is the number of event watchers created/destroyed. Since
917different event models feature vastly different performances, each event 1106different event models feature vastly different performances, each event
918loop was given a number of watchers so that overall runtime is acceptable 1107loop was given a number of watchers so that overall runtime is acceptable
919and similar between tested event loop (and keep them from crashing): Glib 1108and similar between tested event loop (and keep them from crashing): Glib
935signal the end of this phase. 1124signal the end of this phase.
936 1125
937I<destroy> is the time, in microseconds, that it takes to destroy a single 1126I<destroy> is the time, in microseconds, that it takes to destroy a single
938watcher. 1127watcher.
939 1128
940=head2 Results 1129=head3 Results
941 1130
942 name watchers bytes create invoke destroy comment 1131 name watchers bytes create invoke destroy comment
943 EV/EV 400000 244 0.56 0.46 0.31 EV native interface 1132 EV/EV 400000 244 0.56 0.46 0.31 EV native interface
944 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers 1133 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers
945 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal 1134 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal
946 Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation 1135 Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation
947 Event/Event 16000 516 31.88 31.30 0.85 Event native interface 1136 Event/Event 16000 516 31.88 31.30 0.85 Event native interface
948 Event/Any 16000 936 39.17 33.63 1.43 Event + AnyEvent watchers 1137 Event/Any 16000 590 35.75 31.42 1.08 Event + AnyEvent watchers
949 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour 1138 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour
950 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers 1139 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers
951 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event 1140 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event
952 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select 1141 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select
953 1142
954=head2 Discussion 1143=head3 Discussion
955 1144
956The benchmark does I<not> measure scalability of the event loop very 1145The benchmark does I<not> measure scalability of the event loop very
957well. For example, a select-based event loop (such as the pure perl one) 1146well. For example, a select-based event loop (such as the pure perl one)
958can never compete with an event loop that uses epoll when the number of 1147can never compete with an event loop that uses epoll when the number of
959file descriptors grows high. In this benchmark, all events become ready at 1148file descriptors grows high. In this benchmark, all events become ready at
960the same time, so select/poll-based implementations get an unnatural speed 1149the same time, so select/poll-based implementations get an unnatural speed
961boost. 1150boost.
1151
1152Also, note that the number of watchers usually has a nonlinear effect on
1153overall speed, that is, creating twice as many watchers doesn't take twice
1154the time - usually it takes longer. This puts event loops tested with a
1155higher number of watchers at a disadvantage.
1156
1157To put the range of results into perspective, consider that on the
1158benchmark machine, handling an event takes roughly 1600 CPU cycles with
1159EV, 3100 CPU cycles with AnyEvent's pure perl loop and almost 3000000 CPU
1160cycles with POE.
962 1161
963C<EV> is the sole leader regarding speed and memory use, which are both 1162C<EV> is the sole leader regarding speed and memory use, which are both
964maximal/minimal, respectively. Even when going through AnyEvent, it uses 1163maximal/minimal, respectively. Even when going through AnyEvent, it uses
965far less memory than any other event loop and is still faster than Event 1164far less memory than any other event loop and is still faster than Event
966natively. 1165natively.
989file descriptor is dup()ed for each watcher. This shows that the dup() 1188file descriptor is dup()ed for each watcher. This shows that the dup()
990employed by some adaptors is not a big performance issue (it does incur a 1189employed by some adaptors is not a big performance issue (it does incur a
991hidden memory cost inside the kernel which is not reflected in the figures 1190hidden memory cost inside the kernel which is not reflected in the figures
992above). 1191above).
993 1192
994C<POE>, regardless of underlying event loop (whether using its pure 1193C<POE>, regardless of underlying event loop (whether using its pure perl
995perl select-based backend or the Event module, the POE-EV backend 1194select-based backend or the Event module, the POE-EV backend couldn't
996couldn't be tested because it wasn't working) shows abysmal performance 1195be tested because it wasn't working) shows abysmal performance and
997and memory usage: Watchers use almost 30 times as much memory as 1196memory usage with AnyEvent: Watchers use almost 30 times as much memory
998EV watchers, and 10 times as much memory as Event (the high memory 1197as EV watchers, and 10 times as much memory as Event (the high memory
999requirements are caused by requiring a session for each watcher). Watcher 1198requirements are caused by requiring a session for each watcher). Watcher
1000invocation speed is almost 900 times slower than with AnyEvent's pure perl 1199invocation speed is almost 900 times slower than with AnyEvent's pure perl
1200implementation.
1201
1001implementation. The design of the POE adaptor class in AnyEvent can not 1202The design of the POE adaptor class in AnyEvent can not really account
1002really account for this, as session creation overhead is small compared 1203for the performance issues, though, as session creation overhead is
1003to execution of the state machine, which is coded pretty optimally within 1204small compared to execution of the state machine, which is coded pretty
1004L<AnyEvent::Impl::POE>. POE simply seems to be abysmally slow. 1205optimally within L<AnyEvent::Impl::POE> (and while everybody agrees that
1206using multiple sessions is not a good approach, especially regarding
1207memory usage, even the author of POE could not come up with a faster
1208design).
1005 1209
1006=head2 Summary 1210=head3 Summary
1007 1211
1008=over 4 1212=over 4
1009 1213
1010=item * Using EV through AnyEvent is faster than any other event loop 1214=item * Using EV through AnyEvent is faster than any other event loop
1011(even when used without AnyEvent), but most event loops have acceptable 1215(even when used without AnyEvent), but most event loops have acceptable
1018=item * You should avoid POE like the plague if you want performance or 1222=item * You should avoid POE like the plague if you want performance or
1019reasonable memory usage. 1223reasonable memory usage.
1020 1224
1021=back 1225=back
1022 1226
1227=head2 BENCHMARKING THE LARGE SERVER CASE
1228
1229This benchmark atcually benchmarks the event loop itself. It works by
1230creating a number of "servers": each server consists of a socketpair, a
1231timeout watcher that gets reset on activity (but never fires), and an I/O
1232watcher waiting for input on one side of the socket. Each time the socket
1233watcher reads a byte it will write that byte to a random other "server".
1234
1235The effect is that there will be a lot of I/O watchers, only part of which
1236are active at any one point (so there is a constant number of active
1237fds for each loop iterstaion, but which fds these are is random). The
1238timeout is reset each time something is read because that reflects how
1239most timeouts work (and puts extra pressure on the event loops).
1240
1241In this benchmark, we use 10000 socketpairs (20000 sockets), of which 100
1242(1%) are active. This mirrors the activity of large servers with many
1243connections, most of which are idle at any one point in time.
1244
1245Source code for this benchmark is found as F<eg/bench2> in the AnyEvent
1246distribution.
1247
1248=head3 Explanation of the columns
1249
1250I<sockets> is the number of sockets, and twice the number of "servers" (as
1251each server has a read and write socket end).
1252
1253I<create> is the time it takes to create a socketpair (which is
1254nontrivial) and two watchers: an I/O watcher and a timeout watcher.
1255
1256I<request>, the most important value, is the time it takes to handle a
1257single "request", that is, reading the token from the pipe and forwarding
1258it to another server. This includes deleting the old timeout and creating
1259a new one that moves the timeout into the future.
1260
1261=head3 Results
1262
1263 name sockets create request
1264 EV 20000 69.01 11.16
1265 Perl 20000 73.32 35.87
1266 Event 20000 212.62 257.32
1267 Glib 20000 651.16 1896.30
1268 POE 20000 349.67 12317.24 uses POE::Loop::Event
1269
1270=head3 Discussion
1271
1272This benchmark I<does> measure scalability and overall performance of the
1273particular event loop.
1274
1275EV is again fastest. Since it is using epoll on my system, the setup time
1276is relatively high, though.
1277
1278Perl surprisingly comes second. It is much faster than the C-based event
1279loops Event and Glib.
1280
1281Event suffers from high setup time as well (look at its code and you will
1282understand why). Callback invocation also has a high overhead compared to
1283the C<< $_->() for .. >>-style loop that the Perl event loop uses. Event
1284uses select or poll in basically all documented configurations.
1285
1286Glib is hit hard by its quadratic behaviour w.r.t. many watchers. It
1287clearly fails to perform with many filehandles or in busy servers.
1288
1289POE is still completely out of the picture, taking over 1000 times as long
1290as EV, and over 100 times as long as the Perl implementation, even though
1291it uses a C-based event loop in this case.
1292
1293=head3 Summary
1294
1295=over 4
1296
1297=item * The pure perl implementation performs extremely well.
1298
1299=item * Avoid Glib or POE in large projects where performance matters.
1300
1301=back
1302
1303=head2 BENCHMARKING SMALL SERVERS
1304
1305While event loops should scale (and select-based ones do not...) even to
1306large servers, most programs we (or I :) actually write have only a few
1307I/O watchers.
1308
1309In this benchmark, I use the same benchmark program as in the large server
1310case, but it uses only eight "servers", of which three are active at any
1311one time. This should reflect performance for a small server relatively
1312well.
1313
1314The columns are identical to the previous table.
1315
1316=head3 Results
1317
1318 name sockets create request
1319 EV 16 20.00 6.54
1320 Perl 16 25.75 12.62
1321 Event 16 81.27 35.86
1322 Glib 16 32.63 15.48
1323 POE 16 261.87 276.28 uses POE::Loop::Event
1324
1325=head3 Discussion
1326
1327The benchmark tries to test the performance of a typical small
1328server. While knowing how various event loops perform is interesting, keep
1329in mind that their overhead in this case is usually not as important, due
1330to the small absolute number of watchers (that is, you need efficiency and
1331speed most when you have lots of watchers, not when you only have a few of
1332them).
1333
1334EV is again fastest.
1335
1336Perl again comes second. It is noticably faster than the C-based event
1337loops Event and Glib, although the difference is too small to really
1338matter.
1339
1340POE also performs much better in this case, but is is still far behind the
1341others.
1342
1343=head3 Summary
1344
1345=over 4
1346
1347=item * C-based event loops perform very well with small number of
1348watchers, as the management overhead dominates.
1349
1350=back
1351
1023 1352
1024=head1 FORK 1353=head1 FORK
1025 1354
1026Most event libraries are not fork-safe. The ones who are usually are 1355Most event libraries are not fork-safe. The ones who are usually are
1027because they are so inefficient. Only L<EV> is fully fork-aware. 1356because they rely on inefficient but fork-safe C<select> or C<poll>
1357calls. Only L<EV> is fully fork-aware.
1028 1358
1029If you have to fork, you must either do so I<before> creating your first 1359If you have to fork, you must either do so I<before> creating your first
1030watcher OR you must not use AnyEvent at all in the child. 1360watcher OR you must not use AnyEvent at all in the child.
1031 1361
1032 1362

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