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Revision 1.90 by root, Fri Apr 25 14:24:29 2008 UTC vs.
Revision 1.107 by root, Tue May 6 12:15:50 2008 UTC

15 my $w = AnyEvent->timer (after => $seconds, cb => sub { 15 my $w = AnyEvent->timer (after => $seconds, cb => sub {
16 ... 16 ...
17 }); 17 });
18 18
19 my $w = AnyEvent->condvar; # stores whether a condition was flagged 19 my $w = AnyEvent->condvar; # stores whether a condition was flagged
20 $w->wait; # enters "main loop" till $condvar gets ->broadcast 20 $w->wait; # enters "main loop" till $condvar gets ->send
21 $w->broadcast; # wake up current and all future wait's 21 $w->send; # wake up current and all future wait's
22 22
23=head1 WHY YOU SHOULD USE THIS MODULE (OR NOT) 23=head1 WHY YOU SHOULD USE THIS MODULE (OR NOT)
24 24
25Glib, POE, IO::Async, Event... CPAN offers event models by the dozen 25Glib, POE, IO::Async, Event... CPAN offers event models by the dozen
26nowadays. So what is different about AnyEvent? 26nowadays. So what is different about AnyEvent?
65technically possible. 65technically possible.
66 66
67Of course, if you want lots of policy (this can arguably be somewhat 67Of course, if you want lots of policy (this can arguably be somewhat
68useful) and you want to force your users to use the one and only event 68useful) and you want to force your users to use the one and only event
69model, you should I<not> use this module. 69model, you should I<not> use this module.
70
71 70
72=head1 DESCRIPTION 71=head1 DESCRIPTION
73 72
74L<AnyEvent> provides an identical interface to multiple event loops. This 73L<AnyEvent> provides an identical interface to multiple event loops. This
75allows module authors to utilise an event loop without forcing module 74allows module authors to utilise an event loop without forcing module
289 my $w = AnyEvent->child ( 288 my $w = AnyEvent->child (
290 pid => $pid, 289 pid => $pid,
291 cb => sub { 290 cb => sub {
292 my ($pid, $status) = @_; 291 my ($pid, $status) = @_;
293 warn "pid $pid exited with status $status"; 292 warn "pid $pid exited with status $status";
294 $done->broadcast; 293 $done->send;
295 }, 294 },
296 ); 295 );
297 296
298 # do something else, then wait for process exit 297 # do something else, then wait for process exit
299 $done->wait; 298 $done->wait;
300 299
301=head2 CONDITION VARIABLES 300=head2 CONDITION VARIABLES
302 301
302If you are familiar with some event loops you will know that all of them
303require you to run some blocking "loop", "run" or similar function that
304will actively watch for new events and call your callbacks.
305
306AnyEvent is different, it expects somebody else to run the event loop and
307will only block when necessary (usually when told by the user).
308
309The instrument to do that is called a "condition variable", so called
310because they represent a condition that must become true.
311
303Condition variables can be created by calling the C<< AnyEvent->condvar >> 312Condition variables can be created by calling the C<< AnyEvent->condvar
304method without any arguments. 313>> method, usually without arguments. The only argument pair allowed is
314C<cb>, which specifies a callback to be called when the condition variable
315becomes true.
305 316
306A condition variable waits for a condition - precisely that the C<< 317After creation, the conditon variable is "false" until it becomes "true"
307->broadcast >> method has been called. 318by calling the C<send> method.
308 319
309They are very useful to signal that a condition has been fulfilled, for 320Condition variables are similar to callbacks, except that you can
321optionally wait for them. They can also be called merge points - points
322in time where multiple outstandign events have been processed. And yet
323another way to call them is transations - each condition variable can be
324used to represent a transaction, which finishes at some point and delivers
325a result.
326
327Condition variables are very useful to signal that something has finished,
310example, if you write a module that does asynchronous http requests, 328for example, if you write a module that does asynchronous http requests,
311then a condition variable would be the ideal candidate to signal the 329then a condition variable would be the ideal candidate to signal the
312availability of results. 330availability of results. The user can either act when the callback is
331called or can synchronously C<< ->wait >> for the results.
313 332
314You can also use condition variables to block your main program until 333You can also use them to simulate traditional event loops - for example,
315an event occurs - for example, you could C<< ->wait >> in your main 334you can block your main program until an event occurs - for example, you
316program until the user clicks the Quit button in your app, which would C<< 335could C<< ->wait >> in your main program until the user clicks the Quit
317->broadcast >> the "quit" event. 336button of your app, which would C<< ->send >> the "quit" event.
318 337
319Note that condition variables recurse into the event loop - if you have 338Note that condition variables recurse into the event loop - if you have
320two pirces of code that call C<< ->wait >> in a round-robbin fashion, you 339two pieces of code that call C<< ->wait >> in a round-robbin fashion, you
321lose. Therefore, condition variables are good to export to your caller, but 340lose. Therefore, condition variables are good to export to your caller, but
322you should avoid making a blocking wait yourself, at least in callbacks, 341you should avoid making a blocking wait yourself, at least in callbacks,
323as this asks for trouble. 342as this asks for trouble.
324 343
325This object has two methods: 344Condition variables are represented by hash refs in perl, and the keys
345used by AnyEvent itself are all named C<_ae_XXX> to make subclassing
346easy (it is often useful to build your own transaction class on top of
347AnyEvent). To subclass, use C<AnyEvent::CondVar> as base class and call
348it's C<new> method in your own C<new> method.
349
350There are two "sides" to a condition variable - the "producer side" which
351eventually calls C<< -> send >>, and the "consumer side", which waits
352for the send to occur.
353
354Example:
355
356 # wait till the result is ready
357 my $result_ready = AnyEvent->condvar;
358
359 # do something such as adding a timer
360 # or socket watcher the calls $result_ready->send
361 # when the "result" is ready.
362 # in this case, we simply use a timer:
363 my $w = AnyEvent->timer (
364 after => 1,
365 cb => sub { $result_ready->send },
366 );
367
368 # this "blocks" (while handling events) till the callback
369 # calls send
370 $result_ready->wait;
371
372=head3 METHODS FOR PRODUCERS
373
374These methods should only be used by the producing side, i.e. the
375code/module that eventually sends the signal. Note that it is also
376the producer side which creates the condvar in most cases, but it isn't
377uncommon for the consumer to create it as well.
326 378
327=over 4 379=over 4
328 380
381=item $cv->send (...)
382
383Flag the condition as ready - a running C<< ->wait >> and all further
384calls to C<wait> will (eventually) return after this method has been
385called. If nobody is waiting the send will be remembered.
386
387If a callback has been set on the condition variable, it is called
388immediately from within send.
389
390Any arguments passed to the C<send> call will be returned by all
391future C<< ->wait >> calls.
392
393=item $cv->croak ($error)
394
395Similar to send, but causes all call's wait C<< ->wait >> to invoke
396C<Carp::croak> with the given error message/object/scalar.
397
398This can be used to signal any errors to the condition variable
399user/consumer.
400
401=item $cv->begin ([group callback])
402
403=item $cv->end
404
405These two methods can be used to combine many transactions/events into
406one. For example, a function that pings many hosts in parallel might want
407to use a condition variable for the whole process.
408
409Every call to C<< ->begin >> will increment a counter, and every call to
410C<< ->end >> will decrement it. If the counter reaches C<0> in C<< ->end
411>>, the (last) callback passed to C<begin> will be executed. That callback
412is I<supposed> to call C<< ->send >>, but that is not required. If no
413callback was set, C<send> will be called without any arguments.
414
415Let's clarify this with the ping example:
416
417 my $cv = AnyEvent->condvar;
418
419 my %result;
420 $cv->begin (sub { $cv->send (\%result) });
421
422 for my $host (@list_of_hosts) {
423 $cv->begin;
424 ping_host_then_call_callback $host, sub {
425 $result{$host} = ...;
426 $cv->end;
427 };
428 }
429
430 $cv->end;
431
432This code fragment supposedly pings a number of hosts and calls
433C<send> after results for all then have have been gathered - in any
434order. To achieve this, the code issues a call to C<begin> when it starts
435each ping request and calls C<end> when it has received some result for
436it. Since C<begin> and C<end> only maintain a counter, the order in which
437results arrive is not relevant.
438
439There is an additional bracketing call to C<begin> and C<end> outside the
440loop, which serves two important purposes: first, it sets the callback
441to be called once the counter reaches C<0>, and second, it ensures that
442C<send> is called even when C<no> hosts are being pinged (the loop
443doesn't execute once).
444
445This is the general pattern when you "fan out" into multiple subrequests:
446use an outer C<begin>/C<end> pair to set the callback and ensure C<end>
447is called at least once, and then, for each subrequest you start, call
448C<begin> and for eahc subrequest you finish, call C<end>.
449
450=back
451
452=head3 METHODS FOR CONSUMERS
453
454These methods should only be used by the consuming side, i.e. the
455code awaits the condition.
456
457=over 4
458
329=item $cv->wait 459=item $cv->wait
330 460
331Wait (blocking if necessary) until the C<< ->broadcast >> method has been 461Wait (blocking if necessary) until the C<< ->send >> or C<< ->croak
332called on c<$cv>, while servicing other watchers normally. 462>> methods have been called on c<$cv>, while servicing other watchers
463normally.
333 464
334You can only wait once on a condition - additional calls will return 465You can only wait once on a condition - additional calls are valid but
335immediately. 466will return immediately.
467
468If an error condition has been set by calling C<< ->croak >>, then this
469function will call C<croak>.
470
471In list context, all parameters passed to C<send> will be returned,
472in scalar context only the first one will be returned.
336 473
337Not all event models support a blocking wait - some die in that case 474Not all event models support a blocking wait - some die in that case
338(programs might want to do that to stay interactive), so I<if you are 475(programs might want to do that to stay interactive), so I<if you are
339using this from a module, never require a blocking wait>, but let the 476using this from a module, never require a blocking wait>, but let the
340caller decide whether the call will block or not (for example, by coupling 477caller decide whether the call will block or not (for example, by coupling
347multiple interpreters or coroutines/threads, none of which C<AnyEvent> 484multiple interpreters or coroutines/threads, none of which C<AnyEvent>
348can supply (the coroutine-aware backends L<AnyEvent::Impl::CoroEV> and 485can supply (the coroutine-aware backends L<AnyEvent::Impl::CoroEV> and
349L<AnyEvent::Impl::CoroEvent> explicitly support concurrent C<< ->wait >>'s 486L<AnyEvent::Impl::CoroEvent> explicitly support concurrent C<< ->wait >>'s
350from different coroutines, however). 487from different coroutines, however).
351 488
352=item $cv->broadcast 489You can ensure that C<< -wait >> never blocks by setting a callback and
490only calling C<< ->wait >> from within that callback (or at a later
491time). This will work even when the event loop does not support blocking
492waits otherwise.
353 493
354Flag the condition as ready - a running C<< ->wait >> and all further 494=item $bool = $cv->ready
355calls to C<wait> will (eventually) return after this method has been 495
356called. If nobody is waiting the broadcast will be remembered.. 496Returns true when the condition is "true", i.e. whether C<send> or
497C<croak> have been called.
498
499=item $cb = $cv->cb ([new callback])
500
501This is a mutator function that returns the callback set and optionally
502replaces it before doing so.
503
504The callback will be called when the condition becomes "true", i.e. when
505C<send> or C<croak> are called. Calling C<wait> inside the callback
506or at any later time is guaranteed not to block.
357 507
358=back 508=back
359
360Example:
361
362 # wait till the result is ready
363 my $result_ready = AnyEvent->condvar;
364
365 # do something such as adding a timer
366 # or socket watcher the calls $result_ready->broadcast
367 # when the "result" is ready.
368 # in this case, we simply use a timer:
369 my $w = AnyEvent->timer (
370 after => 1,
371 cb => sub { $result_ready->broadcast },
372 );
373
374 # this "blocks" (while handling events) till the watcher
375 # calls broadcast
376 $result_ready->wait;
377 509
378=head1 GLOBAL VARIABLES AND FUNCTIONS 510=head1 GLOBAL VARIABLES AND FUNCTIONS
379 511
380=over 4 512=over 4
381 513
391 523
392 AnyEvent::Impl::CoroEV based on Coro::EV, best choice. 524 AnyEvent::Impl::CoroEV based on Coro::EV, best choice.
393 AnyEvent::Impl::CoroEvent based on Coro::Event, second best choice. 525 AnyEvent::Impl::CoroEvent based on Coro::Event, second best choice.
394 AnyEvent::Impl::EV based on EV (an interface to libev, best choice). 526 AnyEvent::Impl::EV based on EV (an interface to libev, best choice).
395 AnyEvent::Impl::Event based on Event, second best choice. 527 AnyEvent::Impl::Event based on Event, second best choice.
528 AnyEvent::Impl::Perl pure-perl implementation, fast and portable.
396 AnyEvent::Impl::Glib based on Glib, third-best choice. 529 AnyEvent::Impl::Glib based on Glib, third-best choice.
397 AnyEvent::Impl::Perl pure-perl implementation, inefficient but portable.
398 AnyEvent::Impl::Tk based on Tk, very bad choice. 530 AnyEvent::Impl::Tk based on Tk, very bad choice.
399 AnyEvent::Impl::Qt based on Qt, cannot be autoprobed (see its docs). 531 AnyEvent::Impl::Qt based on Qt, cannot be autoprobed (see its docs).
400 AnyEvent::Impl::EventLib based on Event::Lib, leaks memory and worse. 532 AnyEvent::Impl::EventLib based on Event::Lib, leaks memory and worse.
401 AnyEvent::Impl::POE based on POE, not generic enough for full support. 533 AnyEvent::Impl::POE based on POE, not generic enough for full support.
402 534
428decide which event module to use as soon as the first method is called, so 560decide which event module to use as soon as the first method is called, so
429by calling AnyEvent in your module body you force the user of your module 561by calling AnyEvent in your module body you force the user of your module
430to load the event module first. 562to load the event module first.
431 563
432Never call C<< ->wait >> on a condition variable unless you I<know> that 564Never call C<< ->wait >> on a condition variable unless you I<know> that
433the C<< ->broadcast >> method has been called on it already. This is 565the C<< ->send >> method has been called on it already. This is
434because it will stall the whole program, and the whole point of using 566because it will stall the whole program, and the whole point of using
435events is to stay interactive. 567events is to stay interactive.
436 568
437It is fine, however, to call C<< ->wait >> when the user of your module 569It is fine, however, to call C<< ->wait >> when the user of your module
438requests it (i.e. if you create a http request object ad have a method 570requests it (i.e. if you create a http request object ad have a method
458 590
459You can chose to use a rather inefficient pure-perl implementation by 591You can chose to use a rather inefficient pure-perl implementation by
460loading the C<AnyEvent::Impl::Perl> module, which gives you similar 592loading the C<AnyEvent::Impl::Perl> module, which gives you similar
461behaviour everywhere, but letting AnyEvent chose is generally better. 593behaviour everywhere, but letting AnyEvent chose is generally better.
462 594
595=head1 OTHER MODULES
596
597The following is a non-exhaustive list of additional modules that use
598AnyEvent and can therefore be mixed easily with other AnyEvent modules
599in the same program. Some of the modules come with AnyEvent, some are
600available via CPAN.
601
602=over 4
603
604=item L<AnyEvent::Util>
605
606Contains various utility functions that replace often-used but blocking
607functions such as C<inet_aton> by event-/callback-based versions.
608
609=item L<AnyEvent::Handle>
610
611Provide read and write buffers and manages watchers for reads and writes.
612
613=item L<AnyEvent::Socket>
614
615Provides a means to do non-blocking connects, accepts etc.
616
617=item L<AnyEvent::HTTPD>
618
619Provides a simple web application server framework.
620
621=item L<AnyEvent::DNS>
622
623Provides asynchronous DNS resolver capabilities, beyond what
624L<AnyEvent::Util> offers.
625
626=item L<AnyEvent::FastPing>
627
628The fastest ping in the west.
629
630=item L<Net::IRC3>
631
632AnyEvent based IRC client module family.
633
634=item L<Net::XMPP2>
635
636AnyEvent based XMPP (Jabber protocol) module family.
637
638=item L<Net::FCP>
639
640AnyEvent-based implementation of the Freenet Client Protocol, birthplace
641of AnyEvent.
642
643=item L<Event::ExecFlow>
644
645High level API for event-based execution flow control.
646
647=item L<Coro>
648
649Has special support for AnyEvent.
650
651=item L<IO::Lambda>
652
653The lambda approach to I/O - don't ask, look there. Can use AnyEvent.
654
655=item L<IO::AIO>
656
657Truly asynchronous I/O, should be in the toolbox of every event
658programmer. Can be trivially made to use AnyEvent.
659
660=item L<BDB>
661
662Truly asynchronous Berkeley DB access. Can be trivially made to use
663AnyEvent.
664
665=back
666
463=cut 667=cut
464 668
465package AnyEvent; 669package AnyEvent;
466 670
467no warnings; 671no warnings;
482my @models = ( 686my @models = (
483 [Coro::EV:: => AnyEvent::Impl::CoroEV::], 687 [Coro::EV:: => AnyEvent::Impl::CoroEV::],
484 [Coro::Event:: => AnyEvent::Impl::CoroEvent::], 688 [Coro::Event:: => AnyEvent::Impl::CoroEvent::],
485 [EV:: => AnyEvent::Impl::EV::], 689 [EV:: => AnyEvent::Impl::EV::],
486 [Event:: => AnyEvent::Impl::Event::], 690 [Event:: => AnyEvent::Impl::Event::],
487 [Glib:: => AnyEvent::Impl::Glib::],
488 [Tk:: => AnyEvent::Impl::Tk::], 691 [Tk:: => AnyEvent::Impl::Tk::],
489 [Wx:: => AnyEvent::Impl::POE::], 692 [Wx:: => AnyEvent::Impl::POE::],
490 [Prima:: => AnyEvent::Impl::POE::], 693 [Prima:: => AnyEvent::Impl::POE::],
491 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::], 694 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::],
492 # everything below here will not be autoprobed as the pureperl backend should work everywhere 695 # everything below here will not be autoprobed as the pureperl backend should work everywhere
696 [Glib:: => AnyEvent::Impl::Glib::],
493 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy 697 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy
494 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program 698 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program
495 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza 699 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza
496); 700);
497 701
498our %method = map +($_ => 1), qw(io timer signal child condvar broadcast wait one_event DESTROY); 702our %method = map +($_ => 1), qw(io timer signal child condvar one_event DESTROY);
499 703
500sub detect() { 704sub detect() {
501 unless ($MODEL) { 705 unless ($MODEL) {
502 no strict 'refs'; 706 no strict 'refs';
503 707
894 }); 1098 });
895 1099
896 $quit->wait; 1100 $quit->wait;
897 1101
898 1102
899=head1 BENCHMARK 1103=head1 BENCHMARKS
900 1104
901To give you an idea of the performance and overheads that AnyEvent adds 1105To give you an idea of the performance and overheads that AnyEvent adds
902over the event loops themselves (and to give you an impression of the 1106over the event loops themselves and to give you an impression of the speed
903speed of various event loops), here is a benchmark of various supported 1107of various event loops I prepared some benchmarks.
904event models natively and with anyevent. The benchmark creates a lot of 1108
905timers (with a zero timeout) and I/O watchers (watching STDOUT, a pty, to 1109=head2 BENCHMARKING ANYEVENT OVERHEAD
1110
1111Here is a benchmark of various supported event models used natively and
1112through anyevent. The benchmark creates a lot of timers (with a zero
1113timeout) and I/O watchers (watching STDOUT, a pty, to become writable,
906become writable, which it is), lets them fire exactly once and destroys 1114which it is), lets them fire exactly once and destroys them again.
907them again.
908 1115
909Rewriting the benchmark to use many different sockets instead of using 1116Source code for this benchmark is found as F<eg/bench> in the AnyEvent
910the same filehandle for all I/O watchers results in a much longer runtime 1117distribution.
911(socket creation is expensive), but qualitatively the same figures, so it
912was not used.
913 1118
914=head2 Explanation of the columns 1119=head3 Explanation of the columns
915 1120
916I<watcher> is the number of event watchers created/destroyed. Since 1121I<watcher> is the number of event watchers created/destroyed. Since
917different event models feature vastly different performances, each event 1122different event models feature vastly different performances, each event
918loop was given a number of watchers so that overall runtime is acceptable 1123loop was given a number of watchers so that overall runtime is acceptable
919and similar between tested event loop (and keep them from crashing): Glib 1124and similar between tested event loop (and keep them from crashing): Glib
935signal the end of this phase. 1140signal the end of this phase.
936 1141
937I<destroy> is the time, in microseconds, that it takes to destroy a single 1142I<destroy> is the time, in microseconds, that it takes to destroy a single
938watcher. 1143watcher.
939 1144
940=head2 Results 1145=head3 Results
941 1146
942 name watchers bytes create invoke destroy comment 1147 name watchers bytes create invoke destroy comment
943 EV/EV 400000 244 0.56 0.46 0.31 EV native interface 1148 EV/EV 400000 244 0.56 0.46 0.31 EV native interface
944 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers 1149 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers
945 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal 1150 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal
946 Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation 1151 Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation
947 Event/Event 16000 516 31.88 31.30 0.85 Event native interface 1152 Event/Event 16000 516 31.88 31.30 0.85 Event native interface
948 Event/Any 16000 936 39.17 33.63 1.43 Event + AnyEvent watchers 1153 Event/Any 16000 590 35.75 31.42 1.08 Event + AnyEvent watchers
949 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour 1154 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour
950 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers 1155 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers
951 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event 1156 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event
952 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select 1157 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select
953 1158
954=head2 Discussion 1159=head3 Discussion
955 1160
956The benchmark does I<not> measure scalability of the event loop very 1161The benchmark does I<not> measure scalability of the event loop very
957well. For example, a select-based event loop (such as the pure perl one) 1162well. For example, a select-based event loop (such as the pure perl one)
958can never compete with an event loop that uses epoll when the number of 1163can never compete with an event loop that uses epoll when the number of
959file descriptors grows high. In this benchmark, all events become ready at 1164file descriptors grows high. In this benchmark, all events become ready at
960the same time, so select/poll-based implementations get an unnatural speed 1165the same time, so select/poll-based implementations get an unnatural speed
961boost. 1166boost.
1167
1168Also, note that the number of watchers usually has a nonlinear effect on
1169overall speed, that is, creating twice as many watchers doesn't take twice
1170the time - usually it takes longer. This puts event loops tested with a
1171higher number of watchers at a disadvantage.
1172
1173To put the range of results into perspective, consider that on the
1174benchmark machine, handling an event takes roughly 1600 CPU cycles with
1175EV, 3100 CPU cycles with AnyEvent's pure perl loop and almost 3000000 CPU
1176cycles with POE.
962 1177
963C<EV> is the sole leader regarding speed and memory use, which are both 1178C<EV> is the sole leader regarding speed and memory use, which are both
964maximal/minimal, respectively. Even when going through AnyEvent, it uses 1179maximal/minimal, respectively. Even when going through AnyEvent, it uses
965far less memory than any other event loop and is still faster than Event 1180far less memory than any other event loop and is still faster than Event
966natively. 1181natively.
989file descriptor is dup()ed for each watcher. This shows that the dup() 1204file descriptor is dup()ed for each watcher. This shows that the dup()
990employed by some adaptors is not a big performance issue (it does incur a 1205employed by some adaptors is not a big performance issue (it does incur a
991hidden memory cost inside the kernel which is not reflected in the figures 1206hidden memory cost inside the kernel which is not reflected in the figures
992above). 1207above).
993 1208
994C<POE>, regardless of underlying event loop (whether using its pure 1209C<POE>, regardless of underlying event loop (whether using its pure perl
995perl select-based backend or the Event module, the POE-EV backend 1210select-based backend or the Event module, the POE-EV backend couldn't
996couldn't be tested because it wasn't working) shows abysmal performance 1211be tested because it wasn't working) shows abysmal performance and
997and memory usage: Watchers use almost 30 times as much memory as 1212memory usage with AnyEvent: Watchers use almost 30 times as much memory
998EV watchers, and 10 times as much memory as Event (the high memory 1213as EV watchers, and 10 times as much memory as Event (the high memory
999requirements are caused by requiring a session for each watcher). Watcher 1214requirements are caused by requiring a session for each watcher). Watcher
1000invocation speed is almost 900 times slower than with AnyEvent's pure perl 1215invocation speed is almost 900 times slower than with AnyEvent's pure perl
1216implementation.
1217
1001implementation. The design of the POE adaptor class in AnyEvent can not 1218The design of the POE adaptor class in AnyEvent can not really account
1002really account for this, as session creation overhead is small compared 1219for the performance issues, though, as session creation overhead is
1003to execution of the state machine, which is coded pretty optimally within 1220small compared to execution of the state machine, which is coded pretty
1004L<AnyEvent::Impl::POE>. POE simply seems to be abysmally slow. 1221optimally within L<AnyEvent::Impl::POE> (and while everybody agrees that
1222using multiple sessions is not a good approach, especially regarding
1223memory usage, even the author of POE could not come up with a faster
1224design).
1005 1225
1006=head2 Summary 1226=head3 Summary
1007 1227
1008=over 4 1228=over 4
1009 1229
1010=item * Using EV through AnyEvent is faster than any other event loop 1230=item * Using EV through AnyEvent is faster than any other event loop
1011(even when used without AnyEvent), but most event loops have acceptable 1231(even when used without AnyEvent), but most event loops have acceptable
1018=item * You should avoid POE like the plague if you want performance or 1238=item * You should avoid POE like the plague if you want performance or
1019reasonable memory usage. 1239reasonable memory usage.
1020 1240
1021=back 1241=back
1022 1242
1243=head2 BENCHMARKING THE LARGE SERVER CASE
1244
1245This benchmark atcually benchmarks the event loop itself. It works by
1246creating a number of "servers": each server consists of a socketpair, a
1247timeout watcher that gets reset on activity (but never fires), and an I/O
1248watcher waiting for input on one side of the socket. Each time the socket
1249watcher reads a byte it will write that byte to a random other "server".
1250
1251The effect is that there will be a lot of I/O watchers, only part of which
1252are active at any one point (so there is a constant number of active
1253fds for each loop iterstaion, but which fds these are is random). The
1254timeout is reset each time something is read because that reflects how
1255most timeouts work (and puts extra pressure on the event loops).
1256
1257In this benchmark, we use 10000 socketpairs (20000 sockets), of which 100
1258(1%) are active. This mirrors the activity of large servers with many
1259connections, most of which are idle at any one point in time.
1260
1261Source code for this benchmark is found as F<eg/bench2> in the AnyEvent
1262distribution.
1263
1264=head3 Explanation of the columns
1265
1266I<sockets> is the number of sockets, and twice the number of "servers" (as
1267each server has a read and write socket end).
1268
1269I<create> is the time it takes to create a socketpair (which is
1270nontrivial) and two watchers: an I/O watcher and a timeout watcher.
1271
1272I<request>, the most important value, is the time it takes to handle a
1273single "request", that is, reading the token from the pipe and forwarding
1274it to another server. This includes deleting the old timeout and creating
1275a new one that moves the timeout into the future.
1276
1277=head3 Results
1278
1279 name sockets create request
1280 EV 20000 69.01 11.16
1281 Perl 20000 73.32 35.87
1282 Event 20000 212.62 257.32
1283 Glib 20000 651.16 1896.30
1284 POE 20000 349.67 12317.24 uses POE::Loop::Event
1285
1286=head3 Discussion
1287
1288This benchmark I<does> measure scalability and overall performance of the
1289particular event loop.
1290
1291EV is again fastest. Since it is using epoll on my system, the setup time
1292is relatively high, though.
1293
1294Perl surprisingly comes second. It is much faster than the C-based event
1295loops Event and Glib.
1296
1297Event suffers from high setup time as well (look at its code and you will
1298understand why). Callback invocation also has a high overhead compared to
1299the C<< $_->() for .. >>-style loop that the Perl event loop uses. Event
1300uses select or poll in basically all documented configurations.
1301
1302Glib is hit hard by its quadratic behaviour w.r.t. many watchers. It
1303clearly fails to perform with many filehandles or in busy servers.
1304
1305POE is still completely out of the picture, taking over 1000 times as long
1306as EV, and over 100 times as long as the Perl implementation, even though
1307it uses a C-based event loop in this case.
1308
1309=head3 Summary
1310
1311=over 4
1312
1313=item * The pure perl implementation performs extremely well.
1314
1315=item * Avoid Glib or POE in large projects where performance matters.
1316
1317=back
1318
1319=head2 BENCHMARKING SMALL SERVERS
1320
1321While event loops should scale (and select-based ones do not...) even to
1322large servers, most programs we (or I :) actually write have only a few
1323I/O watchers.
1324
1325In this benchmark, I use the same benchmark program as in the large server
1326case, but it uses only eight "servers", of which three are active at any
1327one time. This should reflect performance for a small server relatively
1328well.
1329
1330The columns are identical to the previous table.
1331
1332=head3 Results
1333
1334 name sockets create request
1335 EV 16 20.00 6.54
1336 Perl 16 25.75 12.62
1337 Event 16 81.27 35.86
1338 Glib 16 32.63 15.48
1339 POE 16 261.87 276.28 uses POE::Loop::Event
1340
1341=head3 Discussion
1342
1343The benchmark tries to test the performance of a typical small
1344server. While knowing how various event loops perform is interesting, keep
1345in mind that their overhead in this case is usually not as important, due
1346to the small absolute number of watchers (that is, you need efficiency and
1347speed most when you have lots of watchers, not when you only have a few of
1348them).
1349
1350EV is again fastest.
1351
1352Perl again comes second. It is noticably faster than the C-based event
1353loops Event and Glib, although the difference is too small to really
1354matter.
1355
1356POE also performs much better in this case, but is is still far behind the
1357others.
1358
1359=head3 Summary
1360
1361=over 4
1362
1363=item * C-based event loops perform very well with small number of
1364watchers, as the management overhead dominates.
1365
1366=back
1367
1023 1368
1024=head1 FORK 1369=head1 FORK
1025 1370
1026Most event libraries are not fork-safe. The ones who are usually are 1371Most event libraries are not fork-safe. The ones who are usually are
1027because they are so inefficient. Only L<EV> is fully fork-aware. 1372because they rely on inefficient but fork-safe C<select> or C<poll>
1373calls. Only L<EV> is fully fork-aware.
1028 1374
1029If you have to fork, you must either do so I<before> creating your first 1375If you have to fork, you must either do so I<before> creating your first
1030watcher OR you must not use AnyEvent at all in the child. 1376watcher OR you must not use AnyEvent at all in the child.
1031 1377
1032 1378
1044 1390
1045 BEGIN { delete $ENV{PERL_ANYEVENT_MODEL} } 1391 BEGIN { delete $ENV{PERL_ANYEVENT_MODEL} }
1046 1392
1047 use AnyEvent; 1393 use AnyEvent;
1048 1394
1395Similar considerations apply to $ENV{PERL_ANYEVENT_VERBOSE}, as that can
1396be used to probe what backend is used and gain other information (which is
1397probably even less useful to an attacker than PERL_ANYEVENT_MODEL).
1398
1049 1399
1050=head1 SEE ALSO 1400=head1 SEE ALSO
1051 1401
1052Event modules: L<Coro::EV>, L<EV>, L<EV::Glib>, L<Glib::EV>, 1402Event modules: L<Coro::EV>, L<EV>, L<EV::Glib>, L<Glib::EV>,
1053L<Coro::Event>, L<Event>, L<Glib::Event>, L<Glib>, L<Coro>, L<Tk>, 1403L<Coro::Event>, L<Event>, L<Glib::Event>, L<Glib>, L<Coro>, L<Tk>,

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