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Revision 1.90 by root, Fri Apr 25 14:24:29 2008 UTC vs.
Revision 1.96 by root, Sat Apr 26 11:16:16 2008 UTC

894 }); 894 });
895 895
896 $quit->wait; 896 $quit->wait;
897 897
898 898
899=head1 BENCHMARK 899=head1 BENCHMARKS
900 900
901To give you an idea of the performance and overheads that AnyEvent adds 901To give you an idea of the performance and overheads that AnyEvent adds
902over the event loops themselves (and to give you an impression of the 902over the event loops themselves and to give you an impression of the speed
903speed of various event loops), here is a benchmark of various supported 903of various event loops I prepared some benchmarks.
904event models natively and with anyevent. The benchmark creates a lot of 904
905timers (with a zero timeout) and I/O watchers (watching STDOUT, a pty, to 905=head2 BENCHMARKING ANYEVENT OVERHEAD
906
907Here is a benchmark of various supported event models used natively and
908through anyevent. The benchmark creates a lot of timers (with a zero
909timeout) and I/O watchers (watching STDOUT, a pty, to become writable,
906become writable, which it is), lets them fire exactly once and destroys 910which it is), lets them fire exactly once and destroys them again.
907them again.
908 911
909Rewriting the benchmark to use many different sockets instead of using 912Source code for this benchmark is found as F<eg/bench> in the AnyEvent
910the same filehandle for all I/O watchers results in a much longer runtime 913distribution.
911(socket creation is expensive), but qualitatively the same figures, so it
912was not used.
913 914
914=head2 Explanation of the columns 915=head3 Explanation of the columns
915 916
916I<watcher> is the number of event watchers created/destroyed. Since 917I<watcher> is the number of event watchers created/destroyed. Since
917different event models feature vastly different performances, each event 918different event models feature vastly different performances, each event
918loop was given a number of watchers so that overall runtime is acceptable 919loop was given a number of watchers so that overall runtime is acceptable
919and similar between tested event loop (and keep them from crashing): Glib 920and similar between tested event loop (and keep them from crashing): Glib
935signal the end of this phase. 936signal the end of this phase.
936 937
937I<destroy> is the time, in microseconds, that it takes to destroy a single 938I<destroy> is the time, in microseconds, that it takes to destroy a single
938watcher. 939watcher.
939 940
940=head2 Results 941=head3 Results
941 942
942 name watchers bytes create invoke destroy comment 943 name watchers bytes create invoke destroy comment
943 EV/EV 400000 244 0.56 0.46 0.31 EV native interface 944 EV/EV 400000 244 0.56 0.46 0.31 EV native interface
944 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers 945 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers
945 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal 946 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal
949 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour 950 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour
950 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers 951 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers
951 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event 952 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event
952 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select 953 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select
953 954
954=head2 Discussion 955=head3 Discussion
955 956
956The benchmark does I<not> measure scalability of the event loop very 957The benchmark does I<not> measure scalability of the event loop very
957well. For example, a select-based event loop (such as the pure perl one) 958well. For example, a select-based event loop (such as the pure perl one)
958can never compete with an event loop that uses epoll when the number of 959can never compete with an event loop that uses epoll when the number of
959file descriptors grows high. In this benchmark, all events become ready at 960file descriptors grows high. In this benchmark, all events become ready at
960the same time, so select/poll-based implementations get an unnatural speed 961the same time, so select/poll-based implementations get an unnatural speed
961boost. 962boost.
963
964Also, note that the number of watchers usually has a nonlinear effect on
965overall speed, that is, creating twice as many watchers doesn't take twice
966the time - usually it takes longer. This puts event loops tested with a
967higher number of watchers at a disadvantage.
968
969To put the range of results into perspective, consider that on the
970benchmark machine, handling an event takes roughly 1600 CPU cycles with
971EV, 3100 CPU cycles with AnyEvent's pure perl loop and almost 3000000 CPU
972cycles with POE.
962 973
963C<EV> is the sole leader regarding speed and memory use, which are both 974C<EV> is the sole leader regarding speed and memory use, which are both
964maximal/minimal, respectively. Even when going through AnyEvent, it uses 975maximal/minimal, respectively. Even when going through AnyEvent, it uses
965far less memory than any other event loop and is still faster than Event 976far less memory than any other event loop and is still faster than Event
966natively. 977natively.
1001implementation. The design of the POE adaptor class in AnyEvent can not 1012implementation. The design of the POE adaptor class in AnyEvent can not
1002really account for this, as session creation overhead is small compared 1013really account for this, as session creation overhead is small compared
1003to execution of the state machine, which is coded pretty optimally within 1014to execution of the state machine, which is coded pretty optimally within
1004L<AnyEvent::Impl::POE>. POE simply seems to be abysmally slow. 1015L<AnyEvent::Impl::POE>. POE simply seems to be abysmally slow.
1005 1016
1006=head2 Summary 1017=head3 Summary
1007 1018
1008=over 4 1019=over 4
1009 1020
1010=item * Using EV through AnyEvent is faster than any other event loop 1021=item * Using EV through AnyEvent is faster than any other event loop
1011(even when used without AnyEvent), but most event loops have acceptable 1022(even when used without AnyEvent), but most event loops have acceptable
1015the actual event loop, only with extremely fast event loops such as EV 1026the actual event loop, only with extremely fast event loops such as EV
1016adds AnyEvent significant overhead. 1027adds AnyEvent significant overhead.
1017 1028
1018=item * You should avoid POE like the plague if you want performance or 1029=item * You should avoid POE like the plague if you want performance or
1019reasonable memory usage. 1030reasonable memory usage.
1031
1032=back
1033
1034=head2 BENCHMARKING THE LARGE SERVER CASE
1035
1036This benchmark atcually benchmarks the event loop itself. It works by
1037creating a number of "servers": each server consists of a socketpair, a
1038timeout watcher that gets reset on activity (but never fires), and an I/O
1039watcher waiting for input on one side of the socket. Each time the socket
1040watcher reads a byte it will write that byte to a random other "server".
1041
1042The effect is that there will be a lot of I/O watchers, only part of which
1043are active at any one point (so there is a constant number of active
1044fds for each loop iterstaion, but which fds these are is random). The
1045timeout is reset each time something is read because that reflects how
1046most timeouts work (and puts extra pressure on the event loops).
1047
1048In this benchmark, we use 10000 socketpairs (20000 sockets), of which 100
1049(1%) are active. This mirrors the activity of large servers with many
1050connections, most of which are idle at any one point in time.
1051
1052Source code for this benchmark is found as F<eg/bench2> in the AnyEvent
1053distribution.
1054
1055=head3 Explanation of the columns
1056
1057I<sockets> is the number of sockets, and twice the number of "servers" (as
1058each server has a read and write socket end).
1059
1060I<create> is the time it takes to create a socketpair (which is
1061nontrivial) and two watchers: an I/O watcher and a timeout watcher.
1062
1063I<request>, the most important value, is the time it takes to handle a
1064single "request", that is, reading the token from the pipe and forwarding
1065it to another server. This includes deleting the old timeout and creating
1066a new one that moves the timeout into the future.
1067
1068=head3 Results
1069
1070 name sockets create request
1071 EV 20000 69.01 11.16
1072 Perl 20000 75.28 112.76
1073 Event 20000 212.62 257.32
1074 Glib 20000 651.16 1896.30
1075 POE 20000 349.67 12317.24 uses POE::Loop::Event
1076
1077=head3 Discussion
1078
1079This benchmark I<does> measure scalability and overall performance of the
1080particular event loop.
1081
1082EV is again fastest. Since it is using epoll on my system, the setup time
1083is relatively high, though.
1084
1085Perl surprisingly comes second. It is much faster than the C-based event
1086loops Event and Glib.
1087
1088Event suffers from high setup time as well (look at its code and you will
1089understand why). Callback invocation also has a high overhead compared to
1090the C<< $_->() for .. >>-style loop that the Perl event loop uses. Event
1091uses select or poll in basically all documented configurations.
1092
1093Glib is hit hard by its quadratic behaviour w.r.t. many watchers. It
1094clearly fails to perform with many filehandles or in busy servers.
1095
1096POE is still completely out of the picture, taking over 1000 times as long
1097as EV, and over 100 times as long as the Perl implementation, even though
1098it uses a C-based event loop in this case.
1099
1100=head3 Summary
1101
1102=over 4
1103
1104=item * The pure perl implementation performs extremely well, considering
1105that it uses select.
1106
1107=item * Avoid Glib or POE in large projects where performance matters.
1108
1109=back
1110
1111=head2 BENCHMARKING SMALL SERVERS
1112
1113While event loops should scale (and select-based ones do not...) even to
1114large servers, most programs we (or I :) actually write have only a few
1115I/O watchers.
1116
1117In this benchmark, I use the same benchmark program as in the large server
1118case, but it uses only eight "servers", of which three are active at any
1119one time. This should reflect performance for a small server relatively
1120well.
1121
1122The columns are identical to the previous table.
1123
1124=head3 Results
1125
1126 name sockets create request
1127 EV 16 20.00 6.54
1128 Event 16 81.27 35.86
1129 Glib 16 32.63 15.48
1130 Perl 16 24.62 162.37
1131 POE 16 261.87 276.28 uses POE::Loop::Event
1132
1133=head3 Discussion
1134
1135The benchmark tries to test the performance of a typical small
1136server. While knowing how various event loops perform is interesting, keep
1137in mind that their overhead in this case is usually not as important, due
1138to the small absolute number of watchers.
1139
1140EV is again fastest.
1141
1142The C-based event loops Event and Glib come in second this time, as the
1143overhead of running an iteration is much smaller in C than in Perl (little
1144code to execute in the inner loop, and perl's function calling overhead is
1145high, and updating all the data structures is costly).
1146
1147The pure perl event loop is much slower, but still competitive.
1148
1149POE also performs much better in this case, but is is stillf ar behind the
1150others.
1151
1152=head3 Summary
1153
1154=over 4
1155
1156=item * C-based event loops perform very well with small number of
1157watchers, as the management overhead dominates.
1020 1158
1021=back 1159=back
1022 1160
1023 1161
1024=head1 FORK 1162=head1 FORK

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