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Revision 1.85 by root, Fri Apr 25 13:51:32 2008 UTC vs.
Revision 1.94 by root, Sat Apr 26 04:33:51 2008 UTC

894 }); 894 });
895 895
896 $quit->wait; 896 $quit->wait;
897 897
898 898
899=head1 BENCHMARK 899=head1 BENCHMARKS
900 900
901To give you an idea of the performance and overheads that AnyEvent adds 901To give you an idea of the performance and overheads that AnyEvent adds
902over the event loops themselves (and to give you an impression of the 902over the event loops themselves and to give you an impression of the speed
903speed of various event loops), here is a benchmark of various supported 903of various event loops I prepared some benchmarks.
904event models natively and with anyevent. The benchmark creates a lot of 904
905timers (with a zero timeout) and I/O watchers (watching STDOUT, a pty, to 905=head2 BENCHMARKING ANYEVENT OVERHEAD
906
907Here is a benchmark of various supported event models used natively and
908through anyevent. The benchmark creates a lot of timers (with a zero
909timeout) and I/O watchers (watching STDOUT, a pty, to become writable,
906become writable, which it is), lets them fire exactly once and destroys 910which it is), lets them fire exactly once and destroys them again.
907them again.
908 911
909Rewriting the benchmark to use many different sockets instead of using 912Source code for this benchmark is found as F<eg/bench> in the AnyEvent
910the same filehandle for all I/O watchers results in a much longer runtime 913distribution.
911(socket creation is expensive), but qualitatively the same figures, so it
912was not used.
913 914
914=head2 Explanation of the columns 915=head3 Explanation of the columns
915 916
916I<watcher> is the number of event watchers created/destroyed. Since 917I<watcher> is the number of event watchers created/destroyed. Since
917different event models feature vastly different performances, each event 918different event models feature vastly different performances, each event
918loop was given a number of watchers so that overall runtime is acceptable 919loop was given a number of watchers so that overall runtime is acceptable
919and similar between tested event loop (and keep them from crashing): Glib 920and similar between tested event loop (and keep them from crashing): Glib
935signal the end of this phase. 936signal the end of this phase.
936 937
937I<destroy> is the time, in microseconds, that it takes to destroy a single 938I<destroy> is the time, in microseconds, that it takes to destroy a single
938watcher. 939watcher.
939 940
940=head2 Results 941=head3 Results
941 942
942 name watchers bytes create invoke destroy comment 943 name watchers bytes create invoke destroy comment
943 EV/EV 400000 244 0.56 0.46 0.31 EV native interface 944 EV/EV 400000 244 0.56 0.46 0.31 EV native interface
944 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers 945 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers
945 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal 946 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal
949 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour 950 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour
950 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers 951 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers
951 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event 952 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event
952 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select 953 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select
953 954
954=head2 Discussion 955=head3 Discussion
955 956
956The benchmark does I<not> measure scalability of the event loop very 957The benchmark does I<not> measure scalability of the event loop very
957well. For example, a select-based event loop (such as the pure perl one) 958well. For example, a select-based event loop (such as the pure perl one)
958can never compete with an event loop that uses epoll when the number of 959can never compete with an event loop that uses epoll when the number of
959file descriptors grows high. In this benchmark, all events become ready at 960file descriptors grows high. In this benchmark, all events become ready at
964maximal/minimal, respectively. Even when going through AnyEvent, it uses 965maximal/minimal, respectively. Even when going through AnyEvent, it uses
965far less memory than any other event loop and is still faster than Event 966far less memory than any other event loop and is still faster than Event
966natively. 967natively.
967 968
968The pure perl implementation is hit in a few sweet spots (both the 969The pure perl implementation is hit in a few sweet spots (both the
969zero timeout and the use of a single fd hit optimisations in the perl 970constant timeout and the use of a single fd hit optimisations in the perl
970interpreter and the backend itself, and all watchers become ready at the 971interpreter and the backend itself). Nevertheless this shows that it
971same time). Nevertheless this shows that it adds very little overhead in 972adds very little overhead in itself. Like any select-based backend its
972itself. Like any select-based backend its performance becomes really bad 973performance becomes really bad with lots of file descriptors (and few of
973with lots of file descriptors (and few of them active), of course, but 974them active), of course, but this was not subject of this benchmark.
974this was not subject of this benchmark.
975 975
976The C<Event> module has a relatively high setup and callback invocation cost, 976The C<Event> module has a relatively high setup and callback invocation
977but overall scores on the third place. 977cost, but overall scores in on the third place.
978 978
979C<Glib>'s memory usage is quite a bit bit higher, but it features a 979C<Glib>'s memory usage is quite a bit higher, but it features a
980faster callback invocation and overall ends up in the same class as 980faster callback invocation and overall ends up in the same class as
981C<Event>. However, Glib scales extremely badly, doubling the number of 981C<Event>. However, Glib scales extremely badly, doubling the number of
982watchers increases the processing time by more than a factor of four, 982watchers increases the processing time by more than a factor of four,
983making it completely unusable when using larger numbers of watchers 983making it completely unusable when using larger numbers of watchers
984(note that only a single file descriptor was used in the benchmark, so 984(note that only a single file descriptor was used in the benchmark, so
987The C<Tk> adaptor works relatively well. The fact that it crashes with 987The C<Tk> adaptor works relatively well. The fact that it crashes with
988more than 2000 watchers is a big setback, however, as correctness takes 988more than 2000 watchers is a big setback, however, as correctness takes
989precedence over speed. Nevertheless, its performance is surprising, as the 989precedence over speed. Nevertheless, its performance is surprising, as the
990file descriptor is dup()ed for each watcher. This shows that the dup() 990file descriptor is dup()ed for each watcher. This shows that the dup()
991employed by some adaptors is not a big performance issue (it does incur a 991employed by some adaptors is not a big performance issue (it does incur a
992hidden memory cost inside the kernel, though, that is not reflected in the 992hidden memory cost inside the kernel which is not reflected in the figures
993figures above). 993above).
994 994
995C<POE>, regardless of underlying event loop (wether using its pure perl 995C<POE>, regardless of underlying event loop (whether using its pure
996select-based backend or the Event module) shows abysmal performance and 996perl select-based backend or the Event module, the POE-EV backend
997couldn't be tested because it wasn't working) shows abysmal performance
997memory usage: Watchers use almost 30 times as much memory as EV watchers, 998and memory usage: Watchers use almost 30 times as much memory as
998and 10 times as much memory as both Event or EV via AnyEvent. Watcher 999EV watchers, and 10 times as much memory as Event (the high memory
1000requirements are caused by requiring a session for each watcher). Watcher
999invocation is almost 900 times slower than with AnyEvent's pure perl 1001invocation speed is almost 900 times slower than with AnyEvent's pure perl
1000implementation. The design of the POE adaptor class in AnyEvent can not 1002implementation. The design of the POE adaptor class in AnyEvent can not
1001really account for this, as session creation overhead is small compared 1003really account for this, as session creation overhead is small compared
1002to execution of the state machine, which is coded pretty optimally within 1004to execution of the state machine, which is coded pretty optimally within
1003L<AnyEvent::Impl::POE>. POE simply seems to be abysmally slow. 1005L<AnyEvent::Impl::POE>. POE simply seems to be abysmally slow.
1004 1006
1005=head2 Summary 1007=head3 Summary
1006 1008
1009=over 4
1010
1007Using EV through AnyEvent is faster than any other event loop, but most 1011=item * Using EV through AnyEvent is faster than any other event loop
1008event loops have acceptable performance with or without AnyEvent. 1012(even when used without AnyEvent), but most event loops have acceptable
1013performance with or without AnyEvent.
1009 1014
1010The overhead AnyEvent adds is usually much smaller than the overhead of 1015=item * The overhead AnyEvent adds is usually much smaller than the overhead of
1011the actual event loop, only with extremely fast event loops such as the EV 1016the actual event loop, only with extremely fast event loops such as EV
1012adds AnyEvent significant overhead. 1017adds AnyEvent significant overhead.
1013 1018
1014And you should simply avoid POE like the plague if you want performance or 1019=item * You should avoid POE like the plague if you want performance or
1015reasonable memory usage. 1020reasonable memory usage.
1021
1022=back
1023
1024=head2 BENCHMARKING THE LARGE SERVER CASE
1025
1026This benchmark atcually benchmarks the event loop itself. It works by
1027creating a number of "servers": each server consists of a socketpair, a
1028timeout watcher that gets reset on activity (but never fires), and an I/O
1029watcher waiting for input on one side of the socket. Each time the socket
1030watcher reads a byte it will write that byte to a random other "server".
1031
1032The effect is that there will be a lot of I/O watchers, only part of which
1033are active at any one point (so there is a constant number of active
1034fds for each loop iterstaion, but which fds these are is random). The
1035timeout is reset each time something is read because that reflects how
1036most timeouts work (and puts extra pressure on the event loops).
1037
1038In this benchmark, we use 10000 socketpairs (20000 sockets), of which 100
1039(1%) are active. This mirrors the activity of large servers with many
1040connections, most of which are idle at any one point in time.
1041
1042Source code for this benchmark is found as F<eg/bench2> in the AnyEvent
1043distribution.
1044
1045=head3 Explanation of the columns
1046
1047I<sockets> is the number of sockets, and twice the number of "servers" (as
1048each server has a read and write socket end).
1049
1050I<create> is the time it takes to create a socketpair (which is
1051nontrivial) and two watchers: an I/O watcher and a timeout watcher.
1052
1053I<request>, the most important value, is the time it takes to handle a
1054single "request", that is, reading the token from the pipe and forwarding
1055it to another server. This includes deleting the old timeout and creating
1056a new one that moves the timeout into the future.
1057
1058=head3 Results
1059
1060 name sockets create request
1061 EV 20000 69.01 11.16
1062 Perl 20000 75.28 112.76
1063 Event 20000 212.62 257.32
1064 Glib 20000 651.16 1896.30
1065 POE 20000 349.67 12317.24 uses POE::Loop::Event
1066
1067=head3 Discussion
1068
1069This benchmark I<does> measure scalability and overall performance of the
1070particular event loop.
1071
1072EV is again fastest. Since it is using epoll on my system, the setup time
1073is relatively high, though.
1074
1075Perl surprisingly comes second. It is much faster than the C-based event
1076loops Event and Glib.
1077
1078Event suffers from high setup time as well (look at its code and you will
1079understand why). Callback invocation also has a high overhead compared to
1080the C<< $_->() for .. >>-style loop that the Perl event loop uses. Event
1081uses select or poll in basically all documented configurations.
1082
1083Glib is hit hard by its quadratic behaviour w.r.t. many watchers. It
1084clearly fails to perform with many filehandles or in busy servers.
1085
1086POE is still completely out of the picture, taking over 1000 times as long
1087as EV, and over 100 times as long as the Perl implementation, even though
1088it uses a C-based event loop in this case.
1089
1090=head3 Summary
1091
1092=over 4
1093
1094=item * The pure perl implementation performs extremely well, considering
1095that it uses select.
1096
1097=item * Avoid Glib or POE in large projects where performance matters.
1098
1099=back
1100
1101=head2 BENCHMARKING SMALL SERVERS
1102
1103While event loops should scale (and select-based ones do not...) even to
1104large servers, most programs we (or I :) actually write have only a few
1105I/O watchers.
1106
1107In this benchmark, I use the same benchmark program as in the large server
1108case, but it uses only eight "servers", of which three are active at any
1109one time. This should reflect performance for a small server relatively
1110well.
1111
1112The columns are identical to the previous table.
1113
1114=head3 Results
1115
1116 name sockets create request
1117 EV 16 20.00 6.54
1118 Event 16 81.27 35.86
1119 Glib 16 32.63 15.48
1120 Perl 16 24.62 162.37
1121 POE 16 261.87 276.28 uses POE::Loop::Event
1122
1123=head3 Discussion
1124
1125The benchmark tries to test the performance of a typical small
1126server. While knowing how various event loops perform is interesting, keep
1127in mind that their overhead in this case is usually not as important, due
1128to the small absolute number of watchers.
1129
1130EV is again fastest.
1131
1132The C-based event loops Event and Glib come in second this time, as the
1133overhead of running an iteration is much smaller in C than in Perl (little
1134code to execute in the inner loop, and perl's function calling overhead is
1135high, and updating all the data structures is costly).
1136
1137The pure perl event loop is much slower, but still competitive.
1138
1139POE also performs much better in this case, but is is stillf ar behind the
1140others.
1141
1142=head3 Summary
1143
1144=over 4
1145
1146=item * C-based event loops perform very well with small number of
1147watchers, as the management overhead dominates.
1148
1149=back
1016 1150
1017 1151
1018=head1 FORK 1152=head1 FORK
1019 1153
1020Most event libraries are not fork-safe. The ones who are usually are 1154Most event libraries are not fork-safe. The ones who are usually are

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