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Revision 1.105 by root, Thu May 1 12:35:54 2008 UTC

65technically possible. 65technically possible.
66 66
67Of course, if you want lots of policy (this can arguably be somewhat 67Of course, if you want lots of policy (this can arguably be somewhat
68useful) and you want to force your users to use the one and only event 68useful) and you want to force your users to use the one and only event
69model, you should I<not> use this module. 69model, you should I<not> use this module.
70
71 70
72=head1 DESCRIPTION 71=head1 DESCRIPTION
73 72
74L<AnyEvent> provides an identical interface to multiple event loops. This 73L<AnyEvent> provides an identical interface to multiple event loops. This
75allows module authors to utilise an event loop without forcing module 74allows module authors to utilise an event loop without forcing module
298 # do something else, then wait for process exit 297 # do something else, then wait for process exit
299 $done->wait; 298 $done->wait;
300 299
301=head2 CONDITION VARIABLES 300=head2 CONDITION VARIABLES
302 301
302If you are familiar with some event loops you will know that all of them
303require you to run some blocking "loop", "run" or similar function that
304will actively watch for new events and call your callbacks.
305
306AnyEvent is different, it expects somebody else to run the event loop and
307will only block when necessary (usually when told by the user).
308
309The instrument to do that is called a "condition variable", so called
310because they represent a condition that must become true.
311
303Condition variables can be created by calling the C<< AnyEvent->condvar >> 312Condition variables can be created by calling the C<< AnyEvent->condvar
304method without any arguments. 313>> method, usually without arguments. The only argument pair allowed is
314C<cb>, which specifies a callback to be called when the condition variable
315becomes true.
305 316
306A condition variable waits for a condition - precisely that the C<< 317After creation, the conditon variable is "false" until it becomes "true"
307->broadcast >> method has been called. 318by calling the C<broadcast> method.
308 319
309They are very useful to signal that a condition has been fulfilled, for 320Condition variables are similar to callbacks, except that you can
321optionally wait for them. They can also be called merge points - points
322in time where multiple outstandign events have been processed. And yet
323another way to call them is transations - each condition variable can be
324used to represent a transaction, which finishes at some point and delivers
325a result.
326
327Condition variables are very useful to signal that something has finished,
310example, if you write a module that does asynchronous http requests, 328for example, if you write a module that does asynchronous http requests,
311then a condition variable would be the ideal candidate to signal the 329then a condition variable would be the ideal candidate to signal the
312availability of results. 330availability of results. The user can either act when the callback is
331called or can synchronously C<< ->wait >> for the results.
313 332
314You can also use condition variables to block your main program until 333You can also use them to simulate traditional event loops - for example,
315an event occurs - for example, you could C<< ->wait >> in your main 334you can block your main program until an event occurs - for example, you
316program until the user clicks the Quit button in your app, which would C<< 335could C<< ->wait >> in your main program until the user clicks the Quit
317->broadcast >> the "quit" event. 336button of your app, which would C<< ->broadcast >> the "quit" event.
318 337
319Note that condition variables recurse into the event loop - if you have 338Note that condition variables recurse into the event loop - if you have
320two pirces of code that call C<< ->wait >> in a round-robbin fashion, you 339two pieces of code that call C<< ->wait >> in a round-robbin fashion, you
321lose. Therefore, condition variables are good to export to your caller, but 340lose. Therefore, condition variables are good to export to your caller, but
322you should avoid making a blocking wait yourself, at least in callbacks, 341you should avoid making a blocking wait yourself, at least in callbacks,
323as this asks for trouble. 342as this asks for trouble.
324 343
325This object has two methods: 344Condition variables are represented by hash refs in perl, and the keys
345used by AnyEvent itself are all named C<_ae_XXX> to make subclassing
346easy (it is often useful to build your own transaction class on top of
347AnyEvent). To subclass, use C<AnyEvent::CondVar> as base class and call
348it's C<new> method in your own C<new> method.
326 349
327=over 4 350There are two "sides" to a condition variable - the "producer side" which
328 351eventually calls C<< -> broadcast >>, and the "consumer side", which waits
329=item $cv->wait 352for the broadcast to occur.
330
331Wait (blocking if necessary) until the C<< ->broadcast >> method has been
332called on c<$cv>, while servicing other watchers normally.
333
334You can only wait once on a condition - additional calls will return
335immediately.
336
337Not all event models support a blocking wait - some die in that case
338(programs might want to do that to stay interactive), so I<if you are
339using this from a module, never require a blocking wait>, but let the
340caller decide whether the call will block or not (for example, by coupling
341condition variables with some kind of request results and supporting
342callbacks so the caller knows that getting the result will not block,
343while still suppporting blocking waits if the caller so desires).
344
345Another reason I<never> to C<< ->wait >> in a module is that you cannot
346sensibly have two C<< ->wait >>'s in parallel, as that would require
347multiple interpreters or coroutines/threads, none of which C<AnyEvent>
348can supply (the coroutine-aware backends L<AnyEvent::Impl::CoroEV> and
349L<AnyEvent::Impl::CoroEvent> explicitly support concurrent C<< ->wait >>'s
350from different coroutines, however).
351
352=item $cv->broadcast
353
354Flag the condition as ready - a running C<< ->wait >> and all further
355calls to C<wait> will (eventually) return after this method has been
356called. If nobody is waiting the broadcast will be remembered..
357
358=back
359 353
360Example: 354Example:
361 355
362 # wait till the result is ready 356 # wait till the result is ready
363 my $result_ready = AnyEvent->condvar; 357 my $result_ready = AnyEvent->condvar;
369 my $w = AnyEvent->timer ( 363 my $w = AnyEvent->timer (
370 after => 1, 364 after => 1,
371 cb => sub { $result_ready->broadcast }, 365 cb => sub { $result_ready->broadcast },
372 ); 366 );
373 367
374 # this "blocks" (while handling events) till the watcher 368 # this "blocks" (while handling events) till the callback
375 # calls broadcast 369 # calls broadcast
376 $result_ready->wait; 370 $result_ready->wait;
371
372=head3 METHODS FOR PRODUCERS
373
374These methods should only be used by the producing side, i.e. the
375code/module that eventually broadcasts the signal. Note that it is also
376the producer side which creates the condvar in most cases, but it isn't
377uncommon for the consumer to create it as well.
378
379=over 4
380
381=item $cv->broadcast (...)
382
383Flag the condition as ready - a running C<< ->wait >> and all further
384calls to C<wait> will (eventually) return after this method has been
385called. If nobody is waiting the broadcast will be remembered.
386
387If a callback has been set on the condition variable, it is called
388immediately from within broadcast.
389
390Any arguments passed to the C<broadcast> call will be returned by all
391future C<< ->wait >> calls.
392
393=item $cv->croak ($error)
394
395Similar to broadcast, but causes all call's wait C<< ->wait >> to invoke
396C<Carp::croak> with the given error message/object/scalar.
397
398This can be used to signal any errors to the condition variable
399user/consumer.
400
401=item $cv->begin ([group callback])
402
403=item $cv->end
404
405These two methods can be used to combine many transactions/events into
406one. For example, a function that pings many hosts in parallel might want
407to use a condition variable for the whole process.
408
409Every call to C<< ->begin >> will increment a counter, and every call to
410C<< ->end >> will decrement it. If the counter reaches C<0> in C<< ->end
411>>, the (last) callback passed to C<begin> will be executed. That callback
412is I<supposed> to call C<< ->broadcast >>, but that is not required. If no
413callback was set, C<broadcast> will be called without any arguments.
414
415Let's clarify this with the ping example:
416
417 my $cv = AnyEvent->condvar;
418
419 my %result;
420 $cv->begin (sub { $cv->broadcast (\%result) });
421
422 for my $host (@list_of_hosts) {
423 $cv->begin;
424 ping_host_then_call_callback $host, sub {
425 $result{$host} = ...;
426 $cv->end;
427 };
428 }
429
430 $cv->end;
431
432This code fragment supposedly pings a number of hosts and calls
433C<broadcast> after results for all then have have been gathered - in any
434order. To achieve this, the code issues a call to C<begin> when it starts
435each ping request and calls C<end> when it has received some result for
436it. Since C<begin> and C<end> only maintain a counter, the order in which
437results arrive is not relevant.
438
439There is an additional bracketing call to C<begin> and C<end> outside the
440loop, which serves two important purposes: first, it sets the callback
441to be called once the counter reaches C<0>, and second, it ensures that
442broadcast is called even when C<no> hosts are being pinged (the loop
443doesn't execute once).
444
445This is the general pattern when you "fan out" into multiple subrequests:
446use an outer C<begin>/C<end> pair to set the callback and ensure C<end>
447is called at least once, and then, for each subrequest you start, call
448C<begin> and for eahc subrequest you finish, call C<end>.
449
450=back
451
452=head3 METHODS FOR CONSUMERS
453
454These methods should only be used by the consuming side, i.e. the
455code awaits the condition.
456
457=item $cv->wait
458
459Wait (blocking if necessary) until the C<< ->broadcast >> or C<< ->croak
460>> methods have been called on c<$cv>, while servicing other watchers
461normally.
462
463You can only wait once on a condition - additional calls are valid but
464will return immediately.
465
466If an error condition has been set by calling C<< ->croak >>, then this
467function will call C<croak>.
468
469In list context, all parameters passed to C<broadcast> will be returned,
470in scalar context only the first one will be returned.
471
472Not all event models support a blocking wait - some die in that case
473(programs might want to do that to stay interactive), so I<if you are
474using this from a module, never require a blocking wait>, but let the
475caller decide whether the call will block or not (for example, by coupling
476condition variables with some kind of request results and supporting
477callbacks so the caller knows that getting the result will not block,
478while still suppporting blocking waits if the caller so desires).
479
480Another reason I<never> to C<< ->wait >> in a module is that you cannot
481sensibly have two C<< ->wait >>'s in parallel, as that would require
482multiple interpreters or coroutines/threads, none of which C<AnyEvent>
483can supply (the coroutine-aware backends L<AnyEvent::Impl::CoroEV> and
484L<AnyEvent::Impl::CoroEvent> explicitly support concurrent C<< ->wait >>'s
485from different coroutines, however).
486
487You can ensure that C<< -wait >> never blocks by setting a callback and
488only calling C<< ->wait >> from within that callback (or at a later
489time). This will work even when the event loop does not support blocking
490waits otherwise.
491
492=back
377 493
378=head1 GLOBAL VARIABLES AND FUNCTIONS 494=head1 GLOBAL VARIABLES AND FUNCTIONS
379 495
380=over 4 496=over 4
381 497
391 507
392 AnyEvent::Impl::CoroEV based on Coro::EV, best choice. 508 AnyEvent::Impl::CoroEV based on Coro::EV, best choice.
393 AnyEvent::Impl::CoroEvent based on Coro::Event, second best choice. 509 AnyEvent::Impl::CoroEvent based on Coro::Event, second best choice.
394 AnyEvent::Impl::EV based on EV (an interface to libev, best choice). 510 AnyEvent::Impl::EV based on EV (an interface to libev, best choice).
395 AnyEvent::Impl::Event based on Event, second best choice. 511 AnyEvent::Impl::Event based on Event, second best choice.
512 AnyEvent::Impl::Perl pure-perl implementation, fast and portable.
396 AnyEvent::Impl::Glib based on Glib, third-best choice. 513 AnyEvent::Impl::Glib based on Glib, third-best choice.
397 AnyEvent::Impl::Perl pure-perl implementation, inefficient but portable.
398 AnyEvent::Impl::Tk based on Tk, very bad choice. 514 AnyEvent::Impl::Tk based on Tk, very bad choice.
399 AnyEvent::Impl::Qt based on Qt, cannot be autoprobed (see its docs). 515 AnyEvent::Impl::Qt based on Qt, cannot be autoprobed (see its docs).
400 AnyEvent::Impl::EventLib based on Event::Lib, leaks memory and worse. 516 AnyEvent::Impl::EventLib based on Event::Lib, leaks memory and worse.
401 AnyEvent::Impl::POE based on POE, not generic enough for full support. 517 AnyEvent::Impl::POE based on POE, not generic enough for full support.
402 518
458 574
459You can chose to use a rather inefficient pure-perl implementation by 575You can chose to use a rather inefficient pure-perl implementation by
460loading the C<AnyEvent::Impl::Perl> module, which gives you similar 576loading the C<AnyEvent::Impl::Perl> module, which gives you similar
461behaviour everywhere, but letting AnyEvent chose is generally better. 577behaviour everywhere, but letting AnyEvent chose is generally better.
462 578
579=head1 OTHER MODULES
580
581The following is a non-exhaustive list of additional modules that use
582AnyEvent and can therefore be mixed easily with other AnyEvent modules
583in the same program. Some of the modules come with AnyEvent, some are
584available via CPAN.
585
586=over 4
587
588=item L<AnyEvent::Util>
589
590Contains various utility functions that replace often-used but blocking
591functions such as C<inet_aton> by event-/callback-based versions.
592
593=item L<AnyEvent::Handle>
594
595Provide read and write buffers and manages watchers for reads and writes.
596
597=item L<AnyEvent::Socket>
598
599Provides a means to do non-blocking connects, accepts etc.
600
601=item L<AnyEvent::HTTPD>
602
603Provides a simple web application server framework.
604
605=item L<AnyEvent::DNS>
606
607Provides asynchronous DNS resolver capabilities, beyond what
608L<AnyEvent::Util> offers.
609
610=item L<AnyEvent::FastPing>
611
612The fastest ping in the west.
613
614=item L<Net::IRC3>
615
616AnyEvent based IRC client module family.
617
618=item L<Net::XMPP2>
619
620AnyEvent based XMPP (Jabber protocol) module family.
621
622=item L<Net::FCP>
623
624AnyEvent-based implementation of the Freenet Client Protocol, birthplace
625of AnyEvent.
626
627=item L<Event::ExecFlow>
628
629High level API for event-based execution flow control.
630
631=item L<Coro>
632
633Has special support for AnyEvent.
634
635=item L<IO::Lambda>
636
637The lambda approach to I/O - don't ask, look there. Can use AnyEvent.
638
639=item L<IO::AIO>
640
641Truly asynchronous I/O, should be in the toolbox of every event
642programmer. Can be trivially made to use AnyEvent.
643
644=item L<BDB>
645
646Truly asynchronous Berkeley DB access. Can be trivially made to use
647AnyEvent.
648
649=back
650
463=cut 651=cut
464 652
465package AnyEvent; 653package AnyEvent;
466 654
467no warnings; 655no warnings;
482my @models = ( 670my @models = (
483 [Coro::EV:: => AnyEvent::Impl::CoroEV::], 671 [Coro::EV:: => AnyEvent::Impl::CoroEV::],
484 [Coro::Event:: => AnyEvent::Impl::CoroEvent::], 672 [Coro::Event:: => AnyEvent::Impl::CoroEvent::],
485 [EV:: => AnyEvent::Impl::EV::], 673 [EV:: => AnyEvent::Impl::EV::],
486 [Event:: => AnyEvent::Impl::Event::], 674 [Event:: => AnyEvent::Impl::Event::],
487 [Glib:: => AnyEvent::Impl::Glib::],
488 [Tk:: => AnyEvent::Impl::Tk::], 675 [Tk:: => AnyEvent::Impl::Tk::],
489 [Wx:: => AnyEvent::Impl::POE::], 676 [Wx:: => AnyEvent::Impl::POE::],
490 [Prima:: => AnyEvent::Impl::POE::], 677 [Prima:: => AnyEvent::Impl::POE::],
491 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::], 678 [AnyEvent::Impl::Perl:: => AnyEvent::Impl::Perl::],
492 # everything below here will not be autoprobed as the pureperl backend should work everywhere 679 # everything below here will not be autoprobed as the pureperl backend should work everywhere
680 [Glib:: => AnyEvent::Impl::Glib::],
493 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy 681 [Event::Lib:: => AnyEvent::Impl::EventLib::], # too buggy
494 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program 682 [Qt:: => AnyEvent::Impl::Qt::], # requires special main program
495 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza 683 [POE::Kernel:: => AnyEvent::Impl::POE::], # lasciate ogni speranza
496); 684);
497 685
944 EV/EV 400000 244 0.56 0.46 0.31 EV native interface 1132 EV/EV 400000 244 0.56 0.46 0.31 EV native interface
945 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers 1133 EV/Any 100000 244 2.50 0.46 0.29 EV + AnyEvent watchers
946 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal 1134 CoroEV/Any 100000 244 2.49 0.44 0.29 coroutines + Coro::Signal
947 Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation 1135 Perl/Any 100000 513 4.92 0.87 1.12 pure perl implementation
948 Event/Event 16000 516 31.88 31.30 0.85 Event native interface 1136 Event/Event 16000 516 31.88 31.30 0.85 Event native interface
949 Event/Any 16000 936 39.17 33.63 1.43 Event + AnyEvent watchers 1137 Event/Any 16000 590 35.75 31.42 1.08 Event + AnyEvent watchers
950 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour 1138 Glib/Any 16000 1357 98.22 12.41 54.00 quadratic behaviour
951 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers 1139 Tk/Any 2000 1860 26.97 67.98 14.00 SEGV with >> 2000 watchers
952 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event 1140 POE/Event 2000 6644 108.64 736.02 14.73 via POE::Loop::Event
953 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select 1141 POE/Select 2000 6343 94.13 809.12 565.96 via POE::Loop::Select
954 1142
963 1151
964Also, note that the number of watchers usually has a nonlinear effect on 1152Also, note that the number of watchers usually has a nonlinear effect on
965overall speed, that is, creating twice as many watchers doesn't take twice 1153overall speed, that is, creating twice as many watchers doesn't take twice
966the time - usually it takes longer. This puts event loops tested with a 1154the time - usually it takes longer. This puts event loops tested with a
967higher number of watchers at a disadvantage. 1155higher number of watchers at a disadvantage.
1156
1157To put the range of results into perspective, consider that on the
1158benchmark machine, handling an event takes roughly 1600 CPU cycles with
1159EV, 3100 CPU cycles with AnyEvent's pure perl loop and almost 3000000 CPU
1160cycles with POE.
968 1161
969C<EV> is the sole leader regarding speed and memory use, which are both 1162C<EV> is the sole leader regarding speed and memory use, which are both
970maximal/minimal, respectively. Even when going through AnyEvent, it uses 1163maximal/minimal, respectively. Even when going through AnyEvent, it uses
971far less memory than any other event loop and is still faster than Event 1164far less memory than any other event loop and is still faster than Event
972natively. 1165natively.
995file descriptor is dup()ed for each watcher. This shows that the dup() 1188file descriptor is dup()ed for each watcher. This shows that the dup()
996employed by some adaptors is not a big performance issue (it does incur a 1189employed by some adaptors is not a big performance issue (it does incur a
997hidden memory cost inside the kernel which is not reflected in the figures 1190hidden memory cost inside the kernel which is not reflected in the figures
998above). 1191above).
999 1192
1000C<POE>, regardless of underlying event loop (whether using its pure 1193C<POE>, regardless of underlying event loop (whether using its pure perl
1001perl select-based backend or the Event module, the POE-EV backend 1194select-based backend or the Event module, the POE-EV backend couldn't
1002couldn't be tested because it wasn't working) shows abysmal performance 1195be tested because it wasn't working) shows abysmal performance and
1003and memory usage: Watchers use almost 30 times as much memory as 1196memory usage with AnyEvent: Watchers use almost 30 times as much memory
1004EV watchers, and 10 times as much memory as Event (the high memory 1197as EV watchers, and 10 times as much memory as Event (the high memory
1005requirements are caused by requiring a session for each watcher). Watcher 1198requirements are caused by requiring a session for each watcher). Watcher
1006invocation speed is almost 900 times slower than with AnyEvent's pure perl 1199invocation speed is almost 900 times slower than with AnyEvent's pure perl
1200implementation.
1201
1007implementation. The design of the POE adaptor class in AnyEvent can not 1202The design of the POE adaptor class in AnyEvent can not really account
1008really account for this, as session creation overhead is small compared 1203for the performance issues, though, as session creation overhead is
1009to execution of the state machine, which is coded pretty optimally within 1204small compared to execution of the state machine, which is coded pretty
1010L<AnyEvent::Impl::POE>. POE simply seems to be abysmally slow. 1205optimally within L<AnyEvent::Impl::POE> (and while everybody agrees that
1206using multiple sessions is not a good approach, especially regarding
1207memory usage, even the author of POE could not come up with a faster
1208design).
1011 1209
1012=head3 Summary 1210=head3 Summary
1013 1211
1014=over 4 1212=over 4
1015 1213
1062 1260
1063=head3 Results 1261=head3 Results
1064 1262
1065 name sockets create request 1263 name sockets create request
1066 EV 20000 69.01 11.16 1264 EV 20000 69.01 11.16
1067 Perl 20000 75.28 112.76 1265 Perl 20000 73.32 35.87
1068 Event 20000 212.62 257.32 1266 Event 20000 212.62 257.32
1069 Glib 20000 651.16 1896.30 1267 Glib 20000 651.16 1896.30
1070 POE 20000 349.67 12317.24 uses POE::Loop::Event 1268 POE 20000 349.67 12317.24 uses POE::Loop::Event
1071 1269
1072=head3 Discussion 1270=head3 Discussion
1094 1292
1095=head3 Summary 1293=head3 Summary
1096 1294
1097=over 4 1295=over 4
1098 1296
1099=item * The pure perl implementation performs extremely well, considering 1297=item * The pure perl implementation performs extremely well.
1100that it uses select.
1101 1298
1102=item * Avoid Glib or POE in large projects where performance matters. 1299=item * Avoid Glib or POE in large projects where performance matters.
1103 1300
1104=back 1301=back
1105 1302
1118 1315
1119=head3 Results 1316=head3 Results
1120 1317
1121 name sockets create request 1318 name sockets create request
1122 EV 16 20.00 6.54 1319 EV 16 20.00 6.54
1320 Perl 16 25.75 12.62
1123 Event 16 81.27 35.86 1321 Event 16 81.27 35.86
1124 Glib 16 32.63 15.48 1322 Glib 16 32.63 15.48
1125 Perl 16 24.62 162.37
1126 POE 16 261.87 276.28 uses POE::Loop::Event 1323 POE 16 261.87 276.28 uses POE::Loop::Event
1127 1324
1128=head3 Discussion 1325=head3 Discussion
1129 1326
1130The benchmark tries to test the performance of a typical small 1327The benchmark tries to test the performance of a typical small
1131server. While knowing how various event loops perform is interesting, keep 1328server. While knowing how various event loops perform is interesting, keep
1132in mind that their overhead in this case is usually not as important, due 1329in mind that their overhead in this case is usually not as important, due
1133to the small absolute number of watchers. 1330to the small absolute number of watchers (that is, you need efficiency and
1331speed most when you have lots of watchers, not when you only have a few of
1332them).
1134 1333
1135EV is again fastest. 1334EV is again fastest.
1136 1335
1137The C-based event loops Event and Glib come in second this time, as the 1336Perl again comes second. It is noticably faster than the C-based event
1138overhead of running an iteration is much smaller in C than in Perl (little 1337loops Event and Glib, although the difference is too small to really
1139code to execute in the inner loop, and perl's function calling overhead is 1338matter.
1140high, and updating all the data structures is costly).
1141 1339
1142The pure perl event loop is much slower, but still competitive.
1143
1144POE also performs much better in this case, but is is stillf ar behind the 1340POE also performs much better in this case, but is is still far behind the
1145others. 1341others.
1146 1342
1147=head3 Summary 1343=head3 Summary
1148 1344
1149=over 4 1345=over 4
1155 1351
1156 1352
1157=head1 FORK 1353=head1 FORK
1158 1354
1159Most event libraries are not fork-safe. The ones who are usually are 1355Most event libraries are not fork-safe. The ones who are usually are
1160because they are so inefficient. Only L<EV> is fully fork-aware. 1356because they rely on inefficient but fork-safe C<select> or C<poll>
1357calls. Only L<EV> is fully fork-aware.
1161 1358
1162If you have to fork, you must either do so I<before> creating your first 1359If you have to fork, you must either do so I<before> creating your first
1163watcher OR you must not use AnyEvent at all in the child. 1360watcher OR you must not use AnyEvent at all in the child.
1164 1361
1165 1362

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