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Revision 1.24 by root, Wed Jul 25 04:14:37 2001 UTC vs.
Revision 1.210 by root, Sat Nov 8 16:46:32 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async process like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 use Coro::Semaphore;
19 cede; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
20 28
21=head1 DESCRIPTION 29=head1 DESCRIPTION
22 30
23This module collection manages coroutines. Coroutines are similar to 31This module collection manages coroutines. Coroutines are similar to
24Threads but don't run in parallel. 32threads but don't (in general) run in parallel at the same time even
33on SMP machines. The specific flavor of coroutine used in this module
34also guarantees you that it will not switch between coroutines unless
35necessary, at easily-identified points in your program, so locking and
36parallel access are rarely an issue, making coroutine programming much
37safer and easier than threads programming.
25 38
26This module is still experimental, see the BUGS section below. 39Unlike a normal perl program, however, coroutines allow you to have
40multiple running interpreters that share data, which is especially useful
41to code pseudo-parallel processes and for event-based programming, such as
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43learn more.
27 44
45Coroutines are also useful because Perl has no support for threads (the so
46called "threads" that perl offers are nothing more than the (bad) process
47emulation coming from the Windows platform: On standard operating systems
48they serve no purpose whatsoever, except by making your programs slow and
49making them use a lot of memory. Best disable them when building perl, or
50aks your software vendor/distributor to do it for you).
51
28In this module, coroutines are defined as "callchain + lexical variables 52In this module, coroutines are defined as "callchain + lexical variables +
29+ @_ + $_ + $@ + $^W + C stack), that is, a coroutine has it's own 53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
30callchain, it's own set of lexicals and it's own set of perl's most 54its own set of lexicals and its own set of perls most important global
31important global variables. 55variables (see L<Coro::State> for more configuration).
32 56
33=cut 57=cut
34 58
35package Coro; 59package Coro;
36 60
61use strict;
62no warnings "uninitialized";
63
37use Coro::State; 64use Coro::State;
38 65
39use base Exporter; 66use base qw(Coro::State Exporter);
40 67
41$VERSION = 0.12; 68our $idle; # idle handler
69our $main; # main coroutine
70our $current; # current coroutine
42 71
72our $VERSION = 4.9;
73
43@EXPORT = qw(async cede schedule terminate current); 74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
44@EXPORT_OK = qw($current); 75our %EXPORT_TAGS = (
76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
77);
78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
45 79
46{ 80=over 4
47 my @async;
48 81
49 # this way of handling attributes simply is NOT scalable ;()
50 sub import {
51 Coro->export_to_level(1, @_);
52 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
53 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
54 my ($package, $ref) = (shift, shift);
55 my @attrs;
56 for (@_) {
57 if ($_ eq "Coro") {
58 push @async, $ref;
59 } else {
60 push @attrs, $_;
61 }
62 }
63 return $old ? $old->($package, $ref, @attrs) : @attrs;
64 };
65 }
66
67 sub INIT {
68 &async(pop @async) while @async;
69 }
70}
71
72=item $main 82=item $Coro::main
73 83
74This coroutine represents the main program. 84This variable stores the coroutine object that represents the main
85program. While you cna C<ready> it and do most other things you can do to
86coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87whether you are running in the main program or not.
75 88
76=cut 89=cut
77 90
78our $main = new Coro; 91$main = new Coro;
79 92
80=item $current (or as function: current) 93=item $Coro::current
81 94
82The current coroutine (the last coroutine switched to). The initial value is C<$main> (of course). 95The coroutine object representing the current coroutine (the last
96coroutine that the Coro scheduler switched to). The initial value is
97C<$main> (of course).
83 98
99This variable is B<strictly> I<read-only>. You can take copies of the
100value stored in it and use it as any other coroutine object, but you must
101not otherwise modify the variable itself.
102
84=cut 103=cut
104
105$main->{desc} = "[main::]";
85 106
86# maybe some other module used Coro::Specific before... 107# maybe some other module used Coro::Specific before...
87if ($current) {
88 $main->{specific} = $current->{specific}; 108$main->{_specific} = $current->{_specific}
89} 109 if $current;
90 110
91our $current = $main; 111_set_current $main;
92 112
93sub current() { $current } 113sub current() { $current } # [DEPRECATED]
94 114
95=item $idle 115=item $Coro::idle
96 116
97The coroutine to switch to when no other coroutine is running. The default 117This variable is mainly useful to integrate Coro into event loops. It is
98implementation prints "FATAL: deadlock detected" and exits. 118usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
119pretty low-level functionality.
99 120
100=cut 121This variable stores a callback that is called whenever the scheduler
122finds no ready coroutines to run. The default implementation prints
123"FATAL: deadlock detected" and exits, because the program has no other way
124to continue.
101 125
102# should be done using priorities :( 126This hook is overwritten by modules such as C<Coro::Timer> and
103our $idle = new Coro sub { 127C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
104 print STDERR "FATAL: deadlock detected\n"; 128coroutine so the scheduler can run it.
105 exit(51); 129
130Note that the callback I<must not>, under any circumstances, block
131the current coroutine. Normally, this is achieved by having an "idle
132coroutine" that calls the event loop and then blocks again, and then
133readying that coroutine in the idle handler.
134
135See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
136technique.
137
138Please note that if your callback recursively invokes perl (e.g. for event
139handlers), then it must be prepared to be called recursively itself.
140
141=cut
142
143$idle = sub {
144 require Carp;
145 Carp::croak ("FATAL: deadlock detected");
106}; 146};
147
148sub _cancel {
149 my ($self) = @_;
150
151 # free coroutine data and mark as destructed
152 $self->_destroy
153 or return;
154
155 # call all destruction callbacks
156 $_->(@{$self->{_status}})
157 for @{(delete $self->{_on_destroy}) || []};
158}
107 159
108# this coroutine is necessary because a coroutine 160# this coroutine is necessary because a coroutine
109# cannot destroy itself. 161# cannot destroy itself.
110my @destroy; 162my @destroy;
163my $manager;
164
111my $manager = new Coro sub { 165$manager = new Coro sub {
112 while() { 166 while () {
113 delete ((pop @destroy)->{_coro_state}) while @destroy; 167 (shift @destroy)->_cancel
168 while @destroy;
169
114 &schedule; 170 &schedule;
115 } 171 }
116}; 172};
173$manager->{desc} = "[coro manager]";
174$manager->prio (PRIO_MAX);
117 175
118# we really need priorities... 176=back
119my @ready; # the ready queue. hehe, rather broken ;)
120 177
121# static methods. not really. 178=head2 SIMPLE COROUTINE CREATION
122
123=head2 STATIC METHODS
124
125Static methods are actually functions that operate on the current process only.
126 179
127=over 4 180=over 4
128 181
129=item async { ... } [@args...] 182=item async { ... } [@args...]
130 183
131Create a new asynchronous process and return it's process object 184Create a new coroutine and return it's coroutine object (usually
132(usually unused). When the sub returns the new process is automatically 185unused). The coroutine will be put into the ready queue, so
186it will start running automatically on the next scheduler run.
187
188The first argument is a codeblock/closure that should be executed in the
189coroutine. When it returns argument returns the coroutine is automatically
133terminated. 190terminated.
134 191
192The remaining arguments are passed as arguments to the closure.
193
194See the C<Coro::State::new> constructor for info about the coroutine
195environment in which coroutines are executed.
196
197Calling C<exit> in a coroutine will do the same as calling exit outside
198the coroutine. Likewise, when the coroutine dies, the program will exit,
199just as it would in the main program.
200
201If you do not want that, you can provide a default C<die> handler, or
202simply avoid dieing (by use of C<eval>).
203
135 # create a new coroutine that just prints its arguments 204Example: Create a new coroutine that just prints its arguments.
205
136 async { 206 async {
137 print "@_\n"; 207 print "@_\n";
138 } 1,2,3,4; 208 } 1,2,3,4;
139 209
140The coderef you submit MUST NOT be a closure that refers to variables
141in an outer scope. This does NOT work. Pass arguments into it instead.
142
143=cut 210=cut
144 211
145sub async(&@) { 212sub async(&@) {
146 my $pid = new Coro @_; 213 my $coro = new Coro @_;
147 $manager->ready; # this ensures that the stack is cloned from the manager
148 $pid->ready; 214 $coro->ready;
149 $pid; 215 $coro
150} 216}
217
218=item async_pool { ... } [@args...]
219
220Similar to C<async>, but uses a coroutine pool, so you should not call
221terminate or join on it (although you are allowed to), and you get a
222coroutine that might have executed other code already (which can be good
223or bad :).
224
225On the plus side, this function is faster than creating (and destroying)
226a completly new coroutine, so if you need a lot of generic coroutines in
227quick successsion, use C<async_pool>, not C<async>.
228
229The code block is executed in an C<eval> context and a warning will be
230issued in case of an exception instead of terminating the program, as
231C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
232will not work in the expected way, unless you call terminate or cancel,
233which somehow defeats the purpose of pooling (but is fine in the
234exceptional case).
235
236The priority will be reset to C<0> after each run, tracing will be
237disabled, the description will be reset and the default output filehandle
238gets restored, so you can change all these. Otherwise the coroutine will
239be re-used "as-is": most notably if you change other per-coroutine global
240stuff such as C<$/> you I<must needs> revert that change, which is most
241simply done by using local as in: C<< local $/ >>.
242
243The idle pool size is limited to C<8> idle coroutines (this can be
244adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
245coros as required.
246
247If you are concerned about pooled coroutines growing a lot because a
248single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
249{ terminate }> once per second or so to slowly replenish the pool. In
250addition to that, when the stacks used by a handler grows larger than 16kb
251(adjustable via $Coro::POOL_RSS) it will also be destroyed.
252
253=cut
254
255our $POOL_SIZE = 8;
256our $POOL_RSS = 16 * 1024;
257our @async_pool;
258
259sub pool_handler {
260 my $cb;
261
262 while () {
263 eval {
264 while () {
265 _pool_1 $cb;
266 &$cb;
267 _pool_2 $cb;
268 &schedule;
269 }
270 };
271
272 if ($@) {
273 last if $@ eq "\3async_pool terminate\2\n";
274 warn $@;
275 }
276 }
277}
278
279sub async_pool(&@) {
280 # this is also inlined into the unlock_scheduler
281 my $coro = (pop @async_pool) || new Coro \&pool_handler;
282
283 $coro->{_invoke} = [@_];
284 $coro->ready;
285
286 $coro
287}
288
289=back
290
291=head2 STATIC METHODS
292
293Static methods are actually functions that operate on the current coroutine.
294
295=over 4
151 296
152=item schedule 297=item schedule
153 298
154Calls the scheduler. Please note that the current process will not be put 299Calls the scheduler. The scheduler will find the next coroutine that is
300to be run from the ready queue and switches to it. The next coroutine
301to be run is simply the one with the highest priority that is longest
302in its ready queue. If there is no coroutine ready, it will clal the
303C<$Coro::idle> hook.
304
305Please note that the current coroutine will I<not> be put into the ready
155into the ready queue, so calling this function usually means you will 306queue, so calling this function usually means you will never be called
156never be called again. 307again unless something else (e.g. an event handler) calls C<< ->ready >>,
308thus waking you up.
157 309
158=cut 310This makes C<schedule> I<the> generic method to use to block the current
311coroutine and wait for events: first you remember the current coroutine in
312a variable, then arrange for some callback of yours to call C<< ->ready
313>> on that once some event happens, and last you call C<schedule> to put
314yourself to sleep. Note that a lot of things can wake your coroutine up,
315so you need to check whether the event indeed happened, e.g. by storing the
316status in a variable.
159 317
160my $prev; 318The canonical way to wait on external events is this:
161 319
162sub schedule { 320 {
163 # should be done using priorities :( 321 # remember current coroutine
164 ($prev, $current) = ($current, shift @ready || $idle); 322 my $current = $Coro::current;
165 Coro::State::transfer($prev, $current); 323
166} 324 # register a hypothetical event handler
325 on_event_invoke sub {
326 # wake up sleeping coroutine
327 $current->ready;
328 undef $current;
329 };
330
331 # call schedule until event occurred.
332 # in case we are woken up for other reasons
333 # (current still defined), loop.
334 Coro::schedule while $current;
335 }
167 336
168=item cede 337=item cede
169 338
170"Cede" to other processes. This function puts the current process into the 339"Cede" to other coroutines. This function puts the current coroutine into
171ready queue and calls C<schedule>, which has the effect of giving up the 340the ready queue and calls C<schedule>, which has the effect of giving
172current "timeslice" to other coroutines of the same or higher priority. 341up the current "timeslice" to other coroutines of the same or higher
342priority. Once your coroutine gets its turn again it will automatically be
343resumed.
173 344
174=cut 345This function is often called C<yield> in other languages.
175 346
176sub cede { 347=item Coro::cede_notself
177 $current->ready;
178 &schedule;
179}
180 348
349Works like cede, but is not exported by default and will cede to I<any>
350coroutine, regardless of priority. This is useful sometimes to ensure
351progress is made.
352
181=item terminate 353=item terminate [arg...]
182 354
183Terminates the current process. 355Terminates the current coroutine with the given status values (see L<cancel>).
184 356
185Future versions of this function will allow result arguments. 357=item killall
358
359Kills/terminates/cancels all coroutines except the currently running
360one. This is useful after a fork, either in the child or the parent, as
361usually only one of them should inherit the running coroutines.
362
363Note that while this will try to free some of the main programs resources,
364you cannot free all of them, so if a coroutine that is not the main
365program calls this function, there will be some one-time resource leak.
186 366
187=cut 367=cut
188 368
189sub terminate { 369sub terminate {
190 push @destroy, $current; 370 $current->cancel (@_);
191 $manager->ready; 371}
192 &schedule; 372
193 # NORETURN 373sub killall {
374 for (Coro::State::list) {
375 $_->cancel
376 if $_ != $current && UNIVERSAL::isa $_, "Coro";
377 }
194} 378}
195 379
196=back 380=back
197 381
198# dynamic methods
199
200=head2 PROCESS METHODS 382=head2 COROUTINE METHODS
201 383
202These are the methods you can call on process objects. 384These are the methods you can call on coroutine objects (or to create
385them).
203 386
204=over 4 387=over 4
205 388
206=item new Coro \&sub [, @args...] 389=item new Coro \&sub [, @args...]
207 390
208Create a new process and return it. When the sub returns the process 391Create a new coroutine and return it. When the sub returns, the coroutine
209automatically terminates. To start the process you must first put it into 392automatically terminates as if C<terminate> with the returned values were
393called. To make the coroutine run you must first put it into the ready
210the ready queue by calling the ready method. 394queue by calling the ready method.
211 395
212The coderef you submit MUST NOT be a closure that refers to variables 396See C<async> and C<Coro::State::new> for additional info about the
213in an outer scope. This does NOT work. Pass arguments into it instead. 397coroutine environment.
214 398
215=cut 399=cut
216 400
217sub _newcoro { 401sub _run_coro {
218 terminate &{+shift}; 402 terminate &{+shift};
219} 403}
220 404
221sub new { 405sub new {
222 my $class = shift; 406 my $class = shift;
223 bless {
224 _coro_state => (new Coro::State $_[0] && \&_newcoro, @_),
225 }, $class;
226}
227 407
228=item $process->ready 408 $class->SUPER::new (\&_run_coro, @_)
409}
229 410
230Put the current process into the ready queue. 411=item $success = $coroutine->ready
231 412
232=cut 413Put the given coroutine into the end of its ready queue (there is one
414queue for each priority) and return true. If the coroutine is already in
415the ready queue, do nothing and return false.
233 416
234sub ready { 417This ensures that the scheduler will resume this coroutine automatically
235 push @ready, $_[0]; 418once all the coroutines of higher priority and all coroutines of the same
419priority that were put into the ready queue earlier have been resumed.
420
421=item $is_ready = $coroutine->is_ready
422
423Return whether the coroutine is currently the ready queue or not,
424
425=item $coroutine->cancel (arg...)
426
427Terminates the given coroutine and makes it return the given arguments as
428status (default: the empty list). Never returns if the coroutine is the
429current coroutine.
430
431=cut
432
433sub cancel {
434 my $self = shift;
435 $self->{_status} = [@_];
436
437 if ($current == $self) {
438 push @destroy, $self;
439 $manager->ready;
440 &schedule while 1;
441 } else {
442 $self->_cancel;
443 }
444}
445
446=item $coroutine->throw ([$scalar])
447
448If C<$throw> is specified and defined, it will be thrown as an exception
449inside the coroutine at the next convenient point in time (usually after
450it gains control at the next schedule/transfer/cede). Otherwise clears the
451exception object.
452
453The exception object will be thrown "as is" with the specified scalar in
454C<$@>, i.e. if it is a string, no line number or newline will be appended
455(unlike with C<die>).
456
457This can be used as a softer means than C<cancel> to ask a coroutine to
458end itself, although there is no guarantee that the exception will lead to
459termination, and if the exception isn't caught it might well end the whole
460program.
461
462You might also think of C<throw> as being the moral equivalent of
463C<kill>ing a coroutine with a signal (in this case, a scalar).
464
465=item $coroutine->join
466
467Wait until the coroutine terminates and return any values given to the
468C<terminate> or C<cancel> functions. C<join> can be called concurrently
469from multiple coroutines, and all will be resumed and given the status
470return once the C<$coroutine> terminates.
471
472=cut
473
474sub join {
475 my $self = shift;
476
477 unless ($self->{_status}) {
478 my $current = $current;
479
480 push @{$self->{_on_destroy}}, sub {
481 $current->ready;
482 undef $current;
483 };
484
485 &schedule while $current;
486 }
487
488 wantarray ? @{$self->{_status}} : $self->{_status}[0];
489}
490
491=item $coroutine->on_destroy (\&cb)
492
493Registers a callback that is called when this coroutine gets destroyed,
494but before it is joined. The callback gets passed the terminate arguments,
495if any, and I<must not> die, under any circumstances.
496
497=cut
498
499sub on_destroy {
500 my ($self, $cb) = @_;
501
502 push @{ $self->{_on_destroy} }, $cb;
503}
504
505=item $oldprio = $coroutine->prio ($newprio)
506
507Sets (or gets, if the argument is missing) the priority of the
508coroutine. Higher priority coroutines get run before lower priority
509coroutines. Priorities are small signed integers (currently -4 .. +3),
510that you can refer to using PRIO_xxx constants (use the import tag :prio
511to get then):
512
513 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
514 3 > 1 > 0 > -1 > -3 > -4
515
516 # set priority to HIGH
517 current->prio(PRIO_HIGH);
518
519The idle coroutine ($Coro::idle) always has a lower priority than any
520existing coroutine.
521
522Changing the priority of the current coroutine will take effect immediately,
523but changing the priority of coroutines in the ready queue (but not
524running) will only take effect after the next schedule (of that
525coroutine). This is a bug that will be fixed in some future version.
526
527=item $newprio = $coroutine->nice ($change)
528
529Similar to C<prio>, but subtract the given value from the priority (i.e.
530higher values mean lower priority, just as in unix).
531
532=item $olddesc = $coroutine->desc ($newdesc)
533
534Sets (or gets in case the argument is missing) the description for this
535coroutine. This is just a free-form string you can associate with a
536coroutine.
537
538This method simply sets the C<< $coroutine->{desc} >> member to the given
539string. You can modify this member directly if you wish.
540
541=cut
542
543sub desc {
544 my $old = $_[0]{desc};
545 $_[0]{desc} = $_[1] if @_ > 1;
546 $old;
236} 547}
237 548
238=back 549=back
239 550
551=head2 GLOBAL FUNCTIONS
552
553=over 4
554
555=item Coro::nready
556
557Returns the number of coroutines that are currently in the ready state,
558i.e. that can be switched to by calling C<schedule> directory or
559indirectly. The value C<0> means that the only runnable coroutine is the
560currently running one, so C<cede> would have no effect, and C<schedule>
561would cause a deadlock unless there is an idle handler that wakes up some
562coroutines.
563
564=item my $guard = Coro::guard { ... }
565
566This creates and returns a guard object. Nothing happens until the object
567gets destroyed, in which case the codeblock given as argument will be
568executed. This is useful to free locks or other resources in case of a
569runtime error or when the coroutine gets canceled, as in both cases the
570guard block will be executed. The guard object supports only one method,
571C<< ->cancel >>, which will keep the codeblock from being executed.
572
573Example: set some flag and clear it again when the coroutine gets canceled
574or the function returns:
575
576 sub do_something {
577 my $guard = Coro::guard { $busy = 0 };
578 $busy = 1;
579
580 # do something that requires $busy to be true
581 }
582
583=cut
584
585sub guard(&) {
586 bless \(my $cb = $_[0]), "Coro::guard"
587}
588
589sub Coro::guard::cancel {
590 ${$_[0]} = sub { };
591}
592
593sub Coro::guard::DESTROY {
594 ${$_[0]}->();
595}
596
597
598=item unblock_sub { ... }
599
600This utility function takes a BLOCK or code reference and "unblocks" it,
601returning a new coderef. Unblocking means that calling the new coderef
602will return immediately without blocking, returning nothing, while the
603original code ref will be called (with parameters) from within another
604coroutine.
605
606The reason this function exists is that many event libraries (such as the
607venerable L<Event|Event> module) are not coroutine-safe (a weaker form
608of thread-safety). This means you must not block within event callbacks,
609otherwise you might suffer from crashes or worse. The only event library
610currently known that is safe to use without C<unblock_sub> is L<EV>.
611
612This function allows your callbacks to block by executing them in another
613coroutine where it is safe to block. One example where blocking is handy
614is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
615disk, for example.
616
617In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
618creating event callbacks that want to block.
619
620If your handler does not plan to block (e.g. simply sends a message to
621another coroutine, or puts some other coroutine into the ready queue),
622there is no reason to use C<unblock_sub>.
623
624Note that you also need to use C<unblock_sub> for any other callbacks that
625are indirectly executed by any C-based event loop. For example, when you
626use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
627provides callbacks that are the result of some event callback, then you
628must not block either, or use C<unblock_sub>.
629
630=cut
631
632our @unblock_queue;
633
634# we create a special coro because we want to cede,
635# to reduce pressure on the coro pool (because most callbacks
636# return immediately and can be reused) and because we cannot cede
637# inside an event callback.
638our $unblock_scheduler = new Coro sub {
639 while () {
640 while (my $cb = pop @unblock_queue) {
641 # this is an inlined copy of async_pool
642 my $coro = (pop @async_pool) || new Coro \&pool_handler;
643
644 $coro->{_invoke} = $cb;
645 $coro->ready;
646 cede; # for short-lived callbacks, this reduces pressure on the coro pool
647 }
648 schedule; # sleep well
649 }
650};
651$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
652
653sub unblock_sub(&) {
654 my $cb = shift;
655
656 sub {
657 unshift @unblock_queue, [$cb, @_];
658 $unblock_scheduler->ready;
659 }
660}
661
662=back
663
240=cut 664=cut
241 665
2421; 6661;
243 667
244=head1 BUGS/LIMITATIONS 668=head1 BUGS/LIMITATIONS
245 669
246 - could be faster, especially when the core would introduce special 670This module is not perl-pseudo-thread-safe. You should only ever use this
247 support for coroutines (like it does for threads).
248 - there is still a memleak on coroutine termination that I could not
249 identify. Could be as small as a single SV.
250 - this module is not well-tested.
251 - if variables or arguments "disappear" (become undef) or become
252 corrupted please contact the author so he cen iron out the
253 remaining bugs.
254 - this module is not thread-safe. You must only ever use this module from
255 the same thread (this requirement might be loosened in the future to 671module from the same thread (this requirement might be removed in the
256 allow per-thread schedulers, but Coro::State does not yet allow this). 672future to allow per-thread schedulers, but Coro::State does not yet allow
673this). I recommend disabling thread support and using processes, as this
674is much faster and uses less memory.
257 675
258=head1 SEE ALSO 676=head1 SEE ALSO
259 677
260L<Coro::Channel>, L<Coro::Cont>, L<Coro::Specific>, L<Coro::Semaphore>, 678Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
261L<Coro::Signal>, L<Coro::State>, L<Coro::Event>. 679
680Debugging: L<Coro::Debug>.
681
682Support/Utility: L<Coro::Specific>, L<Coro::Util>.
683
684Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
685
686IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
687
688Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
689
690XS API: L<Coro::MakeMaker>.
691
692Low level Configuration, Coroutine Environment: L<Coro::State>.
262 693
263=head1 AUTHOR 694=head1 AUTHOR
264 695
265 Marc Lehmann <pcg@goof.com> 696 Marc Lehmann <schmorp@schmorp.de>
266 http://www.goof.com/pcg/marc/ 697 http://home.schmorp.de/
267 698
268=cut 699=cut
269 700

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