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Revision 1.3 by root, Tue Jul 3 04:02:31 2001 UTC vs.
Revision 1.223 by root, Tue Nov 18 10:44:07 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Coro - create and manage coroutines 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 $new = new Coro sub { 9 async {
10 print "in coroutine, switching back\n"; 10 # some asynchronous thread of execution
11 $Coro::main->resume; 11 print "2\n";
12 print "in coroutine again, switching back\n"; 12 cede; # yield back to main
13 $Coro::main->resume; 13 print "4\n";
14 }; 14 };
15 15 print "1\n";
16 print "in main, switching to coroutine\n"; 16 cede; # yield to coroutine
17 $new->resume; 17 print "3\n";
18 print "back in main, switch to coroutine again\n"; 18 cede; # and again
19 $new->resume; 19
20 print "back in main\n"; 20 # use locking
21 use Coro::Semaphore;
22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
21 28
22=head1 DESCRIPTION 29=head1 DESCRIPTION
23 30
24This module implements coroutines. Coroutines, similar to continuations, 31This module collection manages coroutines. Coroutines are similar to
25allow you to run more than one "thread of execution" in parallel. Unlike 32threads but don't (in general) run in parallel at the same time even
26threads this, only voluntary switching is used so locking problems are 33on SMP machines. The specific flavor of coroutine used in this module
27greatly reduced. 34also guarantees you that it will not switch between coroutines unless
35necessary, at easily-identified points in your program, so locking and
36parallel access are rarely an issue, making coroutine programming much
37safer and easier than threads programming.
28 38
29Although this is the "main" module of the Coro family it provides only 39Unlike a normal perl program, however, coroutines allow you to have
30low-level functionality. See L<Coro::Process> and related modules for a 40multiple running interpreters that share data, which is especially useful
31more useful process abstraction including scheduling. 41to code pseudo-parallel processes and for event-based programming, such as
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43learn more.
44
45Coroutines are also useful because Perl has no support for threads (the so
46called "threads" that perl offers are nothing more than the (bad) process
47emulation coming from the Windows platform: On standard operating systems
48they serve no purpose whatsoever, except by making your programs slow and
49making them use a lot of memory. Best disable them when building perl, or
50aks your software vendor/distributor to do it for you).
51
52In this module, coroutines are defined as "callchain + lexical variables +
53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
54its own set of lexicals and its own set of perls most important global
55variables (see L<Coro::State> for more configuration).
56
57=cut
58
59package Coro;
60
61use strict qw(vars subs);
62no warnings "uninitialized";
63
64use Coro::State;
65
66use base qw(Coro::State Exporter);
67
68our $idle; # idle handler
69our $main; # main coroutine
70our $current; # current coroutine
71
72our $VERSION = 5.0;
73
74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
75our %EXPORT_TAGS = (
76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
77);
78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
32 79
33=over 4 80=over 4
34 81
35=cut
36
37package Coro;
38
39BEGIN {
40 $VERSION = 0.01;
41
42 require XSLoader;
43 XSLoader::load Coro, $VERSION;
44}
45
46=item $main 82=item $Coro::main
47 83
48This coroutine represents the main program. 84This variable stores the coroutine object that represents the main
85program. While you cna C<ready> it and do most other things you can do to
86coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87whether you are running in the main program or not.
49 88
89=cut
90
91# $main is now being initialised by Coro::State
92
50=item $current 93=item $Coro::current
51 94
52The current coroutine (the last coroutine switched to). The initial value is C<$main> (of course). 95The coroutine object representing the current coroutine (the last
96coroutine that the Coro scheduler switched to). The initial value is
97C<$Coro::main> (of course).
53 98
54=cut 99This variable is B<strictly> I<read-only>. You can take copies of the
100value stored in it and use it as any other coroutine object, but you must
101not otherwise modify the variable itself.
55 102
56$main = $current = _newprocess { 103=cut
57 # never being called 104
105sub current() { $current } # [DEPRECATED]
106
107=item $Coro::idle
108
109This variable is mainly useful to integrate Coro into event loops. It is
110usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
111pretty low-level functionality.
112
113This variable stores a callback that is called whenever the scheduler
114finds no ready coroutines to run. The default implementation prints
115"FATAL: deadlock detected" and exits, because the program has no other way
116to continue.
117
118This hook is overwritten by modules such as C<Coro::Timer> and
119C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
120coroutine so the scheduler can run it.
121
122Note that the callback I<must not>, under any circumstances, block
123the current coroutine. Normally, this is achieved by having an "idle
124coroutine" that calls the event loop and then blocks again, and then
125readying that coroutine in the idle handler.
126
127See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128technique.
129
130Please note that if your callback recursively invokes perl (e.g. for event
131handlers), then it must be prepared to be called recursively itself.
132
133=cut
134
135$idle = sub {
136 require Carp;
137 Carp::croak ("FATAL: deadlock detected");
58}; 138};
59 139
60=item $error, $error_msg, $error_coro 140sub _cancel {
141 my ($self) = @_;
61 142
62This coroutine will be called on fatal errors. C<$error_msg> and 143 # free coroutine data and mark as destructed
63C<$error_coro> return the error message and the error-causing coroutine, 144 $self->_destroy
64respectively. 145 or return;
65 146
66=cut 147 # call all destruction callbacks
148 $_->(@{$self->{_status}})
149 for @{ delete $self->{_on_destroy} || [] };
150}
67 151
68$error_msg = 152# this coroutine is necessary because a coroutine
69$error_coro = undef; 153# cannot destroy itself.
154my @destroy;
155my $manager;
70 156
71$error = _newprocess { 157$manager = new Coro sub {
72 print STDERR "FATAL: $error_msg\nprogram aborted\n"; 158 while () {
73 exit 250; 159 (shift @destroy)->_cancel
160 while @destroy;
161
162 &schedule;
163 }
74}; 164};
165$manager->{desc} = "[coro manager]";
166$manager->prio (PRIO_MAX);
75 167
76=item $coro = new $coderef [, @args] 168=back
77 169
78Create a new coroutine and return it. The first C<resume> call to this 170=head2 SIMPLE COROUTINE CREATION
79coroutine will start execution at the given coderef. If it returns it
80should return a coroutine to switch to. If, after returning, the coroutine
81is C<resume>d again it starts execution again at the givne coderef.
82 171
172=over 4
173
174=item async { ... } [@args...]
175
176Create a new coroutine and return it's coroutine object (usually
177unused). The coroutine will be put into the ready queue, so
178it will start running automatically on the next scheduler run.
179
180The first argument is a codeblock/closure that should be executed in the
181coroutine. When it returns argument returns the coroutine is automatically
182terminated.
183
184The remaining arguments are passed as arguments to the closure.
185
186See the C<Coro::State::new> constructor for info about the coroutine
187environment in which coroutines are executed.
188
189Calling C<exit> in a coroutine will do the same as calling exit outside
190the coroutine. Likewise, when the coroutine dies, the program will exit,
191just as it would in the main program.
192
193If you do not want that, you can provide a default C<die> handler, or
194simply avoid dieing (by use of C<eval>).
195
196Example: Create a new coroutine that just prints its arguments.
197
198 async {
199 print "@_\n";
200 } 1,2,3,4;
201
83=cut 202=cut
203
204sub async(&@) {
205 my $coro = new Coro @_;
206 $coro->ready;
207 $coro
208}
209
210=item async_pool { ... } [@args...]
211
212Similar to C<async>, but uses a coroutine pool, so you should not call
213terminate or join on it (although you are allowed to), and you get a
214coroutine that might have executed other code already (which can be good
215or bad :).
216
217On the plus side, this function is faster than creating (and destroying)
218a completly new coroutine, so if you need a lot of generic coroutines in
219quick successsion, use C<async_pool>, not C<async>.
220
221The code block is executed in an C<eval> context and a warning will be
222issued in case of an exception instead of terminating the program, as
223C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
224will not work in the expected way, unless you call terminate or cancel,
225which somehow defeats the purpose of pooling (but is fine in the
226exceptional case).
227
228The priority will be reset to C<0> after each run, tracing will be
229disabled, the description will be reset and the default output filehandle
230gets restored, so you can change all these. Otherwise the coroutine will
231be re-used "as-is": most notably if you change other per-coroutine global
232stuff such as C<$/> you I<must needs> revert that change, which is most
233simply done by using local as in: C<< local $/ >>.
234
235The idle pool size is limited to C<8> idle coroutines (this can be
236adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
237coros as required.
238
239If you are concerned about pooled coroutines growing a lot because a
240single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
241{ terminate }> once per second or so to slowly replenish the pool. In
242addition to that, when the stacks used by a handler grows larger than 16kb
243(adjustable via $Coro::POOL_RSS) it will also be destroyed.
244
245=cut
246
247our $POOL_SIZE = 8;
248our $POOL_RSS = 16 * 1024;
249our @async_pool;
250
251sub pool_handler {
252 my $cb;
253
254 while () {
255 eval {
256 while () {
257 _pool_1 $cb;
258 &$cb;
259 _pool_2 $cb;
260 &schedule;
261 }
262 };
263
264 if ($@) {
265 last if $@ eq "\3async_pool terminate\2\n";
266 warn $@;
267 }
268 }
269}
270
271sub async_pool(&@) {
272 # this is also inlined into the unblock_scheduler
273 my $coro = (pop @async_pool) || new Coro \&pool_handler;
274
275 $coro->{_invoke} = [@_];
276 $coro->ready;
277
278 $coro
279}
280
281=back
282
283=head2 STATIC METHODS
284
285Static methods are actually functions that operate on the current coroutine.
286
287=over 4
288
289=item schedule
290
291Calls the scheduler. The scheduler will find the next coroutine that is
292to be run from the ready queue and switches to it. The next coroutine
293to be run is simply the one with the highest priority that is longest
294in its ready queue. If there is no coroutine ready, it will clal the
295C<$Coro::idle> hook.
296
297Please note that the current coroutine will I<not> be put into the ready
298queue, so calling this function usually means you will never be called
299again unless something else (e.g. an event handler) calls C<< ->ready >>,
300thus waking you up.
301
302This makes C<schedule> I<the> generic method to use to block the current
303coroutine and wait for events: first you remember the current coroutine in
304a variable, then arrange for some callback of yours to call C<< ->ready
305>> on that once some event happens, and last you call C<schedule> to put
306yourself to sleep. Note that a lot of things can wake your coroutine up,
307so you need to check whether the event indeed happened, e.g. by storing the
308status in a variable.
309
310The canonical way to wait on external events is this:
311
312 {
313 # remember current coroutine
314 my $current = $Coro::current;
315
316 # register a hypothetical event handler
317 on_event_invoke sub {
318 # wake up sleeping coroutine
319 $current->ready;
320 undef $current;
321 };
322
323 # call schedule until event occurred.
324 # in case we are woken up for other reasons
325 # (current still defined), loop.
326 Coro::schedule while $current;
327 }
328
329=item cede
330
331"Cede" to other coroutines. This function puts the current coroutine into
332the ready queue and calls C<schedule>, which has the effect of giving
333up the current "timeslice" to other coroutines of the same or higher
334priority. Once your coroutine gets its turn again it will automatically be
335resumed.
336
337This function is often called C<yield> in other languages.
338
339=item Coro::cede_notself
340
341Works like cede, but is not exported by default and will cede to I<any>
342coroutine, regardless of priority. This is useful sometimes to ensure
343progress is made.
344
345=item terminate [arg...]
346
347Terminates the current coroutine with the given status values (see L<cancel>).
348
349=item killall
350
351Kills/terminates/cancels all coroutines except the currently running
352one. This is useful after a fork, either in the child or the parent, as
353usually only one of them should inherit the running coroutines.
354
355Note that while this will try to free some of the main programs resources,
356you cannot free all of them, so if a coroutine that is not the main
357program calls this function, there will be some one-time resource leak.
358
359=cut
360
361sub terminate {
362 $current->cancel (@_);
363}
364
365sub killall {
366 for (Coro::State::list) {
367 $_->cancel
368 if $_ != $current && UNIVERSAL::isa $_, "Coro";
369 }
370}
371
372=back
373
374=head2 COROUTINE METHODS
375
376These are the methods you can call on coroutine objects (or to create
377them).
378
379=over 4
380
381=item new Coro \&sub [, @args...]
382
383Create a new coroutine and return it. When the sub returns, the coroutine
384automatically terminates as if C<terminate> with the returned values were
385called. To make the coroutine run you must first put it into the ready
386queue by calling the ready method.
387
388See C<async> and C<Coro::State::new> for additional info about the
389coroutine environment.
390
391=cut
392
393sub _run_coro {
394 terminate &{+shift};
395}
84 396
85sub new { 397sub new {
86 my $class = $_[0]; 398 my $class = shift;
87 my $proc = $_[1]; 399
88 bless _newprocess { 400 $class->SUPER::new (\&_run_coro, @_)
89 do { 401}
90 eval { &$proc->resume }; 402
91 if ($@) { 403=item $success = $coroutine->ready
92 ($error_msg, $error_coro) = ($@, $current); 404
93 $error->resume; 405Put the given coroutine into the end of its ready queue (there is one
406queue for each priority) and return true. If the coroutine is already in
407the ready queue, do nothing and return false.
408
409This ensures that the scheduler will resume this coroutine automatically
410once all the coroutines of higher priority and all coroutines of the same
411priority that were put into the ready queue earlier have been resumed.
412
413=item $is_ready = $coroutine->is_ready
414
415Return whether the coroutine is currently the ready queue or not,
416
417=item $coroutine->cancel (arg...)
418
419Terminates the given coroutine and makes it return the given arguments as
420status (default: the empty list). Never returns if the coroutine is the
421current coroutine.
422
423=cut
424
425sub cancel {
426 my $self = shift;
427 $self->{_status} = [@_];
428
429 if ($current == $self) {
430 push @destroy, $self;
431 $manager->ready;
432 &schedule while 1;
433 } else {
434 $self->_cancel;
435 }
436}
437
438=item $coroutine->throw ([$scalar])
439
440If C<$throw> is specified and defined, it will be thrown as an exception
441inside the coroutine at the next convenient point in time. Otherwise
442clears the exception object.
443
444Coro will check for the exception each time a schedule-like-function
445returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
446>>, C<< Coro::Handle->readable >> and so on. Most of these functions
447detect this case and return early in case an exception is pending.
448
449The exception object will be thrown "as is" with the specified scalar in
450C<$@>, i.e. if it is a string, no line number or newline will be appended
451(unlike with C<die>).
452
453This can be used as a softer means than C<cancel> to ask a coroutine to
454end itself, although there is no guarantee that the exception will lead to
455termination, and if the exception isn't caught it might well end the whole
456program.
457
458You might also think of C<throw> as being the moral equivalent of
459C<kill>ing a coroutine with a signal (in this case, a scalar).
460
461=item $coroutine->join
462
463Wait until the coroutine terminates and return any values given to the
464C<terminate> or C<cancel> functions. C<join> can be called concurrently
465from multiple coroutines, and all will be resumed and given the status
466return once the C<$coroutine> terminates.
467
468=cut
469
470sub join {
471 my $self = shift;
472
473 unless ($self->{_status}) {
474 my $current = $current;
475
476 push @{$self->{_on_destroy}}, sub {
477 $current->ready;
478 undef $current;
479 };
480
481 &schedule while $current;
482 }
483
484 wantarray ? @{$self->{_status}} : $self->{_status}[0];
485}
486
487=item $coroutine->on_destroy (\&cb)
488
489Registers a callback that is called when this coroutine gets destroyed,
490but before it is joined. The callback gets passed the terminate arguments,
491if any, and I<must not> die, under any circumstances.
492
493=cut
494
495sub on_destroy {
496 my ($self, $cb) = @_;
497
498 push @{ $self->{_on_destroy} }, $cb;
499}
500
501=item $oldprio = $coroutine->prio ($newprio)
502
503Sets (or gets, if the argument is missing) the priority of the
504coroutine. Higher priority coroutines get run before lower priority
505coroutines. Priorities are small signed integers (currently -4 .. +3),
506that you can refer to using PRIO_xxx constants (use the import tag :prio
507to get then):
508
509 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
510 3 > 1 > 0 > -1 > -3 > -4
511
512 # set priority to HIGH
513 current->prio(PRIO_HIGH);
514
515The idle coroutine ($Coro::idle) always has a lower priority than any
516existing coroutine.
517
518Changing the priority of the current coroutine will take effect immediately,
519but changing the priority of coroutines in the ready queue (but not
520running) will only take effect after the next schedule (of that
521coroutine). This is a bug that will be fixed in some future version.
522
523=item $newprio = $coroutine->nice ($change)
524
525Similar to C<prio>, but subtract the given value from the priority (i.e.
526higher values mean lower priority, just as in unix).
527
528=item $olddesc = $coroutine->desc ($newdesc)
529
530Sets (or gets in case the argument is missing) the description for this
531coroutine. This is just a free-form string you can associate with a
532coroutine.
533
534This method simply sets the C<< $coroutine->{desc} >> member to the given
535string. You can modify this member directly if you wish.
536
537=cut
538
539sub desc {
540 my $old = $_[0]{desc};
541 $_[0]{desc} = $_[1] if @_ > 1;
542 $old;
543}
544
545=back
546
547=head2 GLOBAL FUNCTIONS
548
549=over 4
550
551=item Coro::nready
552
553Returns the number of coroutines that are currently in the ready state,
554i.e. that can be switched to by calling C<schedule> directory or
555indirectly. The value C<0> means that the only runnable coroutine is the
556currently running one, so C<cede> would have no effect, and C<schedule>
557would cause a deadlock unless there is an idle handler that wakes up some
558coroutines.
559
560=item my $guard = Coro::guard { ... }
561
562This creates and returns a guard object. Nothing happens until the object
563gets destroyed, in which case the codeblock given as argument will be
564executed. This is useful to free locks or other resources in case of a
565runtime error or when the coroutine gets canceled, as in both cases the
566guard block will be executed. The guard object supports only one method,
567C<< ->cancel >>, which will keep the codeblock from being executed.
568
569Example: set some flag and clear it again when the coroutine gets canceled
570or the function returns:
571
572 sub do_something {
573 my $guard = Coro::guard { $busy = 0 };
574 $busy = 1;
575
576 # do something that requires $busy to be true
577 }
578
579=cut
580
581sub guard(&) {
582 bless \(my $cb = $_[0]), "Coro::guard"
583}
584
585sub Coro::guard::cancel {
586 ${$_[0]} = sub { };
587}
588
589sub Coro::guard::DESTROY {
590 ${$_[0]}->();
591}
592
593
594=item unblock_sub { ... }
595
596This utility function takes a BLOCK or code reference and "unblocks" it,
597returning a new coderef. Unblocking means that calling the new coderef
598will return immediately without blocking, returning nothing, while the
599original code ref will be called (with parameters) from within another
600coroutine.
601
602The reason this function exists is that many event libraries (such as the
603venerable L<Event|Event> module) are not coroutine-safe (a weaker form
604of thread-safety). This means you must not block within event callbacks,
605otherwise you might suffer from crashes or worse. The only event library
606currently known that is safe to use without C<unblock_sub> is L<EV>.
607
608This function allows your callbacks to block by executing them in another
609coroutine where it is safe to block. One example where blocking is handy
610is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
611disk, for example.
612
613In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
614creating event callbacks that want to block.
615
616If your handler does not plan to block (e.g. simply sends a message to
617another coroutine, or puts some other coroutine into the ready queue),
618there is no reason to use C<unblock_sub>.
619
620Note that you also need to use C<unblock_sub> for any other callbacks that
621are indirectly executed by any C-based event loop. For example, when you
622use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
623provides callbacks that are the result of some event callback, then you
624must not block either, or use C<unblock_sub>.
625
626=cut
627
628our @unblock_queue;
629
630# we create a special coro because we want to cede,
631# to reduce pressure on the coro pool (because most callbacks
632# return immediately and can be reused) and because we cannot cede
633# inside an event callback.
634our $unblock_scheduler = new Coro sub {
635 while () {
636 while (my $cb = pop @unblock_queue) {
637 # this is an inlined copy of async_pool
638 my $coro = (pop @async_pool) || new Coro \&pool_handler;
639
640 $coro->{_invoke} = $cb;
641 $coro->ready;
642 cede; # for short-lived callbacks, this reduces pressure on the coro pool
94 } 643 }
95 } while (); 644 schedule; # sleep well
96 }, $class; 645 }
97} 646};
647$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
98 648
99=item $coro->resume 649sub unblock_sub(&) {
650 my $cb = shift;
100 651
101Resume execution at the given coroutine. 652 sub {
102 653 unshift @unblock_queue, [$cb, @_];
103=cut 654 $unblock_scheduler->ready;
104 655 }
105my $prev;
106
107sub resume {
108 $prev = $current; $current = $_[0];
109 _transfer($prev, $current);
110} 656}
657
658=back
659
660=cut
111 661
1121; 6621;
113 663
664=head1 BUGS/LIMITATIONS
665
666=over 4
667
668=item fork with pthread backend
669
670When Coro is compiled using the pthread backend (which isn't recommended
671but required on many BSDs as their libcs are completely broken), then
672coroutines will not survive a fork. There is no known workaround except to
673fix your libc and use a saner backend.
674
675=item perl process emulation ("threads")
676
677This module is not perl-pseudo-thread-safe. You should only ever use this
678module from the same thread (this requirement might be removed in the
679future to allow per-thread schedulers, but Coro::State does not yet allow
680this). I recommend disabling thread support and using processes, as having
681the windows process emulation enabled under unix roughly halves perl
682performance, even when not used.
683
684=item coroutine switching not signal safe
685
686You must not switch to another coroutine from within a signal handler
687(only relevant with %SIG - most event libraries provide safe signals).
688
689That means you I<MUST NOT> call any function that might "block" the
690current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
691anything that calls those. Everything else, including calling C<ready>,
692works.
693
114=back 694=back
115 695
116=head1 BUGS
117
118This module has not yet been extensively tested.
119 696
120=head1 SEE ALSO 697=head1 SEE ALSO
121 698
122L<Coro::Process>, L<Coro::Signal>. 699Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
700
701Debugging: L<Coro::Debug>.
702
703Support/Utility: L<Coro::Specific>, L<Coro::Util>.
704
705Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
706
707IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
708
709Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
710
711XS API: L<Coro::MakeMaker>.
712
713Low level Configuration, Coroutine Environment: L<Coro::State>.
123 714
124=head1 AUTHOR 715=head1 AUTHOR
125 716
126 Marc Lehmann <pcg@goof.com> 717 Marc Lehmann <schmorp@schmorp.de>
127 http://www.goof.com/pcg/marc/ 718 http://home.schmorp.de/
128 719
129=cut 720=cut
130 721

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