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# Content
1 =head1 NAME
2
3 Coro - the real perl threads
4
5 =head1 SYNOPSIS
6
7 use Coro;
8
9 async {
10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
14 };
15 print "1\n";
16 cede; # yield to coroutine
17 print "3\n";
18 cede; # and again
19
20 # use locking
21 use Coro::Semaphore;
22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
28
29 =head1 DESCRIPTION
30
31 This module collection manages coroutines, that is, cooperative
32 threads. Coroutines are similar to kernel threads but don't (in general)
33 run in parallel at the same time even on SMP machines. The specific flavor
34 of coroutine used in this module also guarantees you that it will not
35 switch between coroutines unless necessary, at easily-identified points
36 in your program, so locking and parallel access are rarely an issue,
37 making coroutine programming much safer and easier than using other thread
38 models.
39
40 Unlike the so-called "Perl threads" (which are not actually real threads
41 but only the windows process emulation ported to unix), Coro provides a
42 full shared address space, which makes communication between coroutines
43 very easy. And coroutines are fast, too: disabling the Windows process
44 emulation code in your perl and using Coro can easily result in a two to
45 four times speed increase for your programs.
46
47 Coro achieves that by supporting multiple running interpreters that share
48 data, which is especially useful to code pseudo-parallel processes and
49 for event-based programming, such as multiple HTTP-GET requests running
50 concurrently. See L<Coro::AnyEvent> to learn more on how to integrate Coro
51 into an event-based environment.
52
53 In this module, a coroutines is defined as "callchain + lexical variables
54 + @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own
55 callchain, its own set of lexicals and its own set of perls most important
56 global variables (see L<Coro::State> for more configuration and background
57 info).
58
59 See also the C<SEE ALSO> section at the end of this document - the Coro
60 module family is quite large.
61
62 =cut
63
64 package Coro;
65
66 use strict qw(vars subs);
67 no warnings "uninitialized";
68
69 use Coro::State;
70
71 use base qw(Coro::State Exporter);
72
73 our $idle; # idle handler
74 our $main; # main coroutine
75 our $current; # current coroutine
76
77 our $VERSION = "5.0";
78
79 our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
80 our %EXPORT_TAGS = (
81 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
82 );
83 our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
84
85 =head1 GLOBAL VARIABLES
86
87 =over 4
88
89 =item $Coro::main
90
91 This variable stores the coroutine object that represents the main
92 program. While you cna C<ready> it and do most other things you can do to
93 coroutines, it is mainly useful to compare again C<$Coro::current>, to see
94 whether you are running in the main program or not.
95
96 =cut
97
98 # $main is now being initialised by Coro::State
99
100 =item $Coro::current
101
102 The coroutine object representing the current coroutine (the last
103 coroutine that the Coro scheduler switched to). The initial value is
104 C<$Coro::main> (of course).
105
106 This variable is B<strictly> I<read-only>. You can take copies of the
107 value stored in it and use it as any other coroutine object, but you must
108 not otherwise modify the variable itself.
109
110 =cut
111
112 sub current() { $current } # [DEPRECATED]
113
114 =item $Coro::idle
115
116 This variable is mainly useful to integrate Coro into event loops. It is
117 usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
118 pretty low-level functionality.
119
120 This variable stores a callback that is called whenever the scheduler
121 finds no ready coroutines to run. The default implementation prints
122 "FATAL: deadlock detected" and exits, because the program has no other way
123 to continue.
124
125 This hook is overwritten by modules such as C<Coro::Timer> and
126 C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
127 coroutine so the scheduler can run it.
128
129 Note that the callback I<must not>, under any circumstances, block
130 the current coroutine. Normally, this is achieved by having an "idle
131 coroutine" that calls the event loop and then blocks again, and then
132 readying that coroutine in the idle handler.
133
134 See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
135 technique.
136
137 Please note that if your callback recursively invokes perl (e.g. for event
138 handlers), then it must be prepared to be called recursively itself.
139
140 =cut
141
142 $idle = sub {
143 require Carp;
144 Carp::croak ("FATAL: deadlock detected");
145 };
146
147 # this coroutine is necessary because a coroutine
148 # cannot destroy itself.
149 our @destroy;
150 our $manager;
151
152 $manager = new Coro sub {
153 while () {
154 Coro::_cancel shift @destroy
155 while @destroy;
156
157 &schedule;
158 }
159 };
160 $manager->{desc} = "[coro manager]";
161 $manager->prio (PRIO_MAX);
162
163 =back
164
165 =head1 SIMPLE COROUTINE CREATION
166
167 =over 4
168
169 =item async { ... } [@args...]
170
171 Create a new coroutine and return it's coroutine object (usually
172 unused). The coroutine will be put into the ready queue, so
173 it will start running automatically on the next scheduler run.
174
175 The first argument is a codeblock/closure that should be executed in the
176 coroutine. When it returns argument returns the coroutine is automatically
177 terminated.
178
179 The remaining arguments are passed as arguments to the closure.
180
181 See the C<Coro::State::new> constructor for info about the coroutine
182 environment in which coroutines are executed.
183
184 Calling C<exit> in a coroutine will do the same as calling exit outside
185 the coroutine. Likewise, when the coroutine dies, the program will exit,
186 just as it would in the main program.
187
188 If you do not want that, you can provide a default C<die> handler, or
189 simply avoid dieing (by use of C<eval>).
190
191 Example: Create a new coroutine that just prints its arguments.
192
193 async {
194 print "@_\n";
195 } 1,2,3,4;
196
197 =cut
198
199 sub async(&@) {
200 my $coro = new Coro @_;
201 $coro->ready;
202 $coro
203 }
204
205 =item async_pool { ... } [@args...]
206
207 Similar to C<async>, but uses a coroutine pool, so you should not call
208 terminate or join on it (although you are allowed to), and you get a
209 coroutine that might have executed other code already (which can be good
210 or bad :).
211
212 On the plus side, this function is about twice as fast as creating (and
213 destroying) a completely new coroutine, so if you need a lot of generic
214 coroutines in quick successsion, use C<async_pool>, not C<async>.
215
216 The code block is executed in an C<eval> context and a warning will be
217 issued in case of an exception instead of terminating the program, as
218 C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
219 will not work in the expected way, unless you call terminate or cancel,
220 which somehow defeats the purpose of pooling (but is fine in the
221 exceptional case).
222
223 The priority will be reset to C<0> after each run, tracing will be
224 disabled, the description will be reset and the default output filehandle
225 gets restored, so you can change all these. Otherwise the coroutine will
226 be re-used "as-is": most notably if you change other per-coroutine global
227 stuff such as C<$/> you I<must needs> revert that change, which is most
228 simply done by using local as in: C<< local $/ >>.
229
230 The idle pool size is limited to C<8> idle coroutines (this can be
231 adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
232 coros as required.
233
234 If you are concerned about pooled coroutines growing a lot because a
235 single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
236 { terminate }> once per second or so to slowly replenish the pool. In
237 addition to that, when the stacks used by a handler grows larger than 32kb
238 (adjustable via $Coro::POOL_RSS) it will also be destroyed.
239
240 =cut
241
242 our $POOL_SIZE = 8;
243 our $POOL_RSS = 32 * 1024;
244 our @async_pool;
245
246 sub pool_handler {
247 while () {
248 eval {
249 &{&_pool_handler} while 1;
250 };
251
252 warn $@ if $@;
253 }
254 }
255
256 =back
257
258 =head1 STATIC METHODS
259
260 Static methods are actually functions that implicitly operate on the
261 current coroutine.
262
263 =over 4
264
265 =item schedule
266
267 Calls the scheduler. The scheduler will find the next coroutine that is
268 to be run from the ready queue and switches to it. The next coroutine
269 to be run is simply the one with the highest priority that is longest
270 in its ready queue. If there is no coroutine ready, it will clal the
271 C<$Coro::idle> hook.
272
273 Please note that the current coroutine will I<not> be put into the ready
274 queue, so calling this function usually means you will never be called
275 again unless something else (e.g. an event handler) calls C<< ->ready >>,
276 thus waking you up.
277
278 This makes C<schedule> I<the> generic method to use to block the current
279 coroutine and wait for events: first you remember the current coroutine in
280 a variable, then arrange for some callback of yours to call C<< ->ready
281 >> on that once some event happens, and last you call C<schedule> to put
282 yourself to sleep. Note that a lot of things can wake your coroutine up,
283 so you need to check whether the event indeed happened, e.g. by storing the
284 status in a variable.
285
286 See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
287
288 =item cede
289
290 "Cede" to other coroutines. This function puts the current coroutine into
291 the ready queue and calls C<schedule>, which has the effect of giving
292 up the current "timeslice" to other coroutines of the same or higher
293 priority. Once your coroutine gets its turn again it will automatically be
294 resumed.
295
296 This function is often called C<yield> in other languages.
297
298 =item Coro::cede_notself
299
300 Works like cede, but is not exported by default and will cede to I<any>
301 coroutine, regardless of priority. This is useful sometimes to ensure
302 progress is made.
303
304 =item terminate [arg...]
305
306 Terminates the current coroutine with the given status values (see L<cancel>).
307
308 =item killall
309
310 Kills/terminates/cancels all coroutines except the currently running
311 one. This is useful after a fork, either in the child or the parent, as
312 usually only one of them should inherit the running coroutines.
313
314 Note that while this will try to free some of the main programs resources,
315 you cannot free all of them, so if a coroutine that is not the main
316 program calls this function, there will be some one-time resource leak.
317
318 =cut
319
320 sub killall {
321 for (Coro::State::list) {
322 $_->cancel
323 if $_ != $current && UNIVERSAL::isa $_, "Coro";
324 }
325 }
326
327 =back
328
329 =head1 COROUTINE OBJECT METHODS
330
331 These are the methods you can call on coroutine objects (or to create
332 them).
333
334 =over 4
335
336 =item new Coro \&sub [, @args...]
337
338 Create a new coroutine and return it. When the sub returns, the coroutine
339 automatically terminates as if C<terminate> with the returned values were
340 called. To make the coroutine run you must first put it into the ready
341 queue by calling the ready method.
342
343 See C<async> and C<Coro::State::new> for additional info about the
344 coroutine environment.
345
346 =cut
347
348 sub _terminate {
349 terminate &{+shift};
350 }
351
352 =item $success = $coroutine->ready
353
354 Put the given coroutine into the end of its ready queue (there is one
355 queue for each priority) and return true. If the coroutine is already in
356 the ready queue, do nothing and return false.
357
358 This ensures that the scheduler will resume this coroutine automatically
359 once all the coroutines of higher priority and all coroutines of the same
360 priority that were put into the ready queue earlier have been resumed.
361
362 =item $is_ready = $coroutine->is_ready
363
364 Return whether the coroutine is currently the ready queue or not,
365
366 =item $coroutine->cancel (arg...)
367
368 Terminates the given coroutine and makes it return the given arguments as
369 status (default: the empty list). Never returns if the coroutine is the
370 current coroutine.
371
372 =cut
373
374 sub cancel {
375 my $self = shift;
376
377 if ($current == $self) {
378 terminate @_;
379 } else {
380 $self->{_status} = [@_];
381 $self->_cancel;
382 }
383 }
384
385 =item $coroutine->schedule_to
386
387 Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
388 of continuing with the next coro from the ready queue, always switch to
389 the given coroutine object (regardless of priority etc.). The readyness
390 state of that coroutine isn't changed.
391
392 This is an advanced method for special cases - I'd love to hear about any
393 uses for this one.
394
395 =item $coroutine->cede_to
396
397 Like C<schedule_to>, but puts the current coroutine into the ready
398 queue. This has the effect of temporarily switching to the given
399 coroutine, and continuing some time later.
400
401 This is an advanced method for special cases - I'd love to hear about any
402 uses for this one.
403
404 =item $coroutine->throw ([$scalar])
405
406 If C<$throw> is specified and defined, it will be thrown as an exception
407 inside the coroutine at the next convenient point in time. Otherwise
408 clears the exception object.
409
410 Coro will check for the exception each time a schedule-like-function
411 returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
412 >>, C<< Coro::Handle->readable >> and so on. Most of these functions
413 detect this case and return early in case an exception is pending.
414
415 The exception object will be thrown "as is" with the specified scalar in
416 C<$@>, i.e. if it is a string, no line number or newline will be appended
417 (unlike with C<die>).
418
419 This can be used as a softer means than C<cancel> to ask a coroutine to
420 end itself, although there is no guarantee that the exception will lead to
421 termination, and if the exception isn't caught it might well end the whole
422 program.
423
424 You might also think of C<throw> as being the moral equivalent of
425 C<kill>ing a coroutine with a signal (in this case, a scalar).
426
427 =item $coroutine->join
428
429 Wait until the coroutine terminates and return any values given to the
430 C<terminate> or C<cancel> functions. C<join> can be called concurrently
431 from multiple coroutines, and all will be resumed and given the status
432 return once the C<$coroutine> terminates.
433
434 =cut
435
436 sub join {
437 my $self = shift;
438
439 unless ($self->{_status}) {
440 my $current = $current;
441
442 push @{$self->{_on_destroy}}, sub {
443 $current->ready;
444 undef $current;
445 };
446
447 &schedule while $current;
448 }
449
450 wantarray ? @{$self->{_status}} : $self->{_status}[0];
451 }
452
453 =item $coroutine->on_destroy (\&cb)
454
455 Registers a callback that is called when this coroutine gets destroyed,
456 but before it is joined. The callback gets passed the terminate arguments,
457 if any, and I<must not> die, under any circumstances.
458
459 =cut
460
461 sub on_destroy {
462 my ($self, $cb) = @_;
463
464 push @{ $self->{_on_destroy} }, $cb;
465 }
466
467 =item $oldprio = $coroutine->prio ($newprio)
468
469 Sets (or gets, if the argument is missing) the priority of the
470 coroutine. Higher priority coroutines get run before lower priority
471 coroutines. Priorities are small signed integers (currently -4 .. +3),
472 that you can refer to using PRIO_xxx constants (use the import tag :prio
473 to get then):
474
475 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
476 3 > 1 > 0 > -1 > -3 > -4
477
478 # set priority to HIGH
479 current->prio(PRIO_HIGH);
480
481 The idle coroutine ($Coro::idle) always has a lower priority than any
482 existing coroutine.
483
484 Changing the priority of the current coroutine will take effect immediately,
485 but changing the priority of coroutines in the ready queue (but not
486 running) will only take effect after the next schedule (of that
487 coroutine). This is a bug that will be fixed in some future version.
488
489 =item $newprio = $coroutine->nice ($change)
490
491 Similar to C<prio>, but subtract the given value from the priority (i.e.
492 higher values mean lower priority, just as in unix).
493
494 =item $olddesc = $coroutine->desc ($newdesc)
495
496 Sets (or gets in case the argument is missing) the description for this
497 coroutine. This is just a free-form string you can associate with a
498 coroutine.
499
500 This method simply sets the C<< $coroutine->{desc} >> member to the given
501 string. You can modify this member directly if you wish.
502
503 =cut
504
505 sub desc {
506 my $old = $_[0]{desc};
507 $_[0]{desc} = $_[1] if @_ > 1;
508 $old;
509 }
510
511 sub transfer {
512 require Carp;
513 Carp::croak ("You must not call ->transfer on Coro objects. Use Coro::State objects or the ->schedule_to method. Caught");
514 }
515
516 =back
517
518 =head1 GLOBAL FUNCTIONS
519
520 =over 4
521
522 =item Coro::nready
523
524 Returns the number of coroutines that are currently in the ready state,
525 i.e. that can be switched to by calling C<schedule> directory or
526 indirectly. The value C<0> means that the only runnable coroutine is the
527 currently running one, so C<cede> would have no effect, and C<schedule>
528 would cause a deadlock unless there is an idle handler that wakes up some
529 coroutines.
530
531 =item my $guard = Coro::guard { ... }
532
533 This creates and returns a guard object. Nothing happens until the object
534 gets destroyed, in which case the codeblock given as argument will be
535 executed. This is useful to free locks or other resources in case of a
536 runtime error or when the coroutine gets canceled, as in both cases the
537 guard block will be executed. The guard object supports only one method,
538 C<< ->cancel >>, which will keep the codeblock from being executed.
539
540 Example: set some flag and clear it again when the coroutine gets canceled
541 or the function returns:
542
543 sub do_something {
544 my $guard = Coro::guard { $busy = 0 };
545 $busy = 1;
546
547 # do something that requires $busy to be true
548 }
549
550 =cut
551
552 sub guard(&) {
553 bless \(my $cb = $_[0]), "Coro::guard"
554 }
555
556 sub Coro::guard::cancel {
557 ${$_[0]} = sub { };
558 }
559
560 sub Coro::guard::DESTROY {
561 ${$_[0]}->();
562 }
563
564
565 =item unblock_sub { ... }
566
567 This utility function takes a BLOCK or code reference and "unblocks" it,
568 returning a new coderef. Unblocking means that calling the new coderef
569 will return immediately without blocking, returning nothing, while the
570 original code ref will be called (with parameters) from within another
571 coroutine.
572
573 The reason this function exists is that many event libraries (such as the
574 venerable L<Event|Event> module) are not coroutine-safe (a weaker form
575 of thread-safety). This means you must not block within event callbacks,
576 otherwise you might suffer from crashes or worse. The only event library
577 currently known that is safe to use without C<unblock_sub> is L<EV>.
578
579 This function allows your callbacks to block by executing them in another
580 coroutine where it is safe to block. One example where blocking is handy
581 is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
582 disk, for example.
583
584 In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
585 creating event callbacks that want to block.
586
587 If your handler does not plan to block (e.g. simply sends a message to
588 another coroutine, or puts some other coroutine into the ready queue),
589 there is no reason to use C<unblock_sub>.
590
591 Note that you also need to use C<unblock_sub> for any other callbacks that
592 are indirectly executed by any C-based event loop. For example, when you
593 use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
594 provides callbacks that are the result of some event callback, then you
595 must not block either, or use C<unblock_sub>.
596
597 =cut
598
599 our @unblock_queue;
600
601 # we create a special coro because we want to cede,
602 # to reduce pressure on the coro pool (because most callbacks
603 # return immediately and can be reused) and because we cannot cede
604 # inside an event callback.
605 our $unblock_scheduler = new Coro sub {
606 while () {
607 while (my $cb = pop @unblock_queue) {
608 &async_pool (@$cb);
609
610 # for short-lived callbacks, this reduces pressure on the coro pool
611 # as the chance is very high that the async_poll coro will be back
612 # in the idle state when cede returns
613 cede;
614 }
615 schedule; # sleep well
616 }
617 };
618 $unblock_scheduler->{desc} = "[unblock_sub scheduler]";
619
620 sub unblock_sub(&) {
621 my $cb = shift;
622
623 sub {
624 unshift @unblock_queue, [$cb, @_];
625 $unblock_scheduler->ready;
626 }
627 }
628
629 =item $cb = Coro::rouse_cb
630
631 Create and return a "rouse callback". That's a code reference that, when
632 called, will save its arguments and notify the owner coroutine of the
633 callback.
634
635 See the next function.
636
637 =item @args = Coro::rouse_wait [$cb]
638
639 Wait for the specified rouse callback (or the last one tht was created in
640 this coroutine).
641
642 As soon as the callback is invoked (or when the calback was invoked before
643 C<rouse_wait>), it will return a copy of the arguments originally passed
644 to the rouse callback.
645
646 See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
647
648 =back
649
650 =cut
651
652 1;
653
654 =head1 HOW TO WAIT FOR A CALLBACK
655
656 It is very common for a coroutine to wait for some callback to be
657 called. This occurs naturally when you use coroutines in an otherwise
658 event-based program, or when you use event-based libraries.
659
660 These typically register a callback for some event, and call that callback
661 when the event occured. In a coroutine, however, you typically want to
662 just wait for the event, simplyifying things.
663
664 For example C<< AnyEvent->child >> registers a callback to be called when
665 a specific child has exited:
666
667 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
668
669 But from withina coroutine, you often just want to write this:
670
671 my $status = wait_for_child $pid;
672
673 Coro offers two functions specifically designed to make this easy,
674 C<Coro::rouse_cb> and C<Coro::rouse_wait>.
675
676 The first function, C<rouse_cb>, generates and returns a callback that,
677 when invoked, will save it's arguments and notify the coroutine that
678 created the callback.
679
680 The second function, C<rouse_wait>, waits for the callback to be called
681 (by calling C<schedule> to go to sleep) and returns the arguments
682 originally passed to the callback.
683
684 Using these functions, it becomes easy to write the C<wait_for_child>
685 function mentioned above:
686
687 sub wait_for_child($) {
688 my ($pid) = @_;
689
690 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
691
692 my ($rpid, $rstatus) = Coro::rouse_wait;
693 $rstatus
694 }
695
696 In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
697 you can roll your own, using C<schedule>:
698
699 sub wait_for_child($) {
700 my ($pid) = @_;
701
702 # store the current coroutine in $current,
703 # and provide result variables for the closure passed to ->child
704 my $current = $Coro::current;
705 my ($done, $rstatus);
706
707 # pass a closure to ->child
708 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
709 $rstatus = $_[1]; # remember rstatus
710 $done = 1; # mark $rstatus as valud
711 });
712
713 # wait until the closure has been called
714 schedule while !$done;
715
716 $rstatus
717 }
718
719
720 =head1 BUGS/LIMITATIONS
721
722 =over 4
723
724 =item fork with pthread backend
725
726 When Coro is compiled using the pthread backend (which isn't recommended
727 but required on many BSDs as their libcs are completely broken), then
728 coroutines will not survive a fork. There is no known workaround except to
729 fix your libc and use a saner backend.
730
731 =item perl process emulation ("threads")
732
733 This module is not perl-pseudo-thread-safe. You should only ever use this
734 module from the same thread (this requirement might be removed in the
735 future to allow per-thread schedulers, but Coro::State does not yet allow
736 this). I recommend disabling thread support and using processes, as having
737 the windows process emulation enabled under unix roughly halves perl
738 performance, even when not used.
739
740 =item coroutine switching not signal safe
741
742 You must not switch to another coroutine from within a signal handler
743 (only relevant with %SIG - most event libraries provide safe signals).
744
745 That means you I<MUST NOT> call any function that might "block" the
746 current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
747 anything that calls those. Everything else, including calling C<ready>,
748 works.
749
750 =back
751
752
753 =head1 SEE ALSO
754
755 Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
756
757 Debugging: L<Coro::Debug>.
758
759 Support/Utility: L<Coro::Specific>, L<Coro::Util>.
760
761 Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
762
763 IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
764
765 Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
766
767 XS API: L<Coro::MakeMaker>.
768
769 Low level Configuration, Coroutine Environment: L<Coro::State>.
770
771 =head1 AUTHOR
772
773 Marc Lehmann <schmorp@schmorp.de>
774 http://home.schmorp.de/
775
776 =cut
777