ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/Coro/Coro.pm
(Generate patch)

Comparing Coro/Coro.pm (file contents):
Revision 1.135 by root, Sat Sep 22 22:39:15 2007 UTC vs.
Revision 1.191 by root, Sat May 31 12:10:55 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 my $lock = new Coro::Semaphore;
19 cede; 22 my $locked;
23
24 $lock->down;
25 $locked = 1;
26 $lock->up;
20 27
21=head1 DESCRIPTION 28=head1 DESCRIPTION
22 29
23This module collection manages coroutines. Coroutines are similar 30This module collection manages coroutines. Coroutines are similar to
24to threads but don't run in parallel at the same time even on SMP 31threads but don't (in general) run in parallel at the same time even
25machines. The specific flavor of coroutine used in this module also 32on SMP machines. The specific flavor of coroutine used in this module
26guarantees you that it will not switch between coroutines unless 33also guarantees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and 34necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much 35parallel access are rarely an issue, making coroutine programming much
29safer than threads programming. 36safer and easier than threads programming.
30 37
31(Perl, however, does not natively support real threads but instead does a 38Unlike a normal perl program, however, coroutines allow you to have
32very slow and memory-intensive emulation of processes using threads. This 39multiple running interpreters that share data, which is especially useful
33is a performance win on Windows machines, and a loss everywhere else). 40to code pseudo-parallel processes and for event-based programming, such as
41multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
42learn more.
43
44Coroutines are also useful because Perl has no support for threads (the so
45called "threads" that perl offers are nothing more than the (bad) process
46emulation coming from the Windows platform: On standard operating systems
47they serve no purpose whatsoever, except by making your programs slow and
48making them use a lot of memory. Best disable them when building perl, or
49aks your software vendor/distributor to do it for you).
34 50
35In this module, coroutines are defined as "callchain + lexical variables + 51In this module, coroutines are defined as "callchain + lexical variables +
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 52@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
37its own set of lexicals and its own set of perls most important global 53its own set of lexicals and its own set of perls most important global
38variables. 54variables (see L<Coro::State> for more configuration).
39 55
40=cut 56=cut
41 57
42package Coro; 58package Coro;
43 59
50 66
51our $idle; # idle handler 67our $idle; # idle handler
52our $main; # main coroutine 68our $main; # main coroutine
53our $current; # current coroutine 69our $current; # current coroutine
54 70
55our $VERSION = '3.7'; 71our $VERSION = 4.742;
56 72
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 73our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 74our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 75 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 76);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 77our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 78
63{
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96
97=over 4 79=over 4
98 80
99=item $main 81=item $Coro::main
100 82
101This coroutine represents the main program. 83This variable stores the coroutine object that represents the main
84program. While you cna C<ready> it and do most other things you can do to
85coroutines, it is mainly useful to compare again C<$Coro::current>, to see
86wether you are running in the main program or not.
102 87
103=cut 88=cut
104 89
105$main = new Coro; 90$main = new Coro;
106 91
107=item $current (or as function: current) 92=item $Coro::current
108 93
109The current coroutine (the last coroutine switched to). The initial value 94The coroutine object representing the current coroutine (the last
95coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 96C<$main> (of course).
111 97
112This variable is B<strictly> I<read-only>. It is provided for performance 98This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essential you are encouraged to use the 99value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 100not otherwise modify the variable itself.
115 101
116=cut 102=cut
117 103
118$main->{desc} = "[main::]"; 104$main->{desc} = "[main::]";
119 105
120# maybe some other module used Coro::Specific before... 106# maybe some other module used Coro::Specific before...
121$main->{specific} = $current->{specific} 107$main->{_specific} = $current->{_specific}
122 if $current; 108 if $current;
123 109
124_set_current $main; 110_set_current $main;
125 111
126sub current() { $current } 112sub current() { $current } # [DEPRECATED]
127 113
128=item $idle 114=item $Coro::idle
129 115
130A callback that is called whenever the scheduler finds no ready coroutines 116This variable is mainly useful to integrate Coro into event loops. It is
131to run. The default implementation prints "FATAL: deadlock detected" and 117usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
132exits, because the program has no other way to continue. 118pretty low-level functionality.
119
120This variable stores a callback that is called whenever the scheduler
121finds no ready coroutines to run. The default implementation prints
122"FATAL: deadlock detected" and exits, because the program has no other way
123to continue.
133 124
134This hook is overwritten by modules such as C<Coro::Timer> and 125This hook is overwritten by modules such as C<Coro::Timer> and
135C<Coro::Event> to wait on an external event that hopefully wake up a 126C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
136coroutine so the scheduler can run it. 127coroutine so the scheduler can run it.
137 128
129Note that the callback I<must not>, under any circumstances, block
130the current coroutine. Normally, this is achieved by having an "idle
131coroutine" that calls the event loop and then blocks again, and then
132readying that coroutine in the idle handler.
133
134See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
135technique.
136
138Please note that if your callback recursively invokes perl (e.g. for event 137Please note that if your callback recursively invokes perl (e.g. for event
139handlers), then it must be prepared to be called recursively. 138handlers), then it must be prepared to be called recursively itself.
140 139
141=cut 140=cut
142 141
143$idle = sub { 142$idle = sub {
144 require Carp; 143 require Carp;
151 # free coroutine data and mark as destructed 150 # free coroutine data and mark as destructed
152 $self->_destroy 151 $self->_destroy
153 or return; 152 or return;
154 153
155 # call all destruction callbacks 154 # call all destruction callbacks
156 $_->(@{$self->{status}}) 155 $_->(@{$self->{_status}})
157 for @{(delete $self->{destroy_cb}) || []}; 156 for @{(delete $self->{_on_destroy}) || []};
158} 157}
159 158
160# this coroutine is necessary because a coroutine 159# this coroutine is necessary because a coroutine
161# cannot destroy itself. 160# cannot destroy itself.
162my @destroy; 161my @destroy;
171 } 170 }
172}; 171};
173$manager->desc ("[coro manager]"); 172$manager->desc ("[coro manager]");
174$manager->prio (PRIO_MAX); 173$manager->prio (PRIO_MAX);
175 174
176# static methods. not really.
177
178=back 175=back
179 176
180=head2 STATIC METHODS 177=head2 SIMPLE COROUTINE CREATION
181
182Static methods are actually functions that operate on the current coroutine only.
183 178
184=over 4 179=over 4
185 180
186=item async { ... } [@args...] 181=item async { ... } [@args...]
187 182
188Create a new asynchronous coroutine and return it's coroutine object 183Create a new coroutine and return it's coroutine object (usually
189(usually unused). When the sub returns the new coroutine is automatically 184unused). The coroutine will be put into the ready queue, so
185it will start running automatically on the next scheduler run.
186
187The first argument is a codeblock/closure that should be executed in the
188coroutine. When it returns argument returns the coroutine is automatically
190terminated. 189terminated.
190
191The remaining arguments are passed as arguments to the closure.
192
193See the C<Coro::State::new> constructor for info about the coroutine
194environment in which coroutines are executed.
191 195
192Calling C<exit> in a coroutine will do the same as calling exit outside 196Calling C<exit> in a coroutine will do the same as calling exit outside
193the coroutine. Likewise, when the coroutine dies, the program will exit, 197the coroutine. Likewise, when the coroutine dies, the program will exit,
194just as it would in the main program. 198just as it would in the main program.
195 199
200If you do not want that, you can provide a default C<die> handler, or
201simply avoid dieing (by use of C<eval>).
202
196 # create a new coroutine that just prints its arguments 203Example: Create a new coroutine that just prints its arguments.
204
197 async { 205 async {
198 print "@_\n"; 206 print "@_\n";
199 } 1,2,3,4; 207 } 1,2,3,4;
200 208
201=cut 209=cut
207} 215}
208 216
209=item async_pool { ... } [@args...] 217=item async_pool { ... } [@args...]
210 218
211Similar to C<async>, but uses a coroutine pool, so you should not call 219Similar to C<async>, but uses a coroutine pool, so you should not call
212terminate or join (although you are allowed to), and you get a coroutine 220terminate or join on it (although you are allowed to), and you get a
213that might have executed other code already (which can be good or bad :). 221coroutine that might have executed other code already (which can be good
222or bad :).
214 223
224On the plus side, this function is faster than creating (and destroying)
225a completely new coroutine, so if you need a lot of generic coroutines in
226quick successsion, use C<async_pool>, not C<async>.
227
215Also, the block is executed in an C<eval> context and a warning will be 228The code block is executed in an C<eval> context and a warning will be
216issued in case of an exception instead of terminating the program, as 229issued in case of an exception instead of terminating the program, as
217C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 230C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
218will not work in the expected way, unless you call terminate or cancel, 231will not work in the expected way, unless you call terminate or cancel,
219which somehow defeats the purpose of pooling. 232which somehow defeats the purpose of pooling (but is fine in the
233exceptional case).
220 234
221The priority will be reset to C<0> after each job, otherwise the coroutine 235The priority will be reset to C<0> after each run, tracing will be
222will be re-used "as-is". 236disabled, the description will be reset and the default output filehandle
237gets restored, so you can change all these. Otherwise the coroutine will
238be re-used "as-is": most notably if you change other per-coroutine global
239stuff such as C<$/> you I<must needs> to revert that change, which is most
240simply done by using local as in: C< local $/ >.
223 241
224The pool size is limited to 8 idle coroutines (this can be adjusted by 242The pool size is limited to C<8> idle coroutines (this can be adjusted by
225changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 243changing $Coro::POOL_SIZE), and there can be as many non-idle coros as
226required. 244required.
227 245
228If you are concerned about pooled coroutines growing a lot because a 246If you are concerned about pooled coroutines growing a lot because a
229single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 247single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
230{ terminate }> once per second or so to slowly replenish the pool. In 248{ terminate }> once per second or so to slowly replenish the pool. In
231addition to that, when the stacks used by a handler grows larger than 16kb 249addition to that, when the stacks used by a handler grows larger than 16kb
232(adjustable with $Coro::POOL_RSS) it will also exit. 250(adjustable via $Coro::POOL_RSS) it will also be destroyed.
233 251
234=cut 252=cut
235 253
236our $POOL_SIZE = 8; 254our $POOL_SIZE = 8;
237our $POOL_RSS = 16 * 1024; 255our $POOL_RSS = 16 * 1024;
241 my $cb; 259 my $cb;
242 260
243 while () { 261 while () {
244 eval { 262 eval {
245 while () { 263 while () {
246# &{&_pool_1 or &terminate}; # crashes, would be ~5% faster
247 $cb = &_pool_1 264 _pool_1 $cb;
248 or &terminate;
249 &$cb; 265 &$cb;
250 undef $cb; 266 _pool_2 $cb;
251 &terminate if &_pool_2;
252 &schedule; 267 &schedule;
253 } 268 }
254 }; 269 };
255 270
271 last if $@ eq "\3async_pool terminate\2\n";
256 warn $@ if $@; 272 warn $@ if $@;
257 } 273 }
258} 274}
259 275
260sub async_pool(&@) { 276sub async_pool(&@) {
265 $coro->ready; 281 $coro->ready;
266 282
267 $coro 283 $coro
268} 284}
269 285
286=back
287
288=head2 STATIC METHODS
289
290Static methods are actually functions that operate on the current coroutine.
291
292=over 4
293
270=item schedule 294=item schedule
271 295
272Calls the scheduler. Please note that the current coroutine will not be put 296Calls the scheduler. The scheduler will find the next coroutine that is
297to be run from the ready queue and switches to it. The next coroutine
298to be run is simply the one with the highest priority that is longest
299in its ready queue. If there is no coroutine ready, it will clal the
300C<$Coro::idle> hook.
301
302Please note that the current coroutine will I<not> be put into the ready
273into the ready queue, so calling this function usually means you will 303queue, so calling this function usually means you will never be called
274never be called again unless something else (e.g. an event handler) calls 304again unless something else (e.g. an event handler) calls C<< ->ready >>,
275ready. 305thus waking you up.
306
307This makes C<schedule> I<the> generic method to use to block the current
308coroutine and wait for events: first you remember the current coroutine in
309a variable, then arrange for some callback of yours to call C<< ->ready
310>> on that once some event happens, and last you call C<schedule> to put
311yourself to sleep. Note that a lot of things can wake your coroutine up,
312so you need to check wether the event indeed happened, e.g. by storing the
313status in a variable.
276 314
277The canonical way to wait on external events is this: 315The canonical way to wait on external events is this:
278 316
279 { 317 {
280 # remember current coroutine 318 # remember current coroutine
293 Coro::schedule while $current; 331 Coro::schedule while $current;
294 } 332 }
295 333
296=item cede 334=item cede
297 335
298"Cede" to other coroutines. This function puts the current coroutine into the 336"Cede" to other coroutines. This function puts the current coroutine into
299ready queue and calls C<schedule>, which has the effect of giving up the 337the ready queue and calls C<schedule>, which has the effect of giving
300current "timeslice" to other coroutines of the same or higher priority. 338up the current "timeslice" to other coroutines of the same or higher
339priority. Once your coroutine gets its turn again it will automatically be
340resumed.
301 341
302Returns true if at least one coroutine switch has happened. 342This function is often called C<yield> in other languages.
303 343
304=item Coro::cede_notself 344=item Coro::cede_notself
305 345
306Works like cede, but is not exported by default and will cede to any 346Works like cede, but is not exported by default and will cede to I<any>
307coroutine, regardless of priority, once. 347coroutine, regardless of priority. This is useful sometimes to ensure
308 348progress is made.
309Returns true if at least one coroutine switch has happened.
310 349
311=item terminate [arg...] 350=item terminate [arg...]
312 351
313Terminates the current coroutine with the given status values (see L<cancel>). 352Terminates the current coroutine with the given status values (see L<cancel>).
353
354=item killall
355
356Kills/terminates/cancels all coroutines except the currently running
357one. This is useful after a fork, either in the child or the parent, as
358usually only one of them should inherit the running coroutines.
359
360Note that while this will try to free some of the main programs resources,
361you cnanot free all of them, so if a coroutine that is not the main
362program calls this function, there will be some one-time resource leak.
314 363
315=cut 364=cut
316 365
317sub terminate { 366sub terminate {
318 $current->cancel (@_); 367 $current->cancel (@_);
319} 368}
320 369
370sub killall {
371 for (Coro::State::list) {
372 $_->cancel
373 if $_ != $current && UNIVERSAL::isa $_, "Coro";
374 }
375}
376
321=back 377=back
322 378
323# dynamic methods
324
325=head2 COROUTINE METHODS 379=head2 COROUTINE METHODS
326 380
327These are the methods you can call on coroutine objects. 381These are the methods you can call on coroutine objects (or to create
382them).
328 383
329=over 4 384=over 4
330 385
331=item new Coro \&sub [, @args...] 386=item new Coro \&sub [, @args...]
332 387
333Create a new coroutine and return it. When the sub returns the coroutine 388Create a new coroutine and return it. When the sub returns, the coroutine
334automatically terminates as if C<terminate> with the returned values were 389automatically terminates as if C<terminate> with the returned values were
335called. To make the coroutine run you must first put it into the ready queue 390called. To make the coroutine run you must first put it into the ready
336by calling the ready method. 391queue by calling the ready method.
337 392
338See C<async> for additional discussion. 393See C<async> and C<Coro::State::new> for additional info about the
394coroutine environment.
339 395
340=cut 396=cut
341 397
342sub _run_coro { 398sub _run_coro {
343 terminate &{+shift}; 399 terminate &{+shift};
349 $class->SUPER::new (\&_run_coro, @_) 405 $class->SUPER::new (\&_run_coro, @_)
350} 406}
351 407
352=item $success = $coroutine->ready 408=item $success = $coroutine->ready
353 409
354Put the given coroutine into the ready queue (according to it's priority) 410Put the given coroutine into the end of its ready queue (there is one
355and return true. If the coroutine is already in the ready queue, do nothing 411queue for each priority) and return true. If the coroutine is already in
356and return false. 412the ready queue, do nothing and return false.
413
414This ensures that the scheduler will resume this coroutine automatically
415once all the coroutines of higher priority and all coroutines of the same
416priority that were put into the ready queue earlier have been resumed.
357 417
358=item $is_ready = $coroutine->is_ready 418=item $is_ready = $coroutine->is_ready
359 419
360Return wether the coroutine is currently the ready queue or not, 420Return wether the coroutine is currently the ready queue or not,
361 421
367 427
368=cut 428=cut
369 429
370sub cancel { 430sub cancel {
371 my $self = shift; 431 my $self = shift;
372 $self->{status} = [@_]; 432 $self->{_status} = [@_];
373 433
374 if ($current == $self) { 434 if ($current == $self) {
375 push @destroy, $self; 435 push @destroy, $self;
376 $manager->ready; 436 $manager->ready;
377 &schedule while 1; 437 &schedule while 1;
381} 441}
382 442
383=item $coroutine->join 443=item $coroutine->join
384 444
385Wait until the coroutine terminates and return any values given to the 445Wait until the coroutine terminates and return any values given to the
386C<terminate> or C<cancel> functions. C<join> can be called multiple times 446C<terminate> or C<cancel> functions. C<join> can be called concurrently
387from multiple coroutine. 447from multiple coroutines, and all will be resumed and given the status
448return once the C<$coroutine> terminates.
388 449
389=cut 450=cut
390 451
391sub join { 452sub join {
392 my $self = shift; 453 my $self = shift;
393 454
394 unless ($self->{status}) { 455 unless ($self->{_status}) {
395 my $current = $current; 456 my $current = $current;
396 457
397 push @{$self->{destroy_cb}}, sub { 458 push @{$self->{_on_destroy}}, sub {
398 $current->ready; 459 $current->ready;
399 undef $current; 460 undef $current;
400 }; 461 };
401 462
402 &schedule while $current; 463 &schedule while $current;
403 } 464 }
404 465
405 wantarray ? @{$self->{status}} : $self->{status}[0]; 466 wantarray ? @{$self->{_status}} : $self->{_status}[0];
406} 467}
407 468
408=item $coroutine->on_destroy (\&cb) 469=item $coroutine->on_destroy (\&cb)
409 470
410Registers a callback that is called when this coroutine gets destroyed, 471Registers a callback that is called when this coroutine gets destroyed,
411but before it is joined. The callback gets passed the terminate arguments, 472but before it is joined. The callback gets passed the terminate arguments,
412if any. 473if any, and I<must not> die, under any circumstances.
413 474
414=cut 475=cut
415 476
416sub on_destroy { 477sub on_destroy {
417 my ($self, $cb) = @_; 478 my ($self, $cb) = @_;
418 479
419 push @{ $self->{destroy_cb} }, $cb; 480 push @{ $self->{_on_destroy} }, $cb;
420} 481}
421 482
422=item $oldprio = $coroutine->prio ($newprio) 483=item $oldprio = $coroutine->prio ($newprio)
423 484
424Sets (or gets, if the argument is missing) the priority of the 485Sets (or gets, if the argument is missing) the priority of the
449=item $olddesc = $coroutine->desc ($newdesc) 510=item $olddesc = $coroutine->desc ($newdesc)
450 511
451Sets (or gets in case the argument is missing) the description for this 512Sets (or gets in case the argument is missing) the description for this
452coroutine. This is just a free-form string you can associate with a coroutine. 513coroutine. This is just a free-form string you can associate with a coroutine.
453 514
515This method simply sets the C<< $coroutine->{desc} >> member to the given string. You
516can modify this member directly if you wish.
517
518=item $coroutine->throw ([$scalar])
519
520If C<$throw> is specified and defined, it will be thrown as an exception
521inside the coroutine at the next convinient point in time (usually after
522it gains control at the next schedule/transfer/cede). Otherwise clears the
523exception object.
524
525The exception object will be thrown "as is" with the specified scalar in
526C<$@>, i.e. if it is a string, no line number or newline will be appended
527(unlike with C<die>).
528
529This can be used as a softer means than C<cancel> to ask a coroutine to
530end itself, although there is no guarentee that the exception will lead to
531termination, and if the exception isn't caught it might well end the whole
532program.
533
454=cut 534=cut
455 535
456sub desc { 536sub desc {
457 my $old = $_[0]{desc}; 537 my $old = $_[0]{desc};
458 $_[0]{desc} = $_[1] if @_ > 1; 538 $_[0]{desc} = $_[1] if @_ > 1;
466=over 4 546=over 4
467 547
468=item Coro::nready 548=item Coro::nready
469 549
470Returns the number of coroutines that are currently in the ready state, 550Returns the number of coroutines that are currently in the ready state,
471i.e. that can be switched to. The value C<0> means that the only runnable 551i.e. that can be switched to by calling C<schedule> directory or
552indirectly. The value C<0> means that the only runnable coroutine is the
472coroutine is the currently running one, so C<cede> would have no effect, 553currently running one, so C<cede> would have no effect, and C<schedule>
473and C<schedule> would cause a deadlock unless there is an idle handler 554would cause a deadlock unless there is an idle handler that wakes up some
474that wakes up some coroutines. 555coroutines.
475 556
476=item my $guard = Coro::guard { ... } 557=item my $guard = Coro::guard { ... }
477 558
478This creates and returns a guard object. Nothing happens until the object 559This creates and returns a guard object. Nothing happens until the object
479gets destroyed, in which case the codeblock given as argument will be 560gets destroyed, in which case the codeblock given as argument will be
508 589
509 590
510=item unblock_sub { ... } 591=item unblock_sub { ... }
511 592
512This utility function takes a BLOCK or code reference and "unblocks" it, 593This utility function takes a BLOCK or code reference and "unblocks" it,
513returning the new coderef. This means that the new coderef will return 594returning a new coderef. Unblocking means that calling the new coderef
514immediately without blocking, returning nothing, while the original code 595will return immediately without blocking, returning nothing, while the
515ref will be called (with parameters) from within its own coroutine. 596original code ref will be called (with parameters) from within another
597coroutine.
516 598
517The reason this function exists is that many event libraries (such as the 599The reason this function exists is that many event libraries (such as the
518venerable L<Event|Event> module) are not coroutine-safe (a weaker form 600venerable L<Event|Event> module) are not coroutine-safe (a weaker form
519of thread-safety). This means you must not block within event callbacks, 601of thread-safety). This means you must not block within event callbacks,
520otherwise you might suffer from crashes or worse. 602otherwise you might suffer from crashes or worse. The only event library
603currently known that is safe to use without C<unblock_sub> is L<EV>.
521 604
522This function allows your callbacks to block by executing them in another 605This function allows your callbacks to block by executing them in another
523coroutine where it is safe to block. One example where blocking is handy 606coroutine where it is safe to block. One example where blocking is handy
524is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 607is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
525disk. 608disk, for example.
526 609
527In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 610In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
528creating event callbacks that want to block. 611creating event callbacks that want to block.
612
613If your handler does not plan to block (e.g. simply sends a message to
614another coroutine, or puts some other coroutine into the ready queue),
615there is no reason to use C<unblock_sub>.
616
617Note that you also need to use C<unblock_sub> for any other callbacks that
618are indirectly executed by any C-based event loop. For example, when you
619use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
620provides callbacks that are the result of some event callback, then you
621must not block either, or use C<unblock_sub>.
529 622
530=cut 623=cut
531 624
532our @unblock_queue; 625our @unblock_queue;
533 626
565 658
5661; 6591;
567 660
568=head1 BUGS/LIMITATIONS 661=head1 BUGS/LIMITATIONS
569 662
570 - you must make very sure that no coro is still active on global
571 destruction. very bad things might happen otherwise (usually segfaults).
572
573 - this module is not thread-safe. You should only ever use this module 663This module is not perl-pseudo-thread-safe. You should only ever use this
574 from the same thread (this requirement might be loosened in the future 664module from the same thread (this requirement might be removed in the
575 to allow per-thread schedulers, but Coro::State does not yet allow 665future to allow per-thread schedulers, but Coro::State does not yet allow
576 this). 666this). I recommend disabling thread support and using processes, as this
667is much faster and uses less memory.
577 668
578=head1 SEE ALSO 669=head1 SEE ALSO
579 670
671Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
672
673Debugging: L<Coro::Debug>.
674
580Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 675Support/Utility: L<Coro::Specific>, L<Coro::Util>.
581 676
582Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 677Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
583 678
584Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 679IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
585 680
586Embedding: L<Coro:MakeMaker> 681Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
682
683XS API: L<Coro::MakeMaker>.
684
685Low level Configuration, Coroutine Environment: L<Coro::State>.
587 686
588=head1 AUTHOR 687=head1 AUTHOR
589 688
590 Marc Lehmann <schmorp@schmorp.de> 689 Marc Lehmann <schmorp@schmorp.de>
591 http://home.schmorp.de/ 690 http://home.schmorp.de/

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines