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Revision 1.178 by root, Thu Apr 17 22:33:10 2008 UTC vs.
Revision 1.229 by root, Thu Nov 20 06:32:55 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n"; 11 print "2\n";
12 cede; # yield back to main 12 cede; # yield back to main
13 print "4\n"; 13 print "4\n";
14 }; 14 };
15 print "1\n"; 15 print "1\n";
16 cede; # yield to coroutine 16 cede; # yield to coroutine
17 print "3\n"; 17 print "3\n";
18 cede; # and again 18 cede; # and again
19 19
20 # use locking 20 # use locking
21 use Coro::Semaphore;
21 my $lock = new Coro::Semaphore; 22 my $lock = new Coro::Semaphore;
22 my $locked; 23 my $locked;
23 24
24 $lock->down; 25 $lock->down;
25 $locked = 1; 26 $locked = 1;
26 $lock->up; 27 $lock->up;
27 28
28=head1 DESCRIPTION 29=head1 DESCRIPTION
29 30
30This module collection manages coroutines. Coroutines are similar 31This module collection manages coroutines. Coroutines are similar to
31to threads but don't run in parallel at the same time even on SMP 32threads but don't (in general) run in parallel at the same time even
32machines. The specific flavor of coroutine used in this module also 33on SMP machines. The specific flavor of coroutine used in this module
33guarantees you that it will not switch between coroutines unless 34also guarantees you that it will not switch between coroutines unless
34necessary, at easily-identified points in your program, so locking and 35necessary, at easily-identified points in your program, so locking and
35parallel access are rarely an issue, making coroutine programming much 36parallel access are rarely an issue, making coroutine programming much
36safer than threads programming. 37safer and easier than threads programming.
37 38
38(Perl, however, does not natively support real threads but instead does a 39Unlike a normal perl program, however, coroutines allow you to have
39very slow and memory-intensive emulation of processes using threads. This 40multiple running interpreters that share data, which is especially useful
40is a performance win on Windows machines, and a loss everywhere else). 41to code pseudo-parallel processes and for event-based programming, such as
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43learn more.
44
45Coroutines are also useful because Perl has no support for threads (the so
46called "threads" that perl offers are nothing more than the (bad) process
47emulation coming from the Windows platform: On standard operating systems
48they serve no purpose whatsoever, except by making your programs slow and
49making them use a lot of memory. Best disable them when building perl, or
50aks your software vendor/distributor to do it for you).
41 51
42In this module, coroutines are defined as "callchain + lexical variables + 52In this module, coroutines are defined as "callchain + lexical variables +
43@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
44its own set of lexicals and its own set of perls most important global 54its own set of lexicals and its own set of perls most important global
45variables (see L<Coro::State> for more configuration). 55variables (see L<Coro::State> for more configuration).
46 56
47=cut 57=cut
48 58
49package Coro; 59package Coro;
50 60
51use strict; 61use strict qw(vars subs);
52no warnings "uninitialized"; 62no warnings "uninitialized";
53 63
54use Coro::State; 64use Coro::State;
55 65
56use base qw(Coro::State Exporter); 66use base qw(Coro::State Exporter);
57 67
58our $idle; # idle handler 68our $idle; # idle handler
59our $main; # main coroutine 69our $main; # main coroutine
60our $current; # current coroutine 70our $current; # current coroutine
61 71
62our $VERSION = '4.51'; 72our $VERSION = 5.0;
63 73
64our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
65our %EXPORT_TAGS = ( 75our %EXPORT_TAGS = (
66 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
67); 77);
68our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
69 79
70{
71 my @async;
72 my $init;
73
74 # this way of handling attributes simply is NOT scalable ;()
75 sub import {
76 no strict 'refs';
77
78 Coro->export_to_level (1, @_);
79
80 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
81 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
82 my ($package, $ref) = (shift, shift);
83 my @attrs;
84 for (@_) {
85 if ($_ eq "Coro") {
86 push @async, $ref;
87 unless ($init++) {
88 eval q{
89 sub INIT {
90 &async(pop @async) while @async;
91 }
92 };
93 }
94 } else {
95 push @attrs, $_;
96 }
97 }
98 return $old ? $old->($package, $ref, @attrs) : @attrs;
99 };
100 }
101
102}
103
104=over 4 80=over 4
105 81
106=item $main 82=item $Coro::main
107 83
108This coroutine represents the main program. 84This variable stores the coroutine object that represents the main
85program. While you cna C<ready> it and do most other things you can do to
86coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87whether you are running in the main program or not.
109 88
110=cut 89=cut
111 90
112$main = new Coro; 91# $main is now being initialised by Coro::State
113 92
114=item $current (or as function: current) 93=item $Coro::current
115 94
116The current coroutine (the last coroutine switched to). The initial value 95The coroutine object representing the current coroutine (the last
96coroutine that the Coro scheduler switched to). The initial value is
117is C<$main> (of course). 97C<$Coro::main> (of course).
118 98
119This variable is B<strictly> I<read-only>. It is provided for performance 99This variable is B<strictly> I<read-only>. You can take copies of the
120reasons. If performance is not essential you are encouraged to use the 100value stored in it and use it as any other coroutine object, but you must
121C<Coro::current> function instead. 101not otherwise modify the variable itself.
122 102
123=cut 103=cut
124 104
125$main->{desc} = "[main::]";
126
127# maybe some other module used Coro::Specific before...
128$main->{_specific} = $current->{_specific}
129 if $current;
130
131_set_current $main;
132
133sub current() { $current } 105sub current() { $current } # [DEPRECATED]
134 106
135=item $idle 107=item $Coro::idle
136 108
137A callback that is called whenever the scheduler finds no ready coroutines 109This variable is mainly useful to integrate Coro into event loops. It is
138to run. The default implementation prints "FATAL: deadlock detected" and 110usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
139exits, because the program has no other way to continue. 111pretty low-level functionality.
112
113This variable stores a callback that is called whenever the scheduler
114finds no ready coroutines to run. The default implementation prints
115"FATAL: deadlock detected" and exits, because the program has no other way
116to continue.
140 117
141This hook is overwritten by modules such as C<Coro::Timer> and 118This hook is overwritten by modules such as C<Coro::Timer> and
142C<Coro::Event> to wait on an external event that hopefully wake up a 119C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
143coroutine so the scheduler can run it. 120coroutine so the scheduler can run it.
121
122Note that the callback I<must not>, under any circumstances, block
123the current coroutine. Normally, this is achieved by having an "idle
124coroutine" that calls the event loop and then blocks again, and then
125readying that coroutine in the idle handler.
126
127See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128technique.
144 129
145Please note that if your callback recursively invokes perl (e.g. for event 130Please note that if your callback recursively invokes perl (e.g. for event
146handlers), then it must be prepared to be called recursively itself. 131handlers), then it must be prepared to be called recursively itself.
147 132
148=cut 133=cut
159 $self->_destroy 144 $self->_destroy
160 or return; 145 or return;
161 146
162 # call all destruction callbacks 147 # call all destruction callbacks
163 $_->(@{$self->{_status}}) 148 $_->(@{$self->{_status}})
164 for @{(delete $self->{_on_destroy}) || []}; 149 for @{ delete $self->{_on_destroy} || [] };
165} 150}
166 151
167# this coroutine is necessary because a coroutine 152# this coroutine is necessary because a coroutine
168# cannot destroy itself. 153# cannot destroy itself.
169my @destroy; 154our @destroy;
170my $manager; 155our $manager;
171 156
172$manager = new Coro sub { 157$manager = new Coro sub {
173 while () { 158 while () {
174 (shift @destroy)->_cancel 159 (shift @destroy)->_cancel
175 while @destroy; 160 while @destroy;
176 161
177 &schedule; 162 &schedule;
178 } 163 }
179}; 164};
180$manager->desc ("[coro manager]"); 165$manager->{desc} = "[coro manager]";
181$manager->prio (PRIO_MAX); 166$manager->prio (PRIO_MAX);
182 167
183=back 168=back
184 169
185=head2 STATIC METHODS 170=head2 SIMPLE COROUTINE CREATION
186
187Static methods are actually functions that operate on the current coroutine only.
188 171
189=over 4 172=over 4
190 173
191=item async { ... } [@args...] 174=item async { ... } [@args...]
192 175
193Create a new asynchronous coroutine and return it's coroutine object 176Create a new coroutine and return it's coroutine object (usually
194(usually unused). When the sub returns the new coroutine is automatically 177unused). The coroutine will be put into the ready queue, so
178it will start running automatically on the next scheduler run.
179
180The first argument is a codeblock/closure that should be executed in the
181coroutine. When it returns argument returns the coroutine is automatically
195terminated. 182terminated.
196 183
184The remaining arguments are passed as arguments to the closure.
185
197See the C<Coro::State::new> constructor for info about the coroutine 186See the C<Coro::State::new> constructor for info about the coroutine
198environment in which coroutines run. 187environment in which coroutines are executed.
199 188
200Calling C<exit> in a coroutine will do the same as calling exit outside 189Calling C<exit> in a coroutine will do the same as calling exit outside
201the coroutine. Likewise, when the coroutine dies, the program will exit, 190the coroutine. Likewise, when the coroutine dies, the program will exit,
202just as it would in the main program. 191just as it would in the main program.
203 192
193If you do not want that, you can provide a default C<die> handler, or
194simply avoid dieing (by use of C<eval>).
195
204 # create a new coroutine that just prints its arguments 196Example: Create a new coroutine that just prints its arguments.
197
205 async { 198 async {
206 print "@_\n"; 199 print "@_\n";
207 } 1,2,3,4; 200 } 1,2,3,4;
208 201
209=cut 202=cut
215} 208}
216 209
217=item async_pool { ... } [@args...] 210=item async_pool { ... } [@args...]
218 211
219Similar to C<async>, but uses a coroutine pool, so you should not call 212Similar to C<async>, but uses a coroutine pool, so you should not call
220terminate or join (although you are allowed to), and you get a coroutine 213terminate or join on it (although you are allowed to), and you get a
221that might have executed other code already (which can be good or bad :). 214coroutine that might have executed other code already (which can be good
215or bad :).
222 216
217On the plus side, this function is about twice as fast as creating (and
218destroying) a completely new coroutine, so if you need a lot of generic
219coroutines in quick successsion, use C<async_pool>, not C<async>.
220
223Also, the block is executed in an C<eval> context and a warning will be 221The code block is executed in an C<eval> context and a warning will be
224issued in case of an exception instead of terminating the program, as 222issued in case of an exception instead of terminating the program, as
225C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 223C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
226will not work in the expected way, unless you call terminate or cancel, 224will not work in the expected way, unless you call terminate or cancel,
227which somehow defeats the purpose of pooling. 225which somehow defeats the purpose of pooling (but is fine in the
226exceptional case).
228 227
229The priority will be reset to C<0> after each job, tracing will be 228The priority will be reset to C<0> after each run, tracing will be
230disabled, the description will be reset and the default output filehandle 229disabled, the description will be reset and the default output filehandle
231gets restored, so you can change alkl these. Otherwise the coroutine will 230gets restored, so you can change all these. Otherwise the coroutine will
232be re-used "as-is": most notably if you change other per-coroutine global 231be re-used "as-is": most notably if you change other per-coroutine global
233stuff such as C<$/> you need to revert that change, which is most simply 232stuff such as C<$/> you I<must needs> revert that change, which is most
234done by using local as in C< local $/ >. 233simply done by using local as in: C<< local $/ >>.
235 234
236The pool size is limited to 8 idle coroutines (this can be adjusted by 235The idle pool size is limited to C<8> idle coroutines (this can be
237changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 236adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
238required. 237coros as required.
239 238
240If you are concerned about pooled coroutines growing a lot because a 239If you are concerned about pooled coroutines growing a lot because a
241single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 240single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
242{ terminate }> once per second or so to slowly replenish the pool. In 241{ terminate }> once per second or so to slowly replenish the pool. In
243addition to that, when the stacks used by a handler grows larger than 16kb 242addition to that, when the stacks used by a handler grows larger than 16kb
244(adjustable with $Coro::POOL_RSS) it will also exit. 243(adjustable via $Coro::POOL_RSS) it will also be destroyed.
245 244
246=cut 245=cut
247 246
248our $POOL_SIZE = 8; 247our $POOL_SIZE = 8;
249our $POOL_RSS = 16 * 1024; 248our $POOL_RSS = 16 * 1024;
250our @async_pool; 249our @async_pool;
251 250
252sub pool_handler { 251sub pool_handler {
253 my $cb;
254
255 while () { 252 while () {
256 eval { 253 eval {
257 while () { 254 &{&_pool_handler} while 1;
258 _pool_1 $cb;
259 &$cb;
260 _pool_2 $cb;
261 &schedule;
262 }
263 }; 255 };
264 256
265 last if $@ eq "\3async_pool terminate\2\n";
266 warn $@ if $@; 257 warn $@ if $@;
267 } 258 }
268} 259}
269 260
270sub async_pool(&@) { 261=back
271 # this is also inlined into the unlock_scheduler
272 my $coro = (pop @async_pool) || new Coro \&pool_handler;
273 262
274 $coro->{_invoke} = [@_]; 263=head2 STATIC METHODS
275 $coro->ready;
276 264
277 $coro 265Static methods are actually functions that operate on the current coroutine.
278} 266
267=over 4
279 268
280=item schedule 269=item schedule
281 270
282Calls the scheduler. Please note that the current coroutine will not be put 271Calls the scheduler. The scheduler will find the next coroutine that is
272to be run from the ready queue and switches to it. The next coroutine
273to be run is simply the one with the highest priority that is longest
274in its ready queue. If there is no coroutine ready, it will clal the
275C<$Coro::idle> hook.
276
277Please note that the current coroutine will I<not> be put into the ready
283into the ready queue, so calling this function usually means you will 278queue, so calling this function usually means you will never be called
284never be called again unless something else (e.g. an event handler) calls 279again unless something else (e.g. an event handler) calls C<< ->ready >>,
285ready. 280thus waking you up.
286 281
287The canonical way to wait on external events is this: 282This makes C<schedule> I<the> generic method to use to block the current
283coroutine and wait for events: first you remember the current coroutine in
284a variable, then arrange for some callback of yours to call C<< ->ready
285>> on that once some event happens, and last you call C<schedule> to put
286yourself to sleep. Note that a lot of things can wake your coroutine up,
287so you need to check whether the event indeed happened, e.g. by storing the
288status in a variable.
288 289
289 { 290See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
290 # remember current coroutine
291 my $current = $Coro::current;
292
293 # register a hypothetical event handler
294 on_event_invoke sub {
295 # wake up sleeping coroutine
296 $current->ready;
297 undef $current;
298 };
299
300 # call schedule until event occurred.
301 # in case we are woken up for other reasons
302 # (current still defined), loop.
303 Coro::schedule while $current;
304 }
305 291
306=item cede 292=item cede
307 293
308"Cede" to other coroutines. This function puts the current coroutine into the 294"Cede" to other coroutines. This function puts the current coroutine into
309ready queue and calls C<schedule>, which has the effect of giving up the 295the ready queue and calls C<schedule>, which has the effect of giving
310current "timeslice" to other coroutines of the same or higher priority. 296up the current "timeslice" to other coroutines of the same or higher
297priority. Once your coroutine gets its turn again it will automatically be
298resumed.
299
300This function is often called C<yield> in other languages.
311 301
312=item Coro::cede_notself 302=item Coro::cede_notself
313 303
314Works like cede, but is not exported by default and will cede to any 304Works like cede, but is not exported by default and will cede to I<any>
315coroutine, regardless of priority, once. 305coroutine, regardless of priority. This is useful sometimes to ensure
306progress is made.
316 307
317=item terminate [arg...] 308=item terminate [arg...]
318 309
319Terminates the current coroutine with the given status values (see L<cancel>). 310Terminates the current coroutine with the given status values (see L<cancel>).
320 311
322 313
323Kills/terminates/cancels all coroutines except the currently running 314Kills/terminates/cancels all coroutines except the currently running
324one. This is useful after a fork, either in the child or the parent, as 315one. This is useful after a fork, either in the child or the parent, as
325usually only one of them should inherit the running coroutines. 316usually only one of them should inherit the running coroutines.
326 317
318Note that while this will try to free some of the main programs resources,
319you cannot free all of them, so if a coroutine that is not the main
320program calls this function, there will be some one-time resource leak.
321
327=cut 322=cut
328 323
329sub terminate { 324sub terminate {
330 $current->cancel (@_); 325 $current->{_status} = [@_];
326 push @destroy, $current;
327 $manager->ready;
328 do { &schedule } while 1;
331} 329}
332 330
333sub killall { 331sub killall {
334 for (Coro::State::list) { 332 for (Coro::State::list) {
335 $_->cancel 333 $_->cancel
339 337
340=back 338=back
341 339
342=head2 COROUTINE METHODS 340=head2 COROUTINE METHODS
343 341
344These are the methods you can call on coroutine objects. 342These are the methods you can call on coroutine objects (or to create
343them).
345 344
346=over 4 345=over 4
347 346
348=item new Coro \&sub [, @args...] 347=item new Coro \&sub [, @args...]
349 348
350Create a new coroutine and return it. When the sub returns the coroutine 349Create a new coroutine and return it. When the sub returns, the coroutine
351automatically terminates as if C<terminate> with the returned values were 350automatically terminates as if C<terminate> with the returned values were
352called. To make the coroutine run you must first put it into the ready queue 351called. To make the coroutine run you must first put it into the ready
353by calling the ready method. 352queue by calling the ready method.
354 353
355See C<async> and C<Coro::State::new> for additional info about the 354See C<async> and C<Coro::State::new> for additional info about the
356coroutine environment. 355coroutine environment.
357 356
358=cut 357=cut
359 358
360sub _run_coro { 359sub _terminate {
361 terminate &{+shift}; 360 terminate &{+shift};
362} 361}
363 362
364sub new {
365 my $class = shift;
366
367 $class->SUPER::new (\&_run_coro, @_)
368}
369
370=item $success = $coroutine->ready 363=item $success = $coroutine->ready
371 364
372Put the given coroutine into the ready queue (according to it's priority) 365Put the given coroutine into the end of its ready queue (there is one
373and return true. If the coroutine is already in the ready queue, do nothing 366queue for each priority) and return true. If the coroutine is already in
374and return false. 367the ready queue, do nothing and return false.
368
369This ensures that the scheduler will resume this coroutine automatically
370once all the coroutines of higher priority and all coroutines of the same
371priority that were put into the ready queue earlier have been resumed.
375 372
376=item $is_ready = $coroutine->is_ready 373=item $is_ready = $coroutine->is_ready
377 374
378Return wether the coroutine is currently the ready queue or not, 375Return whether the coroutine is currently the ready queue or not,
379 376
380=item $coroutine->cancel (arg...) 377=item $coroutine->cancel (arg...)
381 378
382Terminates the given coroutine and makes it return the given arguments as 379Terminates the given coroutine and makes it return the given arguments as
383status (default: the empty list). Never returns if the coroutine is the 380status (default: the empty list). Never returns if the coroutine is the
385 382
386=cut 383=cut
387 384
388sub cancel { 385sub cancel {
389 my $self = shift; 386 my $self = shift;
390 $self->{_status} = [@_];
391 387
392 if ($current == $self) { 388 if ($current == $self) {
393 push @destroy, $self; 389 terminate @_;
394 $manager->ready;
395 &schedule while 1;
396 } else { 390 } else {
391 $self->{_status} = [@_];
397 $self->_cancel; 392 $self->_cancel;
398 } 393 }
399} 394}
395
396=item $coroutine->schedule_to
397
398Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
399of continuing with the next coro from the ready queue, always switch to
400the given coroutine object (regardless of priority etc.). The readyness
401state of that coroutine isn't changed.
402
403This is an advanced method for special cases - I'd love to hear about any
404uses for this one.
405
406=item $coroutine->cede_to
407
408Like C<schedule_to>, but puts the current coroutine into the ready
409queue. This has the effect of temporarily switching to the given
410coroutine, and continuing some time later.
411
412This is an advanced method for special cases - I'd love to hear about any
413uses for this one.
414
415=item $coroutine->throw ([$scalar])
416
417If C<$throw> is specified and defined, it will be thrown as an exception
418inside the coroutine at the next convenient point in time. Otherwise
419clears the exception object.
420
421Coro will check for the exception each time a schedule-like-function
422returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
423>>, C<< Coro::Handle->readable >> and so on. Most of these functions
424detect this case and return early in case an exception is pending.
425
426The exception object will be thrown "as is" with the specified scalar in
427C<$@>, i.e. if it is a string, no line number or newline will be appended
428(unlike with C<die>).
429
430This can be used as a softer means than C<cancel> to ask a coroutine to
431end itself, although there is no guarantee that the exception will lead to
432termination, and if the exception isn't caught it might well end the whole
433program.
434
435You might also think of C<throw> as being the moral equivalent of
436C<kill>ing a coroutine with a signal (in this case, a scalar).
400 437
401=item $coroutine->join 438=item $coroutine->join
402 439
403Wait until the coroutine terminates and return any values given to the 440Wait until the coroutine terminates and return any values given to the
404C<terminate> or C<cancel> functions. C<join> can be called concurrently 441C<terminate> or C<cancel> functions. C<join> can be called concurrently
405from multiple coroutines. 442from multiple coroutines, and all will be resumed and given the status
443return once the C<$coroutine> terminates.
406 444
407=cut 445=cut
408 446
409sub join { 447sub join {
410 my $self = shift; 448 my $self = shift;
425 463
426=item $coroutine->on_destroy (\&cb) 464=item $coroutine->on_destroy (\&cb)
427 465
428Registers a callback that is called when this coroutine gets destroyed, 466Registers a callback that is called when this coroutine gets destroyed,
429but before it is joined. The callback gets passed the terminate arguments, 467but before it is joined. The callback gets passed the terminate arguments,
430if any. 468if any, and I<must not> die, under any circumstances.
431 469
432=cut 470=cut
433 471
434sub on_destroy { 472sub on_destroy {
435 my ($self, $cb) = @_; 473 my ($self, $cb) = @_;
465higher values mean lower priority, just as in unix). 503higher values mean lower priority, just as in unix).
466 504
467=item $olddesc = $coroutine->desc ($newdesc) 505=item $olddesc = $coroutine->desc ($newdesc)
468 506
469Sets (or gets in case the argument is missing) the description for this 507Sets (or gets in case the argument is missing) the description for this
470coroutine. This is just a free-form string you can associate with a coroutine. 508coroutine. This is just a free-form string you can associate with a
509coroutine.
471 510
472This method simply sets the C<< $coroutine->{desc} >> member to the given string. You 511This method simply sets the C<< $coroutine->{desc} >> member to the given
473can modify this member directly if you wish. 512string. You can modify this member directly if you wish.
474
475=item $coroutine->throw ([$scalar])
476
477If C<$throw> is specified and defined, it will be thrown as an exception
478inside the coroutine at the next convinient point in time (usually after
479it gains control at the next schedule/transfer/cede). Otherwise clears the
480exception object.
481
482The exception object will be thrown "as is" with the specified scalar in
483C<$@>, i.e. if it is a string, no line number or newline will be appended
484(unlike with C<die>).
485
486This can be used as a softer means than C<cancel> to ask a coroutine to
487end itself, although there is no guarentee that the exception will lead to
488termination, and if the exception isn't caught it might well end the whole
489program.
490 513
491=cut 514=cut
492 515
493sub desc { 516sub desc {
494 my $old = $_[0]{desc}; 517 my $old = $_[0]{desc};
503=over 4 526=over 4
504 527
505=item Coro::nready 528=item Coro::nready
506 529
507Returns the number of coroutines that are currently in the ready state, 530Returns the number of coroutines that are currently in the ready state,
508i.e. that can be switched to. The value C<0> means that the only runnable 531i.e. that can be switched to by calling C<schedule> directory or
532indirectly. The value C<0> means that the only runnable coroutine is the
509coroutine is the currently running one, so C<cede> would have no effect, 533currently running one, so C<cede> would have no effect, and C<schedule>
510and C<schedule> would cause a deadlock unless there is an idle handler 534would cause a deadlock unless there is an idle handler that wakes up some
511that wakes up some coroutines. 535coroutines.
512 536
513=item my $guard = Coro::guard { ... } 537=item my $guard = Coro::guard { ... }
514 538
515This creates and returns a guard object. Nothing happens until the object 539This creates and returns a guard object. Nothing happens until the object
516gets destroyed, in which case the codeblock given as argument will be 540gets destroyed, in which case the codeblock given as argument will be
545 569
546 570
547=item unblock_sub { ... } 571=item unblock_sub { ... }
548 572
549This utility function takes a BLOCK or code reference and "unblocks" it, 573This utility function takes a BLOCK or code reference and "unblocks" it,
550returning the new coderef. This means that the new coderef will return 574returning a new coderef. Unblocking means that calling the new coderef
551immediately without blocking, returning nothing, while the original code 575will return immediately without blocking, returning nothing, while the
552ref will be called (with parameters) from within its own coroutine. 576original code ref will be called (with parameters) from within another
577coroutine.
553 578
554The reason this function exists is that many event libraries (such as the 579The reason this function exists is that many event libraries (such as the
555venerable L<Event|Event> module) are not coroutine-safe (a weaker form 580venerable L<Event|Event> module) are not coroutine-safe (a weaker form
556of thread-safety). This means you must not block within event callbacks, 581of thread-safety). This means you must not block within event callbacks,
557otherwise you might suffer from crashes or worse. 582otherwise you might suffer from crashes or worse. The only event library
583currently known that is safe to use without C<unblock_sub> is L<EV>.
558 584
559This function allows your callbacks to block by executing them in another 585This function allows your callbacks to block by executing them in another
560coroutine where it is safe to block. One example where blocking is handy 586coroutine where it is safe to block. One example where blocking is handy
561is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 587is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
562disk. 588disk, for example.
563 589
564In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 590In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
565creating event callbacks that want to block. 591creating event callbacks that want to block.
592
593If your handler does not plan to block (e.g. simply sends a message to
594another coroutine, or puts some other coroutine into the ready queue),
595there is no reason to use C<unblock_sub>.
596
597Note that you also need to use C<unblock_sub> for any other callbacks that
598are indirectly executed by any C-based event loop. For example, when you
599use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
600provides callbacks that are the result of some event callback, then you
601must not block either, or use C<unblock_sub>.
566 602
567=cut 603=cut
568 604
569our @unblock_queue; 605our @unblock_queue;
570 606
573# return immediately and can be reused) and because we cannot cede 609# return immediately and can be reused) and because we cannot cede
574# inside an event callback. 610# inside an event callback.
575our $unblock_scheduler = new Coro sub { 611our $unblock_scheduler = new Coro sub {
576 while () { 612 while () {
577 while (my $cb = pop @unblock_queue) { 613 while (my $cb = pop @unblock_queue) {
578 # this is an inlined copy of async_pool 614 &async_pool (@$cb);
579 my $coro = (pop @async_pool) || new Coro \&pool_handler;
580 615
581 $coro->{_invoke} = $cb;
582 $coro->ready;
583 cede; # for short-lived callbacks, this reduces pressure on the coro pool 616 # for short-lived callbacks, this reduces pressure on the coro pool
617 # as the chance is very high that the async_poll coro will be back
618 # in the idle state when cede returns
619 cede;
584 } 620 }
585 schedule; # sleep well 621 schedule; # sleep well
586 } 622 }
587}; 623};
588$unblock_scheduler->desc ("[unblock_sub scheduler]"); 624$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
589 625
590sub unblock_sub(&) { 626sub unblock_sub(&) {
591 my $cb = shift; 627 my $cb = shift;
592 628
593 sub { 629 sub {
594 unshift @unblock_queue, [$cb, @_]; 630 unshift @unblock_queue, [$cb, @_];
595 $unblock_scheduler->ready; 631 $unblock_scheduler->ready;
596 } 632 }
597} 633}
598 634
635=item $cb = Coro::rouse_cb
636
637Create and return a "rouse callback". That's a code reference that, when
638called, will save its arguments and notify the owner coroutine of the
639callback.
640
641See the next function.
642
643=item @args = Coro::rouse_wait [$cb]
644
645Wait for the specified rouse callback (or the last one tht was created in
646this coroutine).
647
648As soon as the callback is invoked (or when the calback was invoked before
649C<rouse_wait>), it will return a copy of the arguments originally passed
650to the rouse callback.
651
652See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
653
599=back 654=back
600 655
601=cut 656=cut
602 657
6031; 6581;
604 659
660=head1 HOW TO WAIT FOR A CALLBACK
661
662It is very common for a coroutine to wait for some callback to be
663called. This occurs naturally when you use coroutines in an otherwise
664event-based program, or when you use event-based libraries.
665
666These typically register a callback for some event, and call that callback
667when the event occured. In a coroutine, however, you typically want to
668just wait for the event, simplyifying things.
669
670For example C<< AnyEvent->child >> registers a callback to be called when
671a specific child has exited:
672
673 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
674
675But from withina coroutine, you often just want to write this:
676
677 my $status = wait_for_child $pid;
678
679Coro offers two functions specifically designed to make this easy,
680C<Coro::rouse_cb> and C<Coro::rouse_wait>.
681
682The first function, C<rouse_cb>, generates and returns a callback that,
683when invoked, will save it's arguments and notify the coroutine that
684created the callback.
685
686The second function, C<rouse_wait>, waits for the callback to be called
687(by calling C<schedule> to go to sleep) and returns the arguments
688originally passed to the callback.
689
690Using these functions, it becomes easy to write the C<wait_for_child>
691function mentioned above:
692
693 sub wait_for_child($) {
694 my ($pid) = @_;
695
696 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
697
698 my ($rpid, $rstatus) = Coro::rouse_wait;
699 $rstatus
700 }
701
702In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
703you can roll your own, using C<schedule>:
704
705 sub wait_for_child($) {
706 my ($pid) = @_;
707
708 # store the current coroutine in $current,
709 # and provide result variables for the closure passed to ->child
710 my $current = $Coro::current;
711 my ($done, $rstatus);
712
713 # pass a closure to ->child
714 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
715 $rstatus = $_[1]; # remember rstatus
716 $done = 1; # mark $rstatus as valud
717 });
718
719 # wait until the closure has been called
720 schedule while !$done;
721
722 $rstatus
723 }
724
725
605=head1 BUGS/LIMITATIONS 726=head1 BUGS/LIMITATIONS
606 727
607 - you must make very sure that no coro is still active on global 728=over 4
608 destruction. very bad things might happen otherwise (usually segfaults).
609 729
730=item fork with pthread backend
731
732When Coro is compiled using the pthread backend (which isn't recommended
733but required on many BSDs as their libcs are completely broken), then
734coroutines will not survive a fork. There is no known workaround except to
735fix your libc and use a saner backend.
736
737=item perl process emulation ("threads")
738
610 - this module is not thread-safe. You should only ever use this module 739This module is not perl-pseudo-thread-safe. You should only ever use this
611 from the same thread (this requirement might be loosened in the future 740module from the same thread (this requirement might be removed in the
612 to allow per-thread schedulers, but Coro::State does not yet allow 741future to allow per-thread schedulers, but Coro::State does not yet allow
613 this). 742this). I recommend disabling thread support and using processes, as having
743the windows process emulation enabled under unix roughly halves perl
744performance, even when not used.
745
746=item coroutine switching not signal safe
747
748You must not switch to another coroutine from within a signal handler
749(only relevant with %SIG - most event libraries provide safe signals).
750
751That means you I<MUST NOT> call any function that might "block" the
752current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
753anything that calls those. Everything else, including calling C<ready>,
754works.
755
756=back
757
614 758
615=head1 SEE ALSO 759=head1 SEE ALSO
616 760
617Lower level Configuration, Coroutine Environment: L<Coro::State>. 761Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
618 762
619Debugging: L<Coro::Debug>. 763Debugging: L<Coro::Debug>.
620 764
621Support/Utility: L<Coro::Specific>, L<Coro::Util>. 765Support/Utility: L<Coro::Specific>, L<Coro::Util>.
622 766
623Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 767Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
624 768
625Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>. 769IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
626 770
627Compatibility: L<Coro::LWP>, L<Coro::Storable>, L<Coro::Select>. 771Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
628 772
629Embedding: L<Coro::MakeMaker>. 773XS API: L<Coro::MakeMaker>.
774
775Low level Configuration, Coroutine Environment: L<Coro::State>.
630 776
631=head1 AUTHOR 777=head1 AUTHOR
632 778
633 Marc Lehmann <schmorp@schmorp.de> 779 Marc Lehmann <schmorp@schmorp.de>
634 http://home.schmorp.de/ 780 http://home.schmorp.de/

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