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1=head1 NAME 1=head1 NAME
2 2
3Coro - coroutine process abstraction 3Coro - the only real threads in perl
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 use Coro::Semaphore;
19 cede; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
20 28
21=head1 DESCRIPTION 29=head1 DESCRIPTION
22 30
23This module collection manages coroutines. Coroutines are similar 31For a tutorial-style introduction, please read the L<Coro::Intro>
24to threads but don't run in parallel at the same time even on SMP 32manpage. This manpage mainly contains reference information.
25machines. The specific flavor of coroutine use din this module also
26guarentees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much
29safer than threads programming.
30 33
31(Perl, however, does not natively support real threads but instead does a 34This module collection manages continuations in general, most often
32very slow and memory-intensive emulation of processes using threads. This 35in the form of cooperative threads (also called coroutines in the
33is a performance win on Windows machines, and a loss everywhere else). 36documentation). They are similar to kernel threads but don't (in general)
37run in parallel at the same time even on SMP machines. The specific flavor
38of thread offered by this module also guarantees you that it will not
39switch between threads unless necessary, at easily-identified points in
40your program, so locking and parallel access are rarely an issue, making
41thread programming much safer and easier than using other thread models.
34 42
43Unlike the so-called "Perl threads" (which are not actually real threads
44but only the windows process emulation ported to unix), Coro provides a
45full shared address space, which makes communication between threads
46very easy. And threads are fast, too: disabling the Windows process
47emulation code in your perl and using Coro can easily result in a two to
48four times speed increase for your programs.
49
50Coro achieves that by supporting multiple running interpreters that share
51data, which is especially useful to code pseudo-parallel processes and
52for event-based programming, such as multiple HTTP-GET requests running
53concurrently. See L<Coro::AnyEvent> to learn more on how to integrate Coro
54into an event-based environment.
55
35In this module, coroutines are defined as "callchain + lexical variables + 56In this module, a thread is defined as "callchain + lexical variables +
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 57@_ + $_ + $@ + $/ + C stack), that is, a thread has its own callchain,
37its own set of lexicals and its own set of perls most important global 58its own set of lexicals and its own set of perls most important global
38variables. 59variables (see L<Coro::State> for more configuration and background info).
60
61See also the C<SEE ALSO> section at the end of this document - the Coro
62module family is quite large.
39 63
40=cut 64=cut
41 65
42package Coro; 66package Coro;
43 67
44use strict; 68use strict qw(vars subs);
45no warnings "uninitialized"; 69no warnings "uninitialized";
46 70
47use Coro::State; 71use Coro::State;
48 72
49use base qw(Coro::State Exporter); 73use base qw(Coro::State Exporter);
50 74
51our $idle; # idle handler 75our $idle; # idle handler
52our $main; # main coroutine 76our $main; # main coroutine
53our $current; # current coroutine 77our $current; # current coroutine
54 78
55our $VERSION = '3.3'; 79our $VERSION = "5.0";
56 80
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 81our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 82our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 83 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 84);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 85our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 86
63{ 87=head1 GLOBAL VARIABLES
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96 88
97=over 4 89=over 4
98 90
99=item $main 91=item $Coro::main
100 92
101This coroutine represents the main program. 93This variable stores the coroutine object that represents the main
94program. While you cna C<ready> it and do most other things you can do to
95coroutines, it is mainly useful to compare again C<$Coro::current>, to see
96whether you are running in the main program or not.
102 97
103=cut 98=cut
104 99
105$main = new Coro; 100# $main is now being initialised by Coro::State
106 101
107=item $current (or as function: current) 102=item $Coro::current
108 103
109The current coroutine (the last coroutine switched to). The initial value 104The coroutine object representing the current coroutine (the last
105coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 106C<$Coro::main> (of course).
111 107
112This variable is B<strictly> I<read-only>. It is provided for performance 108This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essentiel you are encouraged to use the 109value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 110not otherwise modify the variable itself.
115 111
116=cut 112=cut
117 113
118# maybe some other module used Coro::Specific before...
119$main->{specific} = $current->{specific}
120 if $current;
121
122_set_current $main;
123
124sub current() { $current } 114sub current() { $current } # [DEPRECATED]
125 115
126=item $idle 116=item $Coro::idle
127 117
118This variable is mainly useful to integrate Coro into event loops. It is
119usually better to rely on L<Coro::AnyEvent> or L<Coro::EV>, as this is
120pretty low-level functionality.
121
122This variable stores either a coroutine or a callback.
123
128A callback that is called whenever the scheduler finds no ready coroutines 124If it is a callback, the it is called whenever the scheduler finds no
129to run. The default implementation prints "FATAL: deadlock detected" and 125ready coroutines to run. The default implementation prints "FATAL:
130exits, because the program has no other way to continue. 126deadlock detected" and exits, because the program has no other way to
127continue.
131 128
129If it is a coroutine object, then this object will be readied (without
130invoking any ready hooks, however) when the scheduler finds no other ready
131coroutines to run.
132
132This hook is overwritten by modules such as C<Coro::Timer> and 133This hook is overwritten by modules such as C<Coro::EV> and
133C<Coro::Event> to wait on an external event that hopefully wake up a 134C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
134coroutine so the scheduler can run it. 135coroutine so the scheduler can run it.
135 136
137Note that the callback I<must not>, under any circumstances, block
138the current coroutine. Normally, this is achieved by having an "idle
139coroutine" that calls the event loop and then blocks again, and then
140readying that coroutine in the idle handler, or by simply placing the idle
141coroutine in this variable.
142
143See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
144technique.
145
136Please note that if your callback recursively invokes perl (e.g. for event 146Please note that if your callback recursively invokes perl (e.g. for event
137handlers), then it must be prepared to be called recursively. 147handlers), then it must be prepared to be called recursively itself.
138 148
139=cut 149=cut
140 150
141$idle = sub { 151$idle = sub {
142 require Carp; 152 require Carp;
143 Carp::croak ("FATAL: deadlock detected"); 153 Carp::croak ("FATAL: deadlock detected");
144}; 154};
145 155
146sub _cancel {
147 my ($self) = @_;
148
149 # free coroutine data and mark as destructed
150 $self->_destroy
151 or return;
152
153 # call all destruction callbacks
154 $_->(@{$self->{status}})
155 for @{(delete $self->{destroy_cb}) || []};
156}
157
158# this coroutine is necessary because a coroutine 156# this coroutine is necessary because a coroutine
159# cannot destroy itself. 157# cannot destroy itself.
160my @destroy; 158our @destroy;
161my $manager; 159our $manager;
162 160
163$manager = new Coro sub { 161$manager = new Coro sub {
164 while () { 162 while () {
165 (shift @destroy)->_cancel 163 Coro::_cancel shift @destroy
166 while @destroy; 164 while @destroy;
167 165
168 &schedule; 166 &schedule;
169 } 167 }
170}; 168};
171 169$manager->{desc} = "[coro manager]";
172$manager->prio (PRIO_MAX); 170$manager->prio (PRIO_MAX);
173 171
174# static methods. not really.
175
176=back 172=back
177 173
178=head2 STATIC METHODS 174=head1 SIMPLE COROUTINE CREATION
179
180Static methods are actually functions that operate on the current coroutine only.
181 175
182=over 4 176=over 4
183 177
184=item async { ... } [@args...] 178=item async { ... } [@args...]
185 179
186Create a new asynchronous coroutine and return it's coroutine object 180Create a new coroutine and return it's coroutine object (usually
187(usually unused). When the sub returns the new coroutine is automatically 181unused). The coroutine will be put into the ready queue, so
182it will start running automatically on the next scheduler run.
183
184The first argument is a codeblock/closure that should be executed in the
185coroutine. When it returns argument returns the coroutine is automatically
188terminated. 186terminated.
189 187
190Calling C<exit> in a coroutine will not work correctly, so do not do that. 188The remaining arguments are passed as arguments to the closure.
191 189
192When the coroutine dies, the program will exit, just as in the main 190See the C<Coro::State::new> constructor for info about the coroutine
193program. 191environment in which coroutines are executed.
194 192
193Calling C<exit> in a coroutine will do the same as calling exit outside
194the coroutine. Likewise, when the coroutine dies, the program will exit,
195just as it would in the main program.
196
197If you do not want that, you can provide a default C<die> handler, or
198simply avoid dieing (by use of C<eval>).
199
195 # create a new coroutine that just prints its arguments 200Example: Create a new coroutine that just prints its arguments.
201
196 async { 202 async {
197 print "@_\n"; 203 print "@_\n";
198 } 1,2,3,4; 204 } 1,2,3,4;
199 205
200=cut 206=cut
206} 212}
207 213
208=item async_pool { ... } [@args...] 214=item async_pool { ... } [@args...]
209 215
210Similar to C<async>, but uses a coroutine pool, so you should not call 216Similar to C<async>, but uses a coroutine pool, so you should not call
211terminate or join (although you are allowed to), and you get a coroutine 217terminate or join on it (although you are allowed to), and you get a
212that might have executed other code already (which can be good or bad :). 218coroutine that might have executed other code already (which can be good
219or bad :).
213 220
221On the plus side, this function is about twice as fast as creating (and
222destroying) a completely new coroutine, so if you need a lot of generic
223coroutines in quick successsion, use C<async_pool>, not C<async>.
224
214Also, the block is executed in an C<eval> context and a warning will be 225The code block is executed in an C<eval> context and a warning will be
215issued in case of an exception instead of terminating the program, as 226issued in case of an exception instead of terminating the program, as
216C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 227C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
217will not work in the expected way, unless you call terminate or cancel, 228will not work in the expected way, unless you call terminate or cancel,
218which somehow defeats the purpose of pooling. 229which somehow defeats the purpose of pooling (but is fine in the
230exceptional case).
219 231
220The priority will be reset to C<0> after each job, otherwise the coroutine 232The priority will be reset to C<0> after each run, tracing will be
221will be re-used "as-is". 233disabled, the description will be reset and the default output filehandle
234gets restored, so you can change all these. Otherwise the coroutine will
235be re-used "as-is": most notably if you change other per-coroutine global
236stuff such as C<$/> you I<must needs> revert that change, which is most
237simply done by using local as in: C<< local $/ >>.
222 238
223The pool size is limited to 8 idle coroutines (this can be adjusted by 239The idle pool size is limited to C<8> idle coroutines (this can be
224changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 240adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
225required. 241coros as required.
226 242
227If you are concerned about pooled coroutines growing a lot because a 243If you are concerned about pooled coroutines growing a lot because a
228single C<async_pool> used a lot of stackspace you can e.g. C<async_pool { 244single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
229terminate }> once per second or so to slowly replenish the pool. 245{ terminate }> once per second or so to slowly replenish the pool. In
246addition to that, when the stacks used by a handler grows larger than 32kb
247(adjustable via $Coro::POOL_RSS) it will also be destroyed.
230 248
231=cut 249=cut
232 250
233our $POOL_SIZE = 8; 251our $POOL_SIZE = 8;
252our $POOL_RSS = 32 * 1024;
234our @pool; 253our @async_pool;
235 254
236sub pool_handler { 255sub pool_handler {
237 while () { 256 while () {
238 my ($cb, @arg) = @{ delete $current->{_invoke} };
239
240 eval { 257 eval {
241 $cb->(@arg); 258 &{&_pool_handler} while 1;
242 }; 259 };
260
243 warn $@ if $@; 261 warn $@ if $@;
244
245 last if @pool >= $POOL_SIZE;
246 push @pool, $current;
247
248 $current->prio (0);
249 schedule;
250 } 262 }
251} 263}
252 264
253sub async_pool(&@) { 265=back
254 # this is also inlined into the unlock_scheduler
255 my $coro = (pop @pool or new Coro \&pool_handler);
256 266
257 $coro->{_invoke} = [@_]; 267=head1 STATIC METHODS
258 $coro->ready;
259 268
260 $coro 269Static methods are actually functions that implicitly operate on the
261} 270current coroutine.
271
272=over 4
262 273
263=item schedule 274=item schedule
264 275
265Calls the scheduler. Please note that the current coroutine will not be put 276Calls the scheduler. The scheduler will find the next coroutine that is
277to be run from the ready queue and switches to it. The next coroutine
278to be run is simply the one with the highest priority that is longest
279in its ready queue. If there is no coroutine ready, it will clal the
280C<$Coro::idle> hook.
281
282Please note that the current coroutine will I<not> be put into the ready
266into the ready queue, so calling this function usually means you will 283queue, so calling this function usually means you will never be called
267never be called again unless something else (e.g. an event handler) calls 284again unless something else (e.g. an event handler) calls C<< ->ready >>,
268ready. 285thus waking you up.
269 286
270The canonical way to wait on external events is this: 287This makes C<schedule> I<the> generic method to use to block the current
288coroutine and wait for events: first you remember the current coroutine in
289a variable, then arrange for some callback of yours to call C<< ->ready
290>> on that once some event happens, and last you call C<schedule> to put
291yourself to sleep. Note that a lot of things can wake your coroutine up,
292so you need to check whether the event indeed happened, e.g. by storing the
293status in a variable.
271 294
295See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
296
297=item cede
298
299"Cede" to other coroutines. This function puts the current coroutine into
300the ready queue and calls C<schedule>, which has the effect of giving
301up the current "timeslice" to other coroutines of the same or higher
302priority. Once your coroutine gets its turn again it will automatically be
303resumed.
304
305This function is often called C<yield> in other languages.
306
307=item Coro::cede_notself
308
309Works like cede, but is not exported by default and will cede to I<any>
310coroutine, regardless of priority. This is useful sometimes to ensure
311progress is made.
312
313=item terminate [arg...]
314
315Terminates the current coroutine with the given status values (see L<cancel>).
316
317=item killall
318
319Kills/terminates/cancels all coroutines except the currently running
320one. This is useful after a fork, either in the child or the parent, as
321usually only one of them should inherit the running coroutines.
322
323Note that while this will try to free some of the main programs resources,
324you cannot free all of them, so if a coroutine that is not the main
325program calls this function, there will be some one-time resource leak.
326
327=cut
328
329sub killall {
330 for (Coro::State::list) {
331 $_->cancel
332 if $_ != $current && UNIVERSAL::isa $_, "Coro";
272 { 333 }
273 # remember current coroutine 334}
335
336=back
337
338=head1 COROUTINE OBJECT METHODS
339
340These are the methods you can call on coroutine objects (or to create
341them).
342
343=over 4
344
345=item new Coro \&sub [, @args...]
346
347Create a new coroutine and return it. When the sub returns, the coroutine
348automatically terminates as if C<terminate> with the returned values were
349called. To make the coroutine run you must first put it into the ready
350queue by calling the ready method.
351
352See C<async> and C<Coro::State::new> for additional info about the
353coroutine environment.
354
355=cut
356
357sub _terminate {
358 terminate &{+shift};
359}
360
361=item $success = $coroutine->ready
362
363Put the given coroutine into the end of its ready queue (there is one
364queue for each priority) and return true. If the coroutine is already in
365the ready queue, do nothing and return false.
366
367This ensures that the scheduler will resume this coroutine automatically
368once all the coroutines of higher priority and all coroutines of the same
369priority that were put into the ready queue earlier have been resumed.
370
371=item $is_ready = $coroutine->is_ready
372
373Return whether the coroutine is currently the ready queue or not,
374
375=item $coroutine->cancel (arg...)
376
377Terminates the given coroutine and makes it return the given arguments as
378status (default: the empty list). Never returns if the coroutine is the
379current coroutine.
380
381=cut
382
383sub cancel {
384 my $self = shift;
385
386 if ($current == $self) {
387 terminate @_;
388 } else {
389 $self->{_status} = [@_];
390 $self->_cancel;
391 }
392}
393
394=item $coroutine->schedule_to
395
396Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
397of continuing with the next coro from the ready queue, always switch to
398the given coroutine object (regardless of priority etc.). The readyness
399state of that coroutine isn't changed.
400
401This is an advanced method for special cases - I'd love to hear about any
402uses for this one.
403
404=item $coroutine->cede_to
405
406Like C<schedule_to>, but puts the current coroutine into the ready
407queue. This has the effect of temporarily switching to the given
408coroutine, and continuing some time later.
409
410This is an advanced method for special cases - I'd love to hear about any
411uses for this one.
412
413=item $coroutine->throw ([$scalar])
414
415If C<$throw> is specified and defined, it will be thrown as an exception
416inside the coroutine at the next convenient point in time. Otherwise
417clears the exception object.
418
419Coro will check for the exception each time a schedule-like-function
420returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
421>>, C<< Coro::Handle->readable >> and so on. Most of these functions
422detect this case and return early in case an exception is pending.
423
424The exception object will be thrown "as is" with the specified scalar in
425C<$@>, i.e. if it is a string, no line number or newline will be appended
426(unlike with C<die>).
427
428This can be used as a softer means than C<cancel> to ask a coroutine to
429end itself, although there is no guarantee that the exception will lead to
430termination, and if the exception isn't caught it might well end the whole
431program.
432
433You might also think of C<throw> as being the moral equivalent of
434C<kill>ing a coroutine with a signal (in this case, a scalar).
435
436=item $coroutine->join
437
438Wait until the coroutine terminates and return any values given to the
439C<terminate> or C<cancel> functions. C<join> can be called concurrently
440from multiple coroutines, and all will be resumed and given the status
441return once the C<$coroutine> terminates.
442
443=cut
444
445sub join {
446 my $self = shift;
447
448 unless ($self->{_status}) {
274 my $current = $Coro::current; 449 my $current = $current;
275 450
276 # register a hypothetical event handler 451 push @{$self->{_on_destroy}}, sub {
277 on_event_invoke sub {
278 # wake up sleeping coroutine
279 $current->ready; 452 $current->ready;
280 undef $current; 453 undef $current;
281 }; 454 };
282 455
283 # call schedule until event occured.
284 # in case we are woken up for other reasons
285 # (current still defined), loop.
286 Coro::schedule while $current;
287 }
288
289=item cede
290
291"Cede" to other coroutines. This function puts the current coroutine into the
292ready queue and calls C<schedule>, which has the effect of giving up the
293current "timeslice" to other coroutines of the same or higher priority.
294
295Returns true if at least one coroutine switch has happened.
296
297=item Coro::cede_notself
298
299Works like cede, but is not exported by default and will cede to any
300coroutine, regardless of priority, once.
301
302Returns true if at least one coroutine switch has happened.
303
304=item terminate [arg...]
305
306Terminates the current coroutine with the given status values (see L<cancel>).
307
308=cut
309
310sub terminate {
311 $current->cancel (@_);
312}
313
314=back
315
316# dynamic methods
317
318=head2 COROUTINE METHODS
319
320These are the methods you can call on coroutine objects.
321
322=over 4
323
324=item new Coro \&sub [, @args...]
325
326Create a new coroutine and return it. When the sub returns the coroutine
327automatically terminates as if C<terminate> with the returned values were
328called. To make the coroutine run you must first put it into the ready queue
329by calling the ready method.
330
331Calling C<exit> in a coroutine will not work correctly, so do not do that.
332
333=cut
334
335sub _run_coro {
336 terminate &{+shift};
337}
338
339sub new {
340 my $class = shift;
341
342 $class->SUPER::new (\&_run_coro, @_)
343}
344
345=item $success = $coroutine->ready
346
347Put the given coroutine into the ready queue (according to it's priority)
348and return true. If the coroutine is already in the ready queue, do nothing
349and return false.
350
351=item $is_ready = $coroutine->is_ready
352
353Return wether the coroutine is currently the ready queue or not,
354
355=item $coroutine->cancel (arg...)
356
357Terminates the given coroutine and makes it return the given arguments as
358status (default: the empty list). Never returns if the coroutine is the
359current coroutine.
360
361=cut
362
363sub cancel {
364 my $self = shift;
365 $self->{status} = [@_];
366
367 if ($current == $self) {
368 push @destroy, $self;
369 $manager->ready;
370 &schedule while 1;
371 } else {
372 $self->_cancel;
373 }
374}
375
376=item $coroutine->join
377
378Wait until the coroutine terminates and return any values given to the
379C<terminate> or C<cancel> functions. C<join> can be called multiple times
380from multiple coroutine.
381
382=cut
383
384sub join {
385 my $self = shift;
386
387 unless ($self->{status}) {
388 my $current = $current;
389
390 push @{$self->{destroy_cb}}, sub {
391 $current->ready;
392 undef $current;
393 };
394
395 &schedule while $current; 456 &schedule while $current;
396 } 457 }
397 458
398 wantarray ? @{$self->{status}} : $self->{status}[0]; 459 wantarray ? @{$self->{_status}} : $self->{_status}[0];
399} 460}
400 461
401=item $coroutine->on_destroy (\&cb) 462=item $coroutine->on_destroy (\&cb)
402 463
403Registers a callback that is called when this coroutine gets destroyed, 464Registers a callback that is called when this coroutine gets destroyed,
404but before it is joined. The callback gets passed the terminate arguments, 465but before it is joined. The callback gets passed the terminate arguments,
405if any. 466if any, and I<must not> die, under any circumstances.
406 467
407=cut 468=cut
408 469
409sub on_destroy { 470sub on_destroy {
410 my ($self, $cb) = @_; 471 my ($self, $cb) = @_;
411 472
412 push @{ $self->{destroy_cb} }, $cb; 473 push @{ $self->{_on_destroy} }, $cb;
413} 474}
414 475
415=item $oldprio = $coroutine->prio ($newprio) 476=item $oldprio = $coroutine->prio ($newprio)
416 477
417Sets (or gets, if the argument is missing) the priority of the 478Sets (or gets, if the argument is missing) the priority of the
440higher values mean lower priority, just as in unix). 501higher values mean lower priority, just as in unix).
441 502
442=item $olddesc = $coroutine->desc ($newdesc) 503=item $olddesc = $coroutine->desc ($newdesc)
443 504
444Sets (or gets in case the argument is missing) the description for this 505Sets (or gets in case the argument is missing) the description for this
445coroutine. This is just a free-form string you can associate with a coroutine. 506coroutine. This is just a free-form string you can associate with a
507coroutine.
508
509This method simply sets the C<< $coroutine->{desc} >> member to the given
510string. You can modify this member directly if you wish.
446 511
447=cut 512=cut
448 513
449sub desc { 514sub desc {
450 my $old = $_[0]{desc}; 515 my $old = $_[0]{desc};
451 $_[0]{desc} = $_[1] if @_ > 1; 516 $_[0]{desc} = $_[1] if @_ > 1;
452 $old; 517 $old;
453} 518}
454 519
520sub transfer {
521 require Carp;
522 Carp::croak ("You must not call ->transfer on Coro objects. Use Coro::State objects or the ->schedule_to method. Caught");
523}
524
455=back 525=back
456 526
457=head2 GLOBAL FUNCTIONS 527=head1 GLOBAL FUNCTIONS
458 528
459=over 4 529=over 4
460 530
461=item Coro::nready 531=item Coro::nready
462 532
463Returns the number of coroutines that are currently in the ready state, 533Returns the number of coroutines that are currently in the ready state,
464i.e. that can be swicthed to. The value C<0> means that the only runnable 534i.e. that can be switched to by calling C<schedule> directory or
535indirectly. The value C<0> means that the only runnable coroutine is the
465coroutine is the currently running one, so C<cede> would have no effect, 536currently running one, so C<cede> would have no effect, and C<schedule>
466and C<schedule> would cause a deadlock unless there is an idle handler 537would cause a deadlock unless there is an idle handler that wakes up some
467that wakes up some coroutines. 538coroutines.
468 539
469=item my $guard = Coro::guard { ... } 540=item my $guard = Coro::guard { ... }
470 541
471This creates and returns a guard object. Nothing happens until the objetc 542This creates and returns a guard object. Nothing happens until the object
472gets destroyed, in which case the codeblock given as argument will be 543gets destroyed, in which case the codeblock given as argument will be
473executed. This is useful to free locks or other resources in case of a 544executed. This is useful to free locks or other resources in case of a
474runtime error or when the coroutine gets canceled, as in both cases the 545runtime error or when the coroutine gets canceled, as in both cases the
475guard block will be executed. The guard object supports only one method, 546guard block will be executed. The guard object supports only one method,
476C<< ->cancel >>, which will keep the codeblock from being executed. 547C<< ->cancel >>, which will keep the codeblock from being executed.
501 572
502 573
503=item unblock_sub { ... } 574=item unblock_sub { ... }
504 575
505This utility function takes a BLOCK or code reference and "unblocks" it, 576This utility function takes a BLOCK or code reference and "unblocks" it,
506returning the new coderef. This means that the new coderef will return 577returning a new coderef. Unblocking means that calling the new coderef
507immediately without blocking, returning nothing, while the original code 578will return immediately without blocking, returning nothing, while the
508ref will be called (with parameters) from within its own coroutine. 579original code ref will be called (with parameters) from within another
580coroutine.
509 581
510The reason this fucntion exists is that many event libraries (such as the 582The reason this function exists is that many event libraries (such as the
511venerable L<Event|Event> module) are not coroutine-safe (a weaker form 583venerable L<Event|Event> module) are not coroutine-safe (a weaker form
512of thread-safety). This means you must not block within event callbacks, 584of reentrancy). This means you must not block within event callbacks,
513otherwise you might suffer from crashes or worse. 585otherwise you might suffer from crashes or worse. The only event library
586currently known that is safe to use without C<unblock_sub> is L<EV>.
514 587
515This function allows your callbacks to block by executing them in another 588This function allows your callbacks to block by executing them in another
516coroutine where it is safe to block. One example where blocking is handy 589coroutine where it is safe to block. One example where blocking is handy
517is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 590is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
518disk. 591disk, for example.
519 592
520In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 593In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
521creating event callbacks that want to block. 594creating event callbacks that want to block.
595
596If your handler does not plan to block (e.g. simply sends a message to
597another coroutine, or puts some other coroutine into the ready queue),
598there is no reason to use C<unblock_sub>.
599
600Note that you also need to use C<unblock_sub> for any other callbacks that
601are indirectly executed by any C-based event loop. For example, when you
602use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
603provides callbacks that are the result of some event callback, then you
604must not block either, or use C<unblock_sub>.
522 605
523=cut 606=cut
524 607
525our @unblock_queue; 608our @unblock_queue;
526 609
527# we create a special coro because we want to cede, 610# we create a special coro because we want to cede,
528# to reduce pressure on the coro pool (because most callbacks 611# to reduce pressure on the coro pool (because most callbacks
529# return immediately and can be reused) and because we cannot cede 612# return immediately and can be reused) and because we cannot cede
530# inside an event callback. 613# inside an event callback.
531our $unblock_scheduler = async { 614our $unblock_scheduler = new Coro sub {
532 while () { 615 while () {
533 while (my $cb = pop @unblock_queue) { 616 while (my $cb = pop @unblock_queue) {
534 # this is an inlined copy of async_pool 617 &async_pool (@$cb);
535 my $coro = (pop @pool or new Coro \&pool_handler);
536 618
537 $coro->{_invoke} = $cb;
538 $coro->ready;
539 cede; # for short-lived callbacks, this reduces pressure on the coro pool 619 # for short-lived callbacks, this reduces pressure on the coro pool
620 # as the chance is very high that the async_poll coro will be back
621 # in the idle state when cede returns
622 cede;
540 } 623 }
541 schedule; # sleep well 624 schedule; # sleep well
542 } 625 }
543}; 626};
627$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
544 628
545sub unblock_sub(&) { 629sub unblock_sub(&) {
546 my $cb = shift; 630 my $cb = shift;
547 631
548 sub { 632 sub {
549 unshift @unblock_queue, [$cb, @_]; 633 unshift @unblock_queue, [$cb, @_];
550 $unblock_scheduler->ready; 634 $unblock_scheduler->ready;
551 } 635 }
552} 636}
553 637
638=item $cb = Coro::rouse_cb
639
640Create and return a "rouse callback". That's a code reference that,
641when called, will remember a copy of its arguments and notify the owner
642coroutine of the callback.
643
644See the next function.
645
646=item @args = Coro::rouse_wait [$cb]
647
648Wait for the specified rouse callback (or the last one that was created in
649this coroutine).
650
651As soon as the callback is invoked (or when the callback was invoked
652before C<rouse_wait>), it will return the arguments originally passed to
653the rouse callback.
654
655See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
656
554=back 657=back
555 658
556=cut 659=cut
557 660
5581; 6611;
559 662
663=head1 HOW TO WAIT FOR A CALLBACK
664
665It is very common for a coroutine to wait for some callback to be
666called. This occurs naturally when you use coroutines in an otherwise
667event-based program, or when you use event-based libraries.
668
669These typically register a callback for some event, and call that callback
670when the event occured. In a coroutine, however, you typically want to
671just wait for the event, simplyifying things.
672
673For example C<< AnyEvent->child >> registers a callback to be called when
674a specific child has exited:
675
676 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
677
678But from withina coroutine, you often just want to write this:
679
680 my $status = wait_for_child $pid;
681
682Coro offers two functions specifically designed to make this easy,
683C<Coro::rouse_cb> and C<Coro::rouse_wait>.
684
685The first function, C<rouse_cb>, generates and returns a callback that,
686when invoked, will save it's arguments and notify the coroutine that
687created the callback.
688
689The second function, C<rouse_wait>, waits for the callback to be called
690(by calling C<schedule> to go to sleep) and returns the arguments
691originally passed to the callback.
692
693Using these functions, it becomes easy to write the C<wait_for_child>
694function mentioned above:
695
696 sub wait_for_child($) {
697 my ($pid) = @_;
698
699 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
700
701 my ($rpid, $rstatus) = Coro::rouse_wait;
702 $rstatus
703 }
704
705In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
706you can roll your own, using C<schedule>:
707
708 sub wait_for_child($) {
709 my ($pid) = @_;
710
711 # store the current coroutine in $current,
712 # and provide result variables for the closure passed to ->child
713 my $current = $Coro::current;
714 my ($done, $rstatus);
715
716 # pass a closure to ->child
717 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
718 $rstatus = $_[1]; # remember rstatus
719 $done = 1; # mark $rstatus as valud
720 });
721
722 # wait until the closure has been called
723 schedule while !$done;
724
725 $rstatus
726 }
727
728
560=head1 BUGS/LIMITATIONS 729=head1 BUGS/LIMITATIONS
561 730
562 - you must make very sure that no coro is still active on global 731=over 4
563 destruction. very bad things might happen otherwise (usually segfaults).
564 732
733=item fork with pthread backend
734
735When Coro is compiled using the pthread backend (which isn't recommended
736but required on many BSDs as their libcs are completely broken), then
737coroutines will not survive a fork. There is no known workaround except to
738fix your libc and use a saner backend.
739
740=item perl process emulation ("threads")
741
565 - this module is not thread-safe. You should only ever use this module 742This module is not perl-pseudo-thread-safe. You should only ever use this
566 from the same thread (this requirement might be losened in the future 743module from the first thread (this requirement might be removed in the
567 to allow per-thread schedulers, but Coro::State does not yet allow 744future to allow per-thread schedulers, but Coro::State does not yet allow
568 this). 745this). I recommend disabling thread support and using processes, as having
746the windows process emulation enabled under unix roughly halves perl
747performance, even when not used.
748
749=item coroutine switching not signal safe
750
751You must not switch to another coroutine from within a signal handler
752(only relevant with %SIG - most event libraries provide safe signals).
753
754That means you I<MUST NOT> call any function that might "block" the
755current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
756anything that calls those. Everything else, including calling C<ready>,
757works.
758
759=back
760
569 761
570=head1 SEE ALSO 762=head1 SEE ALSO
571 763
764Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
765
766Debugging: L<Coro::Debug>.
767
572Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 768Support/Utility: L<Coro::Specific>, L<Coro::Util>.
573 769
574Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 770Locking and IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>,
771L<Coro::SemaphoreSet>, L<Coro::RWLock>.
575 772
576Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 773I/O and Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
577 774
578Embedding: L<Coro:MakeMaker> 775Compatibility with other modules: L<Coro::LWP> (but see also L<AnyEvent::HTTP> for
776a better-working alternative), L<Coro::BDB>, L<Coro::Storable>,
777L<Coro::Select>.
778
779XS API: L<Coro::MakeMaker>.
780
781Low level Configuration, Thread Environment, Continuations: L<Coro::State>.
579 782
580=head1 AUTHOR 783=head1 AUTHOR
581 784
582 Marc Lehmann <schmorp@schmorp.de> 785 Marc Lehmann <schmorp@schmorp.de>
583 http://home.schmorp.de/ 786 http://home.schmorp.de/

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