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Revision 1.119 by root, Wed Mar 28 14:24:17 2007 UTC vs.
Revision 1.181 by root, Fri May 9 22:04:37 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 my $lock = new Coro::Semaphore;
19 cede; 22 my $locked;
23
24 $lock->down;
25 $locked = 1;
26 $lock->up;
20 27
21=head1 DESCRIPTION 28=head1 DESCRIPTION
22 29
23This module collection manages coroutines. Coroutines are similar 30This module collection manages coroutines. Coroutines are similar to
24to threads but don't run in parallel at the same time even on SMP 31threads but don't (in general) run in parallel at the same time even
25machines. The specific flavor of coroutine use din this module also 32on SMP machines. The specific flavor of coroutine used in this module
26guarentees you that it will not switch between coroutines unless 33also guarantees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and 34necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much 35parallel access are rarely an issue, making coroutine programming much
29safer than threads programming. 36safer and easier than threads programming.
30 37
31(Perl, however, does not natively support real threads but instead does a 38Unlike a normal perl program, however, coroutines allow you to have
32very slow and memory-intensive emulation of processes using threads. This 39multiple running interpreters that share data, which is especially useful
33is a performance win on Windows machines, and a loss everywhere else). 40to code pseudo-parallel processes, such as multiple HTTP-GET requests
41running concurrently.
42
43Coroutines are also useful because Perl has no support for threads (the so
44called "threads" that perl offers are nothing more than the (bad) process
45emulation coming from the Windows platform: On standard operating systems
46they serve no purpose whatsoever, except by making your programs slow and
47making them use a lot of memory. Best disable them when building perl, or
48aks your software vendor/distributor to do it for you).
34 49
35In this module, coroutines are defined as "callchain + lexical variables + 50In this module, coroutines are defined as "callchain + lexical variables +
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 51@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
37its own set of lexicals and its own set of perls most important global 52its own set of lexicals and its own set of perls most important global
38variables. 53variables (see L<Coro::State> for more configuration).
39 54
40=cut 55=cut
41 56
42package Coro; 57package Coro;
43 58
50 65
51our $idle; # idle handler 66our $idle; # idle handler
52our $main; # main coroutine 67our $main; # main coroutine
53our $current; # current coroutine 68our $current; # current coroutine
54 69
55our $VERSION = '3.55'; 70our $VERSION = 4.6;
56 71
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 72our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 73our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 74 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 75);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 76our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 77
63{
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96
97=over 4 78=over 4
98 79
99=item $main 80=item $Coro::main
100 81
101This coroutine represents the main program. 82This variable stores the coroutine object that represents the main
83program. While you cna C<ready> it and do most other things you can do to
84coroutines, it is mainly useful to compare again C<$Coro::current>, to see
85wether you are running in the main program or not.
102 86
103=cut 87=cut
104 88
105$main = new Coro; 89$main = new Coro;
106 90
107=item $current (or as function: current) 91=item $Coro::current
108 92
109The current coroutine (the last coroutine switched to). The initial value 93The coroutine object representing the current coroutine (the last
94coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 95C<$main> (of course).
111 96
112This variable is B<strictly> I<read-only>. It is provided for performance 97This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essentiel you are encouraged to use the 98value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 99not otherwise modify the variable itself.
115 100
116=cut 101=cut
102
103$main->{desc} = "[main::]";
117 104
118# maybe some other module used Coro::Specific before... 105# maybe some other module used Coro::Specific before...
119$main->{specific} = $current->{specific} 106$main->{_specific} = $current->{_specific}
120 if $current; 107 if $current;
121 108
122_set_current $main; 109_set_current $main;
123 110
124sub current() { $current } 111sub current() { $current } # [DEPRECATED]
125 112
126=item $idle 113=item $Coro::idle
127 114
128A callback that is called whenever the scheduler finds no ready coroutines 115This variable is mainly useful to integrate Coro into event loops. It is
129to run. The default implementation prints "FATAL: deadlock detected" and 116usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
130exits, because the program has no other way to continue. 117pretty low-level functionality.
118
119This variable stores a callback that is called whenever the scheduler
120finds no ready coroutines to run. The default implementation prints
121"FATAL: deadlock detected" and exits, because the program has no other way
122to continue.
131 123
132This hook is overwritten by modules such as C<Coro::Timer> and 124This hook is overwritten by modules such as C<Coro::Timer> and
133C<Coro::Event> to wait on an external event that hopefully wake up a 125C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
134coroutine so the scheduler can run it. 126coroutine so the scheduler can run it.
135 127
128Note that the callback I<must not>, under any circumstances, block
129the current coroutine. Normally, this is achieved by having an "idle
130coroutine" that calls the event loop and then blocks again, and then
131readying that coroutine in the idle handler.
132
133See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
134technique.
135
136Please note that if your callback recursively invokes perl (e.g. for event 136Please note that if your callback recursively invokes perl (e.g. for event
137handlers), then it must be prepared to be called recursively. 137handlers), then it must be prepared to be called recursively itself.
138 138
139=cut 139=cut
140 140
141$idle = sub { 141$idle = sub {
142 require Carp; 142 require Carp;
149 # free coroutine data and mark as destructed 149 # free coroutine data and mark as destructed
150 $self->_destroy 150 $self->_destroy
151 or return; 151 or return;
152 152
153 # call all destruction callbacks 153 # call all destruction callbacks
154 $_->(@{$self->{status}}) 154 $_->(@{$self->{_status}})
155 for @{(delete $self->{destroy_cb}) || []}; 155 for @{(delete $self->{_on_destroy}) || []};
156} 156}
157 157
158# this coroutine is necessary because a coroutine 158# this coroutine is necessary because a coroutine
159# cannot destroy itself. 159# cannot destroy itself.
160my @destroy; 160my @destroy;
166 while @destroy; 166 while @destroy;
167 167
168 &schedule; 168 &schedule;
169 } 169 }
170}; 170};
171 171$manager->desc ("[coro manager]");
172$manager->prio (PRIO_MAX); 172$manager->prio (PRIO_MAX);
173 173
174# static methods. not really.
175
176=back 174=back
177 175
178=head2 STATIC METHODS 176=head2 SIMPLE COROUTINE CREATION
179
180Static methods are actually functions that operate on the current coroutine only.
181 177
182=over 4 178=over 4
183 179
184=item async { ... } [@args...] 180=item async { ... } [@args...]
185 181
186Create a new asynchronous coroutine and return it's coroutine object 182Create a new coroutine and return it's coroutine object (usually
187(usually unused). When the sub returns the new coroutine is automatically 183unused). The coroutine will be put into the ready queue, so
184it will start running automatically on the next scheduler run.
185
186The first argument is a codeblock/closure that should be executed in the
187coroutine. When it returns argument returns the coroutine is automatically
188terminated. 188terminated.
189 189
190Calling C<exit> in a coroutine will not work correctly, so do not do that. 190The remaining arguments are passed as arguments to the closure.
191 191
192When the coroutine dies, the program will exit, just as in the main 192See the C<Coro::State::new> constructor for info about the coroutine
193program. 193environment in which coroutines are executed.
194 194
195Calling C<exit> in a coroutine will do the same as calling exit outside
196the coroutine. Likewise, when the coroutine dies, the program will exit,
197just as it would in the main program.
198
199If you do not want that, you can provide a default C<die> handler, or
200simply avoid dieing (by use of C<eval>).
201
195 # create a new coroutine that just prints its arguments 202Example: Create a new coroutine that just prints its arguments.
203
196 async { 204 async {
197 print "@_\n"; 205 print "@_\n";
198 } 1,2,3,4; 206 } 1,2,3,4;
199 207
200=cut 208=cut
206} 214}
207 215
208=item async_pool { ... } [@args...] 216=item async_pool { ... } [@args...]
209 217
210Similar to C<async>, but uses a coroutine pool, so you should not call 218Similar to C<async>, but uses a coroutine pool, so you should not call
211terminate or join (although you are allowed to), and you get a coroutine 219terminate or join on it (although you are allowed to), and you get a
212that might have executed other code already (which can be good or bad :). 220coroutine that might have executed other code already (which can be good
221or bad :).
213 222
223On the plus side, this function is faster than creating (and destroying)
224a completely new coroutine, so if you need a lot of generic coroutines in
225quick successsion, use C<async_pool>, not C<async>.
226
214Also, the block is executed in an C<eval> context and a warning will be 227The code block is executed in an C<eval> context and a warning will be
215issued in case of an exception instead of terminating the program, as 228issued in case of an exception instead of terminating the program, as
216C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 229C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
217will not work in the expected way, unless you call terminate or cancel, 230will not work in the expected way, unless you call terminate or cancel,
218which somehow defeats the purpose of pooling. 231which somehow defeats the purpose of pooling (but is fine in the
232exceptional case).
219 233
220The priority will be reset to C<0> after each job, otherwise the coroutine 234The priority will be reset to C<0> after each run, tracing will be
221will be re-used "as-is". 235disabled, the description will be reset and the default output filehandle
236gets restored, so you can change all these. Otherwise the coroutine will
237be re-used "as-is": most notably if you change other per-coroutine global
238stuff such as C<$/> you I<must needs> to revert that change, which is most
239simply done by using local as in: C< local $/ >.
222 240
223The pool size is limited to 8 idle coroutines (this can be adjusted by 241The pool size is limited to C<8> idle coroutines (this can be adjusted by
224changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 242changing $Coro::POOL_SIZE), and there can be as many non-idle coros as
225required. 243required.
226 244
227If you are concerned about pooled coroutines growing a lot because a 245If you are concerned about pooled coroutines growing a lot because a
228single C<async_pool> used a lot of stackspace you can e.g. C<async_pool { 246single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
229terminate }> once per second or so to slowly replenish the pool. 247{ terminate }> once per second or so to slowly replenish the pool. In
248addition to that, when the stacks used by a handler grows larger than 16kb
249(adjustable via $Coro::POOL_RSS) it will also be destroyed.
230 250
231=cut 251=cut
232 252
233our $POOL_SIZE = 8; 253our $POOL_SIZE = 8;
254our $POOL_RSS = 16 * 1024;
234our @pool; 255our @async_pool;
235 256
236sub pool_handler { 257sub pool_handler {
258 my $cb;
259
237 while () { 260 while () {
238 eval { 261 eval {
239 my ($cb, @arg) = @{ delete $current->{_invoke} or return }; 262 while () {
240 $cb->(@arg); 263 _pool_1 $cb;
264 &$cb;
265 _pool_2 $cb;
266 &schedule;
267 }
241 }; 268 };
269
270 last if $@ eq "\3async_pool terminate\2\n";
242 warn $@ if $@; 271 warn $@ if $@;
243
244 last if @pool >= $POOL_SIZE;
245 push @pool, $current;
246
247 $current->save (Coro::State::SAVE_DEF);
248 $current->prio (0);
249 schedule;
250 } 272 }
251} 273}
252 274
253sub async_pool(&@) { 275sub async_pool(&@) {
254 # this is also inlined into the unlock_scheduler 276 # this is also inlined into the unlock_scheduler
255 my $coro = (pop @pool or new Coro \&pool_handler); 277 my $coro = (pop @async_pool) || new Coro \&pool_handler;
256 278
257 $coro->{_invoke} = [@_]; 279 $coro->{_invoke} = [@_];
258 $coro->ready; 280 $coro->ready;
259 281
260 $coro 282 $coro
261} 283}
262 284
285=back
286
287=head2 STATIC METHODS
288
289Static methods are actually functions that operate on the current coroutine.
290
291=over 4
292
263=item schedule 293=item schedule
264 294
265Calls the scheduler. Please note that the current coroutine will not be put 295Calls the scheduler. The scheduler will find the next coroutine that is
296to be run from the ready queue and switches to it. The next coroutine
297to be run is simply the one with the highest priority that is longest
298in its ready queue. If there is no coroutine ready, it will clal the
299C<$Coro::idle> hook.
300
301Please note that the current coroutine will I<not> be put into the ready
266into the ready queue, so calling this function usually means you will 302queue, so calling this function usually means you will never be called
267never be called again unless something else (e.g. an event handler) calls 303again unless something else (e.g. an event handler) calls C<< ->ready >>,
268ready. 304thus waking you up.
305
306This makes C<schedule> I<the> generic method to use to block the current
307coroutine and wait for events: first you remember the current coroutine in
308a variable, then arrange for some callback of yours to call C<< ->ready
309>> on that once some event happens, and last you call C<schedule> to put
310yourself to sleep. Note that a lot of things can wake your coroutine up,
311so you need to check wether the event indeed happened, e.g. by storing the
312status in a variable.
269 313
270The canonical way to wait on external events is this: 314The canonical way to wait on external events is this:
271 315
272 { 316 {
273 # remember current coroutine 317 # remember current coroutine
278 # wake up sleeping coroutine 322 # wake up sleeping coroutine
279 $current->ready; 323 $current->ready;
280 undef $current; 324 undef $current;
281 }; 325 };
282 326
283 # call schedule until event occured. 327 # call schedule until event occurred.
284 # in case we are woken up for other reasons 328 # in case we are woken up for other reasons
285 # (current still defined), loop. 329 # (current still defined), loop.
286 Coro::schedule while $current; 330 Coro::schedule while $current;
287 } 331 }
288 332
289=item cede 333=item cede
290 334
291"Cede" to other coroutines. This function puts the current coroutine into the 335"Cede" to other coroutines. This function puts the current coroutine into
292ready queue and calls C<schedule>, which has the effect of giving up the 336the ready queue and calls C<schedule>, which has the effect of giving
293current "timeslice" to other coroutines of the same or higher priority. 337up the current "timeslice" to other coroutines of the same or higher
338priority. Once your coroutine gets its turn again it will automatically be
339resumed.
294 340
295Returns true if at least one coroutine switch has happened. 341This function is often called C<yield> in other languages.
296 342
297=item Coro::cede_notself 343=item Coro::cede_notself
298 344
299Works like cede, but is not exported by default and will cede to any 345Works like cede, but is not exported by default and will cede to I<any>
300coroutine, regardless of priority, once. 346coroutine, regardless of priority. This is useful sometimes to ensure
301 347progress is made.
302Returns true if at least one coroutine switch has happened.
303 348
304=item terminate [arg...] 349=item terminate [arg...]
305 350
306Terminates the current coroutine with the given status values (see L<cancel>). 351Terminates the current coroutine with the given status values (see L<cancel>).
352
353=item killall
354
355Kills/terminates/cancels all coroutines except the currently running
356one. This is useful after a fork, either in the child or the parent, as
357usually only one of them should inherit the running coroutines.
358
359Note that while this will try to free some of the main programs resources,
360you cnanot free all of them, so if a coroutine that is not the main
361program calls this function, there will be some one-time resource leak.
307 362
308=cut 363=cut
309 364
310sub terminate { 365sub terminate {
311 $current->cancel (@_); 366 $current->cancel (@_);
312} 367}
313 368
369sub killall {
370 for (Coro::State::list) {
371 $_->cancel
372 if $_ != $current && UNIVERSAL::isa $_, "Coro";
373 }
374}
375
314=back 376=back
315 377
316# dynamic methods
317
318=head2 COROUTINE METHODS 378=head2 COROUTINE METHODS
319 379
320These are the methods you can call on coroutine objects. 380These are the methods you can call on coroutine objects (or to create
381them).
321 382
322=over 4 383=over 4
323 384
324=item new Coro \&sub [, @args...] 385=item new Coro \&sub [, @args...]
325 386
326Create a new coroutine and return it. When the sub returns the coroutine 387Create a new coroutine and return it. When the sub returns, the coroutine
327automatically terminates as if C<terminate> with the returned values were 388automatically terminates as if C<terminate> with the returned values were
328called. To make the coroutine run you must first put it into the ready queue 389called. To make the coroutine run you must first put it into the ready
329by calling the ready method. 390queue by calling the ready method.
330 391
331Calling C<exit> in a coroutine will not work correctly, so do not do that. 392See C<async> and C<Coro::State::new> for additional info about the
393coroutine environment.
332 394
333=cut 395=cut
334 396
335sub _run_coro { 397sub _run_coro {
336 terminate &{+shift}; 398 terminate &{+shift};
342 $class->SUPER::new (\&_run_coro, @_) 404 $class->SUPER::new (\&_run_coro, @_)
343} 405}
344 406
345=item $success = $coroutine->ready 407=item $success = $coroutine->ready
346 408
347Put the given coroutine into the ready queue (according to it's priority) 409Put the given coroutine into the end of its ready queue (there is one
348and return true. If the coroutine is already in the ready queue, do nothing 410queue for each priority) and return true. If the coroutine is already in
349and return false. 411the ready queue, do nothing and return false.
412
413This ensures that the scheduler will resume this coroutine automatically
414once all the coroutines of higher priority and all coroutines of the same
415priority that were put into the ready queue earlier have been resumed.
350 416
351=item $is_ready = $coroutine->is_ready 417=item $is_ready = $coroutine->is_ready
352 418
353Return wether the coroutine is currently the ready queue or not, 419Return wether the coroutine is currently the ready queue or not,
354 420
360 426
361=cut 427=cut
362 428
363sub cancel { 429sub cancel {
364 my $self = shift; 430 my $self = shift;
365 $self->{status} = [@_]; 431 $self->{_status} = [@_];
366 432
367 if ($current == $self) { 433 if ($current == $self) {
368 push @destroy, $self; 434 push @destroy, $self;
369 $manager->ready; 435 $manager->ready;
370 &schedule while 1; 436 &schedule while 1;
374} 440}
375 441
376=item $coroutine->join 442=item $coroutine->join
377 443
378Wait until the coroutine terminates and return any values given to the 444Wait until the coroutine terminates and return any values given to the
379C<terminate> or C<cancel> functions. C<join> can be called multiple times 445C<terminate> or C<cancel> functions. C<join> can be called concurrently
380from multiple coroutine. 446from multiple coroutines, and all will be resumed and given the status
447return once the C<$coroutine> terminates.
381 448
382=cut 449=cut
383 450
384sub join { 451sub join {
385 my $self = shift; 452 my $self = shift;
386 453
387 unless ($self->{status}) { 454 unless ($self->{_status}) {
388 my $current = $current; 455 my $current = $current;
389 456
390 push @{$self->{destroy_cb}}, sub { 457 push @{$self->{_on_destroy}}, sub {
391 $current->ready; 458 $current->ready;
392 undef $current; 459 undef $current;
393 }; 460 };
394 461
395 &schedule while $current; 462 &schedule while $current;
396 } 463 }
397 464
398 wantarray ? @{$self->{status}} : $self->{status}[0]; 465 wantarray ? @{$self->{_status}} : $self->{_status}[0];
399} 466}
400 467
401=item $coroutine->on_destroy (\&cb) 468=item $coroutine->on_destroy (\&cb)
402 469
403Registers a callback that is called when this coroutine gets destroyed, 470Registers a callback that is called when this coroutine gets destroyed,
404but before it is joined. The callback gets passed the terminate arguments, 471but before it is joined. The callback gets passed the terminate arguments,
405if any. 472if any, and I<must not> die, under any circumstances.
406 473
407=cut 474=cut
408 475
409sub on_destroy { 476sub on_destroy {
410 my ($self, $cb) = @_; 477 my ($self, $cb) = @_;
411 478
412 push @{ $self->{destroy_cb} }, $cb; 479 push @{ $self->{_on_destroy} }, $cb;
413} 480}
414 481
415=item $oldprio = $coroutine->prio ($newprio) 482=item $oldprio = $coroutine->prio ($newprio)
416 483
417Sets (or gets, if the argument is missing) the priority of the 484Sets (or gets, if the argument is missing) the priority of the
442=item $olddesc = $coroutine->desc ($newdesc) 509=item $olddesc = $coroutine->desc ($newdesc)
443 510
444Sets (or gets in case the argument is missing) the description for this 511Sets (or gets in case the argument is missing) the description for this
445coroutine. This is just a free-form string you can associate with a coroutine. 512coroutine. This is just a free-form string you can associate with a coroutine.
446 513
514This method simply sets the C<< $coroutine->{desc} >> member to the given string. You
515can modify this member directly if you wish.
516
517=item $coroutine->throw ([$scalar])
518
519If C<$throw> is specified and defined, it will be thrown as an exception
520inside the coroutine at the next convinient point in time (usually after
521it gains control at the next schedule/transfer/cede). Otherwise clears the
522exception object.
523
524The exception object will be thrown "as is" with the specified scalar in
525C<$@>, i.e. if it is a string, no line number or newline will be appended
526(unlike with C<die>).
527
528This can be used as a softer means than C<cancel> to ask a coroutine to
529end itself, although there is no guarentee that the exception will lead to
530termination, and if the exception isn't caught it might well end the whole
531program.
532
447=cut 533=cut
448 534
449sub desc { 535sub desc {
450 my $old = $_[0]{desc}; 536 my $old = $_[0]{desc};
451 $_[0]{desc} = $_[1] if @_ > 1; 537 $_[0]{desc} = $_[1] if @_ > 1;
459=over 4 545=over 4
460 546
461=item Coro::nready 547=item Coro::nready
462 548
463Returns the number of coroutines that are currently in the ready state, 549Returns the number of coroutines that are currently in the ready state,
464i.e. that can be swicthed to. The value C<0> means that the only runnable 550i.e. that can be switched to by calling C<schedule> directory or
551indirectly. The value C<0> means that the only runnable coroutine is the
465coroutine is the currently running one, so C<cede> would have no effect, 552currently running one, so C<cede> would have no effect, and C<schedule>
466and C<schedule> would cause a deadlock unless there is an idle handler 553would cause a deadlock unless there is an idle handler that wakes up some
467that wakes up some coroutines. 554coroutines.
468 555
469=item my $guard = Coro::guard { ... } 556=item my $guard = Coro::guard { ... }
470 557
471This creates and returns a guard object. Nothing happens until the object 558This creates and returns a guard object. Nothing happens until the object
472gets destroyed, in which case the codeblock given as argument will be 559gets destroyed, in which case the codeblock given as argument will be
501 588
502 589
503=item unblock_sub { ... } 590=item unblock_sub { ... }
504 591
505This utility function takes a BLOCK or code reference and "unblocks" it, 592This utility function takes a BLOCK or code reference and "unblocks" it,
506returning the new coderef. This means that the new coderef will return 593returning a new coderef. Unblocking means that calling the new coderef
507immediately without blocking, returning nothing, while the original code 594will return immediately without blocking, returning nothing, while the
508ref will be called (with parameters) from within its own coroutine. 595original code ref will be called (with parameters) from within another
596coroutine.
509 597
510The reason this fucntion exists is that many event libraries (such as the 598The reason this function exists is that many event libraries (such as the
511venerable L<Event|Event> module) are not coroutine-safe (a weaker form 599venerable L<Event|Event> module) are not coroutine-safe (a weaker form
512of thread-safety). This means you must not block within event callbacks, 600of thread-safety). This means you must not block within event callbacks,
513otherwise you might suffer from crashes or worse. 601otherwise you might suffer from crashes or worse. The only event library
602currently known that is safe to use without C<unblock_sub> is L<EV>.
514 603
515This function allows your callbacks to block by executing them in another 604This function allows your callbacks to block by executing them in another
516coroutine where it is safe to block. One example where blocking is handy 605coroutine where it is safe to block. One example where blocking is handy
517is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 606is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
518disk. 607disk, for example.
519 608
520In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 609In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
521creating event callbacks that want to block. 610creating event callbacks that want to block.
611
612If your handler does not plan to block (e.g. simply sends a message to
613another coroutine, or puts some other coroutine into the ready queue),
614there is no reason to use C<unblock_sub>.
522 615
523=cut 616=cut
524 617
525our @unblock_queue; 618our @unblock_queue;
526 619
527# we create a special coro because we want to cede, 620# we create a special coro because we want to cede,
528# to reduce pressure on the coro pool (because most callbacks 621# to reduce pressure on the coro pool (because most callbacks
529# return immediately and can be reused) and because we cannot cede 622# return immediately and can be reused) and because we cannot cede
530# inside an event callback. 623# inside an event callback.
531our $unblock_scheduler = async { 624our $unblock_scheduler = new Coro sub {
532 while () { 625 while () {
533 while (my $cb = pop @unblock_queue) { 626 while (my $cb = pop @unblock_queue) {
534 # this is an inlined copy of async_pool 627 # this is an inlined copy of async_pool
535 my $coro = (pop @pool or new Coro \&pool_handler); 628 my $coro = (pop @async_pool) || new Coro \&pool_handler;
536 629
537 $coro->{_invoke} = $cb; 630 $coro->{_invoke} = $cb;
538 $coro->ready; 631 $coro->ready;
539 cede; # for short-lived callbacks, this reduces pressure on the coro pool 632 cede; # for short-lived callbacks, this reduces pressure on the coro pool
540 } 633 }
541 schedule; # sleep well 634 schedule; # sleep well
542 } 635 }
543}; 636};
637$unblock_scheduler->desc ("[unblock_sub scheduler]");
544 638
545sub unblock_sub(&) { 639sub unblock_sub(&) {
546 my $cb = shift; 640 my $cb = shift;
547 641
548 sub { 642 sub {
557 651
5581; 6521;
559 653
560=head1 BUGS/LIMITATIONS 654=head1 BUGS/LIMITATIONS
561 655
562 - you must make very sure that no coro is still active on global
563 destruction. very bad things might happen otherwise (usually segfaults).
564
565 - this module is not thread-safe. You should only ever use this module 656This module is not perl-pseudo-thread-safe. You should only ever use this
566 from the same thread (this requirement might be losened in the future 657module from the same thread (this requirement might be removed in the
567 to allow per-thread schedulers, but Coro::State does not yet allow 658future to allow per-thread schedulers, but Coro::State does not yet allow
568 this). 659this). I recommend disabling thread support and using processes, as this
660is much faster and uses less memory.
569 661
570=head1 SEE ALSO 662=head1 SEE ALSO
571 663
664Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
665
666Debugging: L<Coro::Debug>.
667
572Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 668Support/Utility: L<Coro::Specific>, L<Coro::Util>.
573 669
574Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 670Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
575 671
576Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 672IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
577 673
578Embedding: L<Coro:MakeMaker> 674Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
675
676XS API: L<Coro::MakeMaker>.
677
678Low level Configuration, Coroutine Environment: L<Coro::State>.
579 679
580=head1 AUTHOR 680=head1 AUTHOR
581 681
582 Marc Lehmann <schmorp@schmorp.de> 682 Marc Lehmann <schmorp@schmorp.de>
583 http://home.schmorp.de/ 683 http://home.schmorp.de/

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