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Revision 1.163 by root, Mon Dec 17 06:36:24 2007 UTC

1=head1 NAME 1=head1 NAME
2 2
3Coro - create and manage simple coroutines 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 $new = new Coro sub { 9 async {
10 print "in coroutine, switching back\n"; 10 # some asynchronous thread of execution
11 $new->transfer($main); 11 print "2\n";
12 print "in coroutine again, switching back\n"; 12 cede; # yield back to main
13 $new->transfer($main); 13 print "4\n";
14 }; 14 };
15 print "1\n";
16 cede; # yield to coroutine
17 print "3\n";
18 cede; # and again
15 19
16 $main = new Coro; 20 # use locking
21 my $lock = new Coro::Semaphore;
22 my $locked;
17 23
18 print "in main, switching to coroutine\n"; 24 $lock->down;
19 $main->transfer($new); 25 $locked = 1;
20 print "back in main, switch to coroutine again\n"; 26 $lock->up;
21 $main->transfer($new);
22 print "back in main\n";
23 27
24=head1 DESCRIPTION 28=head1 DESCRIPTION
25 29
26This module implements coroutines. Coroutines, similar to continuations, 30This module collection manages coroutines. Coroutines are similar
27allow you to run more than one "thread of execution" in parallel. Unlike 31to threads but don't run in parallel at the same time even on SMP
28threads this, only voluntary switching is used so locking problems are 32machines. The specific flavor of coroutine used in this module also
29greatly reduced. 33guarantees you that it will not switch between coroutines unless
34necessary, at easily-identified points in your program, so locking and
35parallel access are rarely an issue, making coroutine programming much
36safer than threads programming.
30 37
31Although this is the "main" module of the Coro family it provides only 38(Perl, however, does not natively support real threads but instead does a
32low-level functionality. See L<Coro::Process> and related modules for a 39very slow and memory-intensive emulation of processes using threads. This
33more useful process abstraction including scheduling. 40is a performance win on Windows machines, and a loss everywhere else).
41
42In this module, coroutines are defined as "callchain + lexical variables +
43@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
44its own set of lexicals and its own set of perls most important global
45variables (see L<Coro::State> for more configuration).
46
47=cut
48
49package Coro;
50
51use strict;
52no warnings "uninitialized";
53
54use Coro::State;
55
56use base qw(Coro::State Exporter);
57
58our $idle; # idle handler
59our $main; # main coroutine
60our $current; # current coroutine
61
62our $VERSION = '4.32';
63
64our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
65our %EXPORT_TAGS = (
66 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
67);
68our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
69
70{
71 my @async;
72 my $init;
73
74 # this way of handling attributes simply is NOT scalable ;()
75 sub import {
76 no strict 'refs';
77
78 Coro->export_to_level (1, @_);
79
80 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
81 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
82 my ($package, $ref) = (shift, shift);
83 my @attrs;
84 for (@_) {
85 if ($_ eq "Coro") {
86 push @async, $ref;
87 unless ($init++) {
88 eval q{
89 sub INIT {
90 &async(pop @async) while @async;
91 }
92 };
93 }
94 } else {
95 push @attrs, $_;
96 }
97 }
98 return $old ? $old->($package, $ref, @attrs) : @attrs;
99 };
100 }
101
102}
34 103
35=over 4 104=over 4
36 105
37=cut 106=item $main
38 107
39package Coro; 108This coroutine represents the main program.
40 109
41BEGIN { 110=cut
42 $VERSION = 0.03;
43 111
112$main = new Coro;
113
114=item $current (or as function: current)
115
116The current coroutine (the last coroutine switched to). The initial value
117is C<$main> (of course).
118
119This variable is B<strictly> I<read-only>. It is provided for performance
120reasons. If performance is not essential you are encouraged to use the
121C<Coro::current> function instead.
122
123=cut
124
125$main->{desc} = "[main::]";
126
127# maybe some other module used Coro::Specific before...
128$main->{_specific} = $current->{_specific}
129 if $current;
130
131_set_current $main;
132
133sub current() { $current }
134
135=item $idle
136
137A callback that is called whenever the scheduler finds no ready coroutines
138to run. The default implementation prints "FATAL: deadlock detected" and
139exits, because the program has no other way to continue.
140
141This hook is overwritten by modules such as C<Coro::Timer> and
142C<Coro::Event> to wait on an external event that hopefully wake up a
143coroutine so the scheduler can run it.
144
145Please note that if your callback recursively invokes perl (e.g. for event
146handlers), then it must be prepared to be called recursively itself.
147
148=cut
149
150$idle = sub {
44 require XSLoader; 151 require Carp;
45 XSLoader::load Coro, $VERSION; 152 Carp::croak ("FATAL: deadlock detected");
46} 153};
47 154
48=item $coro = new [$coderef [, @args]] 155sub _cancel {
156 my ($self) = @_;
49 157
50Create a new coroutine and return it. The first C<transfer> call to this 158 # free coroutine data and mark as destructed
51coroutine will start execution at the given coderef. If, the subroutine 159 $self->_destroy
52returns it will be executed again. 160 or return;
53 161
54If the coderef is omitted this function will create a new "empty" 162 # call all destruction callbacks
55coroutine, i.e. a coroutine that cannot be transfered to but can be used 163 $_->(@{$self->{_status}})
56to save the current coroutine in. 164 for @{(delete $self->{_on_destroy}) || []};
165}
57 166
167# this coroutine is necessary because a coroutine
168# cannot destroy itself.
169my @destroy;
170my $manager;
171
172$manager = new Coro sub {
173 while () {
174 (shift @destroy)->_cancel
175 while @destroy;
176
177 &schedule;
178 }
179};
180$manager->desc ("[coro manager]");
181$manager->prio (PRIO_MAX);
182
183# static methods. not really.
184
185=back
186
187=head2 STATIC METHODS
188
189Static methods are actually functions that operate on the current coroutine only.
190
191=over 4
192
193=item async { ... } [@args...]
194
195Create a new asynchronous coroutine and return it's coroutine object
196(usually unused). When the sub returns the new coroutine is automatically
197terminated.
198
199See the C<Coro::State::new> constructor for info about the coroutine
200environment in which coroutines run.
201
202Calling C<exit> in a coroutine will do the same as calling exit outside
203the coroutine. Likewise, when the coroutine dies, the program will exit,
204just as it would in the main program.
205
206 # create a new coroutine that just prints its arguments
207 async {
208 print "@_\n";
209 } 1,2,3,4;
210
58=cut 211=cut
212
213sub async(&@) {
214 my $coro = new Coro @_;
215 $coro->ready;
216 $coro
217}
218
219=item async_pool { ... } [@args...]
220
221Similar to C<async>, but uses a coroutine pool, so you should not call
222terminate or join (although you are allowed to), and you get a coroutine
223that might have executed other code already (which can be good or bad :).
224
225Also, the block is executed in an C<eval> context and a warning will be
226issued in case of an exception instead of terminating the program, as
227C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
228will not work in the expected way, unless you call terminate or cancel,
229which somehow defeats the purpose of pooling.
230
231The priority will be reset to C<0> after each job, tracing will be
232disabled, the description will be reset and the default output filehandle
233gets restored, so you can change alkl these. Otherwise the coroutine will
234be re-used "as-is": most notably if you change other per-coroutine global
235stuff such as C<$/> you need to revert that change, which is most simply
236done by using local as in C< local $/ >.
237
238The pool size is limited to 8 idle coroutines (this can be adjusted by
239changing $Coro::POOL_SIZE), and there can be as many non-idle coros as
240required.
241
242If you are concerned about pooled coroutines growing a lot because a
243single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
244{ terminate }> once per second or so to slowly replenish the pool. In
245addition to that, when the stacks used by a handler grows larger than 16kb
246(adjustable with $Coro::POOL_RSS) it will also exit.
247
248=cut
249
250our $POOL_SIZE = 8;
251our $POOL_RSS = 16 * 1024;
252our @async_pool;
253
254sub pool_handler {
255 my $cb;
256
257 while () {
258 eval {
259 while () {
260 _pool_1 $cb;
261 &$cb;
262 _pool_2 $cb;
263 &schedule;
264 }
265 };
266
267 last if $@ eq "\3async_pool terminate\2\n";
268 warn $@ if $@;
269 }
270}
271
272sub async_pool(&@) {
273 # this is also inlined into the unlock_scheduler
274 my $coro = (pop @async_pool) || new Coro \&pool_handler;
275
276 $coro->{_invoke} = [@_];
277 $coro->ready;
278
279 $coro
280}
281
282=item schedule
283
284Calls the scheduler. Please note that the current coroutine will not be put
285into the ready queue, so calling this function usually means you will
286never be called again unless something else (e.g. an event handler) calls
287ready.
288
289The canonical way to wait on external events is this:
290
291 {
292 # remember current coroutine
293 my $current = $Coro::current;
294
295 # register a hypothetical event handler
296 on_event_invoke sub {
297 # wake up sleeping coroutine
298 $current->ready;
299 undef $current;
300 };
301
302 # call schedule until event occurred.
303 # in case we are woken up for other reasons
304 # (current still defined), loop.
305 Coro::schedule while $current;
306 }
307
308=item cede
309
310"Cede" to other coroutines. This function puts the current coroutine into the
311ready queue and calls C<schedule>, which has the effect of giving up the
312current "timeslice" to other coroutines of the same or higher priority.
313
314=item Coro::cede_notself
315
316Works like cede, but is not exported by default and will cede to any
317coroutine, regardless of priority, once.
318
319=item terminate [arg...]
320
321Terminates the current coroutine with the given status values (see L<cancel>).
322
323=item killall
324
325Kills/terminates/cancels all coroutines except the currently running
326one. This is useful after a fork, either in the child or the parent, as
327usually only one of them should inherit the running coroutines.
328
329=cut
330
331sub terminate {
332 $current->cancel (@_);
333}
334
335sub killall {
336 for (Coro::State::list) {
337 $_->cancel
338 if $_ != $current && UNIVERSAL::isa $_, "Coro";
339 }
340}
341
342=back
343
344# dynamic methods
345
346=head2 COROUTINE METHODS
347
348These are the methods you can call on coroutine objects.
349
350=over 4
351
352=item new Coro \&sub [, @args...]
353
354Create a new coroutine and return it. When the sub returns the coroutine
355automatically terminates as if C<terminate> with the returned values were
356called. To make the coroutine run you must first put it into the ready queue
357by calling the ready method.
358
359See C<async> and C<Coro::State::new> for additional info about the
360coroutine environment.
361
362=cut
363
364sub _run_coro {
365 terminate &{+shift};
366}
59 367
60sub new { 368sub new {
61 my $class = $_[0]; 369 my $class = shift;
62 my $proc = $_[1] || sub { die "tried to transfer to an empty coroutine" };
63 bless _newprocess {
64 do {
65 eval { &$proc };
66 if ($@) {
67 $error_msg = $@;
68 $error_coro = _newprocess { };
69 &transfer($error_coro, $error);
70 }
71 } while (1);
72 }, $class;
73}
74 370
75=item $prev->transfer($next) 371 $class->SUPER::new (\&_run_coro, @_)
372}
76 373
77Save the state of the current subroutine in C<$prev> and switch to the 374=item $success = $coroutine->ready
78coroutine saved in C<$next>.
79 375
80The "state" of a subroutine only ever includes scope, i.e. lexical 376Put the given coroutine into the ready queue (according to it's priority)
81variables and the current execution state. It does not save/restore any 377and return true. If the coroutine is already in the ready queue, do nothing
82global variables such as C<$_> or C<$@> or any other special or non 378and return false.
83special variables. So remember that every function call that might call
84C<transfer> (such as C<Coro::Channel::put>) might clobber any global
85and/or special variables. Yes, this is by design ;) You cna always create
86your own process abstraction model that saves these variables.
87 379
88The easiest way to do this is to create your own scheduling primitive like this: 380=item $is_ready = $coroutine->is_ready
89 381
90 sub schedule { 382Return wether the coroutine is currently the ready queue or not,
91 local ($_, $@, ...); 383
92 $old->transfer($new); 384=item $coroutine->cancel (arg...)
385
386Terminates the given coroutine and makes it return the given arguments as
387status (default: the empty list). Never returns if the coroutine is the
388current coroutine.
389
390=cut
391
392sub cancel {
393 my $self = shift;
394 $self->{_status} = [@_];
395
396 if ($current == $self) {
397 push @destroy, $self;
398 $manager->ready;
399 &schedule while 1;
400 } else {
401 $self->_cancel;
93 } 402 }
94
95=cut
96
97# I call the _transfer function from a perl function
98# because that way perl saves all important things on
99# the stack. Actually, I'd do it from within XS, but
100# I couldn't get it to work.
101sub transfer {
102 _transfer($_[0], $_[1]);
103} 403}
104 404
105=item $error, $error_msg, $error_coro 405=item $coroutine->join
106 406
107This coroutine will be called on fatal errors. C<$error_msg> and 407Wait until the coroutine terminates and return any values given to the
108C<$error_coro> return the error message and the error-causing coroutine 408C<terminate> or C<cancel> functions. C<join> can be called concurrently
109(NOT an object) respectively. This API might change. 409from multiple coroutines.
110 410
111=cut 411=cut
112 412
113$error_msg = 413sub join {
114$error_coro = undef; 414 my $self = shift;
115 415
116$error = _newprocess { 416 unless ($self->{_status}) {
117 print STDERR "FATAL: $error_msg\nprogram aborted\n"; 417 my $current = $current;
118 exit 50; 418
419 push @{$self->{_on_destroy}}, sub {
420 $current->ready;
421 undef $current;
422 };
423
424 &schedule while $current;
425 }
426
427 wantarray ? @{$self->{_status}} : $self->{_status}[0];
428}
429
430=item $coroutine->on_destroy (\&cb)
431
432Registers a callback that is called when this coroutine gets destroyed,
433but before it is joined. The callback gets passed the terminate arguments,
434if any.
435
436=cut
437
438sub on_destroy {
439 my ($self, $cb) = @_;
440
441 push @{ $self->{_on_destroy} }, $cb;
442}
443
444=item $oldprio = $coroutine->prio ($newprio)
445
446Sets (or gets, if the argument is missing) the priority of the
447coroutine. Higher priority coroutines get run before lower priority
448coroutines. Priorities are small signed integers (currently -4 .. +3),
449that you can refer to using PRIO_xxx constants (use the import tag :prio
450to get then):
451
452 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
453 3 > 1 > 0 > -1 > -3 > -4
454
455 # set priority to HIGH
456 current->prio(PRIO_HIGH);
457
458The idle coroutine ($Coro::idle) always has a lower priority than any
459existing coroutine.
460
461Changing the priority of the current coroutine will take effect immediately,
462but changing the priority of coroutines in the ready queue (but not
463running) will only take effect after the next schedule (of that
464coroutine). This is a bug that will be fixed in some future version.
465
466=item $newprio = $coroutine->nice ($change)
467
468Similar to C<prio>, but subtract the given value from the priority (i.e.
469higher values mean lower priority, just as in unix).
470
471=item $olddesc = $coroutine->desc ($newdesc)
472
473Sets (or gets in case the argument is missing) the description for this
474coroutine. This is just a free-form string you can associate with a coroutine.
475
476This method simply sets the C<< $coroutine->{desc} >> member to the given string. You
477can modify this member directly if you wish.
478
479=item $coroutine->throw ([$scalar])
480
481If C<$throw> is specified and defined, it will be thrown as an exception
482inside the coroutine at the next convinient point in time (usually after
483it gains control at the next schedule/transfer/cede). Otherwise clears the
484exception object.
485
486The exception object will be thrown "as is" with the specified scalar in
487C<$@>, i.e. if it is a string, no line number or newline will be appended
488(unlike with C<die>).
489
490This can be used as a softer means than C<cancel> to ask a coroutine to
491end itself, although there is no guarentee that the exception will lead to
492termination, and if the exception isn't caught it might well end the whole
493program.
494
495=cut
496
497sub desc {
498 my $old = $_[0]{desc};
499 $_[0]{desc} = $_[1] if @_ > 1;
500 $old;
501}
502
503=back
504
505=head2 GLOBAL FUNCTIONS
506
507=over 4
508
509=item Coro::nready
510
511Returns the number of coroutines that are currently in the ready state,
512i.e. that can be switched to. The value C<0> means that the only runnable
513coroutine is the currently running one, so C<cede> would have no effect,
514and C<schedule> would cause a deadlock unless there is an idle handler
515that wakes up some coroutines.
516
517=item my $guard = Coro::guard { ... }
518
519This creates and returns a guard object. Nothing happens until the object
520gets destroyed, in which case the codeblock given as argument will be
521executed. This is useful to free locks or other resources in case of a
522runtime error or when the coroutine gets canceled, as in both cases the
523guard block will be executed. The guard object supports only one method,
524C<< ->cancel >>, which will keep the codeblock from being executed.
525
526Example: set some flag and clear it again when the coroutine gets canceled
527or the function returns:
528
529 sub do_something {
530 my $guard = Coro::guard { $busy = 0 };
531 $busy = 1;
532
533 # do something that requires $busy to be true
534 }
535
536=cut
537
538sub guard(&) {
539 bless \(my $cb = $_[0]), "Coro::guard"
540}
541
542sub Coro::guard::cancel {
543 ${$_[0]} = sub { };
544}
545
546sub Coro::guard::DESTROY {
547 ${$_[0]}->();
548}
549
550
551=item unblock_sub { ... }
552
553This utility function takes a BLOCK or code reference and "unblocks" it,
554returning the new coderef. This means that the new coderef will return
555immediately without blocking, returning nothing, while the original code
556ref will be called (with parameters) from within its own coroutine.
557
558The reason this function exists is that many event libraries (such as the
559venerable L<Event|Event> module) are not coroutine-safe (a weaker form
560of thread-safety). This means you must not block within event callbacks,
561otherwise you might suffer from crashes or worse.
562
563This function allows your callbacks to block by executing them in another
564coroutine where it is safe to block. One example where blocking is handy
565is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
566disk.
567
568In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
569creating event callbacks that want to block.
570
571=cut
572
573our @unblock_queue;
574
575# we create a special coro because we want to cede,
576# to reduce pressure on the coro pool (because most callbacks
577# return immediately and can be reused) and because we cannot cede
578# inside an event callback.
579our $unblock_scheduler = new Coro sub {
580 while () {
581 while (my $cb = pop @unblock_queue) {
582 # this is an inlined copy of async_pool
583 my $coro = (pop @async_pool) || new Coro \&pool_handler;
584
585 $coro->{_invoke} = $cb;
586 $coro->ready;
587 cede; # for short-lived callbacks, this reduces pressure on the coro pool
588 }
589 schedule; # sleep well
590 }
119}; 591};
592$unblock_scheduler->desc ("[unblock_sub scheduler]");
593
594sub unblock_sub(&) {
595 my $cb = shift;
596
597 sub {
598 unshift @unblock_queue, [$cb, @_];
599 $unblock_scheduler->ready;
600 }
601}
602
603=back
604
605=cut
120 606
1211; 6071;
122 608
123=back 609=head1 BUGS/LIMITATIONS
124 610
125=head1 BUGS 611 - you must make very sure that no coro is still active on global
612 destruction. very bad things might happen otherwise (usually segfaults).
126 613
127This module has not yet been extensively tested. 614 - this module is not thread-safe. You should only ever use this module
615 from the same thread (this requirement might be loosened in the future
616 to allow per-thread schedulers, but Coro::State does not yet allow
617 this).
128 618
129=head1 SEE ALSO 619=head1 SEE ALSO
130 620
131L<Coro::Process>, L<Coro::Signal>. 621Lower level Configuration, Coroutine Environment: L<Coro::State>.
622
623Debugging: L<Coro::Debug>.
624
625Support/Utility: L<Coro::Specific>, L<Coro::Util>.
626
627Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
628
629Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>.
630
631Compatibility: L<Coro::LWP>, L<Coro::Storable>, L<Coro::Select>.
632
633Embedding: L<Coro::MakeMaker>.
132 634
133=head1 AUTHOR 635=head1 AUTHOR
134 636
135 Marc Lehmann <pcg@goof.com> 637 Marc Lehmann <schmorp@schmorp.de>
136 http://www.goof.com/pcg/marc/ 638 http://home.schmorp.de/
137 639
138=cut 640=cut
139 641

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