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Revision 1.151 by root, Sat Oct 6 19:25:00 2007 UTC vs.
Revision 1.186 by root, Sun May 25 01:32:36 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 my $lock = new Coro::Semaphore;
19 cede; 22 my $locked;
23
24 $lock->down;
25 $locked = 1;
26 $lock->up;
20 27
21=head1 DESCRIPTION 28=head1 DESCRIPTION
22 29
23This module collection manages coroutines. Coroutines are similar 30This module collection manages coroutines. Coroutines are similar to
24to threads but don't run in parallel at the same time even on SMP 31threads but don't (in general) run in parallel at the same time even
25machines. The specific flavor of coroutine used in this module also 32on SMP machines. The specific flavor of coroutine used in this module
26guarantees you that it will not switch between coroutines unless 33also guarantees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and 34necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much 35parallel access are rarely an issue, making coroutine programming much
29safer than threads programming. 36safer and easier than threads programming.
30 37
31(Perl, however, does not natively support real threads but instead does a 38Unlike a normal perl program, however, coroutines allow you to have
32very slow and memory-intensive emulation of processes using threads. This 39multiple running interpreters that share data, which is especially useful
33is a performance win on Windows machines, and a loss everywhere else). 40to code pseudo-parallel processes and for event-based programming, such as
41multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
42learn more.
43
44Coroutines are also useful because Perl has no support for threads (the so
45called "threads" that perl offers are nothing more than the (bad) process
46emulation coming from the Windows platform: On standard operating systems
47they serve no purpose whatsoever, except by making your programs slow and
48making them use a lot of memory. Best disable them when building perl, or
49aks your software vendor/distributor to do it for you).
34 50
35In this module, coroutines are defined as "callchain + lexical variables + 51In this module, coroutines are defined as "callchain + lexical variables +
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 52@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
37its own set of lexicals and its own set of perls most important global 53its own set of lexicals and its own set of perls most important global
38variables. 54variables (see L<Coro::State> for more configuration).
39 55
40=cut 56=cut
41 57
42package Coro; 58package Coro;
43 59
50 66
51our $idle; # idle handler 67our $idle; # idle handler
52our $main; # main coroutine 68our $main; # main coroutine
53our $current; # current coroutine 69our $current; # current coroutine
54 70
55our $VERSION = '4.03'; 71our $VERSION = '4.72';
56 72
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 73our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 74our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 75 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 76);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 77our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 78
63{
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96
97=over 4 79=over 4
98 80
99=item $main 81=item $Coro::main
100 82
101This coroutine represents the main program. 83This variable stores the coroutine object that represents the main
84program. While you cna C<ready> it and do most other things you can do to
85coroutines, it is mainly useful to compare again C<$Coro::current>, to see
86wether you are running in the main program or not.
102 87
103=cut 88=cut
104 89
105$main = new Coro; 90$main = new Coro;
106 91
107=item $current (or as function: current) 92=item $Coro::current
108 93
109The current coroutine (the last coroutine switched to). The initial value 94The coroutine object representing the current coroutine (the last
95coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 96C<$main> (of course).
111 97
112This variable is B<strictly> I<read-only>. It is provided for performance 98This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essential you are encouraged to use the 99value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 100not otherwise modify the variable itself.
115 101
116=cut 102=cut
117 103
118$main->{desc} = "[main::]"; 104$main->{desc} = "[main::]";
119 105
121$main->{_specific} = $current->{_specific} 107$main->{_specific} = $current->{_specific}
122 if $current; 108 if $current;
123 109
124_set_current $main; 110_set_current $main;
125 111
126sub current() { $current } 112sub current() { $current } # [DEPRECATED]
127 113
128=item $idle 114=item $Coro::idle
129 115
130A callback that is called whenever the scheduler finds no ready coroutines 116This variable is mainly useful to integrate Coro into event loops. It is
131to run. The default implementation prints "FATAL: deadlock detected" and 117usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
132exits, because the program has no other way to continue. 118pretty low-level functionality.
119
120This variable stores a callback that is called whenever the scheduler
121finds no ready coroutines to run. The default implementation prints
122"FATAL: deadlock detected" and exits, because the program has no other way
123to continue.
133 124
134This hook is overwritten by modules such as C<Coro::Timer> and 125This hook is overwritten by modules such as C<Coro::Timer> and
135C<Coro::Event> to wait on an external event that hopefully wake up a 126C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
136coroutine so the scheduler can run it. 127coroutine so the scheduler can run it.
137 128
129Note that the callback I<must not>, under any circumstances, block
130the current coroutine. Normally, this is achieved by having an "idle
131coroutine" that calls the event loop and then blocks again, and then
132readying that coroutine in the idle handler.
133
134See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
135technique.
136
138Please note that if your callback recursively invokes perl (e.g. for event 137Please note that if your callback recursively invokes perl (e.g. for event
139handlers), then it must be prepared to be called recursively. 138handlers), then it must be prepared to be called recursively itself.
140 139
141=cut 140=cut
142 141
143$idle = sub { 142$idle = sub {
144 require Carp; 143 require Carp;
171 } 170 }
172}; 171};
173$manager->desc ("[coro manager]"); 172$manager->desc ("[coro manager]");
174$manager->prio (PRIO_MAX); 173$manager->prio (PRIO_MAX);
175 174
176# static methods. not really.
177
178=back 175=back
179 176
180=head2 STATIC METHODS 177=head2 SIMPLE COROUTINE CREATION
181
182Static methods are actually functions that operate on the current coroutine only.
183 178
184=over 4 179=over 4
185 180
186=item async { ... } [@args...] 181=item async { ... } [@args...]
187 182
188Create a new asynchronous coroutine and return it's coroutine object 183Create a new coroutine and return it's coroutine object (usually
189(usually unused). When the sub returns the new coroutine is automatically 184unused). The coroutine will be put into the ready queue, so
185it will start running automatically on the next scheduler run.
186
187The first argument is a codeblock/closure that should be executed in the
188coroutine. When it returns argument returns the coroutine is automatically
190terminated. 189terminated.
191 190
191The remaining arguments are passed as arguments to the closure.
192
192See the C<Coro::State::new> constructor for info about the coroutine 193See the C<Coro::State::new> constructor for info about the coroutine
193environment. 194environment in which coroutines are executed.
194 195
195Calling C<exit> in a coroutine will do the same as calling exit outside 196Calling C<exit> in a coroutine will do the same as calling exit outside
196the coroutine. Likewise, when the coroutine dies, the program will exit, 197the coroutine. Likewise, when the coroutine dies, the program will exit,
197just as it would in the main program. 198just as it would in the main program.
198 199
200If you do not want that, you can provide a default C<die> handler, or
201simply avoid dieing (by use of C<eval>).
202
199 # create a new coroutine that just prints its arguments 203Example: Create a new coroutine that just prints its arguments.
204
200 async { 205 async {
201 print "@_\n"; 206 print "@_\n";
202 } 1,2,3,4; 207 } 1,2,3,4;
203 208
204=cut 209=cut
210} 215}
211 216
212=item async_pool { ... } [@args...] 217=item async_pool { ... } [@args...]
213 218
214Similar to C<async>, but uses a coroutine pool, so you should not call 219Similar to C<async>, but uses a coroutine pool, so you should not call
215terminate or join (although you are allowed to), and you get a coroutine 220terminate or join on it (although you are allowed to), and you get a
216that might have executed other code already (which can be good or bad :). 221coroutine that might have executed other code already (which can be good
222or bad :).
217 223
224On the plus side, this function is faster than creating (and destroying)
225a completely new coroutine, so if you need a lot of generic coroutines in
226quick successsion, use C<async_pool>, not C<async>.
227
218Also, the block is executed in an C<eval> context and a warning will be 228The code block is executed in an C<eval> context and a warning will be
219issued in case of an exception instead of terminating the program, as 229issued in case of an exception instead of terminating the program, as
220C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 230C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
221will not work in the expected way, unless you call terminate or cancel, 231will not work in the expected way, unless you call terminate or cancel,
222which somehow defeats the purpose of pooling. 232which somehow defeats the purpose of pooling (but is fine in the
233exceptional case).
223 234
224The priority will be reset to C<0> after each job, tracing will be 235The priority will be reset to C<0> after each run, tracing will be
225disabled, the description will be reset and the default output filehandle 236disabled, the description will be reset and the default output filehandle
226gets restored, so you can change alkl these. Otherwise the coroutine will 237gets restored, so you can change all these. Otherwise the coroutine will
227be re-used "as-is": most notably if you change other per-coroutine global 238be re-used "as-is": most notably if you change other per-coroutine global
228stuff such as C<$/> you need to revert that change, which is most simply 239stuff such as C<$/> you I<must needs> to revert that change, which is most
229done by using local as in C< local $/ >. 240simply done by using local as in: C< local $/ >.
230 241
231The pool size is limited to 8 idle coroutines (this can be adjusted by 242The pool size is limited to C<8> idle coroutines (this can be adjusted by
232changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 243changing $Coro::POOL_SIZE), and there can be as many non-idle coros as
233required. 244required.
234 245
235If you are concerned about pooled coroutines growing a lot because a 246If you are concerned about pooled coroutines growing a lot because a
236single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 247single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
237{ terminate }> once per second or so to slowly replenish the pool. In 248{ terminate }> once per second or so to slowly replenish the pool. In
238addition to that, when the stacks used by a handler grows larger than 16kb 249addition to that, when the stacks used by a handler grows larger than 16kb
239(adjustable with $Coro::POOL_RSS) it will also exit. 250(adjustable via $Coro::POOL_RSS) it will also be destroyed.
240 251
241=cut 252=cut
242 253
243our $POOL_SIZE = 8; 254our $POOL_SIZE = 8;
244our $POOL_RSS = 16 * 1024; 255our $POOL_RSS = 16 * 1024;
270 $coro->ready; 281 $coro->ready;
271 282
272 $coro 283 $coro
273} 284}
274 285
286=back
287
288=head2 STATIC METHODS
289
290Static methods are actually functions that operate on the current coroutine.
291
292=over 4
293
275=item schedule 294=item schedule
276 295
277Calls the scheduler. Please note that the current coroutine will not be put 296Calls the scheduler. The scheduler will find the next coroutine that is
297to be run from the ready queue and switches to it. The next coroutine
298to be run is simply the one with the highest priority that is longest
299in its ready queue. If there is no coroutine ready, it will clal the
300C<$Coro::idle> hook.
301
302Please note that the current coroutine will I<not> be put into the ready
278into the ready queue, so calling this function usually means you will 303queue, so calling this function usually means you will never be called
279never be called again unless something else (e.g. an event handler) calls 304again unless something else (e.g. an event handler) calls C<< ->ready >>,
280ready. 305thus waking you up.
306
307This makes C<schedule> I<the> generic method to use to block the current
308coroutine and wait for events: first you remember the current coroutine in
309a variable, then arrange for some callback of yours to call C<< ->ready
310>> on that once some event happens, and last you call C<schedule> to put
311yourself to sleep. Note that a lot of things can wake your coroutine up,
312so you need to check wether the event indeed happened, e.g. by storing the
313status in a variable.
281 314
282The canonical way to wait on external events is this: 315The canonical way to wait on external events is this:
283 316
284 { 317 {
285 # remember current coroutine 318 # remember current coroutine
298 Coro::schedule while $current; 331 Coro::schedule while $current;
299 } 332 }
300 333
301=item cede 334=item cede
302 335
303"Cede" to other coroutines. This function puts the current coroutine into the 336"Cede" to other coroutines. This function puts the current coroutine into
304ready queue and calls C<schedule>, which has the effect of giving up the 337the ready queue and calls C<schedule>, which has the effect of giving
305current "timeslice" to other coroutines of the same or higher priority. 338up the current "timeslice" to other coroutines of the same or higher
339priority. Once your coroutine gets its turn again it will automatically be
340resumed.
306 341
307Returns true if at least one coroutine switch has happened. 342This function is often called C<yield> in other languages.
308 343
309=item Coro::cede_notself 344=item Coro::cede_notself
310 345
311Works like cede, but is not exported by default and will cede to any 346Works like cede, but is not exported by default and will cede to I<any>
312coroutine, regardless of priority, once. 347coroutine, regardless of priority. This is useful sometimes to ensure
313 348progress is made.
314Returns true if at least one coroutine switch has happened.
315 349
316=item terminate [arg...] 350=item terminate [arg...]
317 351
318Terminates the current coroutine with the given status values (see L<cancel>). 352Terminates the current coroutine with the given status values (see L<cancel>).
319 353
320=item killall 354=item killall
321 355
322Kills/terminates/cancels all coroutines except the currently running 356Kills/terminates/cancels all coroutines except the currently running
323one. This is useful after a fork, either in the child or the parent, as 357one. This is useful after a fork, either in the child or the parent, as
324usually only one of them should inherit the running coroutines. 358usually only one of them should inherit the running coroutines.
359
360Note that while this will try to free some of the main programs resources,
361you cnanot free all of them, so if a coroutine that is not the main
362program calls this function, there will be some one-time resource leak.
325 363
326=cut 364=cut
327 365
328sub terminate { 366sub terminate {
329 $current->cancel (@_); 367 $current->cancel (@_);
336 } 374 }
337} 375}
338 376
339=back 377=back
340 378
341# dynamic methods
342
343=head2 COROUTINE METHODS 379=head2 COROUTINE METHODS
344 380
345These are the methods you can call on coroutine objects. 381These are the methods you can call on coroutine objects (or to create
382them).
346 383
347=over 4 384=over 4
348 385
349=item new Coro \&sub [, @args...] 386=item new Coro \&sub [, @args...]
350 387
351Create a new coroutine and return it. When the sub returns the coroutine 388Create a new coroutine and return it. When the sub returns, the coroutine
352automatically terminates as if C<terminate> with the returned values were 389automatically terminates as if C<terminate> with the returned values were
353called. To make the coroutine run you must first put it into the ready queue 390called. To make the coroutine run you must first put it into the ready
354by calling the ready method. 391queue by calling the ready method.
355 392
356See C<async> and C<Coro::State::new> for additional info about the 393See C<async> and C<Coro::State::new> for additional info about the
357coroutine environment. 394coroutine environment.
358 395
359=cut 396=cut
368 $class->SUPER::new (\&_run_coro, @_) 405 $class->SUPER::new (\&_run_coro, @_)
369} 406}
370 407
371=item $success = $coroutine->ready 408=item $success = $coroutine->ready
372 409
373Put the given coroutine into the ready queue (according to it's priority) 410Put the given coroutine into the end of its ready queue (there is one
374and return true. If the coroutine is already in the ready queue, do nothing 411queue for each priority) and return true. If the coroutine is already in
375and return false. 412the ready queue, do nothing and return false.
413
414This ensures that the scheduler will resume this coroutine automatically
415once all the coroutines of higher priority and all coroutines of the same
416priority that were put into the ready queue earlier have been resumed.
376 417
377=item $is_ready = $coroutine->is_ready 418=item $is_ready = $coroutine->is_ready
378 419
379Return wether the coroutine is currently the ready queue or not, 420Return wether the coroutine is currently the ready queue or not,
380 421
401 442
402=item $coroutine->join 443=item $coroutine->join
403 444
404Wait until the coroutine terminates and return any values given to the 445Wait until the coroutine terminates and return any values given to the
405C<terminate> or C<cancel> functions. C<join> can be called concurrently 446C<terminate> or C<cancel> functions. C<join> can be called concurrently
406from multiple coroutines. 447from multiple coroutines, and all will be resumed and given the status
448return once the C<$coroutine> terminates.
407 449
408=cut 450=cut
409 451
410sub join { 452sub join {
411 my $self = shift; 453 my $self = shift;
426 468
427=item $coroutine->on_destroy (\&cb) 469=item $coroutine->on_destroy (\&cb)
428 470
429Registers a callback that is called when this coroutine gets destroyed, 471Registers a callback that is called when this coroutine gets destroyed,
430but before it is joined. The callback gets passed the terminate arguments, 472but before it is joined. The callback gets passed the terminate arguments,
431if any. 473if any, and I<must not> die, under any circumstances.
432 474
433=cut 475=cut
434 476
435sub on_destroy { 477sub on_destroy {
436 my ($self, $cb) = @_; 478 my ($self, $cb) = @_;
504=over 4 546=over 4
505 547
506=item Coro::nready 548=item Coro::nready
507 549
508Returns the number of coroutines that are currently in the ready state, 550Returns the number of coroutines that are currently in the ready state,
509i.e. that can be switched to. The value C<0> means that the only runnable 551i.e. that can be switched to by calling C<schedule> directory or
552indirectly. The value C<0> means that the only runnable coroutine is the
510coroutine is the currently running one, so C<cede> would have no effect, 553currently running one, so C<cede> would have no effect, and C<schedule>
511and C<schedule> would cause a deadlock unless there is an idle handler 554would cause a deadlock unless there is an idle handler that wakes up some
512that wakes up some coroutines. 555coroutines.
513 556
514=item my $guard = Coro::guard { ... } 557=item my $guard = Coro::guard { ... }
515 558
516This creates and returns a guard object. Nothing happens until the object 559This creates and returns a guard object. Nothing happens until the object
517gets destroyed, in which case the codeblock given as argument will be 560gets destroyed, in which case the codeblock given as argument will be
546 589
547 590
548=item unblock_sub { ... } 591=item unblock_sub { ... }
549 592
550This utility function takes a BLOCK or code reference and "unblocks" it, 593This utility function takes a BLOCK or code reference and "unblocks" it,
551returning the new coderef. This means that the new coderef will return 594returning a new coderef. Unblocking means that calling the new coderef
552immediately without blocking, returning nothing, while the original code 595will return immediately without blocking, returning nothing, while the
553ref will be called (with parameters) from within its own coroutine. 596original code ref will be called (with parameters) from within another
597coroutine.
554 598
555The reason this function exists is that many event libraries (such as the 599The reason this function exists is that many event libraries (such as the
556venerable L<Event|Event> module) are not coroutine-safe (a weaker form 600venerable L<Event|Event> module) are not coroutine-safe (a weaker form
557of thread-safety). This means you must not block within event callbacks, 601of thread-safety). This means you must not block within event callbacks,
558otherwise you might suffer from crashes or worse. 602otherwise you might suffer from crashes or worse. The only event library
603currently known that is safe to use without C<unblock_sub> is L<EV>.
559 604
560This function allows your callbacks to block by executing them in another 605This function allows your callbacks to block by executing them in another
561coroutine where it is safe to block. One example where blocking is handy 606coroutine where it is safe to block. One example where blocking is handy
562is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 607is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
563disk. 608disk, for example.
564 609
565In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 610In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
566creating event callbacks that want to block. 611creating event callbacks that want to block.
612
613If your handler does not plan to block (e.g. simply sends a message to
614another coroutine, or puts some other coroutine into the ready queue),
615there is no reason to use C<unblock_sub>.
616
617Note that you also need to use C<unblock_sub> for any other callbacks that
618are indirectly executed by any C-based event loop. For example, when you
619use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
620provides callbacks that are the result of some event callback, then you
621must not block either, or use C<unblock_sub>.
567 622
568=cut 623=cut
569 624
570our @unblock_queue; 625our @unblock_queue;
571 626
603 658
6041; 6591;
605 660
606=head1 BUGS/LIMITATIONS 661=head1 BUGS/LIMITATIONS
607 662
608 - you must make very sure that no coro is still active on global
609 destruction. very bad things might happen otherwise (usually segfaults).
610
611 - this module is not thread-safe. You should only ever use this module 663This module is not perl-pseudo-thread-safe. You should only ever use this
612 from the same thread (this requirement might be loosened in the future 664module from the same thread (this requirement might be removed in the
613 to allow per-thread schedulers, but Coro::State does not yet allow 665future to allow per-thread schedulers, but Coro::State does not yet allow
614 this). 666this). I recommend disabling thread support and using processes, as this
667is much faster and uses less memory.
615 668
616=head1 SEE ALSO 669=head1 SEE ALSO
617 670
671Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
672
673Debugging: L<Coro::Debug>.
674
618Support/Utility: L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 675Support/Utility: L<Coro::Specific>, L<Coro::Util>.
619 676
620Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 677Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
621 678
622Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 679IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
623 680
624Embedding: L<Coro:MakeMaker> 681Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
682
683XS API: L<Coro::MakeMaker>.
684
685Low level Configuration, Coroutine Environment: L<Coro::State>.
625 686
626=head1 AUTHOR 687=head1 AUTHOR
627 688
628 Marc Lehmann <schmorp@schmorp.de> 689 Marc Lehmann <schmorp@schmorp.de>
629 http://home.schmorp.de/ 690 http://home.schmorp.de/

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