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Revision 1.89 by root, Mon Nov 27 02:01:33 2006 UTC vs.
Revision 1.186 by root, Sun May 25 01:32:36 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async process like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 my $lock = new Coro::Semaphore;
19 cede; 22 my $locked;
23
24 $lock->down;
25 $locked = 1;
26 $lock->up;
20 27
21=head1 DESCRIPTION 28=head1 DESCRIPTION
22 29
23This module collection manages coroutines. Coroutines are similar to 30This module collection manages coroutines. Coroutines are similar to
24threads but don't run in parallel. 31threads but don't (in general) run in parallel at the same time even
32on SMP machines. The specific flavor of coroutine used in this module
33also guarantees you that it will not switch between coroutines unless
34necessary, at easily-identified points in your program, so locking and
35parallel access are rarely an issue, making coroutine programming much
36safer and easier than threads programming.
25 37
38Unlike a normal perl program, however, coroutines allow you to have
39multiple running interpreters that share data, which is especially useful
40to code pseudo-parallel processes and for event-based programming, such as
41multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
42learn more.
43
44Coroutines are also useful because Perl has no support for threads (the so
45called "threads" that perl offers are nothing more than the (bad) process
46emulation coming from the Windows platform: On standard operating systems
47they serve no purpose whatsoever, except by making your programs slow and
48making them use a lot of memory. Best disable them when building perl, or
49aks your software vendor/distributor to do it for you).
50
26In this module, coroutines are defined as "callchain + lexical variables 51In this module, coroutines are defined as "callchain + lexical variables +
27+ @_ + $_ + $@ + $^W + C stack), that is, a coroutine has it's own 52@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
28callchain, it's own set of lexicals and it's own set of perl's most 53its own set of lexicals and its own set of perls most important global
29important global variables. 54variables (see L<Coro::State> for more configuration).
30 55
31=cut 56=cut
32 57
33package Coro; 58package Coro;
34 59
41 66
42our $idle; # idle handler 67our $idle; # idle handler
43our $main; # main coroutine 68our $main; # main coroutine
44our $current; # current coroutine 69our $current; # current coroutine
45 70
46our $VERSION = '3.0'; 71our $VERSION = '4.72';
47 72
48our @EXPORT = qw(async cede schedule terminate current); 73our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
49our %EXPORT_TAGS = ( 74our %EXPORT_TAGS = (
50 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 75 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
51); 76);
52our @EXPORT_OK = @{$EXPORT_TAGS{prio}}; 77our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
53
54{
55 my @async;
56 my $init;
57
58 # this way of handling attributes simply is NOT scalable ;()
59 sub import {
60 no strict 'refs';
61
62 Coro->export_to_level(1, @_);
63
64 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
65 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
66 my ($package, $ref) = (shift, shift);
67 my @attrs;
68 for (@_) {
69 if ($_ eq "Coro") {
70 push @async, $ref;
71 unless ($init++) {
72 eval q{
73 sub INIT {
74 &async(pop @async) while @async;
75 }
76 };
77 }
78 } else {
79 push @attrs, $_;
80 }
81 }
82 return $old ? $old->($package, $ref, @attrs) : @attrs;
83 };
84 }
85
86}
87 78
88=over 4 79=over 4
89 80
90=item $main 81=item $Coro::main
91 82
92This coroutine represents the main program. 83This variable stores the coroutine object that represents the main
84program. While you cna C<ready> it and do most other things you can do to
85coroutines, it is mainly useful to compare again C<$Coro::current>, to see
86wether you are running in the main program or not.
93 87
94=cut 88=cut
95 89
96$main = new Coro; 90$main = new Coro;
97 91
98=item $current (or as function: current) 92=item $Coro::current
99 93
100The current coroutine (the last coroutine switched to). The initial value 94The coroutine object representing the current coroutine (the last
95coroutine that the Coro scheduler switched to). The initial value is
101is C<$main> (of course). 96C<$main> (of course).
102 97
103This variable is B<strictly> I<read-only>. It is provided for performance 98This variable is B<strictly> I<read-only>. You can take copies of the
104reasons. If performance is not essentiel you are encouraged to use the 99value stored in it and use it as any other coroutine object, but you must
105C<Coro::current> function instead. 100not otherwise modify the variable itself.
106 101
107=cut 102=cut
103
104$main->{desc} = "[main::]";
108 105
109# maybe some other module used Coro::Specific before... 106# maybe some other module used Coro::Specific before...
110if ($current) {
111 $main->{specific} = $current->{specific}; 107$main->{_specific} = $current->{_specific}
112} 108 if $current;
113 109
114$current = $main; 110_set_current $main;
115 111
116sub current() { $current } 112sub current() { $current } # [DEPRECATED]
117 113
118=item $idle 114=item $Coro::idle
119 115
120A callback that is called whenever the scheduler finds no ready coroutines 116This variable is mainly useful to integrate Coro into event loops. It is
121to run. The default implementation prints "FATAL: deadlock detected" and 117usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
122exits. 118pretty low-level functionality.
119
120This variable stores a callback that is called whenever the scheduler
121finds no ready coroutines to run. The default implementation prints
122"FATAL: deadlock detected" and exits, because the program has no other way
123to continue.
123 124
124This hook is overwritten by modules such as C<Coro::Timer> and 125This hook is overwritten by modules such as C<Coro::Timer> and
125C<Coro::Event> to wait on an external event that hopefully wakes up some 126C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
126coroutine. 127coroutine so the scheduler can run it.
128
129Note that the callback I<must not>, under any circumstances, block
130the current coroutine. Normally, this is achieved by having an "idle
131coroutine" that calls the event loop and then blocks again, and then
132readying that coroutine in the idle handler.
133
134See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
135technique.
136
137Please note that if your callback recursively invokes perl (e.g. for event
138handlers), then it must be prepared to be called recursively itself.
127 139
128=cut 140=cut
129 141
130$idle = sub { 142$idle = sub {
131 print STDERR "FATAL: deadlock detected\n"; 143 require Carp;
132 exit (51); 144 Carp::croak ("FATAL: deadlock detected");
133}; 145};
146
147sub _cancel {
148 my ($self) = @_;
149
150 # free coroutine data and mark as destructed
151 $self->_destroy
152 or return;
153
154 # call all destruction callbacks
155 $_->(@{$self->{_status}})
156 for @{(delete $self->{_on_destroy}) || []};
157}
134 158
135# this coroutine is necessary because a coroutine 159# this coroutine is necessary because a coroutine
136# cannot destroy itself. 160# cannot destroy itself.
137my @destroy; 161my @destroy;
162my $manager;
163
138my $manager; $manager = new Coro sub { 164$manager = new Coro sub {
139 while () { 165 while () {
140 # by overwriting the state object with the manager we destroy it 166 (shift @destroy)->_cancel
141 # while still being able to schedule this coroutine (in case it has
142 # been readied multiple times. this is harmless since the manager
143 # can be called as many times as neccessary and will always
144 # remove itself from the runqueue
145 while (@destroy) { 167 while @destroy;
146 my $coro = pop @destroy;
147 $coro->{status} ||= [];
148 $_->ready for @{delete $coro->{join} || []};
149 168
150 # the next line destroys the coro state, but keeps the
151 # process itself intact (we basically make it a zombie
152 # process that always runs the manager thread, so it's possible
153 # to transfer() to this process).
154 $coro->_clone_state_from ($manager);
155 }
156 &schedule; 169 &schedule;
157 } 170 }
158}; 171};
159 172$manager->desc ("[coro manager]");
160# static methods. not really. 173$manager->prio (PRIO_MAX);
161 174
162=back 175=back
163 176
164=head2 STATIC METHODS 177=head2 SIMPLE COROUTINE CREATION
165
166Static methods are actually functions that operate on the current process only.
167 178
168=over 4 179=over 4
169 180
170=item async { ... } [@args...] 181=item async { ... } [@args...]
171 182
172Create a new asynchronous process and return it's process object 183Create a new coroutine and return it's coroutine object (usually
173(usually unused). When the sub returns the new process is automatically 184unused). The coroutine will be put into the ready queue, so
185it will start running automatically on the next scheduler run.
186
187The first argument is a codeblock/closure that should be executed in the
188coroutine. When it returns argument returns the coroutine is automatically
174terminated. 189terminated.
175 190
176Calling C<exit> in a coroutine will not work correctly, so do not do that. 191The remaining arguments are passed as arguments to the closure.
177 192
178When the coroutine dies, the program will exit, just as in the main 193See the C<Coro::State::new> constructor for info about the coroutine
179program. 194environment in which coroutines are executed.
180 195
196Calling C<exit> in a coroutine will do the same as calling exit outside
197the coroutine. Likewise, when the coroutine dies, the program will exit,
198just as it would in the main program.
199
200If you do not want that, you can provide a default C<die> handler, or
201simply avoid dieing (by use of C<eval>).
202
181 # create a new coroutine that just prints its arguments 203Example: Create a new coroutine that just prints its arguments.
204
182 async { 205 async {
183 print "@_\n"; 206 print "@_\n";
184 } 1,2,3,4; 207 } 1,2,3,4;
185 208
186=cut 209=cut
187 210
188sub async(&@) { 211sub async(&@) {
189 my $pid = new Coro @_; 212 my $coro = new Coro @_;
190 $pid->ready; 213 $coro->ready;
191 $pid 214 $coro
192} 215}
216
217=item async_pool { ... } [@args...]
218
219Similar to C<async>, but uses a coroutine pool, so you should not call
220terminate or join on it (although you are allowed to), and you get a
221coroutine that might have executed other code already (which can be good
222or bad :).
223
224On the plus side, this function is faster than creating (and destroying)
225a completely new coroutine, so if you need a lot of generic coroutines in
226quick successsion, use C<async_pool>, not C<async>.
227
228The code block is executed in an C<eval> context and a warning will be
229issued in case of an exception instead of terminating the program, as
230C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
231will not work in the expected way, unless you call terminate or cancel,
232which somehow defeats the purpose of pooling (but is fine in the
233exceptional case).
234
235The priority will be reset to C<0> after each run, tracing will be
236disabled, the description will be reset and the default output filehandle
237gets restored, so you can change all these. Otherwise the coroutine will
238be re-used "as-is": most notably if you change other per-coroutine global
239stuff such as C<$/> you I<must needs> to revert that change, which is most
240simply done by using local as in: C< local $/ >.
241
242The pool size is limited to C<8> idle coroutines (this can be adjusted by
243changing $Coro::POOL_SIZE), and there can be as many non-idle coros as
244required.
245
246If you are concerned about pooled coroutines growing a lot because a
247single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
248{ terminate }> once per second or so to slowly replenish the pool. In
249addition to that, when the stacks used by a handler grows larger than 16kb
250(adjustable via $Coro::POOL_RSS) it will also be destroyed.
251
252=cut
253
254our $POOL_SIZE = 8;
255our $POOL_RSS = 16 * 1024;
256our @async_pool;
257
258sub pool_handler {
259 my $cb;
260
261 while () {
262 eval {
263 while () {
264 _pool_1 $cb;
265 &$cb;
266 _pool_2 $cb;
267 &schedule;
268 }
269 };
270
271 last if $@ eq "\3async_pool terminate\2\n";
272 warn $@ if $@;
273 }
274}
275
276sub async_pool(&@) {
277 # this is also inlined into the unlock_scheduler
278 my $coro = (pop @async_pool) || new Coro \&pool_handler;
279
280 $coro->{_invoke} = [@_];
281 $coro->ready;
282
283 $coro
284}
285
286=back
287
288=head2 STATIC METHODS
289
290Static methods are actually functions that operate on the current coroutine.
291
292=over 4
193 293
194=item schedule 294=item schedule
195 295
196Calls the scheduler. Please note that the current process will not be put 296Calls the scheduler. The scheduler will find the next coroutine that is
297to be run from the ready queue and switches to it. The next coroutine
298to be run is simply the one with the highest priority that is longest
299in its ready queue. If there is no coroutine ready, it will clal the
300C<$Coro::idle> hook.
301
302Please note that the current coroutine will I<not> be put into the ready
197into the ready queue, so calling this function usually means you will 303queue, so calling this function usually means you will never be called
198never be called again. 304again unless something else (e.g. an event handler) calls C<< ->ready >>,
305thus waking you up.
199 306
200=cut 307This makes C<schedule> I<the> generic method to use to block the current
308coroutine and wait for events: first you remember the current coroutine in
309a variable, then arrange for some callback of yours to call C<< ->ready
310>> on that once some event happens, and last you call C<schedule> to put
311yourself to sleep. Note that a lot of things can wake your coroutine up,
312so you need to check wether the event indeed happened, e.g. by storing the
313status in a variable.
314
315The canonical way to wait on external events is this:
316
317 {
318 # remember current coroutine
319 my $current = $Coro::current;
320
321 # register a hypothetical event handler
322 on_event_invoke sub {
323 # wake up sleeping coroutine
324 $current->ready;
325 undef $current;
326 };
327
328 # call schedule until event occurred.
329 # in case we are woken up for other reasons
330 # (current still defined), loop.
331 Coro::schedule while $current;
332 }
201 333
202=item cede 334=item cede
203 335
204"Cede" to other processes. This function puts the current process into the 336"Cede" to other coroutines. This function puts the current coroutine into
205ready queue and calls C<schedule>, which has the effect of giving up the 337the ready queue and calls C<schedule>, which has the effect of giving
206current "timeslice" to other coroutines of the same or higher priority. 338up the current "timeslice" to other coroutines of the same or higher
339priority. Once your coroutine gets its turn again it will automatically be
340resumed.
207 341
208=cut 342This function is often called C<yield> in other languages.
343
344=item Coro::cede_notself
345
346Works like cede, but is not exported by default and will cede to I<any>
347coroutine, regardless of priority. This is useful sometimes to ensure
348progress is made.
209 349
210=item terminate [arg...] 350=item terminate [arg...]
211 351
212Terminates the current process with the given status values (see L<cancel>). 352Terminates the current coroutine with the given status values (see L<cancel>).
353
354=item killall
355
356Kills/terminates/cancels all coroutines except the currently running
357one. This is useful after a fork, either in the child or the parent, as
358usually only one of them should inherit the running coroutines.
359
360Note that while this will try to free some of the main programs resources,
361you cnanot free all of them, so if a coroutine that is not the main
362program calls this function, there will be some one-time resource leak.
213 363
214=cut 364=cut
215 365
216sub terminate { 366sub terminate {
217 $current->cancel (@_); 367 $current->cancel (@_);
218} 368}
219 369
370sub killall {
371 for (Coro::State::list) {
372 $_->cancel
373 if $_ != $current && UNIVERSAL::isa $_, "Coro";
374 }
375}
376
220=back 377=back
221 378
222# dynamic methods
223
224=head2 PROCESS METHODS 379=head2 COROUTINE METHODS
225 380
226These are the methods you can call on process objects. 381These are the methods you can call on coroutine objects (or to create
382them).
227 383
228=over 4 384=over 4
229 385
230=item new Coro \&sub [, @args...] 386=item new Coro \&sub [, @args...]
231 387
232Create a new process and return it. When the sub returns the process 388Create a new coroutine and return it. When the sub returns, the coroutine
233automatically terminates as if C<terminate> with the returned values were 389automatically terminates as if C<terminate> with the returned values were
234called. To make the process run you must first put it into the ready queue 390called. To make the coroutine run you must first put it into the ready
235by calling the ready method. 391queue by calling the ready method.
236 392
237Calling C<exit> in a coroutine will not work correctly, so do not do that. 393See C<async> and C<Coro::State::new> for additional info about the
394coroutine environment.
238 395
239=cut 396=cut
240 397
241sub _new_coro { 398sub _run_coro {
242 terminate &{+shift}; 399 terminate &{+shift};
243} 400}
244 401
245sub new { 402sub new {
246 my $class = shift; 403 my $class = shift;
247 404
248 $class->SUPER::new (\&_new_coro, @_) 405 $class->SUPER::new (\&_run_coro, @_)
249} 406}
250 407
251=item $process->ready 408=item $success = $coroutine->ready
252 409
253Put the given process into the ready queue. 410Put the given coroutine into the end of its ready queue (there is one
411queue for each priority) and return true. If the coroutine is already in
412the ready queue, do nothing and return false.
254 413
255=cut 414This ensures that the scheduler will resume this coroutine automatically
415once all the coroutines of higher priority and all coroutines of the same
416priority that were put into the ready queue earlier have been resumed.
256 417
418=item $is_ready = $coroutine->is_ready
419
420Return wether the coroutine is currently the ready queue or not,
421
257=item $process->cancel (arg...) 422=item $coroutine->cancel (arg...)
258 423
259Terminates the given process and makes it return the given arguments as 424Terminates the given coroutine and makes it return the given arguments as
260status (default: the empty list). 425status (default: the empty list). Never returns if the coroutine is the
426current coroutine.
261 427
262=cut 428=cut
263 429
264sub cancel { 430sub cancel {
265 my $self = shift; 431 my $self = shift;
266 $self->{status} = [@_]; 432 $self->{_status} = [@_];
433
434 if ($current == $self) {
267 push @destroy, $self; 435 push @destroy, $self;
268 $manager->ready; 436 $manager->ready;
269 &schedule if $current == $self; 437 &schedule while 1;
438 } else {
439 $self->_cancel;
440 }
270} 441}
271 442
272=item $process->join 443=item $coroutine->join
273 444
274Wait until the coroutine terminates and return any values given to the 445Wait until the coroutine terminates and return any values given to the
275C<terminate> or C<cancel> functions. C<join> can be called multiple times 446C<terminate> or C<cancel> functions. C<join> can be called concurrently
276from multiple processes. 447from multiple coroutines, and all will be resumed and given the status
448return once the C<$coroutine> terminates.
277 449
278=cut 450=cut
279 451
280sub join { 452sub join {
281 my $self = shift; 453 my $self = shift;
454
282 unless ($self->{status}) { 455 unless ($self->{_status}) {
283 push @{$self->{join}}, $current; 456 my $current = $current;
284 &schedule; 457
458 push @{$self->{_on_destroy}}, sub {
459 $current->ready;
460 undef $current;
461 };
462
463 &schedule while $current;
285 } 464 }
465
286 wantarray ? @{$self->{status}} : $self->{status}[0]; 466 wantarray ? @{$self->{_status}} : $self->{_status}[0];
287} 467}
288 468
469=item $coroutine->on_destroy (\&cb)
470
471Registers a callback that is called when this coroutine gets destroyed,
472but before it is joined. The callback gets passed the terminate arguments,
473if any, and I<must not> die, under any circumstances.
474
475=cut
476
477sub on_destroy {
478 my ($self, $cb) = @_;
479
480 push @{ $self->{_on_destroy} }, $cb;
481}
482
289=item $oldprio = $process->prio ($newprio) 483=item $oldprio = $coroutine->prio ($newprio)
290 484
291Sets (or gets, if the argument is missing) the priority of the 485Sets (or gets, if the argument is missing) the priority of the
292process. Higher priority processes get run before lower priority 486coroutine. Higher priority coroutines get run before lower priority
293processes. Priorities are small signed integers (currently -4 .. +3), 487coroutines. Priorities are small signed integers (currently -4 .. +3),
294that you can refer to using PRIO_xxx constants (use the import tag :prio 488that you can refer to using PRIO_xxx constants (use the import tag :prio
295to get then): 489to get then):
296 490
297 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN 491 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
298 3 > 1 > 0 > -1 > -3 > -4 492 3 > 1 > 0 > -1 > -3 > -4
301 current->prio(PRIO_HIGH); 495 current->prio(PRIO_HIGH);
302 496
303The idle coroutine ($Coro::idle) always has a lower priority than any 497The idle coroutine ($Coro::idle) always has a lower priority than any
304existing coroutine. 498existing coroutine.
305 499
306Changing the priority of the current process will take effect immediately, 500Changing the priority of the current coroutine will take effect immediately,
307but changing the priority of processes in the ready queue (but not 501but changing the priority of coroutines in the ready queue (but not
308running) will only take effect after the next schedule (of that 502running) will only take effect after the next schedule (of that
309process). This is a bug that will be fixed in some future version. 503coroutine). This is a bug that will be fixed in some future version.
310 504
311=item $newprio = $process->nice ($change) 505=item $newprio = $coroutine->nice ($change)
312 506
313Similar to C<prio>, but subtract the given value from the priority (i.e. 507Similar to C<prio>, but subtract the given value from the priority (i.e.
314higher values mean lower priority, just as in unix). 508higher values mean lower priority, just as in unix).
315 509
316=item $olddesc = $process->desc ($newdesc) 510=item $olddesc = $coroutine->desc ($newdesc)
317 511
318Sets (or gets in case the argument is missing) the description for this 512Sets (or gets in case the argument is missing) the description for this
319process. This is just a free-form string you can associate with a process. 513coroutine. This is just a free-form string you can associate with a coroutine.
514
515This method simply sets the C<< $coroutine->{desc} >> member to the given string. You
516can modify this member directly if you wish.
517
518=item $coroutine->throw ([$scalar])
519
520If C<$throw> is specified and defined, it will be thrown as an exception
521inside the coroutine at the next convinient point in time (usually after
522it gains control at the next schedule/transfer/cede). Otherwise clears the
523exception object.
524
525The exception object will be thrown "as is" with the specified scalar in
526C<$@>, i.e. if it is a string, no line number or newline will be appended
527(unlike with C<die>).
528
529This can be used as a softer means than C<cancel> to ask a coroutine to
530end itself, although there is no guarentee that the exception will lead to
531termination, and if the exception isn't caught it might well end the whole
532program.
320 533
321=cut 534=cut
322 535
323sub desc { 536sub desc {
324 my $old = $_[0]{desc}; 537 my $old = $_[0]{desc};
326 $old; 539 $old;
327} 540}
328 541
329=back 542=back
330 543
544=head2 GLOBAL FUNCTIONS
545
546=over 4
547
548=item Coro::nready
549
550Returns the number of coroutines that are currently in the ready state,
551i.e. that can be switched to by calling C<schedule> directory or
552indirectly. The value C<0> means that the only runnable coroutine is the
553currently running one, so C<cede> would have no effect, and C<schedule>
554would cause a deadlock unless there is an idle handler that wakes up some
555coroutines.
556
557=item my $guard = Coro::guard { ... }
558
559This creates and returns a guard object. Nothing happens until the object
560gets destroyed, in which case the codeblock given as argument will be
561executed. This is useful to free locks or other resources in case of a
562runtime error or when the coroutine gets canceled, as in both cases the
563guard block will be executed. The guard object supports only one method,
564C<< ->cancel >>, which will keep the codeblock from being executed.
565
566Example: set some flag and clear it again when the coroutine gets canceled
567or the function returns:
568
569 sub do_something {
570 my $guard = Coro::guard { $busy = 0 };
571 $busy = 1;
572
573 # do something that requires $busy to be true
574 }
575
576=cut
577
578sub guard(&) {
579 bless \(my $cb = $_[0]), "Coro::guard"
580}
581
582sub Coro::guard::cancel {
583 ${$_[0]} = sub { };
584}
585
586sub Coro::guard::DESTROY {
587 ${$_[0]}->();
588}
589
590
591=item unblock_sub { ... }
592
593This utility function takes a BLOCK or code reference and "unblocks" it,
594returning a new coderef. Unblocking means that calling the new coderef
595will return immediately without blocking, returning nothing, while the
596original code ref will be called (with parameters) from within another
597coroutine.
598
599The reason this function exists is that many event libraries (such as the
600venerable L<Event|Event> module) are not coroutine-safe (a weaker form
601of thread-safety). This means you must not block within event callbacks,
602otherwise you might suffer from crashes or worse. The only event library
603currently known that is safe to use without C<unblock_sub> is L<EV>.
604
605This function allows your callbacks to block by executing them in another
606coroutine where it is safe to block. One example where blocking is handy
607is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
608disk, for example.
609
610In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
611creating event callbacks that want to block.
612
613If your handler does not plan to block (e.g. simply sends a message to
614another coroutine, or puts some other coroutine into the ready queue),
615there is no reason to use C<unblock_sub>.
616
617Note that you also need to use C<unblock_sub> for any other callbacks that
618are indirectly executed by any C-based event loop. For example, when you
619use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
620provides callbacks that are the result of some event callback, then you
621must not block either, or use C<unblock_sub>.
622
623=cut
624
625our @unblock_queue;
626
627# we create a special coro because we want to cede,
628# to reduce pressure on the coro pool (because most callbacks
629# return immediately and can be reused) and because we cannot cede
630# inside an event callback.
631our $unblock_scheduler = new Coro sub {
632 while () {
633 while (my $cb = pop @unblock_queue) {
634 # this is an inlined copy of async_pool
635 my $coro = (pop @async_pool) || new Coro \&pool_handler;
636
637 $coro->{_invoke} = $cb;
638 $coro->ready;
639 cede; # for short-lived callbacks, this reduces pressure on the coro pool
640 }
641 schedule; # sleep well
642 }
643};
644$unblock_scheduler->desc ("[unblock_sub scheduler]");
645
646sub unblock_sub(&) {
647 my $cb = shift;
648
649 sub {
650 unshift @unblock_queue, [$cb, @_];
651 $unblock_scheduler->ready;
652 }
653}
654
655=back
656
331=cut 657=cut
332 658
3331; 6591;
334 660
335=head1 BUGS/LIMITATIONS 661=head1 BUGS/LIMITATIONS
336 662
337 - you must make very sure that no coro is still active on global
338 destruction. very bad things might happen otherwise (usually segfaults).
339
340 - this module is not thread-safe. You should only ever use this module 663This module is not perl-pseudo-thread-safe. You should only ever use this
341 from the same thread (this requirement might be losened in the future 664module from the same thread (this requirement might be removed in the
342 to allow per-thread schedulers, but Coro::State does not yet allow 665future to allow per-thread schedulers, but Coro::State does not yet allow
343 this). 666this). I recommend disabling thread support and using processes, as this
667is much faster and uses less memory.
344 668
345=head1 SEE ALSO 669=head1 SEE ALSO
346 670
671Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
672
673Debugging: L<Coro::Debug>.
674
347Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 675Support/Utility: L<Coro::Specific>, L<Coro::Util>.
348 676
349Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 677Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
350 678
351Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 679IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
352 680
353Embedding: L<Coro:MakeMaker> 681Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
682
683XS API: L<Coro::MakeMaker>.
684
685Low level Configuration, Coroutine Environment: L<Coro::State>.
354 686
355=head1 AUTHOR 687=head1 AUTHOR
356 688
357 Marc Lehmann <schmorp@schmorp.de> 689 Marc Lehmann <schmorp@schmorp.de>
358 http://home.schmorp.de/ 690 http://home.schmorp.de/

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