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Revision 1.139 by root, Thu Sep 27 15:52:30 2007 UTC vs.
Revision 1.233 by root, Fri Nov 21 06:02:07 2008 UTC

2 2
3Coro - coroutine process abstraction 3Coro - coroutine process abstraction
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 use Coro::Semaphore;
19 cede; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
20 28
21=head1 DESCRIPTION 29=head1 DESCRIPTION
22 30
23This module collection manages coroutines. Coroutines are similar 31This module collection manages coroutines. Coroutines are similar to
24to threads but don't run in parallel at the same time even on SMP 32threads but don't (in general) run in parallel at the same time even
25machines. The specific flavor of coroutine used in this module also 33on SMP machines. The specific flavor of coroutine used in this module
26guarantees you that it will not switch between coroutines unless 34also guarantees you that it will not switch between coroutines unless
27necessary, at easily-identified points in your program, so locking and 35necessary, at easily-identified points in your program, so locking and
28parallel access are rarely an issue, making coroutine programming much 36parallel access are rarely an issue, making coroutine programming much
29safer than threads programming. 37safer and easier than threads programming.
30 38
31(Perl, however, does not natively support real threads but instead does a 39Unlike a normal perl program, however, coroutines allow you to have
32very slow and memory-intensive emulation of processes using threads. This 40multiple running interpreters that share data, which is especially useful
33is a performance win on Windows machines, and a loss everywhere else). 41to code pseudo-parallel processes and for event-based programming, such as
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43learn more.
44
45Coroutines are also useful because Perl has no support for threads (the so
46called "threads" that perl offers are nothing more than the (bad) process
47emulation coming from the Windows platform: On standard operating systems
48they serve no purpose whatsoever, except by making your programs slow and
49making them use a lot of memory. Best disable them when building perl, or
50aks your software vendor/distributor to do it for you).
34 51
35In this module, coroutines are defined as "callchain + lexical variables + 52In this module, coroutines are defined as "callchain + lexical variables +
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
37its own set of lexicals and its own set of perls most important global 54its own set of lexicals and its own set of perls most important global
38variables. 55variables (see L<Coro::State> for more configuration).
39 56
40=cut 57=cut
41 58
42package Coro; 59package Coro;
43 60
44use strict; 61use strict qw(vars subs);
45no warnings "uninitialized"; 62no warnings "uninitialized";
46 63
47use Coro::State; 64use Coro::State;
48 65
49use base qw(Coro::State Exporter); 66use base qw(Coro::State Exporter);
50 67
51our $idle; # idle handler 68our $idle; # idle handler
52our $main; # main coroutine 69our $main; # main coroutine
53our $current; # current coroutine 70our $current; # current coroutine
54 71
55our $VERSION = '3.8'; 72our $VERSION = "5.0";
56 73
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 75our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 77);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 79
63{
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96
97=over 4 80=over 4
98 81
99=item $main 82=item $Coro::main
100 83
101This coroutine represents the main program. 84This variable stores the coroutine object that represents the main
85program. While you cna C<ready> it and do most other things you can do to
86coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87whether you are running in the main program or not.
102 88
103=cut 89=cut
104 90
105$main = new Coro; 91# $main is now being initialised by Coro::State
106 92
107=item $current (or as function: current) 93=item $Coro::current
108 94
109The current coroutine (the last coroutine switched to). The initial value 95The coroutine object representing the current coroutine (the last
96coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 97C<$Coro::main> (of course).
111 98
112This variable is B<strictly> I<read-only>. It is provided for performance 99This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essential you are encouraged to use the 100value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 101not otherwise modify the variable itself.
115 102
116=cut 103=cut
117 104
118$main->{desc} = "[main::]";
119
120# maybe some other module used Coro::Specific before...
121$main->{specific} = $current->{specific}
122 if $current;
123
124_set_current $main;
125
126sub current() { $current } 105sub current() { $current } # [DEPRECATED]
127 106
128=item $idle 107=item $Coro::idle
129 108
130A callback that is called whenever the scheduler finds no ready coroutines 109This variable is mainly useful to integrate Coro into event loops. It is
131to run. The default implementation prints "FATAL: deadlock detected" and 110usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
132exits, because the program has no other way to continue. 111pretty low-level functionality.
112
113This variable stores a callback that is called whenever the scheduler
114finds no ready coroutines to run. The default implementation prints
115"FATAL: deadlock detected" and exits, because the program has no other way
116to continue.
133 117
134This hook is overwritten by modules such as C<Coro::Timer> and 118This hook is overwritten by modules such as C<Coro::Timer> and
135C<Coro::Event> to wait on an external event that hopefully wake up a 119C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
136coroutine so the scheduler can run it. 120coroutine so the scheduler can run it.
137 121
122Note that the callback I<must not>, under any circumstances, block
123the current coroutine. Normally, this is achieved by having an "idle
124coroutine" that calls the event loop and then blocks again, and then
125readying that coroutine in the idle handler.
126
127See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128technique.
129
138Please note that if your callback recursively invokes perl (e.g. for event 130Please note that if your callback recursively invokes perl (e.g. for event
139handlers), then it must be prepared to be called recursively. 131handlers), then it must be prepared to be called recursively itself.
140 132
141=cut 133=cut
142 134
143$idle = sub { 135$idle = sub {
144 require Carp; 136 require Carp;
145 Carp::croak ("FATAL: deadlock detected"); 137 Carp::croak ("FATAL: deadlock detected");
146}; 138};
147 139
148sub _cancel {
149 my ($self) = @_;
150
151 # free coroutine data and mark as destructed
152 $self->_destroy
153 or return;
154
155 # call all destruction callbacks
156 $_->(@{$self->{status}})
157 for @{(delete $self->{destroy_cb}) || []};
158}
159
160sub _do_trace_sub {
161 &{$current->{_trace_sub_cb}}
162}
163
164sub _do_trace_line {
165 &{$current->{_trace_line_cb}}
166}
167
168# this coroutine is necessary because a coroutine 140# this coroutine is necessary because a coroutine
169# cannot destroy itself. 141# cannot destroy itself.
170my @destroy; 142our @destroy;
171my $manager; 143our $manager;
172 144
173$manager = new Coro sub { 145$manager = new Coro sub {
174 while () { 146 while () {
175 (shift @destroy)->_cancel 147 Coro::_cancel shift @destroy
176 while @destroy; 148 while @destroy;
177 149
178 &schedule; 150 &schedule;
179 } 151 }
180}; 152};
181$manager->desc ("[coro manager]"); 153$manager->{desc} = "[coro manager]";
182$manager->prio (PRIO_MAX); 154$manager->prio (PRIO_MAX);
183 155
184# static methods. not really.
185
186=back 156=back
187 157
188=head2 STATIC METHODS 158=head2 SIMPLE COROUTINE CREATION
189
190Static methods are actually functions that operate on the current coroutine only.
191 159
192=over 4 160=over 4
193 161
194=item async { ... } [@args...] 162=item async { ... } [@args...]
195 163
196Create a new asynchronous coroutine and return it's coroutine object 164Create a new coroutine and return it's coroutine object (usually
197(usually unused). When the sub returns the new coroutine is automatically 165unused). The coroutine will be put into the ready queue, so
166it will start running automatically on the next scheduler run.
167
168The first argument is a codeblock/closure that should be executed in the
169coroutine. When it returns argument returns the coroutine is automatically
198terminated. 170terminated.
171
172The remaining arguments are passed as arguments to the closure.
173
174See the C<Coro::State::new> constructor for info about the coroutine
175environment in which coroutines are executed.
199 176
200Calling C<exit> in a coroutine will do the same as calling exit outside 177Calling C<exit> in a coroutine will do the same as calling exit outside
201the coroutine. Likewise, when the coroutine dies, the program will exit, 178the coroutine. Likewise, when the coroutine dies, the program will exit,
202just as it would in the main program. 179just as it would in the main program.
203 180
181If you do not want that, you can provide a default C<die> handler, or
182simply avoid dieing (by use of C<eval>).
183
204 # create a new coroutine that just prints its arguments 184Example: Create a new coroutine that just prints its arguments.
185
205 async { 186 async {
206 print "@_\n"; 187 print "@_\n";
207 } 1,2,3,4; 188 } 1,2,3,4;
208 189
209=cut 190=cut
215} 196}
216 197
217=item async_pool { ... } [@args...] 198=item async_pool { ... } [@args...]
218 199
219Similar to C<async>, but uses a coroutine pool, so you should not call 200Similar to C<async>, but uses a coroutine pool, so you should not call
220terminate or join (although you are allowed to), and you get a coroutine 201terminate or join on it (although you are allowed to), and you get a
221that might have executed other code already (which can be good or bad :). 202coroutine that might have executed other code already (which can be good
203or bad :).
222 204
205On the plus side, this function is about twice as fast as creating (and
206destroying) a completely new coroutine, so if you need a lot of generic
207coroutines in quick successsion, use C<async_pool>, not C<async>.
208
223Also, the block is executed in an C<eval> context and a warning will be 209The code block is executed in an C<eval> context and a warning will be
224issued in case of an exception instead of terminating the program, as 210issued in case of an exception instead of terminating the program, as
225C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 211C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
226will not work in the expected way, unless you call terminate or cancel, 212will not work in the expected way, unless you call terminate or cancel,
227which somehow defeats the purpose of pooling. 213which somehow defeats the purpose of pooling (but is fine in the
214exceptional case).
228 215
229The priority will be reset to C<0> after each job, otherwise the coroutine 216The priority will be reset to C<0> after each run, tracing will be
230will be re-used "as-is". 217disabled, the description will be reset and the default output filehandle
218gets restored, so you can change all these. Otherwise the coroutine will
219be re-used "as-is": most notably if you change other per-coroutine global
220stuff such as C<$/> you I<must needs> revert that change, which is most
221simply done by using local as in: C<< local $/ >>.
231 222
232The pool size is limited to 8 idle coroutines (this can be adjusted by 223The idle pool size is limited to C<8> idle coroutines (this can be
233changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 224adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
234required. 225coros as required.
235 226
236If you are concerned about pooled coroutines growing a lot because a 227If you are concerned about pooled coroutines growing a lot because a
237single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 228single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
238{ terminate }> once per second or so to slowly replenish the pool. In 229{ terminate }> once per second or so to slowly replenish the pool. In
239addition to that, when the stacks used by a handler grows larger than 16kb 230addition to that, when the stacks used by a handler grows larger than 32kb
240(adjustable with $Coro::POOL_RSS) it will also exit. 231(adjustable via $Coro::POOL_RSS) it will also be destroyed.
241 232
242=cut 233=cut
243 234
244our $POOL_SIZE = 8; 235our $POOL_SIZE = 8;
245our $POOL_RSS = 16 * 1024; 236our $POOL_RSS = 32 * 1024;
246our @async_pool; 237our @async_pool;
247 238
248sub pool_handler { 239sub pool_handler {
249 my $cb;
250
251 while () { 240 while () {
252 eval { 241 eval {
253 while () { 242 &{&_pool_handler} while 1;
254 _pool_1 $cb;
255 &$cb;
256 _pool_2 $cb;
257 &schedule;
258 }
259 }; 243 };
260 244
261 last if $@ eq "\3terminate\2\n";
262 warn $@ if $@; 245 warn $@ if $@;
263 } 246 }
264} 247}
265 248
266sub async_pool(&@) { 249=back
267 # this is also inlined into the unlock_scheduler
268 my $coro = (pop @async_pool) || new Coro \&pool_handler;
269 250
270 $coro->{_invoke} = [@_]; 251=head2 STATIC METHODS
271 $coro->ready;
272 252
273 $coro 253Static methods are actually functions that operate on the current coroutine.
274} 254
255=over 4
275 256
276=item schedule 257=item schedule
277 258
278Calls the scheduler. Please note that the current coroutine will not be put 259Calls the scheduler. The scheduler will find the next coroutine that is
260to be run from the ready queue and switches to it. The next coroutine
261to be run is simply the one with the highest priority that is longest
262in its ready queue. If there is no coroutine ready, it will clal the
263C<$Coro::idle> hook.
264
265Please note that the current coroutine will I<not> be put into the ready
279into the ready queue, so calling this function usually means you will 266queue, so calling this function usually means you will never be called
280never be called again unless something else (e.g. an event handler) calls 267again unless something else (e.g. an event handler) calls C<< ->ready >>,
281ready. 268thus waking you up.
282 269
283The canonical way to wait on external events is this: 270This makes C<schedule> I<the> generic method to use to block the current
271coroutine and wait for events: first you remember the current coroutine in
272a variable, then arrange for some callback of yours to call C<< ->ready
273>> on that once some event happens, and last you call C<schedule> to put
274yourself to sleep. Note that a lot of things can wake your coroutine up,
275so you need to check whether the event indeed happened, e.g. by storing the
276status in a variable.
284 277
278See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
279
280=item cede
281
282"Cede" to other coroutines. This function puts the current coroutine into
283the ready queue and calls C<schedule>, which has the effect of giving
284up the current "timeslice" to other coroutines of the same or higher
285priority. Once your coroutine gets its turn again it will automatically be
286resumed.
287
288This function is often called C<yield> in other languages.
289
290=item Coro::cede_notself
291
292Works like cede, but is not exported by default and will cede to I<any>
293coroutine, regardless of priority. This is useful sometimes to ensure
294progress is made.
295
296=item terminate [arg...]
297
298Terminates the current coroutine with the given status values (see L<cancel>).
299
300=item killall
301
302Kills/terminates/cancels all coroutines except the currently running
303one. This is useful after a fork, either in the child or the parent, as
304usually only one of them should inherit the running coroutines.
305
306Note that while this will try to free some of the main programs resources,
307you cannot free all of them, so if a coroutine that is not the main
308program calls this function, there will be some one-time resource leak.
309
310=cut
311
312sub killall {
313 for (Coro::State::list) {
314 $_->cancel
315 if $_ != $current && UNIVERSAL::isa $_, "Coro";
285 { 316 }
286 # remember current coroutine 317}
318
319=back
320
321=head2 COROUTINE METHODS
322
323These are the methods you can call on coroutine objects (or to create
324them).
325
326=over 4
327
328=item new Coro \&sub [, @args...]
329
330Create a new coroutine and return it. When the sub returns, the coroutine
331automatically terminates as if C<terminate> with the returned values were
332called. To make the coroutine run you must first put it into the ready
333queue by calling the ready method.
334
335See C<async> and C<Coro::State::new> for additional info about the
336coroutine environment.
337
338=cut
339
340sub _terminate {
341 terminate &{+shift};
342}
343
344=item $success = $coroutine->ready
345
346Put the given coroutine into the end of its ready queue (there is one
347queue for each priority) and return true. If the coroutine is already in
348the ready queue, do nothing and return false.
349
350This ensures that the scheduler will resume this coroutine automatically
351once all the coroutines of higher priority and all coroutines of the same
352priority that were put into the ready queue earlier have been resumed.
353
354=item $is_ready = $coroutine->is_ready
355
356Return whether the coroutine is currently the ready queue or not,
357
358=item $coroutine->cancel (arg...)
359
360Terminates the given coroutine and makes it return the given arguments as
361status (default: the empty list). Never returns if the coroutine is the
362current coroutine.
363
364=cut
365
366sub cancel {
367 my $self = shift;
368
369 if ($current == $self) {
370 terminate @_;
371 } else {
372 $self->{_status} = [@_];
373 $self->_cancel;
374 }
375}
376
377=item $coroutine->schedule_to
378
379Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
380of continuing with the next coro from the ready queue, always switch to
381the given coroutine object (regardless of priority etc.). The readyness
382state of that coroutine isn't changed.
383
384This is an advanced method for special cases - I'd love to hear about any
385uses for this one.
386
387=item $coroutine->cede_to
388
389Like C<schedule_to>, but puts the current coroutine into the ready
390queue. This has the effect of temporarily switching to the given
391coroutine, and continuing some time later.
392
393This is an advanced method for special cases - I'd love to hear about any
394uses for this one.
395
396=item $coroutine->throw ([$scalar])
397
398If C<$throw> is specified and defined, it will be thrown as an exception
399inside the coroutine at the next convenient point in time. Otherwise
400clears the exception object.
401
402Coro will check for the exception each time a schedule-like-function
403returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
404>>, C<< Coro::Handle->readable >> and so on. Most of these functions
405detect this case and return early in case an exception is pending.
406
407The exception object will be thrown "as is" with the specified scalar in
408C<$@>, i.e. if it is a string, no line number or newline will be appended
409(unlike with C<die>).
410
411This can be used as a softer means than C<cancel> to ask a coroutine to
412end itself, although there is no guarantee that the exception will lead to
413termination, and if the exception isn't caught it might well end the whole
414program.
415
416You might also think of C<throw> as being the moral equivalent of
417C<kill>ing a coroutine with a signal (in this case, a scalar).
418
419=item $coroutine->join
420
421Wait until the coroutine terminates and return any values given to the
422C<terminate> or C<cancel> functions. C<join> can be called concurrently
423from multiple coroutines, and all will be resumed and given the status
424return once the C<$coroutine> terminates.
425
426=cut
427
428sub join {
429 my $self = shift;
430
431 unless ($self->{_status}) {
287 my $current = $Coro::current; 432 my $current = $current;
288 433
289 # register a hypothetical event handler 434 push @{$self->{_on_destroy}}, sub {
290 on_event_invoke sub {
291 # wake up sleeping coroutine
292 $current->ready; 435 $current->ready;
293 undef $current; 436 undef $current;
294 }; 437 };
295 438
296 # call schedule until event occurred.
297 # in case we are woken up for other reasons
298 # (current still defined), loop.
299 Coro::schedule while $current;
300 }
301
302=item cede
303
304"Cede" to other coroutines. This function puts the current coroutine into the
305ready queue and calls C<schedule>, which has the effect of giving up the
306current "timeslice" to other coroutines of the same or higher priority.
307
308Returns true if at least one coroutine switch has happened.
309
310=item Coro::cede_notself
311
312Works like cede, but is not exported by default and will cede to any
313coroutine, regardless of priority, once.
314
315Returns true if at least one coroutine switch has happened.
316
317=item terminate [arg...]
318
319Terminates the current coroutine with the given status values (see L<cancel>).
320
321=cut
322
323sub terminate {
324 $current->cancel (@_);
325}
326
327=back
328
329# dynamic methods
330
331=head2 COROUTINE METHODS
332
333These are the methods you can call on coroutine objects.
334
335=over 4
336
337=item new Coro \&sub [, @args...]
338
339Create a new coroutine and return it. When the sub returns the coroutine
340automatically terminates as if C<terminate> with the returned values were
341called. To make the coroutine run you must first put it into the ready queue
342by calling the ready method.
343
344See C<async> for additional discussion.
345
346=cut
347
348sub _run_coro {
349 terminate &{+shift};
350}
351
352sub new {
353 my $class = shift;
354
355 $class->SUPER::new (\&_run_coro, @_)
356}
357
358=item $success = $coroutine->ready
359
360Put the given coroutine into the ready queue (according to it's priority)
361and return true. If the coroutine is already in the ready queue, do nothing
362and return false.
363
364=item $is_ready = $coroutine->is_ready
365
366Return wether the coroutine is currently the ready queue or not,
367
368=item $coroutine->cancel (arg...)
369
370Terminates the given coroutine and makes it return the given arguments as
371status (default: the empty list). Never returns if the coroutine is the
372current coroutine.
373
374=cut
375
376sub cancel {
377 my $self = shift;
378 $self->{status} = [@_];
379
380 if ($current == $self) {
381 push @destroy, $self;
382 $manager->ready;
383 &schedule while 1;
384 } else {
385 $self->_cancel;
386 }
387}
388
389=item $coroutine->join
390
391Wait until the coroutine terminates and return any values given to the
392C<terminate> or C<cancel> functions. C<join> can be called multiple times
393from multiple coroutine.
394
395=cut
396
397sub join {
398 my $self = shift;
399
400 unless ($self->{status}) {
401 my $current = $current;
402
403 push @{$self->{destroy_cb}}, sub {
404 $current->ready;
405 undef $current;
406 };
407
408 &schedule while $current; 439 &schedule while $current;
409 } 440 }
410 441
411 wantarray ? @{$self->{status}} : $self->{status}[0]; 442 wantarray ? @{$self->{_status}} : $self->{_status}[0];
412} 443}
413 444
414=item $coroutine->on_destroy (\&cb) 445=item $coroutine->on_destroy (\&cb)
415 446
416Registers a callback that is called when this coroutine gets destroyed, 447Registers a callback that is called when this coroutine gets destroyed,
417but before it is joined. The callback gets passed the terminate arguments, 448but before it is joined. The callback gets passed the terminate arguments,
418if any. 449if any, and I<must not> die, under any circumstances.
419 450
420=cut 451=cut
421 452
422sub on_destroy { 453sub on_destroy {
423 my ($self, $cb) = @_; 454 my ($self, $cb) = @_;
424 455
425 push @{ $self->{destroy_cb} }, $cb; 456 push @{ $self->{_on_destroy} }, $cb;
426} 457}
427 458
428=item $oldprio = $coroutine->prio ($newprio) 459=item $oldprio = $coroutine->prio ($newprio)
429 460
430Sets (or gets, if the argument is missing) the priority of the 461Sets (or gets, if the argument is missing) the priority of the
453higher values mean lower priority, just as in unix). 484higher values mean lower priority, just as in unix).
454 485
455=item $olddesc = $coroutine->desc ($newdesc) 486=item $olddesc = $coroutine->desc ($newdesc)
456 487
457Sets (or gets in case the argument is missing) the description for this 488Sets (or gets in case the argument is missing) the description for this
458coroutine. This is just a free-form string you can associate with a coroutine. 489coroutine. This is just a free-form string you can associate with a
490coroutine.
491
492This method simply sets the C<< $coroutine->{desc} >> member to the given
493string. You can modify this member directly if you wish.
459 494
460=cut 495=cut
461 496
462sub desc { 497sub desc {
463 my $old = $_[0]{desc}; 498 my $old = $_[0]{desc};
464 $_[0]{desc} = $_[1] if @_ > 1; 499 $_[0]{desc} = $_[1] if @_ > 1;
465 $old; 500 $old;
466} 501}
467 502
503sub transfer {
504 require Carp;
505 Carp::croak ("You must not call ->transfer on Coro objects. Use Coro::State objects or the ->schedule_to method. Caught");
506}
507
468=back 508=back
469 509
470=head2 GLOBAL FUNCTIONS 510=head2 GLOBAL FUNCTIONS
471 511
472=over 4 512=over 4
473 513
474=item Coro::nready 514=item Coro::nready
475 515
476Returns the number of coroutines that are currently in the ready state, 516Returns the number of coroutines that are currently in the ready state,
477i.e. that can be switched to. The value C<0> means that the only runnable 517i.e. that can be switched to by calling C<schedule> directory or
518indirectly. The value C<0> means that the only runnable coroutine is the
478coroutine is the currently running one, so C<cede> would have no effect, 519currently running one, so C<cede> would have no effect, and C<schedule>
479and C<schedule> would cause a deadlock unless there is an idle handler 520would cause a deadlock unless there is an idle handler that wakes up some
480that wakes up some coroutines. 521coroutines.
481 522
482=item my $guard = Coro::guard { ... } 523=item my $guard = Coro::guard { ... }
483 524
484This creates and returns a guard object. Nothing happens until the object 525This creates and returns a guard object. Nothing happens until the object
485gets destroyed, in which case the codeblock given as argument will be 526gets destroyed, in which case the codeblock given as argument will be
514 555
515 556
516=item unblock_sub { ... } 557=item unblock_sub { ... }
517 558
518This utility function takes a BLOCK or code reference and "unblocks" it, 559This utility function takes a BLOCK or code reference and "unblocks" it,
519returning the new coderef. This means that the new coderef will return 560returning a new coderef. Unblocking means that calling the new coderef
520immediately without blocking, returning nothing, while the original code 561will return immediately without blocking, returning nothing, while the
521ref will be called (with parameters) from within its own coroutine. 562original code ref will be called (with parameters) from within another
563coroutine.
522 564
523The reason this function exists is that many event libraries (such as the 565The reason this function exists is that many event libraries (such as the
524venerable L<Event|Event> module) are not coroutine-safe (a weaker form 566venerable L<Event|Event> module) are not coroutine-safe (a weaker form
525of thread-safety). This means you must not block within event callbacks, 567of thread-safety). This means you must not block within event callbacks,
526otherwise you might suffer from crashes or worse. 568otherwise you might suffer from crashes or worse. The only event library
569currently known that is safe to use without C<unblock_sub> is L<EV>.
527 570
528This function allows your callbacks to block by executing them in another 571This function allows your callbacks to block by executing them in another
529coroutine where it is safe to block. One example where blocking is handy 572coroutine where it is safe to block. One example where blocking is handy
530is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 573is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
531disk. 574disk, for example.
532 575
533In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 576In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
534creating event callbacks that want to block. 577creating event callbacks that want to block.
578
579If your handler does not plan to block (e.g. simply sends a message to
580another coroutine, or puts some other coroutine into the ready queue),
581there is no reason to use C<unblock_sub>.
582
583Note that you also need to use C<unblock_sub> for any other callbacks that
584are indirectly executed by any C-based event loop. For example, when you
585use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
586provides callbacks that are the result of some event callback, then you
587must not block either, or use C<unblock_sub>.
535 588
536=cut 589=cut
537 590
538our @unblock_queue; 591our @unblock_queue;
539 592
542# return immediately and can be reused) and because we cannot cede 595# return immediately and can be reused) and because we cannot cede
543# inside an event callback. 596# inside an event callback.
544our $unblock_scheduler = new Coro sub { 597our $unblock_scheduler = new Coro sub {
545 while () { 598 while () {
546 while (my $cb = pop @unblock_queue) { 599 while (my $cb = pop @unblock_queue) {
547 # this is an inlined copy of async_pool 600 &async_pool (@$cb);
548 my $coro = (pop @async_pool) || new Coro \&pool_handler;
549 601
550 $coro->{_invoke} = $cb;
551 $coro->ready;
552 cede; # for short-lived callbacks, this reduces pressure on the coro pool 602 # for short-lived callbacks, this reduces pressure on the coro pool
603 # as the chance is very high that the async_poll coro will be back
604 # in the idle state when cede returns
605 cede;
553 } 606 }
554 schedule; # sleep well 607 schedule; # sleep well
555 } 608 }
556}; 609};
557$unblock_scheduler->desc ("[unblock_sub scheduler]"); 610$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
558 611
559sub unblock_sub(&) { 612sub unblock_sub(&) {
560 my $cb = shift; 613 my $cb = shift;
561 614
562 sub { 615 sub {
563 unshift @unblock_queue, [$cb, @_]; 616 unshift @unblock_queue, [$cb, @_];
564 $unblock_scheduler->ready; 617 $unblock_scheduler->ready;
565 } 618 }
566} 619}
567 620
621=item $cb = Coro::rouse_cb
622
623Create and return a "rouse callback". That's a code reference that, when
624called, will save its arguments and notify the owner coroutine of the
625callback.
626
627See the next function.
628
629=item @args = Coro::rouse_wait [$cb]
630
631Wait for the specified rouse callback (or the last one tht was created in
632this coroutine).
633
634As soon as the callback is invoked (or when the calback was invoked before
635C<rouse_wait>), it will return a copy of the arguments originally passed
636to the rouse callback.
637
638See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
639
568=back 640=back
569 641
570=cut 642=cut
571 643
5721; 6441;
573 645
646=head1 HOW TO WAIT FOR A CALLBACK
647
648It is very common for a coroutine to wait for some callback to be
649called. This occurs naturally when you use coroutines in an otherwise
650event-based program, or when you use event-based libraries.
651
652These typically register a callback for some event, and call that callback
653when the event occured. In a coroutine, however, you typically want to
654just wait for the event, simplyifying things.
655
656For example C<< AnyEvent->child >> registers a callback to be called when
657a specific child has exited:
658
659 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
660
661But from withina coroutine, you often just want to write this:
662
663 my $status = wait_for_child $pid;
664
665Coro offers two functions specifically designed to make this easy,
666C<Coro::rouse_cb> and C<Coro::rouse_wait>.
667
668The first function, C<rouse_cb>, generates and returns a callback that,
669when invoked, will save it's arguments and notify the coroutine that
670created the callback.
671
672The second function, C<rouse_wait>, waits for the callback to be called
673(by calling C<schedule> to go to sleep) and returns the arguments
674originally passed to the callback.
675
676Using these functions, it becomes easy to write the C<wait_for_child>
677function mentioned above:
678
679 sub wait_for_child($) {
680 my ($pid) = @_;
681
682 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
683
684 my ($rpid, $rstatus) = Coro::rouse_wait;
685 $rstatus
686 }
687
688In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
689you can roll your own, using C<schedule>:
690
691 sub wait_for_child($) {
692 my ($pid) = @_;
693
694 # store the current coroutine in $current,
695 # and provide result variables for the closure passed to ->child
696 my $current = $Coro::current;
697 my ($done, $rstatus);
698
699 # pass a closure to ->child
700 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
701 $rstatus = $_[1]; # remember rstatus
702 $done = 1; # mark $rstatus as valud
703 });
704
705 # wait until the closure has been called
706 schedule while !$done;
707
708 $rstatus
709 }
710
711
574=head1 BUGS/LIMITATIONS 712=head1 BUGS/LIMITATIONS
575 713
576 - you must make very sure that no coro is still active on global 714=over 4
577 destruction. very bad things might happen otherwise (usually segfaults).
578 715
716=item fork with pthread backend
717
718When Coro is compiled using the pthread backend (which isn't recommended
719but required on many BSDs as their libcs are completely broken), then
720coroutines will not survive a fork. There is no known workaround except to
721fix your libc and use a saner backend.
722
723=item perl process emulation ("threads")
724
579 - this module is not thread-safe. You should only ever use this module 725This module is not perl-pseudo-thread-safe. You should only ever use this
580 from the same thread (this requirement might be loosened in the future 726module from the same thread (this requirement might be removed in the
581 to allow per-thread schedulers, but Coro::State does not yet allow 727future to allow per-thread schedulers, but Coro::State does not yet allow
582 this). 728this). I recommend disabling thread support and using processes, as having
729the windows process emulation enabled under unix roughly halves perl
730performance, even when not used.
731
732=item coroutine switching not signal safe
733
734You must not switch to another coroutine from within a signal handler
735(only relevant with %SIG - most event libraries provide safe signals).
736
737That means you I<MUST NOT> call any function that might "block" the
738current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
739anything that calls those. Everything else, including calling C<ready>,
740works.
741
742=back
743
583 744
584=head1 SEE ALSO 745=head1 SEE ALSO
585 746
747Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
748
749Debugging: L<Coro::Debug>.
750
586Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 751Support/Utility: L<Coro::Specific>, L<Coro::Util>.
587 752
588Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 753Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
589 754
590Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 755IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
591 756
592Embedding: L<Coro:MakeMaker> 757Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
758
759XS API: L<Coro::MakeMaker>.
760
761Low level Configuration, Coroutine Environment: L<Coro::State>.
593 762
594=head1 AUTHOR 763=head1 AUTHOR
595 764
596 Marc Lehmann <schmorp@schmorp.de> 765 Marc Lehmann <schmorp@schmorp.de>
597 http://home.schmorp.de/ 766 http://home.schmorp.de/

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