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1=head1 NAME 1=head1 NAME
2 2
3Coro - coroutine process abstraction 3Coro - the real perl threads
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 async { 9 async {
10 # some asynchronous thread of execution 10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
11 }; 14 };
12 15 print "1\n";
13 # alternatively create an async coroutine like this: 16 cede; # yield to coroutine
14 17 print "3\n";
15 sub some_func : Coro { 18 cede; # and again
16 # some more async code 19
17 } 20 # use locking
18 21 use Coro::Semaphore;
19 cede; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
20 28
21=head1 DESCRIPTION 29=head1 DESCRIPTION
22 30
23This module collection manages coroutines. Coroutines are similar 31This module collection manages coroutines, that is, cooperative
24to threads but don't run in parallel at the same time even on SMP 32threads. Coroutines are similar to kernel threads but don't (in general)
25machines. The specific flavor of coroutine used in this module also 33run in parallel at the same time even on SMP machines. The specific flavor
26guarantees you that it will not switch between coroutines unless 34of coroutine used in this module also guarantees you that it will not
27necessary, at easily-identified points in your program, so locking and 35switch between coroutines unless necessary, at easily-identified points
28parallel access are rarely an issue, making coroutine programming much 36in your program, so locking and parallel access are rarely an issue,
29safer than threads programming. 37making coroutine programming much safer and easier than using other thread
38models.
30 39
31(Perl, however, does not natively support real threads but instead does a 40Unlike the so-called "Perl threads" (which are not actually real threads
32very slow and memory-intensive emulation of processes using threads. This 41but only the windows process emulation ported to unix), Coro provides a
33is a performance win on Windows machines, and a loss everywhere else). 42full shared address space, which makes communication between coroutines
43very easy. And coroutines are fast, too: disabling the Windows process
44emulation code in your perl and using Coro can easily result in a two to
45four times speed increase for your programs.
34 46
47Coro achieves that by supporting multiple running interpreters that share
48data, which is especially useful to code pseudo-parallel processes and
49for event-based programming, such as multiple HTTP-GET requests running
50concurrently. See L<Coro::AnyEvent> to learn more on how to integrate Coro
51into an event-based environment.
52
35In this module, coroutines are defined as "callchain + lexical variables + 53In this module, a coroutines is defined as "callchain + lexical variables
36@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 54+ @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own
37its own set of lexicals and its own set of perls most important global 55callchain, its own set of lexicals and its own set of perls most important
38variables. 56global variables (see L<Coro::State> for more configuration and background
57info).
58
59See also the C<SEE ALSO> section at the end of this document - the Coro
60module family is quite large.
39 61
40=cut 62=cut
41 63
42package Coro; 64package Coro;
43 65
44use strict; 66use strict qw(vars subs);
45no warnings "uninitialized"; 67no warnings "uninitialized";
46 68
47use Coro::State; 69use Coro::State;
48 70
49use base qw(Coro::State Exporter); 71use base qw(Coro::State Exporter);
50 72
51our $idle; # idle handler 73our $idle; # idle handler
52our $main; # main coroutine 74our $main; # main coroutine
53our $current; # current coroutine 75our $current; # current coroutine
54 76
55our $VERSION = '4.0'; 77our $VERSION = "5.0";
56 78
57our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 79our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58our %EXPORT_TAGS = ( 80our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 81 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60); 82);
61our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 83our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62 84
63{ 85=head1 GLOBAL VARIABLES
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95}
96 86
97=over 4 87=over 4
98 88
99=item $main 89=item $Coro::main
100 90
101This coroutine represents the main program. 91This variable stores the coroutine object that represents the main
92program. While you cna C<ready> it and do most other things you can do to
93coroutines, it is mainly useful to compare again C<$Coro::current>, to see
94whether you are running in the main program or not.
102 95
103=cut 96=cut
104 97
105$main = new Coro; 98# $main is now being initialised by Coro::State
106 99
107=item $current (or as function: current) 100=item $Coro::current
108 101
109The current coroutine (the last coroutine switched to). The initial value 102The coroutine object representing the current coroutine (the last
103coroutine that the Coro scheduler switched to). The initial value is
110is C<$main> (of course). 104C<$Coro::main> (of course).
111 105
112This variable is B<strictly> I<read-only>. It is provided for performance 106This variable is B<strictly> I<read-only>. You can take copies of the
113reasons. If performance is not essential you are encouraged to use the 107value stored in it and use it as any other coroutine object, but you must
114C<Coro::current> function instead. 108not otherwise modify the variable itself.
115 109
116=cut 110=cut
117 111
118$main->{desc} = "[main::]";
119
120# maybe some other module used Coro::Specific before...
121$main->{_specific} = $current->{_specific}
122 if $current;
123
124_set_current $main;
125
126sub current() { $current } 112sub current() { $current } # [DEPRECATED]
127 113
128=item $idle 114=item $Coro::idle
129 115
130A callback that is called whenever the scheduler finds no ready coroutines 116This variable is mainly useful to integrate Coro into event loops. It is
131to run. The default implementation prints "FATAL: deadlock detected" and 117usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
132exits, because the program has no other way to continue. 118pretty low-level functionality.
119
120This variable stores a callback that is called whenever the scheduler
121finds no ready coroutines to run. The default implementation prints
122"FATAL: deadlock detected" and exits, because the program has no other way
123to continue.
133 124
134This hook is overwritten by modules such as C<Coro::Timer> and 125This hook is overwritten by modules such as C<Coro::Timer> and
135C<Coro::Event> to wait on an external event that hopefully wake up a 126C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
136coroutine so the scheduler can run it. 127coroutine so the scheduler can run it.
137 128
129Note that the callback I<must not>, under any circumstances, block
130the current coroutine. Normally, this is achieved by having an "idle
131coroutine" that calls the event loop and then blocks again, and then
132readying that coroutine in the idle handler.
133
134See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
135technique.
136
138Please note that if your callback recursively invokes perl (e.g. for event 137Please note that if your callback recursively invokes perl (e.g. for event
139handlers), then it must be prepared to be called recursively. 138handlers), then it must be prepared to be called recursively itself.
140 139
141=cut 140=cut
142 141
143$idle = sub { 142$idle = sub {
144 require Carp; 143 require Carp;
145 Carp::croak ("FATAL: deadlock detected"); 144 Carp::croak ("FATAL: deadlock detected");
146}; 145};
147 146
148sub _cancel {
149 my ($self) = @_;
150
151 # free coroutine data and mark as destructed
152 $self->_destroy
153 or return;
154
155 # call all destruction callbacks
156 $_->(@{$self->{_status}})
157 for @{(delete $self->{_on_destroy}) || []};
158}
159
160# this coroutine is necessary because a coroutine 147# this coroutine is necessary because a coroutine
161# cannot destroy itself. 148# cannot destroy itself.
162my @destroy; 149our @destroy;
163my $manager; 150our $manager;
164 151
165$manager = new Coro sub { 152$manager = new Coro sub {
166 while () { 153 while () {
167 (shift @destroy)->_cancel 154 Coro::_cancel shift @destroy
168 while @destroy; 155 while @destroy;
169 156
170 &schedule; 157 &schedule;
171 } 158 }
172}; 159};
173$manager->desc ("[coro manager]"); 160$manager->{desc} = "[coro manager]";
174$manager->prio (PRIO_MAX); 161$manager->prio (PRIO_MAX);
175 162
176# static methods. not really.
177
178=back 163=back
179 164
180=head2 STATIC METHODS 165=head1 SIMPLE COROUTINE CREATION
181
182Static methods are actually functions that operate on the current coroutine only.
183 166
184=over 4 167=over 4
185 168
186=item async { ... } [@args...] 169=item async { ... } [@args...]
187 170
188Create a new asynchronous coroutine and return it's coroutine object 171Create a new coroutine and return it's coroutine object (usually
189(usually unused). When the sub returns the new coroutine is automatically 172unused). The coroutine will be put into the ready queue, so
173it will start running automatically on the next scheduler run.
174
175The first argument is a codeblock/closure that should be executed in the
176coroutine. When it returns argument returns the coroutine is automatically
190terminated. 177terminated.
191 178
179The remaining arguments are passed as arguments to the closure.
180
192See the C<Coro::State::new> constructor for info about the coroutine 181See the C<Coro::State::new> constructor for info about the coroutine
193environment. 182environment in which coroutines are executed.
194 183
195Calling C<exit> in a coroutine will do the same as calling exit outside 184Calling C<exit> in a coroutine will do the same as calling exit outside
196the coroutine. Likewise, when the coroutine dies, the program will exit, 185the coroutine. Likewise, when the coroutine dies, the program will exit,
197just as it would in the main program. 186just as it would in the main program.
198 187
188If you do not want that, you can provide a default C<die> handler, or
189simply avoid dieing (by use of C<eval>).
190
199 # create a new coroutine that just prints its arguments 191Example: Create a new coroutine that just prints its arguments.
192
200 async { 193 async {
201 print "@_\n"; 194 print "@_\n";
202 } 1,2,3,4; 195 } 1,2,3,4;
203 196
204=cut 197=cut
210} 203}
211 204
212=item async_pool { ... } [@args...] 205=item async_pool { ... } [@args...]
213 206
214Similar to C<async>, but uses a coroutine pool, so you should not call 207Similar to C<async>, but uses a coroutine pool, so you should not call
215terminate or join (although you are allowed to), and you get a coroutine 208terminate or join on it (although you are allowed to), and you get a
216that might have executed other code already (which can be good or bad :). 209coroutine that might have executed other code already (which can be good
210or bad :).
217 211
212On the plus side, this function is about twice as fast as creating (and
213destroying) a completely new coroutine, so if you need a lot of generic
214coroutines in quick successsion, use C<async_pool>, not C<async>.
215
218Also, the block is executed in an C<eval> context and a warning will be 216The code block is executed in an C<eval> context and a warning will be
219issued in case of an exception instead of terminating the program, as 217issued in case of an exception instead of terminating the program, as
220C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 218C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
221will not work in the expected way, unless you call terminate or cancel, 219will not work in the expected way, unless you call terminate or cancel,
222which somehow defeats the purpose of pooling. 220which somehow defeats the purpose of pooling (but is fine in the
221exceptional case).
223 222
224The priority will be reset to C<0> after each job, tracing will be 223The priority will be reset to C<0> after each run, tracing will be
225disabled, the description will be reset and the default output filehandle 224disabled, the description will be reset and the default output filehandle
226gets restored, so you can change alkl these. Otherwise the coroutine will 225gets restored, so you can change all these. Otherwise the coroutine will
227be re-used "as-is": most notably if you change other per-coroutine global 226be re-used "as-is": most notably if you change other per-coroutine global
228stuff such as C<$/> you need to revert that change, which is most simply 227stuff such as C<$/> you I<must needs> revert that change, which is most
229done by using local as in C< local $/ >. 228simply done by using local as in: C<< local $/ >>.
230 229
231The pool size is limited to 8 idle coroutines (this can be adjusted by 230The idle pool size is limited to C<8> idle coroutines (this can be
232changing $Coro::POOL_SIZE), and there can be as many non-idle coros as 231adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
233required. 232coros as required.
234 233
235If you are concerned about pooled coroutines growing a lot because a 234If you are concerned about pooled coroutines growing a lot because a
236single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 235single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
237{ terminate }> once per second or so to slowly replenish the pool. In 236{ terminate }> once per second or so to slowly replenish the pool. In
238addition to that, when the stacks used by a handler grows larger than 16kb 237addition to that, when the stacks used by a handler grows larger than 32kb
239(adjustable with $Coro::POOL_RSS) it will also exit. 238(adjustable via $Coro::POOL_RSS) it will also be destroyed.
240 239
241=cut 240=cut
242 241
243our $POOL_SIZE = 8; 242our $POOL_SIZE = 8;
244our $POOL_RSS = 16 * 1024; 243our $POOL_RSS = 32 * 1024;
245our @async_pool; 244our @async_pool;
246 245
247sub pool_handler { 246sub pool_handler {
248 my $cb;
249
250 while () { 247 while () {
251 eval { 248 eval {
252 while () { 249 &{&_pool_handler} while 1;
253 _pool_1 $cb;
254 &$cb;
255 _pool_2 $cb;
256 &schedule;
257 }
258 }; 250 };
259 251
260 last if $@ eq "\3terminate\2\n";
261 warn $@ if $@; 252 warn $@ if $@;
262 } 253 }
263} 254}
264 255
265sub async_pool(&@) { 256=back
266 # this is also inlined into the unlock_scheduler
267 my $coro = (pop @async_pool) || new Coro \&pool_handler;
268 257
269 $coro->{_invoke} = [@_]; 258=head1 STATIC METHODS
270 $coro->ready;
271 259
272 $coro 260Static methods are actually functions that implicitly operate on the
273} 261current coroutine.
262
263=over 4
274 264
275=item schedule 265=item schedule
276 266
277Calls the scheduler. Please note that the current coroutine will not be put 267Calls the scheduler. The scheduler will find the next coroutine that is
268to be run from the ready queue and switches to it. The next coroutine
269to be run is simply the one with the highest priority that is longest
270in its ready queue. If there is no coroutine ready, it will clal the
271C<$Coro::idle> hook.
272
273Please note that the current coroutine will I<not> be put into the ready
278into the ready queue, so calling this function usually means you will 274queue, so calling this function usually means you will never be called
279never be called again unless something else (e.g. an event handler) calls 275again unless something else (e.g. an event handler) calls C<< ->ready >>,
280ready. 276thus waking you up.
281 277
282The canonical way to wait on external events is this: 278This makes C<schedule> I<the> generic method to use to block the current
279coroutine and wait for events: first you remember the current coroutine in
280a variable, then arrange for some callback of yours to call C<< ->ready
281>> on that once some event happens, and last you call C<schedule> to put
282yourself to sleep. Note that a lot of things can wake your coroutine up,
283so you need to check whether the event indeed happened, e.g. by storing the
284status in a variable.
283 285
284 { 286See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
285 # remember current coroutine
286 my $current = $Coro::current;
287
288 # register a hypothetical event handler
289 on_event_invoke sub {
290 # wake up sleeping coroutine
291 $current->ready;
292 undef $current;
293 };
294
295 # call schedule until event occurred.
296 # in case we are woken up for other reasons
297 # (current still defined), loop.
298 Coro::schedule while $current;
299 }
300 287
301=item cede 288=item cede
302 289
303"Cede" to other coroutines. This function puts the current coroutine into the 290"Cede" to other coroutines. This function puts the current coroutine into
304ready queue and calls C<schedule>, which has the effect of giving up the 291the ready queue and calls C<schedule>, which has the effect of giving
305current "timeslice" to other coroutines of the same or higher priority. 292up the current "timeslice" to other coroutines of the same or higher
293priority. Once your coroutine gets its turn again it will automatically be
294resumed.
306 295
307Returns true if at least one coroutine switch has happened. 296This function is often called C<yield> in other languages.
308 297
309=item Coro::cede_notself 298=item Coro::cede_notself
310 299
311Works like cede, but is not exported by default and will cede to any 300Works like cede, but is not exported by default and will cede to I<any>
312coroutine, regardless of priority, once. 301coroutine, regardless of priority. This is useful sometimes to ensure
313 302progress is made.
314Returns true if at least one coroutine switch has happened.
315 303
316=item terminate [arg...] 304=item terminate [arg...]
317 305
318Terminates the current coroutine with the given status values (see L<cancel>). 306Terminates the current coroutine with the given status values (see L<cancel>).
319 307
321 309
322Kills/terminates/cancels all coroutines except the currently running 310Kills/terminates/cancels all coroutines except the currently running
323one. This is useful after a fork, either in the child or the parent, as 311one. This is useful after a fork, either in the child or the parent, as
324usually only one of them should inherit the running coroutines. 312usually only one of them should inherit the running coroutines.
325 313
326=cut 314Note that while this will try to free some of the main programs resources,
315you cannot free all of them, so if a coroutine that is not the main
316program calls this function, there will be some one-time resource leak.
327 317
328sub terminate { 318=cut
329 $current->cancel (@_);
330}
331 319
332sub killall { 320sub killall {
333 for (Coro::State::list) { 321 for (Coro::State::list) {
334 $_->cancel 322 $_->cancel
335 if $_ != $current && UNIVERSAL::isa $_, "Coro"; 323 if $_ != $current && UNIVERSAL::isa $_, "Coro";
336 } 324 }
337} 325}
338 326
339=back 327=back
340 328
341# dynamic methods
342
343=head2 COROUTINE METHODS 329=head1 COROUTINE OBJECT METHODS
344 330
345These are the methods you can call on coroutine objects. 331These are the methods you can call on coroutine objects (or to create
332them).
346 333
347=over 4 334=over 4
348 335
349=item new Coro \&sub [, @args...] 336=item new Coro \&sub [, @args...]
350 337
351Create a new coroutine and return it. When the sub returns the coroutine 338Create a new coroutine and return it. When the sub returns, the coroutine
352automatically terminates as if C<terminate> with the returned values were 339automatically terminates as if C<terminate> with the returned values were
353called. To make the coroutine run you must first put it into the ready queue 340called. To make the coroutine run you must first put it into the ready
354by calling the ready method. 341queue by calling the ready method.
355 342
356See C<async> and C<Coro::State::new> for additional info about the 343See C<async> and C<Coro::State::new> for additional info about the
357coroutine environment. 344coroutine environment.
358 345
359=cut 346=cut
360 347
361sub _run_coro { 348sub _terminate {
362 terminate &{+shift}; 349 terminate &{+shift};
363} 350}
364 351
365sub new {
366 my $class = shift;
367
368 $class->SUPER::new (\&_run_coro, @_)
369}
370
371=item $success = $coroutine->ready 352=item $success = $coroutine->ready
372 353
373Put the given coroutine into the ready queue (according to it's priority) 354Put the given coroutine into the end of its ready queue (there is one
374and return true. If the coroutine is already in the ready queue, do nothing 355queue for each priority) and return true. If the coroutine is already in
375and return false. 356the ready queue, do nothing and return false.
357
358This ensures that the scheduler will resume this coroutine automatically
359once all the coroutines of higher priority and all coroutines of the same
360priority that were put into the ready queue earlier have been resumed.
376 361
377=item $is_ready = $coroutine->is_ready 362=item $is_ready = $coroutine->is_ready
378 363
379Return wether the coroutine is currently the ready queue or not, 364Return whether the coroutine is currently the ready queue or not,
380 365
381=item $coroutine->cancel (arg...) 366=item $coroutine->cancel (arg...)
382 367
383Terminates the given coroutine and makes it return the given arguments as 368Terminates the given coroutine and makes it return the given arguments as
384status (default: the empty list). Never returns if the coroutine is the 369status (default: the empty list). Never returns if the coroutine is the
386 371
387=cut 372=cut
388 373
389sub cancel { 374sub cancel {
390 my $self = shift; 375 my $self = shift;
391 $self->{_status} = [@_];
392 376
393 if ($current == $self) { 377 if ($current == $self) {
394 push @destroy, $self; 378 terminate @_;
395 $manager->ready;
396 &schedule while 1;
397 } else { 379 } else {
380 $self->{_status} = [@_];
398 $self->_cancel; 381 $self->_cancel;
399 } 382 }
400} 383}
384
385=item $coroutine->schedule_to
386
387Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
388of continuing with the next coro from the ready queue, always switch to
389the given coroutine object (regardless of priority etc.). The readyness
390state of that coroutine isn't changed.
391
392This is an advanced method for special cases - I'd love to hear about any
393uses for this one.
394
395=item $coroutine->cede_to
396
397Like C<schedule_to>, but puts the current coroutine into the ready
398queue. This has the effect of temporarily switching to the given
399coroutine, and continuing some time later.
400
401This is an advanced method for special cases - I'd love to hear about any
402uses for this one.
403
404=item $coroutine->throw ([$scalar])
405
406If C<$throw> is specified and defined, it will be thrown as an exception
407inside the coroutine at the next convenient point in time. Otherwise
408clears the exception object.
409
410Coro will check for the exception each time a schedule-like-function
411returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
412>>, C<< Coro::Handle->readable >> and so on. Most of these functions
413detect this case and return early in case an exception is pending.
414
415The exception object will be thrown "as is" with the specified scalar in
416C<$@>, i.e. if it is a string, no line number or newline will be appended
417(unlike with C<die>).
418
419This can be used as a softer means than C<cancel> to ask a coroutine to
420end itself, although there is no guarantee that the exception will lead to
421termination, and if the exception isn't caught it might well end the whole
422program.
423
424You might also think of C<throw> as being the moral equivalent of
425C<kill>ing a coroutine with a signal (in this case, a scalar).
401 426
402=item $coroutine->join 427=item $coroutine->join
403 428
404Wait until the coroutine terminates and return any values given to the 429Wait until the coroutine terminates and return any values given to the
405C<terminate> or C<cancel> functions. C<join> can be called concurrently 430C<terminate> or C<cancel> functions. C<join> can be called concurrently
406from multiple coroutines. 431from multiple coroutines, and all will be resumed and given the status
432return once the C<$coroutine> terminates.
407 433
408=cut 434=cut
409 435
410sub join { 436sub join {
411 my $self = shift; 437 my $self = shift;
426 452
427=item $coroutine->on_destroy (\&cb) 453=item $coroutine->on_destroy (\&cb)
428 454
429Registers a callback that is called when this coroutine gets destroyed, 455Registers a callback that is called when this coroutine gets destroyed,
430but before it is joined. The callback gets passed the terminate arguments, 456but before it is joined. The callback gets passed the terminate arguments,
431if any. 457if any, and I<must not> die, under any circumstances.
432 458
433=cut 459=cut
434 460
435sub on_destroy { 461sub on_destroy {
436 my ($self, $cb) = @_; 462 my ($self, $cb) = @_;
466higher values mean lower priority, just as in unix). 492higher values mean lower priority, just as in unix).
467 493
468=item $olddesc = $coroutine->desc ($newdesc) 494=item $olddesc = $coroutine->desc ($newdesc)
469 495
470Sets (or gets in case the argument is missing) the description for this 496Sets (or gets in case the argument is missing) the description for this
471coroutine. This is just a free-form string you can associate with a coroutine. 497coroutine. This is just a free-form string you can associate with a
498coroutine.
472 499
473This method simply sets the C<< $coroutine->{desc} >> member to the given string. You 500This method simply sets the C<< $coroutine->{desc} >> member to the given
474can modify this member directly if you wish. 501string. You can modify this member directly if you wish.
475 502
476=cut 503=cut
477 504
478sub desc { 505sub desc {
479 my $old = $_[0]{desc}; 506 my $old = $_[0]{desc};
480 $_[0]{desc} = $_[1] if @_ > 1; 507 $_[0]{desc} = $_[1] if @_ > 1;
481 $old; 508 $old;
482} 509}
483 510
511sub transfer {
512 require Carp;
513 Carp::croak ("You must not call ->transfer on Coro objects. Use Coro::State objects or the ->schedule_to method. Caught");
514}
515
484=back 516=back
485 517
486=head2 GLOBAL FUNCTIONS 518=head1 GLOBAL FUNCTIONS
487 519
488=over 4 520=over 4
489 521
490=item Coro::nready 522=item Coro::nready
491 523
492Returns the number of coroutines that are currently in the ready state, 524Returns the number of coroutines that are currently in the ready state,
493i.e. that can be switched to. The value C<0> means that the only runnable 525i.e. that can be switched to by calling C<schedule> directory or
526indirectly. The value C<0> means that the only runnable coroutine is the
494coroutine is the currently running one, so C<cede> would have no effect, 527currently running one, so C<cede> would have no effect, and C<schedule>
495and C<schedule> would cause a deadlock unless there is an idle handler 528would cause a deadlock unless there is an idle handler that wakes up some
496that wakes up some coroutines. 529coroutines.
497 530
498=item my $guard = Coro::guard { ... } 531=item my $guard = Coro::guard { ... }
499 532
500This creates and returns a guard object. Nothing happens until the object 533This creates and returns a guard object. Nothing happens until the object
501gets destroyed, in which case the codeblock given as argument will be 534gets destroyed, in which case the codeblock given as argument will be
530 563
531 564
532=item unblock_sub { ... } 565=item unblock_sub { ... }
533 566
534This utility function takes a BLOCK or code reference and "unblocks" it, 567This utility function takes a BLOCK or code reference and "unblocks" it,
535returning the new coderef. This means that the new coderef will return 568returning a new coderef. Unblocking means that calling the new coderef
536immediately without blocking, returning nothing, while the original code 569will return immediately without blocking, returning nothing, while the
537ref will be called (with parameters) from within its own coroutine. 570original code ref will be called (with parameters) from within another
571coroutine.
538 572
539The reason this function exists is that many event libraries (such as the 573The reason this function exists is that many event libraries (such as the
540venerable L<Event|Event> module) are not coroutine-safe (a weaker form 574venerable L<Event|Event> module) are not coroutine-safe (a weaker form
541of thread-safety). This means you must not block within event callbacks, 575of thread-safety). This means you must not block within event callbacks,
542otherwise you might suffer from crashes or worse. 576otherwise you might suffer from crashes or worse. The only event library
577currently known that is safe to use without C<unblock_sub> is L<EV>.
543 578
544This function allows your callbacks to block by executing them in another 579This function allows your callbacks to block by executing them in another
545coroutine where it is safe to block. One example where blocking is handy 580coroutine where it is safe to block. One example where blocking is handy
546is when you use the L<Coro::AIO|Coro::AIO> functions to save results to 581is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
547disk. 582disk, for example.
548 583
549In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when 584In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
550creating event callbacks that want to block. 585creating event callbacks that want to block.
586
587If your handler does not plan to block (e.g. simply sends a message to
588another coroutine, or puts some other coroutine into the ready queue),
589there is no reason to use C<unblock_sub>.
590
591Note that you also need to use C<unblock_sub> for any other callbacks that
592are indirectly executed by any C-based event loop. For example, when you
593use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
594provides callbacks that are the result of some event callback, then you
595must not block either, or use C<unblock_sub>.
551 596
552=cut 597=cut
553 598
554our @unblock_queue; 599our @unblock_queue;
555 600
558# return immediately and can be reused) and because we cannot cede 603# return immediately and can be reused) and because we cannot cede
559# inside an event callback. 604# inside an event callback.
560our $unblock_scheduler = new Coro sub { 605our $unblock_scheduler = new Coro sub {
561 while () { 606 while () {
562 while (my $cb = pop @unblock_queue) { 607 while (my $cb = pop @unblock_queue) {
563 # this is an inlined copy of async_pool 608 &async_pool (@$cb);
564 my $coro = (pop @async_pool) || new Coro \&pool_handler;
565 609
566 $coro->{_invoke} = $cb;
567 $coro->ready;
568 cede; # for short-lived callbacks, this reduces pressure on the coro pool 610 # for short-lived callbacks, this reduces pressure on the coro pool
611 # as the chance is very high that the async_poll coro will be back
612 # in the idle state when cede returns
613 cede;
569 } 614 }
570 schedule; # sleep well 615 schedule; # sleep well
571 } 616 }
572}; 617};
573$unblock_scheduler->desc ("[unblock_sub scheduler]"); 618$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
574 619
575sub unblock_sub(&) { 620sub unblock_sub(&) {
576 my $cb = shift; 621 my $cb = shift;
577 622
578 sub { 623 sub {
579 unshift @unblock_queue, [$cb, @_]; 624 unshift @unblock_queue, [$cb, @_];
580 $unblock_scheduler->ready; 625 $unblock_scheduler->ready;
581 } 626 }
582} 627}
583 628
629=item $cb = Coro::rouse_cb
630
631Create and return a "rouse callback". That's a code reference that, when
632called, will save its arguments and notify the owner coroutine of the
633callback.
634
635See the next function.
636
637=item @args = Coro::rouse_wait [$cb]
638
639Wait for the specified rouse callback (or the last one tht was created in
640this coroutine).
641
642As soon as the callback is invoked (or when the calback was invoked before
643C<rouse_wait>), it will return a copy of the arguments originally passed
644to the rouse callback.
645
646See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
647
584=back 648=back
585 649
586=cut 650=cut
587 651
5881; 6521;
589 653
654=head1 HOW TO WAIT FOR A CALLBACK
655
656It is very common for a coroutine to wait for some callback to be
657called. This occurs naturally when you use coroutines in an otherwise
658event-based program, or when you use event-based libraries.
659
660These typically register a callback for some event, and call that callback
661when the event occured. In a coroutine, however, you typically want to
662just wait for the event, simplyifying things.
663
664For example C<< AnyEvent->child >> registers a callback to be called when
665a specific child has exited:
666
667 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
668
669But from withina coroutine, you often just want to write this:
670
671 my $status = wait_for_child $pid;
672
673Coro offers two functions specifically designed to make this easy,
674C<Coro::rouse_cb> and C<Coro::rouse_wait>.
675
676The first function, C<rouse_cb>, generates and returns a callback that,
677when invoked, will save it's arguments and notify the coroutine that
678created the callback.
679
680The second function, C<rouse_wait>, waits for the callback to be called
681(by calling C<schedule> to go to sleep) and returns the arguments
682originally passed to the callback.
683
684Using these functions, it becomes easy to write the C<wait_for_child>
685function mentioned above:
686
687 sub wait_for_child($) {
688 my ($pid) = @_;
689
690 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
691
692 my ($rpid, $rstatus) = Coro::rouse_wait;
693 $rstatus
694 }
695
696In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
697you can roll your own, using C<schedule>:
698
699 sub wait_for_child($) {
700 my ($pid) = @_;
701
702 # store the current coroutine in $current,
703 # and provide result variables for the closure passed to ->child
704 my $current = $Coro::current;
705 my ($done, $rstatus);
706
707 # pass a closure to ->child
708 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
709 $rstatus = $_[1]; # remember rstatus
710 $done = 1; # mark $rstatus as valud
711 });
712
713 # wait until the closure has been called
714 schedule while !$done;
715
716 $rstatus
717 }
718
719
590=head1 BUGS/LIMITATIONS 720=head1 BUGS/LIMITATIONS
591 721
592 - you must make very sure that no coro is still active on global 722=over 4
593 destruction. very bad things might happen otherwise (usually segfaults).
594 723
724=item fork with pthread backend
725
726When Coro is compiled using the pthread backend (which isn't recommended
727but required on many BSDs as their libcs are completely broken), then
728coroutines will not survive a fork. There is no known workaround except to
729fix your libc and use a saner backend.
730
731=item perl process emulation ("threads")
732
595 - this module is not thread-safe. You should only ever use this module 733This module is not perl-pseudo-thread-safe. You should only ever use this
596 from the same thread (this requirement might be loosened in the future 734module from the same thread (this requirement might be removed in the
597 to allow per-thread schedulers, but Coro::State does not yet allow 735future to allow per-thread schedulers, but Coro::State does not yet allow
598 this). 736this). I recommend disabling thread support and using processes, as having
737the windows process emulation enabled under unix roughly halves perl
738performance, even when not used.
739
740=item coroutine switching not signal safe
741
742You must not switch to another coroutine from within a signal handler
743(only relevant with %SIG - most event libraries provide safe signals).
744
745That means you I<MUST NOT> call any function that might "block" the
746current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
747anything that calls those. Everything else, including calling C<ready>,
748works.
749
750=back
751
599 752
600=head1 SEE ALSO 753=head1 SEE ALSO
601 754
755Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
756
757Debugging: L<Coro::Debug>.
758
602Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>. 759Support/Utility: L<Coro::Specific>, L<Coro::Util>.
603 760
604Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 761Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
605 762
606Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>. 763IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
607 764
608Embedding: L<Coro:MakeMaker> 765Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
766
767XS API: L<Coro::MakeMaker>.
768
769Low level Configuration, Coroutine Environment: L<Coro::State>.
609 770
610=head1 AUTHOR 771=head1 AUTHOR
611 772
612 Marc Lehmann <schmorp@schmorp.de> 773 Marc Lehmann <schmorp@schmorp.de>
613 http://home.schmorp.de/ 774 http://home.schmorp.de/

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