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Revision 1.234 by root, Fri Nov 21 06:52:10 2008 UTC

1=head1 NAME 1=head1 NAME
2 2
3Coro - create and manage simple coroutines 3Coro - the real perl threads
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
9 $new = new Coro sub { 9 async {
10 print "in coroutine, switching back\n"; 10 # some asynchronous thread of execution
11 $new->transfer($main); 11 print "2\n";
12 print "in coroutine again, switching back\n"; 12 cede; # yield back to main
13 $new->transfer($main); 13 print "4\n";
14 }; 14 };
15 15 print "1\n";
16 $main = new Coro; 16 cede; # yield to coroutine
17 17 print "3\n";
18 print "in main, switching to coroutine\n"; 18 cede; # and again
19 $main->transfer($new); 19
20 print "back in main, switch to coroutine again\n"; 20 # use locking
21 $main->transfer($new); 21 use Coro::Semaphore;
22 print "back in main\n"; 22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
23 28
24=head1 DESCRIPTION 29=head1 DESCRIPTION
25 30
26This module implements coroutines. Coroutines, similar to continuations, 31This module collection manages coroutines, that is, cooperative
27allow you to run more than one "thread of execution" in parallel. Unlike 32threads. Coroutines are similar to kernel threads but don't (in general)
28threads this, only voluntary switching is used so locking problems are 33run in parallel at the same time even on SMP machines. The specific flavor
29greatly reduced. 34of coroutine used in this module also guarantees you that it will not
35switch between coroutines unless necessary, at easily-identified points
36in your program, so locking and parallel access are rarely an issue,
37making coroutine programming much safer and easier than using other thread
38models.
30 39
31Although this is the "main" module of the Coro family it provides only 40Unlike the so-called "Perl threads" (which are not actually real threads
32low-level functionality. See L<Coro::Process> and related modules for a 41but only the windows process emulation ported to unix), Coro provides a
33more useful process abstraction including scheduling. 42full shared address space, which makes communication between coroutines
43very easy. And coroutines are fast, too: disabling the Windows process
44emulation code in your perl and using Coro can easily result in a two to
45four times speed increase for your programs.
46
47Coro achieves that by supporting multiple running interpreters that share
48data, which is especially useful to code pseudo-parallel processes and
49for event-based programming, such as multiple HTTP-GET requests running
50concurrently. See L<Coro::AnyEvent> to learn more on how to integrate Coro
51into an event-based environment.
52
53In this module, a coroutines is defined as "callchain + lexical variables
54+ @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own
55callchain, its own set of lexicals and its own set of perls most important
56global variables (see L<Coro::State> for more configuration and background
57info).
58
59See also the C<SEE ALSO> section at the end of this document - the Coro
60module family is quite large.
61
62=cut
63
64package Coro;
65
66use strict qw(vars subs);
67no warnings "uninitialized";
68
69use Coro::State;
70
71use base qw(Coro::State Exporter);
72
73our $idle; # idle handler
74our $main; # main coroutine
75our $current; # current coroutine
76
77our $VERSION = "5.0";
78
79our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
80our %EXPORT_TAGS = (
81 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
82);
83our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
84
85=head1 GLOBAL VARIABLES
34 86
35=over 4 87=over 4
36 88
37=cut 89=item $Coro::main
38 90
39package Coro; 91This variable stores the coroutine object that represents the main
92program. While you cna C<ready> it and do most other things you can do to
93coroutines, it is mainly useful to compare again C<$Coro::current>, to see
94whether you are running in the main program or not.
40 95
41BEGIN { 96=cut
42 $VERSION = 0.03;
43 97
98# $main is now being initialised by Coro::State
99
100=item $Coro::current
101
102The coroutine object representing the current coroutine (the last
103coroutine that the Coro scheduler switched to). The initial value is
104C<$Coro::main> (of course).
105
106This variable is B<strictly> I<read-only>. You can take copies of the
107value stored in it and use it as any other coroutine object, but you must
108not otherwise modify the variable itself.
109
110=cut
111
112sub current() { $current } # [DEPRECATED]
113
114=item $Coro::idle
115
116This variable is mainly useful to integrate Coro into event loops. It is
117usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
118pretty low-level functionality.
119
120This variable stores a callback that is called whenever the scheduler
121finds no ready coroutines to run. The default implementation prints
122"FATAL: deadlock detected" and exits, because the program has no other way
123to continue.
124
125This hook is overwritten by modules such as C<Coro::Timer> and
126C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
127coroutine so the scheduler can run it.
128
129Note that the callback I<must not>, under any circumstances, block
130the current coroutine. Normally, this is achieved by having an "idle
131coroutine" that calls the event loop and then blocks again, and then
132readying that coroutine in the idle handler.
133
134See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
135technique.
136
137Please note that if your callback recursively invokes perl (e.g. for event
138handlers), then it must be prepared to be called recursively itself.
139
140=cut
141
142$idle = sub {
44 require XSLoader; 143 require Carp;
45 XSLoader::load Coro, $VERSION; 144 Carp::croak ("FATAL: deadlock detected");
46} 145};
47 146
48=item $coro = new [$coderef [, @args]] 147# this coroutine is necessary because a coroutine
148# cannot destroy itself.
149our @destroy;
150our $manager;
49 151
50Create a new coroutine and return it. The first C<transfer> call to this 152$manager = new Coro sub {
51coroutine will start execution at the given coderef. If, the subroutine 153 while () {
52returns it will be executed again. 154 Coro::_cancel shift @destroy
155 while @destroy;
53 156
54If the coderef is omitted this function will create a new "empty" 157 &schedule;
55coroutine, i.e. a coroutine that cannot be transfered to but can be used
56to save the current coroutine in.
57
58=cut
59
60sub new {
61 my $class = $_[0];
62 my $proc = $_[1] || sub { die "tried to transfer to an empty coroutine" };
63 bless _newprocess {
64 do {
65 eval { &$proc };
66 if ($@) {
67 $error_msg = $@;
68 $error_coro = _newprocess { };
69 &transfer($error_coro, $error);
70 }
71 } while (1);
72 }, $class;
73}
74
75=item $prev->transfer($next)
76
77Save the state of the current subroutine in C<$prev> and switch to the
78coroutine saved in C<$next>.
79
80The "state" of a subroutine only ever includes scope, i.e. lexical
81variables and the current execution state. It does not save/restore any
82global variables such as C<$_> or C<$@> or any other special or non
83special variables. So remember that every function call that might call
84C<transfer> (such as C<Coro::Channel::put>) might clobber any global
85and/or special variables. Yes, this is by design ;) You cna always create
86your own process abstraction model that saves these variables.
87
88The easiest way to do this is to create your own scheduling primitive like this:
89
90 sub schedule {
91 local ($_, $@, ...);
92 $old->transfer($new);
93 } 158 }
159};
160$manager->{desc} = "[coro manager]";
161$manager->prio (PRIO_MAX);
94 162
95=cut 163=back
96 164
97# I call the _transfer function from a perl function 165=head1 SIMPLE COROUTINE CREATION
98# because that way perl saves all important things on 166
99# the stack. Actually, I'd do it from within XS, but 167=over 4
100# I couldn't get it to work. 168
169=item async { ... } [@args...]
170
171Create a new coroutine and return it's coroutine object (usually
172unused). The coroutine will be put into the ready queue, so
173it will start running automatically on the next scheduler run.
174
175The first argument is a codeblock/closure that should be executed in the
176coroutine. When it returns argument returns the coroutine is automatically
177terminated.
178
179The remaining arguments are passed as arguments to the closure.
180
181See the C<Coro::State::new> constructor for info about the coroutine
182environment in which coroutines are executed.
183
184Calling C<exit> in a coroutine will do the same as calling exit outside
185the coroutine. Likewise, when the coroutine dies, the program will exit,
186just as it would in the main program.
187
188If you do not want that, you can provide a default C<die> handler, or
189simply avoid dieing (by use of C<eval>).
190
191Example: Create a new coroutine that just prints its arguments.
192
193 async {
194 print "@_\n";
195 } 1,2,3,4;
196
197=cut
198
199sub async(&@) {
200 my $coro = new Coro @_;
201 $coro->ready;
202 $coro
203}
204
205=item async_pool { ... } [@args...]
206
207Similar to C<async>, but uses a coroutine pool, so you should not call
208terminate or join on it (although you are allowed to), and you get a
209coroutine that might have executed other code already (which can be good
210or bad :).
211
212On the plus side, this function is about twice as fast as creating (and
213destroying) a completely new coroutine, so if you need a lot of generic
214coroutines in quick successsion, use C<async_pool>, not C<async>.
215
216The code block is executed in an C<eval> context and a warning will be
217issued in case of an exception instead of terminating the program, as
218C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
219will not work in the expected way, unless you call terminate or cancel,
220which somehow defeats the purpose of pooling (but is fine in the
221exceptional case).
222
223The priority will be reset to C<0> after each run, tracing will be
224disabled, the description will be reset and the default output filehandle
225gets restored, so you can change all these. Otherwise the coroutine will
226be re-used "as-is": most notably if you change other per-coroutine global
227stuff such as C<$/> you I<must needs> revert that change, which is most
228simply done by using local as in: C<< local $/ >>.
229
230The idle pool size is limited to C<8> idle coroutines (this can be
231adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
232coros as required.
233
234If you are concerned about pooled coroutines growing a lot because a
235single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
236{ terminate }> once per second or so to slowly replenish the pool. In
237addition to that, when the stacks used by a handler grows larger than 32kb
238(adjustable via $Coro::POOL_RSS) it will also be destroyed.
239
240=cut
241
242our $POOL_SIZE = 8;
243our $POOL_RSS = 32 * 1024;
244our @async_pool;
245
246sub pool_handler {
247 while () {
248 eval {
249 &{&_pool_handler} while 1;
250 };
251
252 warn $@ if $@;
253 }
254}
255
256=back
257
258=head1 STATIC METHODS
259
260Static methods are actually functions that implicitly operate on the
261current coroutine.
262
263=over 4
264
265=item schedule
266
267Calls the scheduler. The scheduler will find the next coroutine that is
268to be run from the ready queue and switches to it. The next coroutine
269to be run is simply the one with the highest priority that is longest
270in its ready queue. If there is no coroutine ready, it will clal the
271C<$Coro::idle> hook.
272
273Please note that the current coroutine will I<not> be put into the ready
274queue, so calling this function usually means you will never be called
275again unless something else (e.g. an event handler) calls C<< ->ready >>,
276thus waking you up.
277
278This makes C<schedule> I<the> generic method to use to block the current
279coroutine and wait for events: first you remember the current coroutine in
280a variable, then arrange for some callback of yours to call C<< ->ready
281>> on that once some event happens, and last you call C<schedule> to put
282yourself to sleep. Note that a lot of things can wake your coroutine up,
283so you need to check whether the event indeed happened, e.g. by storing the
284status in a variable.
285
286See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
287
288=item cede
289
290"Cede" to other coroutines. This function puts the current coroutine into
291the ready queue and calls C<schedule>, which has the effect of giving
292up the current "timeslice" to other coroutines of the same or higher
293priority. Once your coroutine gets its turn again it will automatically be
294resumed.
295
296This function is often called C<yield> in other languages.
297
298=item Coro::cede_notself
299
300Works like cede, but is not exported by default and will cede to I<any>
301coroutine, regardless of priority. This is useful sometimes to ensure
302progress is made.
303
304=item terminate [arg...]
305
306Terminates the current coroutine with the given status values (see L<cancel>).
307
308=item killall
309
310Kills/terminates/cancels all coroutines except the currently running
311one. This is useful after a fork, either in the child or the parent, as
312usually only one of them should inherit the running coroutines.
313
314Note that while this will try to free some of the main programs resources,
315you cannot free all of them, so if a coroutine that is not the main
316program calls this function, there will be some one-time resource leak.
317
318=cut
319
320sub killall {
321 for (Coro::State::list) {
322 $_->cancel
323 if $_ != $current && UNIVERSAL::isa $_, "Coro";
324 }
325}
326
327=back
328
329=head1 COROUTINE OBJECT METHODS
330
331These are the methods you can call on coroutine objects (or to create
332them).
333
334=over 4
335
336=item new Coro \&sub [, @args...]
337
338Create a new coroutine and return it. When the sub returns, the coroutine
339automatically terminates as if C<terminate> with the returned values were
340called. To make the coroutine run you must first put it into the ready
341queue by calling the ready method.
342
343See C<async> and C<Coro::State::new> for additional info about the
344coroutine environment.
345
346=cut
347
348sub _terminate {
349 terminate &{+shift};
350}
351
352=item $success = $coroutine->ready
353
354Put the given coroutine into the end of its ready queue (there is one
355queue for each priority) and return true. If the coroutine is already in
356the ready queue, do nothing and return false.
357
358This ensures that the scheduler will resume this coroutine automatically
359once all the coroutines of higher priority and all coroutines of the same
360priority that were put into the ready queue earlier have been resumed.
361
362=item $is_ready = $coroutine->is_ready
363
364Return whether the coroutine is currently the ready queue or not,
365
366=item $coroutine->cancel (arg...)
367
368Terminates the given coroutine and makes it return the given arguments as
369status (default: the empty list). Never returns if the coroutine is the
370current coroutine.
371
372=cut
373
374sub cancel {
375 my $self = shift;
376
377 if ($current == $self) {
378 terminate @_;
379 } else {
380 $self->{_status} = [@_];
381 $self->_cancel;
382 }
383}
384
385=item $coroutine->schedule_to
386
387Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
388of continuing with the next coro from the ready queue, always switch to
389the given coroutine object (regardless of priority etc.). The readyness
390state of that coroutine isn't changed.
391
392This is an advanced method for special cases - I'd love to hear about any
393uses for this one.
394
395=item $coroutine->cede_to
396
397Like C<schedule_to>, but puts the current coroutine into the ready
398queue. This has the effect of temporarily switching to the given
399coroutine, and continuing some time later.
400
401This is an advanced method for special cases - I'd love to hear about any
402uses for this one.
403
404=item $coroutine->throw ([$scalar])
405
406If C<$throw> is specified and defined, it will be thrown as an exception
407inside the coroutine at the next convenient point in time. Otherwise
408clears the exception object.
409
410Coro will check for the exception each time a schedule-like-function
411returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
412>>, C<< Coro::Handle->readable >> and so on. Most of these functions
413detect this case and return early in case an exception is pending.
414
415The exception object will be thrown "as is" with the specified scalar in
416C<$@>, i.e. if it is a string, no line number or newline will be appended
417(unlike with C<die>).
418
419This can be used as a softer means than C<cancel> to ask a coroutine to
420end itself, although there is no guarantee that the exception will lead to
421termination, and if the exception isn't caught it might well end the whole
422program.
423
424You might also think of C<throw> as being the moral equivalent of
425C<kill>ing a coroutine with a signal (in this case, a scalar).
426
427=item $coroutine->join
428
429Wait until the coroutine terminates and return any values given to the
430C<terminate> or C<cancel> functions. C<join> can be called concurrently
431from multiple coroutines, and all will be resumed and given the status
432return once the C<$coroutine> terminates.
433
434=cut
435
436sub join {
437 my $self = shift;
438
439 unless ($self->{_status}) {
440 my $current = $current;
441
442 push @{$self->{_on_destroy}}, sub {
443 $current->ready;
444 undef $current;
445 };
446
447 &schedule while $current;
448 }
449
450 wantarray ? @{$self->{_status}} : $self->{_status}[0];
451}
452
453=item $coroutine->on_destroy (\&cb)
454
455Registers a callback that is called when this coroutine gets destroyed,
456but before it is joined. The callback gets passed the terminate arguments,
457if any, and I<must not> die, under any circumstances.
458
459=cut
460
461sub on_destroy {
462 my ($self, $cb) = @_;
463
464 push @{ $self->{_on_destroy} }, $cb;
465}
466
467=item $oldprio = $coroutine->prio ($newprio)
468
469Sets (or gets, if the argument is missing) the priority of the
470coroutine. Higher priority coroutines get run before lower priority
471coroutines. Priorities are small signed integers (currently -4 .. +3),
472that you can refer to using PRIO_xxx constants (use the import tag :prio
473to get then):
474
475 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
476 3 > 1 > 0 > -1 > -3 > -4
477
478 # set priority to HIGH
479 current->prio(PRIO_HIGH);
480
481The idle coroutine ($Coro::idle) always has a lower priority than any
482existing coroutine.
483
484Changing the priority of the current coroutine will take effect immediately,
485but changing the priority of coroutines in the ready queue (but not
486running) will only take effect after the next schedule (of that
487coroutine). This is a bug that will be fixed in some future version.
488
489=item $newprio = $coroutine->nice ($change)
490
491Similar to C<prio>, but subtract the given value from the priority (i.e.
492higher values mean lower priority, just as in unix).
493
494=item $olddesc = $coroutine->desc ($newdesc)
495
496Sets (or gets in case the argument is missing) the description for this
497coroutine. This is just a free-form string you can associate with a
498coroutine.
499
500This method simply sets the C<< $coroutine->{desc} >> member to the given
501string. You can modify this member directly if you wish.
502
503=cut
504
505sub desc {
506 my $old = $_[0]{desc};
507 $_[0]{desc} = $_[1] if @_ > 1;
508 $old;
509}
510
101sub transfer { 511sub transfer {
102 _transfer($_[0], $_[1]); 512 require Carp;
513 Carp::croak ("You must not call ->transfer on Coro objects. Use Coro::State objects or the ->schedule_to method. Caught");
103} 514}
104 515
105=item $error, $error_msg, $error_coro 516=back
106 517
107This coroutine will be called on fatal errors. C<$error_msg> and 518=head1 GLOBAL FUNCTIONS
108C<$error_coro> return the error message and the error-causing coroutine
109(NOT an object) respectively. This API might change.
110 519
111=cut 520=over 4
112 521
113$error_msg = 522=item Coro::nready
114$error_coro = undef;
115 523
116$error = _newprocess { 524Returns the number of coroutines that are currently in the ready state,
117 print STDERR "FATAL: $error_msg\nprogram aborted\n"; 525i.e. that can be switched to by calling C<schedule> directory or
118 exit 50; 526indirectly. The value C<0> means that the only runnable coroutine is the
527currently running one, so C<cede> would have no effect, and C<schedule>
528would cause a deadlock unless there is an idle handler that wakes up some
529coroutines.
530
531=item my $guard = Coro::guard { ... }
532
533This creates and returns a guard object. Nothing happens until the object
534gets destroyed, in which case the codeblock given as argument will be
535executed. This is useful to free locks or other resources in case of a
536runtime error or when the coroutine gets canceled, as in both cases the
537guard block will be executed. The guard object supports only one method,
538C<< ->cancel >>, which will keep the codeblock from being executed.
539
540Example: set some flag and clear it again when the coroutine gets canceled
541or the function returns:
542
543 sub do_something {
544 my $guard = Coro::guard { $busy = 0 };
545 $busy = 1;
546
547 # do something that requires $busy to be true
548 }
549
550=cut
551
552sub guard(&) {
553 bless \(my $cb = $_[0]), "Coro::guard"
554}
555
556sub Coro::guard::cancel {
557 ${$_[0]} = sub { };
558}
559
560sub Coro::guard::DESTROY {
561 ${$_[0]}->();
562}
563
564
565=item unblock_sub { ... }
566
567This utility function takes a BLOCK or code reference and "unblocks" it,
568returning a new coderef. Unblocking means that calling the new coderef
569will return immediately without blocking, returning nothing, while the
570original code ref will be called (with parameters) from within another
571coroutine.
572
573The reason this function exists is that many event libraries (such as the
574venerable L<Event|Event> module) are not coroutine-safe (a weaker form
575of thread-safety). This means you must not block within event callbacks,
576otherwise you might suffer from crashes or worse. The only event library
577currently known that is safe to use without C<unblock_sub> is L<EV>.
578
579This function allows your callbacks to block by executing them in another
580coroutine where it is safe to block. One example where blocking is handy
581is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
582disk, for example.
583
584In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
585creating event callbacks that want to block.
586
587If your handler does not plan to block (e.g. simply sends a message to
588another coroutine, or puts some other coroutine into the ready queue),
589there is no reason to use C<unblock_sub>.
590
591Note that you also need to use C<unblock_sub> for any other callbacks that
592are indirectly executed by any C-based event loop. For example, when you
593use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
594provides callbacks that are the result of some event callback, then you
595must not block either, or use C<unblock_sub>.
596
597=cut
598
599our @unblock_queue;
600
601# we create a special coro because we want to cede,
602# to reduce pressure on the coro pool (because most callbacks
603# return immediately and can be reused) and because we cannot cede
604# inside an event callback.
605our $unblock_scheduler = new Coro sub {
606 while () {
607 while (my $cb = pop @unblock_queue) {
608 &async_pool (@$cb);
609
610 # for short-lived callbacks, this reduces pressure on the coro pool
611 # as the chance is very high that the async_poll coro will be back
612 # in the idle state when cede returns
613 cede;
614 }
615 schedule; # sleep well
616 }
119}; 617};
618$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
619
620sub unblock_sub(&) {
621 my $cb = shift;
622
623 sub {
624 unshift @unblock_queue, [$cb, @_];
625 $unblock_scheduler->ready;
626 }
627}
628
629=item $cb = Coro::rouse_cb
630
631Create and return a "rouse callback". That's a code reference that, when
632called, will save its arguments and notify the owner coroutine of the
633callback.
634
635See the next function.
636
637=item @args = Coro::rouse_wait [$cb]
638
639Wait for the specified rouse callback (or the last one tht was created in
640this coroutine).
641
642As soon as the callback is invoked (or when the calback was invoked before
643C<rouse_wait>), it will return a copy of the arguments originally passed
644to the rouse callback.
645
646See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
647
648=back
649
650=cut
120 651
1211; 6521;
122 653
654=head1 HOW TO WAIT FOR A CALLBACK
655
656It is very common for a coroutine to wait for some callback to be
657called. This occurs naturally when you use coroutines in an otherwise
658event-based program, or when you use event-based libraries.
659
660These typically register a callback for some event, and call that callback
661when the event occured. In a coroutine, however, you typically want to
662just wait for the event, simplyifying things.
663
664For example C<< AnyEvent->child >> registers a callback to be called when
665a specific child has exited:
666
667 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
668
669But from withina coroutine, you often just want to write this:
670
671 my $status = wait_for_child $pid;
672
673Coro offers two functions specifically designed to make this easy,
674C<Coro::rouse_cb> and C<Coro::rouse_wait>.
675
676The first function, C<rouse_cb>, generates and returns a callback that,
677when invoked, will save it's arguments and notify the coroutine that
678created the callback.
679
680The second function, C<rouse_wait>, waits for the callback to be called
681(by calling C<schedule> to go to sleep) and returns the arguments
682originally passed to the callback.
683
684Using these functions, it becomes easy to write the C<wait_for_child>
685function mentioned above:
686
687 sub wait_for_child($) {
688 my ($pid) = @_;
689
690 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
691
692 my ($rpid, $rstatus) = Coro::rouse_wait;
693 $rstatus
694 }
695
696In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
697you can roll your own, using C<schedule>:
698
699 sub wait_for_child($) {
700 my ($pid) = @_;
701
702 # store the current coroutine in $current,
703 # and provide result variables for the closure passed to ->child
704 my $current = $Coro::current;
705 my ($done, $rstatus);
706
707 # pass a closure to ->child
708 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
709 $rstatus = $_[1]; # remember rstatus
710 $done = 1; # mark $rstatus as valud
711 });
712
713 # wait until the closure has been called
714 schedule while !$done;
715
716 $rstatus
717 }
718
719
720=head1 BUGS/LIMITATIONS
721
722=over 4
723
724=item fork with pthread backend
725
726When Coro is compiled using the pthread backend (which isn't recommended
727but required on many BSDs as their libcs are completely broken), then
728coroutines will not survive a fork. There is no known workaround except to
729fix your libc and use a saner backend.
730
731=item perl process emulation ("threads")
732
733This module is not perl-pseudo-thread-safe. You should only ever use this
734module from the same thread (this requirement might be removed in the
735future to allow per-thread schedulers, but Coro::State does not yet allow
736this). I recommend disabling thread support and using processes, as having
737the windows process emulation enabled under unix roughly halves perl
738performance, even when not used.
739
740=item coroutine switching not signal safe
741
742You must not switch to another coroutine from within a signal handler
743(only relevant with %SIG - most event libraries provide safe signals).
744
745That means you I<MUST NOT> call any function that might "block" the
746current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
747anything that calls those. Everything else, including calling C<ready>,
748works.
749
123=back 750=back
124 751
125=head1 BUGS
126
127This module has not yet been extensively tested.
128 752
129=head1 SEE ALSO 753=head1 SEE ALSO
130 754
131L<Coro::Process>, L<Coro::Signal>. 755Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
756
757Debugging: L<Coro::Debug>.
758
759Support/Utility: L<Coro::Specific>, L<Coro::Util>.
760
761Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
762
763IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
764
765Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
766
767XS API: L<Coro::MakeMaker>.
768
769Low level Configuration, Coroutine Environment: L<Coro::State>.
132 770
133=head1 AUTHOR 771=head1 AUTHOR
134 772
135 Marc Lehmann <pcg@goof.com> 773 Marc Lehmann <schmorp@schmorp.de>
136 http://www.goof.com/pcg/marc/ 774 http://home.schmorp.de/
137 775
138=cut 776=cut
139 777

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