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1=head1 NAME 1=head1 NAME
2 2
3Coro - coroutine process abstraction 3Coro - the only real threads in perl
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Coro; 7 use Coro;
8 8
26 $locked = 1; 26 $locked = 1;
27 $lock->up; 27 $lock->up;
28 28
29=head1 DESCRIPTION 29=head1 DESCRIPTION
30 30
31This module collection manages coroutines. Coroutines are similar to 31For a tutorial-style introduction, please read the L<Coro::Intro>
32threads but don't (in general) run in parallel at the same time even 32manpage. This manpage mainly contains reference information.
33on SMP machines. The specific flavor of coroutine used in this module
34also guarantees you that it will not switch between coroutines unless
35necessary, at easily-identified points in your program, so locking and
36parallel access are rarely an issue, making coroutine programming much
37safer and easier than threads programming.
38 33
39Unlike a normal perl program, however, coroutines allow you to have 34This module collection manages continuations in general, most often
40multiple running interpreters that share data, which is especially useful 35in the form of cooperative threads (also called coroutines in the
41to code pseudo-parallel processes and for event-based programming, such as 36documentation). They are similar to kernel threads but don't (in general)
42multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to 37run in parallel at the same time even on SMP machines. The specific flavor
43learn more. 38of thread offered by this module also guarantees you that it will not
39switch between threads unless necessary, at easily-identified points in
40your program, so locking and parallel access are rarely an issue, making
41thread programming much safer and easier than using other thread models.
44 42
45Coroutines are also useful because Perl has no support for threads (the so 43Unlike the so-called "Perl threads" (which are not actually real threads
46called "threads" that perl offers are nothing more than the (bad) process 44but only the windows process emulation ported to unix), Coro provides a
47emulation coming from the Windows platform: On standard operating systems 45full shared address space, which makes communication between threads
48they serve no purpose whatsoever, except by making your programs slow and 46very easy. And threads are fast, too: disabling the Windows process
49making them use a lot of memory. Best disable them when building perl, or 47emulation code in your perl and using Coro can easily result in a two to
50aks your software vendor/distributor to do it for you). 48four times speed increase for your programs.
51 49
50Coro achieves that by supporting multiple running interpreters that share
51data, which is especially useful to code pseudo-parallel processes and
52for event-based programming, such as multiple HTTP-GET requests running
53concurrently. See L<Coro::AnyEvent> to learn more on how to integrate Coro
54into an event-based environment.
55
52In this module, coroutines are defined as "callchain + lexical variables + 56In this module, a thread is defined as "callchain + lexical variables +
53@_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain, 57@_ + $_ + $@ + $/ + C stack), that is, a thread has its own callchain,
54its own set of lexicals and its own set of perls most important global 58its own set of lexicals and its own set of perls most important global
55variables (see L<Coro::State> for more configuration). 59variables (see L<Coro::State> for more configuration and background info).
60
61See also the C<SEE ALSO> section at the end of this document - the Coro
62module family is quite large.
56 63
57=cut 64=cut
58 65
59package Coro; 66package Coro;
60 67
61use strict qw(vars subs); 68use strict qw(vars subs);
62no warnings "uninitialized"; 69no warnings "uninitialized";
70
71use Guard ();
63 72
64use Coro::State; 73use Coro::State;
65 74
66use base qw(Coro::State Exporter); 75use base qw(Coro::State Exporter);
67 76
68our $idle; # idle handler 77our $idle; # idle handler
69our $main; # main coroutine 78our $main; # main coroutine
70our $current; # current coroutine 79our $current; # current coroutine
71 80
72our $VERSION = 5.0; 81our $VERSION = 5.13;
73 82
74our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub); 83our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
75our %EXPORT_TAGS = ( 84our %EXPORT_TAGS = (
76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)], 85 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
77); 86);
78our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready)); 87our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
79 88
89=head1 GLOBAL VARIABLES
90
80=over 4 91=over 4
81 92
82=item $Coro::main 93=item $Coro::main
83 94
84This variable stores the coroutine object that represents the main 95This variable stores the coroutine object that represents the main
105sub current() { $current } # [DEPRECATED] 116sub current() { $current } # [DEPRECATED]
106 117
107=item $Coro::idle 118=item $Coro::idle
108 119
109This variable is mainly useful to integrate Coro into event loops. It is 120This variable is mainly useful to integrate Coro into event loops. It is
110usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is 121usually better to rely on L<Coro::AnyEvent> or L<Coro::EV>, as this is
111pretty low-level functionality. 122pretty low-level functionality.
112 123
113This variable stores a callback that is called whenever the scheduler 124This variable stores either a coroutine or a callback.
125
126If it is a callback, the it is called whenever the scheduler finds no
114finds no ready coroutines to run. The default implementation prints 127ready coroutines to run. The default implementation prints "FATAL:
115"FATAL: deadlock detected" and exits, because the program has no other way 128deadlock detected" and exits, because the program has no other way to
116to continue. 129continue.
117 130
131If it is a coroutine object, then this object will be readied (without
132invoking any ready hooks, however) when the scheduler finds no other ready
133coroutines to run.
134
118This hook is overwritten by modules such as C<Coro::Timer> and 135This hook is overwritten by modules such as C<Coro::EV> and
119C<Coro::AnyEvent> to wait on an external event that hopefully wake up a 136C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
120coroutine so the scheduler can run it. 137coroutine so the scheduler can run it.
121 138
122Note that the callback I<must not>, under any circumstances, block 139Note that the callback I<must not>, under any circumstances, block
123the current coroutine. Normally, this is achieved by having an "idle 140the current coroutine. Normally, this is achieved by having an "idle
124coroutine" that calls the event loop and then blocks again, and then 141coroutine" that calls the event loop and then blocks again, and then
125readying that coroutine in the idle handler. 142readying that coroutine in the idle handler, or by simply placing the idle
143coroutine in this variable.
126 144
127See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this 145See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128technique. 146technique.
129 147
130Please note that if your callback recursively invokes perl (e.g. for event 148Please note that if your callback recursively invokes perl (e.g. for event
135$idle = sub { 153$idle = sub {
136 require Carp; 154 require Carp;
137 Carp::croak ("FATAL: deadlock detected"); 155 Carp::croak ("FATAL: deadlock detected");
138}; 156};
139 157
140sub _cancel {
141 my ($self) = @_;
142
143 # free coroutine data and mark as destructed
144 $self->_destroy
145 or return;
146
147 # call all destruction callbacks
148 $_->(@{$self->{_status}})
149 for @{ delete $self->{_on_destroy} || [] };
150}
151
152# this coroutine is necessary because a coroutine 158# this coroutine is necessary because a coroutine
153# cannot destroy itself. 159# cannot destroy itself.
154my @destroy; 160our @destroy;
155my $manager; 161our $manager;
156 162
157$manager = new Coro sub { 163$manager = new Coro sub {
158 while () { 164 while () {
159 (shift @destroy)->_cancel 165 Coro::_cancel shift @destroy
160 while @destroy; 166 while @destroy;
161 167
162 &schedule; 168 &schedule;
163 } 169 }
164}; 170};
165$manager->{desc} = "[coro manager]"; 171$manager->{desc} = "[coro manager]";
166$manager->prio (PRIO_MAX); 172$manager->prio (PRIO_MAX);
167 173
168=back 174=back
169 175
170=head2 SIMPLE COROUTINE CREATION 176=head1 SIMPLE COROUTINE CREATION
171 177
172=over 4 178=over 4
173 179
174=item async { ... } [@args...] 180=item async { ... } [@args...]
175 181
176Create a new coroutine and return it's coroutine object (usually 182Create a new coroutine and return its coroutine object (usually
177unused). The coroutine will be put into the ready queue, so 183unused). The coroutine will be put into the ready queue, so
178it will start running automatically on the next scheduler run. 184it will start running automatically on the next scheduler run.
179 185
180The first argument is a codeblock/closure that should be executed in the 186The first argument is a codeblock/closure that should be executed in the
181coroutine. When it returns argument returns the coroutine is automatically 187coroutine. When it returns argument returns the coroutine is automatically
212Similar to C<async>, but uses a coroutine pool, so you should not call 218Similar to C<async>, but uses a coroutine pool, so you should not call
213terminate or join on it (although you are allowed to), and you get a 219terminate or join on it (although you are allowed to), and you get a
214coroutine that might have executed other code already (which can be good 220coroutine that might have executed other code already (which can be good
215or bad :). 221or bad :).
216 222
217On the plus side, this function is faster than creating (and destroying) 223On the plus side, this function is about twice as fast as creating (and
218a completly new coroutine, so if you need a lot of generic coroutines in 224destroying) a completely new coroutine, so if you need a lot of generic
219quick successsion, use C<async_pool>, not C<async>. 225coroutines in quick successsion, use C<async_pool>, not C<async>.
220 226
221The code block is executed in an C<eval> context and a warning will be 227The code block is executed in an C<eval> context and a warning will be
222issued in case of an exception instead of terminating the program, as 228issued in case of an exception instead of terminating the program, as
223C<async> does. As the coroutine is being reused, stuff like C<on_destroy> 229C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
224will not work in the expected way, unless you call terminate or cancel, 230will not work in the expected way, unless you call terminate or cancel,
237coros as required. 243coros as required.
238 244
239If you are concerned about pooled coroutines growing a lot because a 245If you are concerned about pooled coroutines growing a lot because a
240single C<async_pool> used a lot of stackspace you can e.g. C<async_pool 246single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
241{ terminate }> once per second or so to slowly replenish the pool. In 247{ terminate }> once per second or so to slowly replenish the pool. In
242addition to that, when the stacks used by a handler grows larger than 16kb 248addition to that, when the stacks used by a handler grows larger than 32kb
243(adjustable via $Coro::POOL_RSS) it will also be destroyed. 249(adjustable via $Coro::POOL_RSS) it will also be destroyed.
244 250
245=cut 251=cut
246 252
247our $POOL_SIZE = 8; 253our $POOL_SIZE = 8;
248our $POOL_RSS = 16 * 1024; 254our $POOL_RSS = 32 * 1024;
249our @async_pool; 255our @async_pool;
250 256
251sub pool_handler { 257sub pool_handler {
252 my $cb;
253
254 while () { 258 while () {
255 eval { 259 eval {
256 while () { 260 &{&_pool_handler} while 1;
257 _pool_1 $cb;
258 &$cb;
259 _pool_2 $cb;
260 &schedule;
261 }
262 }; 261 };
263 262
264 if ($@) {
265 last if $@ eq "\3async_pool terminate\2\n";
266 warn $@; 263 warn $@ if $@;
267 }
268 } 264 }
269}
270
271sub async_pool(&@) {
272 # this is also inlined into the unblock_scheduler
273 my $coro = (pop @async_pool) || new Coro \&pool_handler;
274
275 $coro->{_invoke} = [@_];
276 $coro->ready;
277
278 $coro
279} 265}
280 266
281=back 267=back
282 268
283=head2 STATIC METHODS 269=head1 STATIC METHODS
284 270
285Static methods are actually functions that operate on the current coroutine. 271Static methods are actually functions that implicitly operate on the
272current coroutine.
286 273
287=over 4 274=over 4
288 275
289=item schedule 276=item schedule
290 277
305>> on that once some event happens, and last you call C<schedule> to put 292>> on that once some event happens, and last you call C<schedule> to put
306yourself to sleep. Note that a lot of things can wake your coroutine up, 293yourself to sleep. Note that a lot of things can wake your coroutine up,
307so you need to check whether the event indeed happened, e.g. by storing the 294so you need to check whether the event indeed happened, e.g. by storing the
308status in a variable. 295status in a variable.
309 296
310The canonical way to wait on external events is this: 297See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
311
312 {
313 # remember current coroutine
314 my $current = $Coro::current;
315
316 # register a hypothetical event handler
317 on_event_invoke sub {
318 # wake up sleeping coroutine
319 $current->ready;
320 undef $current;
321 };
322
323 # call schedule until event occurred.
324 # in case we are woken up for other reasons
325 # (current still defined), loop.
326 Coro::schedule while $current;
327 }
328 298
329=item cede 299=item cede
330 300
331"Cede" to other coroutines. This function puts the current coroutine into 301"Cede" to other coroutines. This function puts the current coroutine into
332the ready queue and calls C<schedule>, which has the effect of giving 302the ready queue and calls C<schedule>, which has the effect of giving
347Terminates the current coroutine with the given status values (see L<cancel>). 317Terminates the current coroutine with the given status values (see L<cancel>).
348 318
349=item killall 319=item killall
350 320
351Kills/terminates/cancels all coroutines except the currently running 321Kills/terminates/cancels all coroutines except the currently running
352one. This is useful after a fork, either in the child or the parent, as 322one. This can be useful after a fork, either in the child or the parent,
353usually only one of them should inherit the running coroutines. 323as usually only one of them should inherit the running coroutines.
324
325Note that in the implementation, destructors run as normal, making this
326function not so useful after a fork. Future versions of this function
327might try to free resources without running any code.
354 328
355Note that while this will try to free some of the main programs resources, 329Note that while this will try to free some of the main programs resources,
356you cannot free all of them, so if a coroutine that is not the main 330you cannot free all of them, so if a coroutine that is not the main
357program calls this function, there will be some one-time resource leak. 331program calls this function, there will be some one-time resource leak.
358 332
359=cut 333=cut
360
361sub terminate {
362 $current->cancel (@_);
363}
364 334
365sub killall { 335sub killall {
366 for (Coro::State::list) { 336 for (Coro::State::list) {
367 $_->cancel 337 $_->cancel
368 if $_ != $current && UNIVERSAL::isa $_, "Coro"; 338 if $_ != $current && UNIVERSAL::isa $_, "Coro";
369 } 339 }
370} 340}
371 341
372=back 342=back
373 343
374=head2 COROUTINE METHODS 344=head1 COROUTINE OBJECT METHODS
375 345
376These are the methods you can call on coroutine objects (or to create 346These are the methods you can call on coroutine objects (or to create
377them). 347them).
378 348
379=over 4 349=over 4
388See C<async> and C<Coro::State::new> for additional info about the 358See C<async> and C<Coro::State::new> for additional info about the
389coroutine environment. 359coroutine environment.
390 360
391=cut 361=cut
392 362
393sub _run_coro { 363sub _coro_run {
394 terminate &{+shift}; 364 terminate &{+shift};
395}
396
397sub new {
398 my $class = shift;
399
400 $class->SUPER::new (\&_run_coro, @_)
401} 365}
402 366
403=item $success = $coroutine->ready 367=item $success = $coroutine->ready
404 368
405Put the given coroutine into the end of its ready queue (there is one 369Put the given coroutine into the end of its ready queue (there is one
422 386
423=cut 387=cut
424 388
425sub cancel { 389sub cancel {
426 my $self = shift; 390 my $self = shift;
427 $self->{_status} = [@_];
428 391
429 if ($current == $self) { 392 if ($current == $self) {
430 push @destroy, $self; 393 terminate @_;
431 $manager->ready;
432 &schedule while 1;
433 } else { 394 } else {
395 $self->{_status} = [@_];
434 $self->_cancel; 396 $self->_cancel;
435 } 397 }
436} 398}
399
400=item $coroutine->schedule_to
401
402Puts the current coroutine to sleep (like C<Coro::schedule>), but instead
403of continuing with the next coro from the ready queue, always switch to
404the given coroutine object (regardless of priority etc.). The readyness
405state of that coroutine isn't changed.
406
407This is an advanced method for special cases - I'd love to hear about any
408uses for this one.
409
410=item $coroutine->cede_to
411
412Like C<schedule_to>, but puts the current coroutine into the ready
413queue. This has the effect of temporarily switching to the given
414coroutine, and continuing some time later.
415
416This is an advanced method for special cases - I'd love to hear about any
417uses for this one.
437 418
438=item $coroutine->throw ([$scalar]) 419=item $coroutine->throw ([$scalar])
439 420
440If C<$throw> is specified and defined, it will be thrown as an exception 421If C<$throw> is specified and defined, it will be thrown as an exception
441inside the coroutine at the next convenient point in time. Otherwise 422inside the coroutine at the next convenient point in time. Otherwise
540 my $old = $_[0]{desc}; 521 my $old = $_[0]{desc};
541 $_[0]{desc} = $_[1] if @_ > 1; 522 $_[0]{desc} = $_[1] if @_ > 1;
542 $old; 523 $old;
543} 524}
544 525
526sub transfer {
527 require Carp;
528 Carp::croak ("You must not call ->transfer on Coro objects. Use Coro::State objects or the ->schedule_to method. Caught");
529}
530
545=back 531=back
546 532
547=head2 GLOBAL FUNCTIONS 533=head1 GLOBAL FUNCTIONS
548 534
549=over 4 535=over 4
550 536
551=item Coro::nready 537=item Coro::nready
552 538
557would cause a deadlock unless there is an idle handler that wakes up some 543would cause a deadlock unless there is an idle handler that wakes up some
558coroutines. 544coroutines.
559 545
560=item my $guard = Coro::guard { ... } 546=item my $guard = Coro::guard { ... }
561 547
562This creates and returns a guard object. Nothing happens until the object 548This function still exists, but is deprecated. Please use the
563gets destroyed, in which case the codeblock given as argument will be 549C<Guard::guard> function instead.
564executed. This is useful to free locks or other resources in case of a
565runtime error or when the coroutine gets canceled, as in both cases the
566guard block will be executed. The guard object supports only one method,
567C<< ->cancel >>, which will keep the codeblock from being executed.
568 550
569Example: set some flag and clear it again when the coroutine gets canceled
570or the function returns:
571
572 sub do_something {
573 my $guard = Coro::guard { $busy = 0 };
574 $busy = 1;
575
576 # do something that requires $busy to be true
577 }
578
579=cut 551=cut
580 552
581sub guard(&) { 553BEGIN { *guard = \&Guard::guard }
582 bless \(my $cb = $_[0]), "Coro::guard"
583}
584
585sub Coro::guard::cancel {
586 ${$_[0]} = sub { };
587}
588
589sub Coro::guard::DESTROY {
590 ${$_[0]}->();
591}
592
593 554
594=item unblock_sub { ... } 555=item unblock_sub { ... }
595 556
596This utility function takes a BLOCK or code reference and "unblocks" it, 557This utility function takes a BLOCK or code reference and "unblocks" it,
597returning a new coderef. Unblocking means that calling the new coderef 558returning a new coderef. Unblocking means that calling the new coderef
599original code ref will be called (with parameters) from within another 560original code ref will be called (with parameters) from within another
600coroutine. 561coroutine.
601 562
602The reason this function exists is that many event libraries (such as the 563The reason this function exists is that many event libraries (such as the
603venerable L<Event|Event> module) are not coroutine-safe (a weaker form 564venerable L<Event|Event> module) are not coroutine-safe (a weaker form
604of thread-safety). This means you must not block within event callbacks, 565of reentrancy). This means you must not block within event callbacks,
605otherwise you might suffer from crashes or worse. The only event library 566otherwise you might suffer from crashes or worse. The only event library
606currently known that is safe to use without C<unblock_sub> is L<EV>. 567currently known that is safe to use without C<unblock_sub> is L<EV>.
607 568
608This function allows your callbacks to block by executing them in another 569This function allows your callbacks to block by executing them in another
609coroutine where it is safe to block. One example where blocking is handy 570coroutine where it is safe to block. One example where blocking is handy
632# return immediately and can be reused) and because we cannot cede 593# return immediately and can be reused) and because we cannot cede
633# inside an event callback. 594# inside an event callback.
634our $unblock_scheduler = new Coro sub { 595our $unblock_scheduler = new Coro sub {
635 while () { 596 while () {
636 while (my $cb = pop @unblock_queue) { 597 while (my $cb = pop @unblock_queue) {
637 # this is an inlined copy of async_pool 598 &async_pool (@$cb);
638 my $coro = (pop @async_pool) || new Coro \&pool_handler;
639 599
640 $coro->{_invoke} = $cb;
641 $coro->ready;
642 cede; # for short-lived callbacks, this reduces pressure on the coro pool 600 # for short-lived callbacks, this reduces pressure on the coro pool
601 # as the chance is very high that the async_poll coro will be back
602 # in the idle state when cede returns
603 cede;
643 } 604 }
644 schedule; # sleep well 605 schedule; # sleep well
645 } 606 }
646}; 607};
647$unblock_scheduler->{desc} = "[unblock_sub scheduler]"; 608$unblock_scheduler->{desc} = "[unblock_sub scheduler]";
653 unshift @unblock_queue, [$cb, @_]; 614 unshift @unblock_queue, [$cb, @_];
654 $unblock_scheduler->ready; 615 $unblock_scheduler->ready;
655 } 616 }
656} 617}
657 618
619=item $cb = Coro::rouse_cb
620
621Create and return a "rouse callback". That's a code reference that,
622when called, will remember a copy of its arguments and notify the owner
623coroutine of the callback.
624
625See the next function.
626
627=item @args = Coro::rouse_wait [$cb]
628
629Wait for the specified rouse callback (or the last one that was created in
630this coroutine).
631
632As soon as the callback is invoked (or when the callback was invoked
633before C<rouse_wait>), it will return the arguments originally passed to
634the rouse callback.
635
636See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
637
658=back 638=back
659 639
660=cut 640=cut
661 641
6621; 6421;
643
644=head1 HOW TO WAIT FOR A CALLBACK
645
646It is very common for a coroutine to wait for some callback to be
647called. This occurs naturally when you use coroutines in an otherwise
648event-based program, or when you use event-based libraries.
649
650These typically register a callback for some event, and call that callback
651when the event occured. In a coroutine, however, you typically want to
652just wait for the event, simplyifying things.
653
654For example C<< AnyEvent->child >> registers a callback to be called when
655a specific child has exited:
656
657 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
658
659But from withina coroutine, you often just want to write this:
660
661 my $status = wait_for_child $pid;
662
663Coro offers two functions specifically designed to make this easy,
664C<Coro::rouse_cb> and C<Coro::rouse_wait>.
665
666The first function, C<rouse_cb>, generates and returns a callback that,
667when invoked, will save its arguments and notify the coroutine that
668created the callback.
669
670The second function, C<rouse_wait>, waits for the callback to be called
671(by calling C<schedule> to go to sleep) and returns the arguments
672originally passed to the callback.
673
674Using these functions, it becomes easy to write the C<wait_for_child>
675function mentioned above:
676
677 sub wait_for_child($) {
678 my ($pid) = @_;
679
680 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
681
682 my ($rpid, $rstatus) = Coro::rouse_wait;
683 $rstatus
684 }
685
686In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
687you can roll your own, using C<schedule>:
688
689 sub wait_for_child($) {
690 my ($pid) = @_;
691
692 # store the current coroutine in $current,
693 # and provide result variables for the closure passed to ->child
694 my $current = $Coro::current;
695 my ($done, $rstatus);
696
697 # pass a closure to ->child
698 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
699 $rstatus = $_[1]; # remember rstatus
700 $done = 1; # mark $rstatus as valud
701 });
702
703 # wait until the closure has been called
704 schedule while !$done;
705
706 $rstatus
707 }
708
663 709
664=head1 BUGS/LIMITATIONS 710=head1 BUGS/LIMITATIONS
665 711
666=over 4 712=over 4
667 713
673fix your libc and use a saner backend. 719fix your libc and use a saner backend.
674 720
675=item perl process emulation ("threads") 721=item perl process emulation ("threads")
676 722
677This module is not perl-pseudo-thread-safe. You should only ever use this 723This module is not perl-pseudo-thread-safe. You should only ever use this
678module from the same thread (this requirement might be removed in the 724module from the first thread (this requirement might be removed in the
679future to allow per-thread schedulers, but Coro::State does not yet allow 725future to allow per-thread schedulers, but Coro::State does not yet allow
680this). I recommend disabling thread support and using processes, as having 726this). I recommend disabling thread support and using processes, as having
681the windows process emulation enabled under unix roughly halves perl 727the windows process emulation enabled under unix roughly halves perl
682performance, even when not used. 728performance, even when not used.
683 729
700 746
701Debugging: L<Coro::Debug>. 747Debugging: L<Coro::Debug>.
702 748
703Support/Utility: L<Coro::Specific>, L<Coro::Util>. 749Support/Utility: L<Coro::Specific>, L<Coro::Util>.
704 750
705Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>. 751Locking and IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>,
752L<Coro::SemaphoreSet>, L<Coro::RWLock>.
706 753
707IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>. 754I/O and Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
708 755
709Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>. 756Compatibility with other modules: L<Coro::LWP> (but see also L<AnyEvent::HTTP> for
757a better-working alternative), L<Coro::BDB>, L<Coro::Storable>,
758L<Coro::Select>.
710 759
711XS API: L<Coro::MakeMaker>. 760XS API: L<Coro::MakeMaker>.
712 761
713Low level Configuration, Coroutine Environment: L<Coro::State>. 762Low level Configuration, Thread Environment, Continuations: L<Coro::State>.
714 763
715=head1 AUTHOR 764=head1 AUTHOR
716 765
717 Marc Lehmann <schmorp@schmorp.de> 766 Marc Lehmann <schmorp@schmorp.de>
718 http://home.schmorp.de/ 767 http://home.schmorp.de/

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