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Revision: 1.121
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# Content
1 =head1 NAME
2
3 Coro - coroutine process abstraction
4
5 =head1 SYNOPSIS
6
7 use Coro;
8
9 async {
10 # some asynchronous thread of execution
11 };
12
13 # alternatively create an async coroutine like this:
14
15 sub some_func : Coro {
16 # some more async code
17 }
18
19 cede;
20
21 =head1 DESCRIPTION
22
23 This module collection manages coroutines. Coroutines are similar
24 to threads but don't run in parallel at the same time even on SMP
25 machines. The specific flavor of coroutine use din this module also
26 guarentees you that it will not switch between coroutines unless
27 necessary, at easily-identified points in your program, so locking and
28 parallel access are rarely an issue, making coroutine programming much
29 safer than threads programming.
30
31 (Perl, however, does not natively support real threads but instead does a
32 very slow and memory-intensive emulation of processes using threads. This
33 is a performance win on Windows machines, and a loss everywhere else).
34
35 In this module, coroutines are defined as "callchain + lexical variables +
36 @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
37 its own set of lexicals and its own set of perls most important global
38 variables.
39
40 =cut
41
42 package Coro;
43
44 use strict;
45 no warnings "uninitialized";
46
47 use Coro::State;
48
49 use base qw(Coro::State Exporter);
50
51 our $idle; # idle handler
52 our $main; # main coroutine
53 our $current; # current coroutine
54
55 our $VERSION = '3.56';
56
57 our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
58 our %EXPORT_TAGS = (
59 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
60 );
61 our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
62
63 {
64 my @async;
65 my $init;
66
67 # this way of handling attributes simply is NOT scalable ;()
68 sub import {
69 no strict 'refs';
70
71 Coro->export_to_level (1, @_);
72
73 my $old = *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"}{CODE};
74 *{(caller)[0]."::MODIFY_CODE_ATTRIBUTES"} = sub {
75 my ($package, $ref) = (shift, shift);
76 my @attrs;
77 for (@_) {
78 if ($_ eq "Coro") {
79 push @async, $ref;
80 unless ($init++) {
81 eval q{
82 sub INIT {
83 &async(pop @async) while @async;
84 }
85 };
86 }
87 } else {
88 push @attrs, $_;
89 }
90 }
91 return $old ? $old->($package, $ref, @attrs) : @attrs;
92 };
93 }
94
95 }
96
97 =over 4
98
99 =item $main
100
101 This coroutine represents the main program.
102
103 =cut
104
105 $main = new Coro;
106
107 =item $current (or as function: current)
108
109 The current coroutine (the last coroutine switched to). The initial value
110 is C<$main> (of course).
111
112 This variable is B<strictly> I<read-only>. It is provided for performance
113 reasons. If performance is not essentiel you are encouraged to use the
114 C<Coro::current> function instead.
115
116 =cut
117
118 # maybe some other module used Coro::Specific before...
119 $main->{specific} = $current->{specific}
120 if $current;
121
122 _set_current $main;
123
124 sub current() { $current }
125
126 =item $idle
127
128 A callback that is called whenever the scheduler finds no ready coroutines
129 to run. The default implementation prints "FATAL: deadlock detected" and
130 exits, because the program has no other way to continue.
131
132 This hook is overwritten by modules such as C<Coro::Timer> and
133 C<Coro::Event> to wait on an external event that hopefully wake up a
134 coroutine so the scheduler can run it.
135
136 Please note that if your callback recursively invokes perl (e.g. for event
137 handlers), then it must be prepared to be called recursively.
138
139 =cut
140
141 $idle = sub {
142 require Carp;
143 Carp::croak ("FATAL: deadlock detected");
144 };
145
146 sub _cancel {
147 my ($self) = @_;
148
149 # free coroutine data and mark as destructed
150 $self->_destroy
151 or return;
152
153 # call all destruction callbacks
154 $_->(@{$self->{status}})
155 for @{(delete $self->{destroy_cb}) || []};
156 }
157
158 # this coroutine is necessary because a coroutine
159 # cannot destroy itself.
160 my @destroy;
161 my $manager;
162
163 $manager = new Coro sub {
164 while () {
165 (shift @destroy)->_cancel
166 while @destroy;
167
168 &schedule;
169 }
170 };
171
172 $manager->prio (PRIO_MAX);
173
174 # static methods. not really.
175
176 =back
177
178 =head2 STATIC METHODS
179
180 Static methods are actually functions that operate on the current coroutine only.
181
182 =over 4
183
184 =item async { ... } [@args...]
185
186 Create a new asynchronous coroutine and return it's coroutine object
187 (usually unused). When the sub returns the new coroutine is automatically
188 terminated.
189
190 Calling C<exit> in a coroutine will try to do the same as calling exit
191 outside the coroutine, but this is experimental. It is best not to rely on
192 exit doing any cleanups or even not crashing.
193
194 When the coroutine dies, the program will exit, just as in the main
195 program.
196
197 # create a new coroutine that just prints its arguments
198 async {
199 print "@_\n";
200 } 1,2,3,4;
201
202 =cut
203
204 sub async(&@) {
205 my $coro = new Coro @_;
206 $coro->ready;
207 $coro
208 }
209
210 =item async_pool { ... } [@args...]
211
212 Similar to C<async>, but uses a coroutine pool, so you should not call
213 terminate or join (although you are allowed to), and you get a coroutine
214 that might have executed other code already (which can be good or bad :).
215
216 Also, the block is executed in an C<eval> context and a warning will be
217 issued in case of an exception instead of terminating the program, as
218 C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
219 will not work in the expected way, unless you call terminate or cancel,
220 which somehow defeats the purpose of pooling.
221
222 The priority will be reset to C<0> after each job, otherwise the coroutine
223 will be re-used "as-is".
224
225 The pool size is limited to 8 idle coroutines (this can be adjusted by
226 changing $Coro::POOL_SIZE), and there can be as many non-idle coros as
227 required.
228
229 If you are concerned about pooled coroutines growing a lot because a
230 single C<async_pool> used a lot of stackspace you can e.g. C<async_pool {
231 terminate }> once per second or so to slowly replenish the pool.
232
233 =cut
234
235 our $POOL_SIZE = 8;
236 our @pool;
237
238 sub pool_handler {
239 while () {
240 eval {
241 my ($cb, @arg) = @{ delete $current->{_invoke} or return };
242 $cb->(@arg);
243 };
244 warn $@ if $@;
245
246 last if @pool >= $POOL_SIZE;
247 push @pool, $current;
248
249 $current->save (Coro::State::SAVE_DEF);
250 $current->prio (0);
251 schedule;
252 }
253 }
254
255 sub async_pool(&@) {
256 # this is also inlined into the unlock_scheduler
257 my $coro = (pop @pool or new Coro \&pool_handler);
258
259 $coro->{_invoke} = [@_];
260 $coro->ready;
261
262 $coro
263 }
264
265 =item schedule
266
267 Calls the scheduler. Please note that the current coroutine will not be put
268 into the ready queue, so calling this function usually means you will
269 never be called again unless something else (e.g. an event handler) calls
270 ready.
271
272 The canonical way to wait on external events is this:
273
274 {
275 # remember current coroutine
276 my $current = $Coro::current;
277
278 # register a hypothetical event handler
279 on_event_invoke sub {
280 # wake up sleeping coroutine
281 $current->ready;
282 undef $current;
283 };
284
285 # call schedule until event occured.
286 # in case we are woken up for other reasons
287 # (current still defined), loop.
288 Coro::schedule while $current;
289 }
290
291 =item cede
292
293 "Cede" to other coroutines. This function puts the current coroutine into the
294 ready queue and calls C<schedule>, which has the effect of giving up the
295 current "timeslice" to other coroutines of the same or higher priority.
296
297 Returns true if at least one coroutine switch has happened.
298
299 =item Coro::cede_notself
300
301 Works like cede, but is not exported by default and will cede to any
302 coroutine, regardless of priority, once.
303
304 Returns true if at least one coroutine switch has happened.
305
306 =item terminate [arg...]
307
308 Terminates the current coroutine with the given status values (see L<cancel>).
309
310 =cut
311
312 sub terminate {
313 $current->cancel (@_);
314 }
315
316 =back
317
318 # dynamic methods
319
320 =head2 COROUTINE METHODS
321
322 These are the methods you can call on coroutine objects.
323
324 =over 4
325
326 =item new Coro \&sub [, @args...]
327
328 Create a new coroutine and return it. When the sub returns the coroutine
329 automatically terminates as if C<terminate> with the returned values were
330 called. To make the coroutine run you must first put it into the ready queue
331 by calling the ready method.
332
333 See C<async> for additional discussion.
334
335 =cut
336
337 sub _run_coro {
338 terminate &{+shift};
339 }
340
341 sub new {
342 my $class = shift;
343
344 $class->SUPER::new (\&_run_coro, @_)
345 }
346
347 =item $success = $coroutine->ready
348
349 Put the given coroutine into the ready queue (according to it's priority)
350 and return true. If the coroutine is already in the ready queue, do nothing
351 and return false.
352
353 =item $is_ready = $coroutine->is_ready
354
355 Return wether the coroutine is currently the ready queue or not,
356
357 =item $coroutine->cancel (arg...)
358
359 Terminates the given coroutine and makes it return the given arguments as
360 status (default: the empty list). Never returns if the coroutine is the
361 current coroutine.
362
363 =cut
364
365 sub cancel {
366 my $self = shift;
367 $self->{status} = [@_];
368
369 if ($current == $self) {
370 push @destroy, $self;
371 $manager->ready;
372 &schedule while 1;
373 } else {
374 $self->_cancel;
375 }
376 }
377
378 =item $coroutine->join
379
380 Wait until the coroutine terminates and return any values given to the
381 C<terminate> or C<cancel> functions. C<join> can be called multiple times
382 from multiple coroutine.
383
384 =cut
385
386 sub join {
387 my $self = shift;
388
389 unless ($self->{status}) {
390 my $current = $current;
391
392 push @{$self->{destroy_cb}}, sub {
393 $current->ready;
394 undef $current;
395 };
396
397 &schedule while $current;
398 }
399
400 wantarray ? @{$self->{status}} : $self->{status}[0];
401 }
402
403 =item $coroutine->on_destroy (\&cb)
404
405 Registers a callback that is called when this coroutine gets destroyed,
406 but before it is joined. The callback gets passed the terminate arguments,
407 if any.
408
409 =cut
410
411 sub on_destroy {
412 my ($self, $cb) = @_;
413
414 push @{ $self->{destroy_cb} }, $cb;
415 }
416
417 =item $oldprio = $coroutine->prio ($newprio)
418
419 Sets (or gets, if the argument is missing) the priority of the
420 coroutine. Higher priority coroutines get run before lower priority
421 coroutines. Priorities are small signed integers (currently -4 .. +3),
422 that you can refer to using PRIO_xxx constants (use the import tag :prio
423 to get then):
424
425 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
426 3 > 1 > 0 > -1 > -3 > -4
427
428 # set priority to HIGH
429 current->prio(PRIO_HIGH);
430
431 The idle coroutine ($Coro::idle) always has a lower priority than any
432 existing coroutine.
433
434 Changing the priority of the current coroutine will take effect immediately,
435 but changing the priority of coroutines in the ready queue (but not
436 running) will only take effect after the next schedule (of that
437 coroutine). This is a bug that will be fixed in some future version.
438
439 =item $newprio = $coroutine->nice ($change)
440
441 Similar to C<prio>, but subtract the given value from the priority (i.e.
442 higher values mean lower priority, just as in unix).
443
444 =item $olddesc = $coroutine->desc ($newdesc)
445
446 Sets (or gets in case the argument is missing) the description for this
447 coroutine. This is just a free-form string you can associate with a coroutine.
448
449 =cut
450
451 sub desc {
452 my $old = $_[0]{desc};
453 $_[0]{desc} = $_[1] if @_ > 1;
454 $old;
455 }
456
457 =back
458
459 =head2 GLOBAL FUNCTIONS
460
461 =over 4
462
463 =item Coro::nready
464
465 Returns the number of coroutines that are currently in the ready state,
466 i.e. that can be swicthed to. The value C<0> means that the only runnable
467 coroutine is the currently running one, so C<cede> would have no effect,
468 and C<schedule> would cause a deadlock unless there is an idle handler
469 that wakes up some coroutines.
470
471 =item my $guard = Coro::guard { ... }
472
473 This creates and returns a guard object. Nothing happens until the object
474 gets destroyed, in which case the codeblock given as argument will be
475 executed. This is useful to free locks or other resources in case of a
476 runtime error or when the coroutine gets canceled, as in both cases the
477 guard block will be executed. The guard object supports only one method,
478 C<< ->cancel >>, which will keep the codeblock from being executed.
479
480 Example: set some flag and clear it again when the coroutine gets canceled
481 or the function returns:
482
483 sub do_something {
484 my $guard = Coro::guard { $busy = 0 };
485 $busy = 1;
486
487 # do something that requires $busy to be true
488 }
489
490 =cut
491
492 sub guard(&) {
493 bless \(my $cb = $_[0]), "Coro::guard"
494 }
495
496 sub Coro::guard::cancel {
497 ${$_[0]} = sub { };
498 }
499
500 sub Coro::guard::DESTROY {
501 ${$_[0]}->();
502 }
503
504
505 =item unblock_sub { ... }
506
507 This utility function takes a BLOCK or code reference and "unblocks" it,
508 returning the new coderef. This means that the new coderef will return
509 immediately without blocking, returning nothing, while the original code
510 ref will be called (with parameters) from within its own coroutine.
511
512 The reason this fucntion exists is that many event libraries (such as the
513 venerable L<Event|Event> module) are not coroutine-safe (a weaker form
514 of thread-safety). This means you must not block within event callbacks,
515 otherwise you might suffer from crashes or worse.
516
517 This function allows your callbacks to block by executing them in another
518 coroutine where it is safe to block. One example where blocking is handy
519 is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
520 disk.
521
522 In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
523 creating event callbacks that want to block.
524
525 =cut
526
527 our @unblock_queue;
528
529 # we create a special coro because we want to cede,
530 # to reduce pressure on the coro pool (because most callbacks
531 # return immediately and can be reused) and because we cannot cede
532 # inside an event callback.
533 our $unblock_scheduler = async {
534 while () {
535 while (my $cb = pop @unblock_queue) {
536 # this is an inlined copy of async_pool
537 my $coro = (pop @pool or new Coro \&pool_handler);
538
539 $coro->{_invoke} = $cb;
540 $coro->ready;
541 cede; # for short-lived callbacks, this reduces pressure on the coro pool
542 }
543 schedule; # sleep well
544 }
545 };
546
547 sub unblock_sub(&) {
548 my $cb = shift;
549
550 sub {
551 unshift @unblock_queue, [$cb, @_];
552 $unblock_scheduler->ready;
553 }
554 }
555
556 =back
557
558 =cut
559
560 1;
561
562 =head1 BUGS/LIMITATIONS
563
564 - you must make very sure that no coro is still active on global
565 destruction. very bad things might happen otherwise (usually segfaults).
566
567 - this module is not thread-safe. You should only ever use this module
568 from the same thread (this requirement might be losened in the future
569 to allow per-thread schedulers, but Coro::State does not yet allow
570 this).
571
572 =head1 SEE ALSO
573
574 Support/Utility: L<Coro::Cont>, L<Coro::Specific>, L<Coro::State>, L<Coro::Util>.
575
576 Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
577
578 Event/IO: L<Coro::Timer>, L<Coro::Event>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::Select>.
579
580 Embedding: L<Coro:MakeMaker>
581
582 =head1 AUTHOR
583
584 Marc Lehmann <schmorp@schmorp.de>
585 http://home.schmorp.de/
586
587 =cut
588