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# Content
1 =head1 NAME
2
3 Coro - coroutine process abstraction
4
5 =head1 SYNOPSIS
6
7 use Coro;
8
9 async {
10 # some asynchronous thread of execution
11 print "2\n";
12 cede; # yield back to main
13 print "4\n";
14 };
15 print "1\n";
16 cede; # yield to coroutine
17 print "3\n";
18 cede; # and again
19
20 # use locking
21 use Coro::Semaphore;
22 my $lock = new Coro::Semaphore;
23 my $locked;
24
25 $lock->down;
26 $locked = 1;
27 $lock->up;
28
29 =head1 DESCRIPTION
30
31 This module collection manages coroutines. Coroutines are similar to
32 threads but don't (in general) run in parallel at the same time even
33 on SMP machines. The specific flavor of coroutine used in this module
34 also guarantees you that it will not switch between coroutines unless
35 necessary, at easily-identified points in your program, so locking and
36 parallel access are rarely an issue, making coroutine programming much
37 safer and easier than threads programming.
38
39 Unlike a normal perl program, however, coroutines allow you to have
40 multiple running interpreters that share data, which is especially useful
41 to code pseudo-parallel processes and for event-based programming, such as
42 multiple HTTP-GET requests running concurrently. See L<Coro::AnyEvent> to
43 learn more.
44
45 Coroutines are also useful because Perl has no support for threads (the so
46 called "threads" that perl offers are nothing more than the (bad) process
47 emulation coming from the Windows platform: On standard operating systems
48 they serve no purpose whatsoever, except by making your programs slow and
49 making them use a lot of memory. Best disable them when building perl, or
50 aks your software vendor/distributor to do it for you).
51
52 In this module, coroutines are defined as "callchain + lexical variables +
53 @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own callchain,
54 its own set of lexicals and its own set of perls most important global
55 variables (see L<Coro::State> for more configuration).
56
57 =cut
58
59 package Coro;
60
61 use strict qw(vars subs);
62 no warnings "uninitialized";
63
64 use Coro::State;
65
66 use base qw(Coro::State Exporter);
67
68 our $idle; # idle handler
69 our $main; # main coroutine
70 our $current; # current coroutine
71
72 our $VERSION = 5.0;
73
74 our @EXPORT = qw(async async_pool cede schedule terminate current unblock_sub);
75 our %EXPORT_TAGS = (
76 prio => [qw(PRIO_MAX PRIO_HIGH PRIO_NORMAL PRIO_LOW PRIO_IDLE PRIO_MIN)],
77 );
78 our @EXPORT_OK = (@{$EXPORT_TAGS{prio}}, qw(nready));
79
80 =over 4
81
82 =item $Coro::main
83
84 This variable stores the coroutine object that represents the main
85 program. While you cna C<ready> it and do most other things you can do to
86 coroutines, it is mainly useful to compare again C<$Coro::current>, to see
87 whether you are running in the main program or not.
88
89 =cut
90
91 # $main is now being initialised by Coro::State
92
93 =item $Coro::current
94
95 The coroutine object representing the current coroutine (the last
96 coroutine that the Coro scheduler switched to). The initial value is
97 C<$Coro::main> (of course).
98
99 This variable is B<strictly> I<read-only>. You can take copies of the
100 value stored in it and use it as any other coroutine object, but you must
101 not otherwise modify the variable itself.
102
103 =cut
104
105 sub current() { $current } # [DEPRECATED]
106
107 =item $Coro::idle
108
109 This variable is mainly useful to integrate Coro into event loops. It is
110 usually better to rely on L<Coro::AnyEvent> or LC<Coro::EV>, as this is
111 pretty low-level functionality.
112
113 This variable stores a callback that is called whenever the scheduler
114 finds no ready coroutines to run. The default implementation prints
115 "FATAL: deadlock detected" and exits, because the program has no other way
116 to continue.
117
118 This hook is overwritten by modules such as C<Coro::Timer> and
119 C<Coro::AnyEvent> to wait on an external event that hopefully wake up a
120 coroutine so the scheduler can run it.
121
122 Note that the callback I<must not>, under any circumstances, block
123 the current coroutine. Normally, this is achieved by having an "idle
124 coroutine" that calls the event loop and then blocks again, and then
125 readying that coroutine in the idle handler.
126
127 See L<Coro::Event> or L<Coro::AnyEvent> for examples of using this
128 technique.
129
130 Please note that if your callback recursively invokes perl (e.g. for event
131 handlers), then it must be prepared to be called recursively itself.
132
133 =cut
134
135 $idle = sub {
136 require Carp;
137 Carp::croak ("FATAL: deadlock detected");
138 };
139
140 sub _cancel {
141 my ($self) = @_;
142
143 # free coroutine data and mark as destructed
144 $self->_destroy
145 or return;
146
147 # call all destruction callbacks
148 $_->(@{$self->{_status}})
149 for @{ delete $self->{_on_destroy} || [] };
150 }
151
152 # this coroutine is necessary because a coroutine
153 # cannot destroy itself.
154 our @destroy;
155 our $manager;
156
157 $manager = new Coro sub {
158 while () {
159 (shift @destroy)->_cancel
160 while @destroy;
161
162 &schedule;
163 }
164 };
165 $manager->{desc} = "[coro manager]";
166 $manager->prio (PRIO_MAX);
167
168 =back
169
170 =head2 SIMPLE COROUTINE CREATION
171
172 =over 4
173
174 =item async { ... } [@args...]
175
176 Create a new coroutine and return it's coroutine object (usually
177 unused). The coroutine will be put into the ready queue, so
178 it will start running automatically on the next scheduler run.
179
180 The first argument is a codeblock/closure that should be executed in the
181 coroutine. When it returns argument returns the coroutine is automatically
182 terminated.
183
184 The remaining arguments are passed as arguments to the closure.
185
186 See the C<Coro::State::new> constructor for info about the coroutine
187 environment in which coroutines are executed.
188
189 Calling C<exit> in a coroutine will do the same as calling exit outside
190 the coroutine. Likewise, when the coroutine dies, the program will exit,
191 just as it would in the main program.
192
193 If you do not want that, you can provide a default C<die> handler, or
194 simply avoid dieing (by use of C<eval>).
195
196 Example: Create a new coroutine that just prints its arguments.
197
198 async {
199 print "@_\n";
200 } 1,2,3,4;
201
202 =cut
203
204 sub async(&@) {
205 my $coro = new Coro @_;
206 $coro->ready;
207 $coro
208 }
209
210 =item async_pool { ... } [@args...]
211
212 Similar to C<async>, but uses a coroutine pool, so you should not call
213 terminate or join on it (although you are allowed to), and you get a
214 coroutine that might have executed other code already (which can be good
215 or bad :).
216
217 On the plus side, this function is faster than creating (and destroying)
218 a completly new coroutine, so if you need a lot of generic coroutines in
219 quick successsion, use C<async_pool>, not C<async>.
220
221 The code block is executed in an C<eval> context and a warning will be
222 issued in case of an exception instead of terminating the program, as
223 C<async> does. As the coroutine is being reused, stuff like C<on_destroy>
224 will not work in the expected way, unless you call terminate or cancel,
225 which somehow defeats the purpose of pooling (but is fine in the
226 exceptional case).
227
228 The priority will be reset to C<0> after each run, tracing will be
229 disabled, the description will be reset and the default output filehandle
230 gets restored, so you can change all these. Otherwise the coroutine will
231 be re-used "as-is": most notably if you change other per-coroutine global
232 stuff such as C<$/> you I<must needs> revert that change, which is most
233 simply done by using local as in: C<< local $/ >>.
234
235 The idle pool size is limited to C<8> idle coroutines (this can be
236 adjusted by changing $Coro::POOL_SIZE), but there can be as many non-idle
237 coros as required.
238
239 If you are concerned about pooled coroutines growing a lot because a
240 single C<async_pool> used a lot of stackspace you can e.g. C<async_pool
241 { terminate }> once per second or so to slowly replenish the pool. In
242 addition to that, when the stacks used by a handler grows larger than 16kb
243 (adjustable via $Coro::POOL_RSS) it will also be destroyed.
244
245 =cut
246
247 our $POOL_SIZE = 8;
248 our $POOL_RSS = 16 * 1024;
249 our @async_pool;
250
251 sub pool_handler {
252 while () {
253 eval {
254 &{&_pool_handler} while 1;
255 };
256
257 warn $@ if $@;
258 }
259 }
260
261 =back
262
263 =head2 STATIC METHODS
264
265 Static methods are actually functions that operate on the current coroutine.
266
267 =over 4
268
269 =item schedule
270
271 Calls the scheduler. The scheduler will find the next coroutine that is
272 to be run from the ready queue and switches to it. The next coroutine
273 to be run is simply the one with the highest priority that is longest
274 in its ready queue. If there is no coroutine ready, it will clal the
275 C<$Coro::idle> hook.
276
277 Please note that the current coroutine will I<not> be put into the ready
278 queue, so calling this function usually means you will never be called
279 again unless something else (e.g. an event handler) calls C<< ->ready >>,
280 thus waking you up.
281
282 This makes C<schedule> I<the> generic method to use to block the current
283 coroutine and wait for events: first you remember the current coroutine in
284 a variable, then arrange for some callback of yours to call C<< ->ready
285 >> on that once some event happens, and last you call C<schedule> to put
286 yourself to sleep. Note that a lot of things can wake your coroutine up,
287 so you need to check whether the event indeed happened, e.g. by storing the
288 status in a variable.
289
290 See B<HOW TO WAIT FOR A CALLBACK>, below, for some ways to wait for callbacks.
291
292 =item cede
293
294 "Cede" to other coroutines. This function puts the current coroutine into
295 the ready queue and calls C<schedule>, which has the effect of giving
296 up the current "timeslice" to other coroutines of the same or higher
297 priority. Once your coroutine gets its turn again it will automatically be
298 resumed.
299
300 This function is often called C<yield> in other languages.
301
302 =item Coro::cede_notself
303
304 Works like cede, but is not exported by default and will cede to I<any>
305 coroutine, regardless of priority. This is useful sometimes to ensure
306 progress is made.
307
308 =item terminate [arg...]
309
310 Terminates the current coroutine with the given status values (see L<cancel>).
311
312 =item killall
313
314 Kills/terminates/cancels all coroutines except the currently running
315 one. This is useful after a fork, either in the child or the parent, as
316 usually only one of them should inherit the running coroutines.
317
318 Note that while this will try to free some of the main programs resources,
319 you cannot free all of them, so if a coroutine that is not the main
320 program calls this function, there will be some one-time resource leak.
321
322 =cut
323
324 sub terminate {
325 $current->{_status} = [@_];
326 push @destroy, $current;
327 $manager->ready;
328 do { &schedule } while 1;
329 }
330
331 sub killall {
332 for (Coro::State::list) {
333 $_->cancel
334 if $_ != $current && UNIVERSAL::isa $_, "Coro";
335 }
336 }
337
338 =back
339
340 =head2 COROUTINE METHODS
341
342 These are the methods you can call on coroutine objects (or to create
343 them).
344
345 =over 4
346
347 =item new Coro \&sub [, @args...]
348
349 Create a new coroutine and return it. When the sub returns, the coroutine
350 automatically terminates as if C<terminate> with the returned values were
351 called. To make the coroutine run you must first put it into the ready
352 queue by calling the ready method.
353
354 See C<async> and C<Coro::State::new> for additional info about the
355 coroutine environment.
356
357 =cut
358
359 sub _terminate {
360 terminate &{+shift};
361 }
362
363 =item $success = $coroutine->ready
364
365 Put the given coroutine into the end of its ready queue (there is one
366 queue for each priority) and return true. If the coroutine is already in
367 the ready queue, do nothing and return false.
368
369 This ensures that the scheduler will resume this coroutine automatically
370 once all the coroutines of higher priority and all coroutines of the same
371 priority that were put into the ready queue earlier have been resumed.
372
373 =item $is_ready = $coroutine->is_ready
374
375 Return whether the coroutine is currently the ready queue or not,
376
377 =item $coroutine->cancel (arg...)
378
379 Terminates the given coroutine and makes it return the given arguments as
380 status (default: the empty list). Never returns if the coroutine is the
381 current coroutine.
382
383 =cut
384
385 sub cancel {
386 my $self = shift;
387
388 if ($current == $self) {
389 terminate @_;
390 } else {
391 $self->{_status} = [@_];
392 $self->_cancel;
393 }
394 }
395
396 =item $coroutine->throw ([$scalar])
397
398 If C<$throw> is specified and defined, it will be thrown as an exception
399 inside the coroutine at the next convenient point in time. Otherwise
400 clears the exception object.
401
402 Coro will check for the exception each time a schedule-like-function
403 returns, i.e. after each C<schedule>, C<cede>, C<< Coro::Semaphore->down
404 >>, C<< Coro::Handle->readable >> and so on. Most of these functions
405 detect this case and return early in case an exception is pending.
406
407 The exception object will be thrown "as is" with the specified scalar in
408 C<$@>, i.e. if it is a string, no line number or newline will be appended
409 (unlike with C<die>).
410
411 This can be used as a softer means than C<cancel> to ask a coroutine to
412 end itself, although there is no guarantee that the exception will lead to
413 termination, and if the exception isn't caught it might well end the whole
414 program.
415
416 You might also think of C<throw> as being the moral equivalent of
417 C<kill>ing a coroutine with a signal (in this case, a scalar).
418
419 =item $coroutine->join
420
421 Wait until the coroutine terminates and return any values given to the
422 C<terminate> or C<cancel> functions. C<join> can be called concurrently
423 from multiple coroutines, and all will be resumed and given the status
424 return once the C<$coroutine> terminates.
425
426 =cut
427
428 sub join {
429 my $self = shift;
430
431 unless ($self->{_status}) {
432 my $current = $current;
433
434 push @{$self->{_on_destroy}}, sub {
435 $current->ready;
436 undef $current;
437 };
438
439 &schedule while $current;
440 }
441
442 wantarray ? @{$self->{_status}} : $self->{_status}[0];
443 }
444
445 =item $coroutine->on_destroy (\&cb)
446
447 Registers a callback that is called when this coroutine gets destroyed,
448 but before it is joined. The callback gets passed the terminate arguments,
449 if any, and I<must not> die, under any circumstances.
450
451 =cut
452
453 sub on_destroy {
454 my ($self, $cb) = @_;
455
456 push @{ $self->{_on_destroy} }, $cb;
457 }
458
459 =item $oldprio = $coroutine->prio ($newprio)
460
461 Sets (or gets, if the argument is missing) the priority of the
462 coroutine. Higher priority coroutines get run before lower priority
463 coroutines. Priorities are small signed integers (currently -4 .. +3),
464 that you can refer to using PRIO_xxx constants (use the import tag :prio
465 to get then):
466
467 PRIO_MAX > PRIO_HIGH > PRIO_NORMAL > PRIO_LOW > PRIO_IDLE > PRIO_MIN
468 3 > 1 > 0 > -1 > -3 > -4
469
470 # set priority to HIGH
471 current->prio(PRIO_HIGH);
472
473 The idle coroutine ($Coro::idle) always has a lower priority than any
474 existing coroutine.
475
476 Changing the priority of the current coroutine will take effect immediately,
477 but changing the priority of coroutines in the ready queue (but not
478 running) will only take effect after the next schedule (of that
479 coroutine). This is a bug that will be fixed in some future version.
480
481 =item $newprio = $coroutine->nice ($change)
482
483 Similar to C<prio>, but subtract the given value from the priority (i.e.
484 higher values mean lower priority, just as in unix).
485
486 =item $olddesc = $coroutine->desc ($newdesc)
487
488 Sets (or gets in case the argument is missing) the description for this
489 coroutine. This is just a free-form string you can associate with a
490 coroutine.
491
492 This method simply sets the C<< $coroutine->{desc} >> member to the given
493 string. You can modify this member directly if you wish.
494
495 =cut
496
497 sub desc {
498 my $old = $_[0]{desc};
499 $_[0]{desc} = $_[1] if @_ > 1;
500 $old;
501 }
502
503 =back
504
505 =head2 GLOBAL FUNCTIONS
506
507 =over 4
508
509 =item Coro::nready
510
511 Returns the number of coroutines that are currently in the ready state,
512 i.e. that can be switched to by calling C<schedule> directory or
513 indirectly. The value C<0> means that the only runnable coroutine is the
514 currently running one, so C<cede> would have no effect, and C<schedule>
515 would cause a deadlock unless there is an idle handler that wakes up some
516 coroutines.
517
518 =item my $guard = Coro::guard { ... }
519
520 This creates and returns a guard object. Nothing happens until the object
521 gets destroyed, in which case the codeblock given as argument will be
522 executed. This is useful to free locks or other resources in case of a
523 runtime error or when the coroutine gets canceled, as in both cases the
524 guard block will be executed. The guard object supports only one method,
525 C<< ->cancel >>, which will keep the codeblock from being executed.
526
527 Example: set some flag and clear it again when the coroutine gets canceled
528 or the function returns:
529
530 sub do_something {
531 my $guard = Coro::guard { $busy = 0 };
532 $busy = 1;
533
534 # do something that requires $busy to be true
535 }
536
537 =cut
538
539 sub guard(&) {
540 bless \(my $cb = $_[0]), "Coro::guard"
541 }
542
543 sub Coro::guard::cancel {
544 ${$_[0]} = sub { };
545 }
546
547 sub Coro::guard::DESTROY {
548 ${$_[0]}->();
549 }
550
551
552 =item unblock_sub { ... }
553
554 This utility function takes a BLOCK or code reference and "unblocks" it,
555 returning a new coderef. Unblocking means that calling the new coderef
556 will return immediately without blocking, returning nothing, while the
557 original code ref will be called (with parameters) from within another
558 coroutine.
559
560 The reason this function exists is that many event libraries (such as the
561 venerable L<Event|Event> module) are not coroutine-safe (a weaker form
562 of thread-safety). This means you must not block within event callbacks,
563 otherwise you might suffer from crashes or worse. The only event library
564 currently known that is safe to use without C<unblock_sub> is L<EV>.
565
566 This function allows your callbacks to block by executing them in another
567 coroutine where it is safe to block. One example where blocking is handy
568 is when you use the L<Coro::AIO|Coro::AIO> functions to save results to
569 disk, for example.
570
571 In short: simply use C<unblock_sub { ... }> instead of C<sub { ... }> when
572 creating event callbacks that want to block.
573
574 If your handler does not plan to block (e.g. simply sends a message to
575 another coroutine, or puts some other coroutine into the ready queue),
576 there is no reason to use C<unblock_sub>.
577
578 Note that you also need to use C<unblock_sub> for any other callbacks that
579 are indirectly executed by any C-based event loop. For example, when you
580 use a module that uses L<AnyEvent> (and you use L<Coro::AnyEvent>) and it
581 provides callbacks that are the result of some event callback, then you
582 must not block either, or use C<unblock_sub>.
583
584 =cut
585
586 our @unblock_queue;
587
588 # we create a special coro because we want to cede,
589 # to reduce pressure on the coro pool (because most callbacks
590 # return immediately and can be reused) and because we cannot cede
591 # inside an event callback.
592 our $unblock_scheduler = new Coro sub {
593 while () {
594 while (my $cb = pop @unblock_queue) {
595 &async_pool (@$cb);
596
597 # for short-lived callbacks, this reduces pressure on the coro pool
598 # as the chance is very high that the async_poll coro will be back
599 # in the idle state when cede returns
600 cede;
601 }
602 schedule; # sleep well
603 }
604 };
605 $unblock_scheduler->{desc} = "[unblock_sub scheduler]";
606
607 sub unblock_sub(&) {
608 my $cb = shift;
609
610 sub {
611 unshift @unblock_queue, [$cb, @_];
612 $unblock_scheduler->ready;
613 }
614 }
615
616 =item $cb = Coro::rouse_cb
617
618 Create and return a "rouse callback". That's a code reference that, when
619 called, will save its arguments and notify the owner coroutine of the
620 callback.
621
622 See the next function.
623
624 =item @args = Coro::rouse_wait [$cb]
625
626 Wait for the specified rouse callback (or the last one tht was created in
627 this coroutine).
628
629 As soon as the callback is invoked (or when the calback was invoked before
630 C<rouse_wait>), it will return a copy of the arguments originally passed
631 to the rouse callback.
632
633 See the section B<HOW TO WAIT FOR A CALLBACK> for an actual usage example.
634
635 =back
636
637 =cut
638
639 1;
640
641 =head1 HOW TO WAIT FOR A CALLBACK
642
643 It is very common for a coroutine to wait for some callback to be
644 called. This occurs naturally when you use coroutines in an otherwise
645 event-based program, or when you use event-based libraries.
646
647 These typically register a callback for some event, and call that callback
648 when the event occured. In a coroutine, however, you typically want to
649 just wait for the event, simplyifying things.
650
651 For example C<< AnyEvent->child >> registers a callback to be called when
652 a specific child has exited:
653
654 my $child_watcher = AnyEvent->child (pid => $pid, cb => sub { ... });
655
656 But from withina coroutine, you often just want to write this:
657
658 my $status = wait_for_child $pid;
659
660 Coro offers two functions specifically designed to make this easy,
661 C<Coro::rouse_cb> and C<Coro::rouse_wait>.
662
663 The first function, C<rouse_cb>, generates and returns a callback that,
664 when invoked, will save it's arguments and notify the coroutine that
665 created the callback.
666
667 The second function, C<rouse_wait>, waits for the callback to be called
668 (by calling C<schedule> to go to sleep) and returns the arguments
669 originally passed to the callback.
670
671 Using these functions, it becomes easy to write the C<wait_for_child>
672 function mentioned above:
673
674 sub wait_for_child($) {
675 my ($pid) = @_;
676
677 my $watcher = AnyEvent->child (pid => $pid, cb => Coro::rouse_cb);
678
679 my ($rpid, $rstatus) = Coro::rouse_wait;
680 $rstatus
681 }
682
683 In the case where C<rouse_cb> and C<rouse_wait> are not flexible enough,
684 you can roll your own, using C<schedule>:
685
686 sub wait_for_child($) {
687 my ($pid) = @_;
688
689 # store the current coroutine in $current,
690 # and provide result variables for the closure passed to ->child
691 my $current = $Coro::current;
692 my ($done, $rstatus);
693
694 # pass a closure to ->child
695 my $watcher = AnyEvent->child (pid => $pid, cb => sub {
696 $rstatus = $_[1]; # remember rstatus
697 $done = 1; # mark $rstatus as valud
698 });
699
700 # wait until the closure has been called
701 schedule while !$done;
702
703 $rstatus
704 }
705
706
707 =head1 BUGS/LIMITATIONS
708
709 =over 4
710
711 =item fork with pthread backend
712
713 When Coro is compiled using the pthread backend (which isn't recommended
714 but required on many BSDs as their libcs are completely broken), then
715 coroutines will not survive a fork. There is no known workaround except to
716 fix your libc and use a saner backend.
717
718 =item perl process emulation ("threads")
719
720 This module is not perl-pseudo-thread-safe. You should only ever use this
721 module from the same thread (this requirement might be removed in the
722 future to allow per-thread schedulers, but Coro::State does not yet allow
723 this). I recommend disabling thread support and using processes, as having
724 the windows process emulation enabled under unix roughly halves perl
725 performance, even when not used.
726
727 =item coroutine switching not signal safe
728
729 You must not switch to another coroutine from within a signal handler
730 (only relevant with %SIG - most event libraries provide safe signals).
731
732 That means you I<MUST NOT> call any function that might "block" the
733 current coroutine - C<cede>, C<schedule> C<< Coro::Semaphore->down >> or
734 anything that calls those. Everything else, including calling C<ready>,
735 works.
736
737 =back
738
739
740 =head1 SEE ALSO
741
742 Event-Loop integration: L<Coro::AnyEvent>, L<Coro::EV>, L<Coro::Event>.
743
744 Debugging: L<Coro::Debug>.
745
746 Support/Utility: L<Coro::Specific>, L<Coro::Util>.
747
748 Locking/IPC: L<Coro::Signal>, L<Coro::Channel>, L<Coro::Semaphore>, L<Coro::SemaphoreSet>, L<Coro::RWLock>.
749
750 IO/Timers: L<Coro::Timer>, L<Coro::Handle>, L<Coro::Socket>, L<Coro::AIO>.
751
752 Compatibility: L<Coro::LWP>, L<Coro::BDB>, L<Coro::Storable>, L<Coro::Select>.
753
754 XS API: L<Coro::MakeMaker>.
755
756 Low level Configuration, Coroutine Environment: L<Coro::State>.
757
758 =head1 AUTHOR
759
760 Marc Lehmann <schmorp@schmorp.de>
761 http://home.schmorp.de/
762
763 =cut
764