=head1 NAME Coro::State - create and manage simple coroutines =head1 SYNOPSIS use Coro::State; $new = new Coro::State sub { print "in coroutine (called with @_), switching back\n"; $new->transfer ($main); print "in coroutine again, switching back\n"; $new->transfer ($main); }, 5; $main = new Coro::State; print "in main, switching to coroutine\n"; $main->transfer ($new); print "back in main, switch to coroutine again\n"; $main->transfer ($new); print "back in main\n"; =head1 DESCRIPTION This module implements coroutines. Coroutines, similar to continuations, allow you to run more than one "thread of execution" in parallel. Unlike threads, there is no parallelism and only voluntary switching is used so locking problems are greatly reduced. This can be used to implement non-local jumps, exception handling, continuations and more. This module provides only low-level functionality. See L and related modules for a higher level process abstraction including scheduling. =head2 MEMORY CONSUMPTION A newly created coroutine that has not been used only allocates a relatively small (a few hundred bytes) structure. Only on the first C will perl stacks (a few k) and optionally C stack. All this is very system-dependent. On my x86_64-pc-linux-gnu system this amounts to about 8k per (non-trivial) coroutine. =head2 FUNCTIONS =over 4 =cut package Coro::State; use strict; no warnings "uninitialized"; use XSLoader; BEGIN { our $VERSION = '3.0'; # must be done here because the xs part expects it to exist # it might exist already because Coro::Specific created it. $Coro::current ||= { }; XSLoader::load __PACKAGE__, $VERSION; } use Exporter; use base Exporter::; our @EXPORT_OK = qw(SAVE_DEFAV SAVE_DEFSV SAVE_ERRSV); =item $coro = new Coro::State [$coderef[, @args...]] Create a new coroutine and return it. The first C call to this coroutine will start execution at the given coderef. If the subroutine returns it will be executed again. If it throws an exception the program will terminate. Calling C in a coroutine will not work correctly, so do not do that. If the coderef is omitted this function will create a new "empty" coroutine, i.e. a coroutine that cannot be transfered to but can be used to save the current coroutine in. The returned object is an empty hash which can be used for any purpose whatsoever, for example when subclassing Coro::State. =cut # this is called for each newly created C coroutine, # and is being artificially injected into the opcode flow. # its sole purpose is to call transfer() once so it knows # the stop level stack frame for stack sharing. sub _cctx_init { _set_stacklevel $_[0]; } # this is called (or rather: goto'ed) for each and every # new coroutine. IT MUST NEVER RETURN! sub _coro_init { eval { my $coro = shift; $coro or die "transfer() to empty coroutine $coro"; &$coro; }; print STDERR $@ if $@; _exit 55; } =item $prev->transfer ($next, $flags) Save the state of the current subroutine in C<$prev> and switch to the coroutine saved in C<$next>. The "state" of a subroutine includes the scope, i.e. lexical variables and the current execution state (subroutine, stack). The C<$flags> value can be used to specify that additional state to be saved (and later restored), by oring the following constants together: Constant Effect SAVE_DEFAV save/restore @_ SAVE_DEFSV save/restore $_ SAVE_ERRSV save/restore $@ These constants are not exported by default. If you don't need any extra additional state saved, use C<0> as the flags value. If you feel that something important is missing then tell me. Also remember that every function call that might call C (such as C) might clobber any global and/or special variables. Yes, this is by design ;) You can always create your own process abstraction model that saves these variables. The easiest way to do this is to create your own scheduling primitive like this: sub schedule { local ($_, $@, ...); $old->transfer ($new); } =item Coro::State::cctx_count Returns the number of C-level coroutines allocated. If this number is very high (more than a dozen) it might help to identify points of C-level recursion in your code and moving this into a separate coroutine. =item Coro::State::cctx_idle Returns the number of allocated but idle (free for reuse) C level coroutines. As C level coroutines are curretly rarely being deallocated, a high number means that you used many C coroutines in the past. =cut 1; =back =head1 BUGS This module is not thread-safe. You must only ever use this module from the same thread (this requirement might be loosened in the future). =head1 SEE ALSO L. =head1 AUTHOR Marc Lehmann http://home.schmorp.de/ =cut