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1NAME 1NAME
2 Coro - coroutine process abstraction 2 Coro - coroutine process abstraction
3 3
4SYNOPSIS 4SYNOPSIS
5 use Coro; 5 use Coro;
6 6
7 async { 7 async {
8 # some asynchronous thread of execution 8 # some asynchronous thread of execution
9 print "2\n"; 9 print "2\n";
10 cede; # yield back to main 10 cede; # yield back to main
11 print "4\n"; 11 print "4\n";
12 }; 12 };
13 print "1\n"; 13 print "1\n";
14 cede; # yield to coroutine 14 cede; # yield to coroutine
15 print "3\n"; 15 print "3\n";
16 cede; # and again 16 cede; # and again
17 17
18 # use locking 18 # use locking
19 use Coro::Semaphore;
19 my $lock = new Coro::Semaphore; 20 my $lock = new Coro::Semaphore;
20 my $locked; 21 my $locked;
21 22
22 $lock->down; 23 $lock->down;
23 $locked = 1; 24 $locked = 1;
24 $lock->up; 25 $lock->up;
25 26
26DESCRIPTION 27DESCRIPTION
27 This module collection manages coroutines. Coroutines are similar to 28 This module collection manages coroutines. Coroutines are similar to
28 threads but don't run in parallel at the same time even on SMP machines. 29 threads but don't (in general) run in parallel at the same time even on
29 The specific flavor of coroutine used in this module also guarantees you 30 SMP machines. The specific flavor of coroutine used in this module also
30 that it will not switch between coroutines unless necessary, at 31 guarantees you that it will not switch between coroutines unless
31 easily-identified points in your program, so locking and parallel access 32 necessary, at easily-identified points in your program, so locking and
32 are rarely an issue, making coroutine programming much safer than 33 parallel access are rarely an issue, making coroutine programming much
33 threads programming. 34 safer and easier than threads programming.
34 35
35 (Perl, however, does not natively support real threads but instead does 36 Unlike a normal perl program, however, coroutines allow you to have
36 a very slow and memory-intensive emulation of processes using threads. 37 multiple running interpreters that share data, which is especially
37 This is a performance win on Windows machines, and a loss everywhere 38 useful to code pseudo-parallel processes and for event-based
38 else). 39 programming, such as multiple HTTP-GET requests running concurrently.
40 See Coro::AnyEvent to learn more.
41
42 Coroutines are also useful because Perl has no support for threads (the
43 so called "threads" that perl offers are nothing more than the (bad)
44 process emulation coming from the Windows platform: On standard
45 operating systems they serve no purpose whatsoever, except by making
46 your programs slow and making them use a lot of memory. Best disable
47 them when building perl, or aks your software vendor/distributor to do
48 it for you).
39 49
40 In this module, coroutines are defined as "callchain + lexical variables 50 In this module, coroutines are defined as "callchain + lexical variables
41 + @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own 51 + @_ + $_ + $@ + $/ + C stack), that is, a coroutine has its own
42 callchain, its own set of lexicals and its own set of perls most 52 callchain, its own set of lexicals and its own set of perls most
43 important global variables (see Coro::State for more configuration). 53 important global variables (see Coro::State for more configuration).
44 54
45 $main 55 $Coro::main
46 This coroutine represents the main program. 56 This variable stores the coroutine object that represents the main
57 program. While you cna "ready" it and do most other things you can
58 do to coroutines, it is mainly useful to compare again
59 $Coro::current, to see whether you are running in the main program
60 or not.
47 61
48 $current (or as function: current) 62 $Coro::current
49 The current coroutine (the last coroutine switched to). The initial 63 The coroutine object representing the current coroutine (the last
64 coroutine that the Coro scheduler switched to). The initial value is
50 value is $main (of course). 65 $main (of course).
51 66
52 This variable is strictly *read-only*. It is provided for 67 This variable is strictly *read-only*. You can take copies of the
53 performance reasons. If performance is not essential you are 68 value stored in it and use it as any other coroutine object, but you
54 encouraged to use the "Coro::current" function instead. 69 must not otherwise modify the variable itself.
55 70
56 $idle 71 $Coro::idle
57 A callback that is called whenever the scheduler finds no ready 72 This variable is mainly useful to integrate Coro into event loops.
58 coroutines to run. The default implementation prints "FATAL: 73 It is usually better to rely on Coro::AnyEvent or L"Coro::EV", as
59 deadlock detected" and exits, because the program has no other way 74 this is pretty low-level functionality.
60 to continue. 75
76 This variable stores a callback that is called whenever the
77 scheduler finds no ready coroutines to run. The default
78 implementation prints "FATAL: deadlock detected" and exits, because
79 the program has no other way to continue.
61 80
62 This hook is overwritten by modules such as "Coro::Timer" and 81 This hook is overwritten by modules such as "Coro::Timer" and
63 "Coro::Event" to wait on an external event that hopefully wake up a 82 "Coro::AnyEvent" to wait on an external event that hopefully wake up
64 coroutine so the scheduler can run it. 83 a coroutine so the scheduler can run it.
84
85 Note that the callback *must not*, under any circumstances, block
86 the current coroutine. Normally, this is achieved by having an "idle
87 coroutine" that calls the event loop and then blocks again, and then
88 readying that coroutine in the idle handler.
89
90 See Coro::Event or Coro::AnyEvent for examples of using this
91 technique.
65 92
66 Please note that if your callback recursively invokes perl (e.g. for 93 Please note that if your callback recursively invokes perl (e.g. for
67 event handlers), then it must be prepared to be called recursively 94 event handlers), then it must be prepared to be called recursively
68 itself. 95 itself.
69 96
70 STATIC METHODS 97 SIMPLE COROUTINE CREATION
71 Static methods are actually functions that operate on the current
72 coroutine only.
73
74 async { ... } [@args...] 98 async { ... } [@args...]
75 Create a new asynchronous coroutine and return it's coroutine object 99 Create a new coroutine and return it's coroutine object (usually
76 (usually unused). When the sub returns the new coroutine is 100 unused). The coroutine will be put into the ready queue, so it will
101 start running automatically on the next scheduler run.
102
103 The first argument is a codeblock/closure that should be executed in
104 the coroutine. When it returns argument returns the coroutine is
77 automatically terminated. 105 automatically terminated.
78 106
107 The remaining arguments are passed as arguments to the closure.
108
79 See the "Coro::State::new" constructor for info about the coroutine 109 See the "Coro::State::new" constructor for info about the coroutine
80 environment in which coroutines run. 110 environment in which coroutines are executed.
81 111
82 Calling "exit" in a coroutine will do the same as calling exit 112 Calling "exit" in a coroutine will do the same as calling exit
83 outside the coroutine. Likewise, when the coroutine dies, the 113 outside the coroutine. Likewise, when the coroutine dies, the
84 program will exit, just as it would in the main program. 114 program will exit, just as it would in the main program.
85 115
116 If you do not want that, you can provide a default "die" handler, or
117 simply avoid dieing (by use of "eval").
118
86 # create a new coroutine that just prints its arguments 119 Example: Create a new coroutine that just prints its arguments.
120
87 async { 121 async {
88 print "@_\n"; 122 print "@_\n";
89 } 1,2,3,4; 123 } 1,2,3,4;
90 124
91 async_pool { ... } [@args...] 125 async_pool { ... } [@args...]
92 Similar to "async", but uses a coroutine pool, so you should not 126 Similar to "async", but uses a coroutine pool, so you should not
93 call terminate or join (although you are allowed to), and you get a 127 call terminate or join on it (although you are allowed to), and you
94 coroutine that might have executed other code already (which can be 128 get a coroutine that might have executed other code already (which
95 good or bad :). 129 can be good or bad :).
96 130
131 On the plus side, this function is faster than creating (and
132 destroying) a completely new coroutine, so if you need a lot of
133 generic coroutines in quick successsion, use "async_pool", not
134 "async".
135
97 Also, the block is executed in an "eval" context and a warning will 136 The code block is executed in an "eval" context and a warning will
98 be issued in case of an exception instead of terminating the 137 be issued in case of an exception instead of terminating the
99 program, as "async" does. As the coroutine is being reused, stuff 138 program, as "async" does. As the coroutine is being reused, stuff
100 like "on_destroy" will not work in the expected way, unless you call 139 like "on_destroy" will not work in the expected way, unless you call
101 terminate or cancel, which somehow defeats the purpose of pooling. 140 terminate or cancel, which somehow defeats the purpose of pooling
141 (but is fine in the exceptional case).
102 142
103 The priority will be reset to 0 after each job, tracing will be 143 The priority will be reset to 0 after each run, tracing will be
104 disabled, the description will be reset and the default output 144 disabled, the description will be reset and the default output
105 filehandle gets restored, so you can change alkl these. Otherwise 145 filehandle gets restored, so you can change all these. Otherwise the
106 the coroutine will be re-used "as-is": most notably if you change 146 coroutine will be re-used "as-is": most notably if you change other
107 other per-coroutine global stuff such as $/ you need to revert that 147 per-coroutine global stuff such as $/ you *must needs* to revert
108 change, which is most simply done by using local as in " local $/ ". 148 that change, which is most simply done by using local as in: " local
149 $/ ".
109 150
110 The pool size is limited to 8 idle coroutines (this can be adjusted 151 The pool size is limited to 8 idle coroutines (this can be adjusted
111 by changing $Coro::POOL_SIZE), and there can be as many non-idle 152 by changing $Coro::POOL_SIZE), and there can be as many non-idle
112 coros as required. 153 coros as required.
113 154
114 If you are concerned about pooled coroutines growing a lot because a 155 If you are concerned about pooled coroutines growing a lot because a
115 single "async_pool" used a lot of stackspace you can e.g. 156 single "async_pool" used a lot of stackspace you can e.g.
116 "async_pool { terminate }" once per second or so to slowly replenish 157 "async_pool { terminate }" once per second or so to slowly replenish
117 the pool. In addition to that, when the stacks used by a handler 158 the pool. In addition to that, when the stacks used by a handler
118 grows larger than 16kb (adjustable with $Coro::POOL_RSS) it will 159 grows larger than 16kb (adjustable via $Coro::POOL_RSS) it will also
119 also exit. 160 be destroyed.
161
162 STATIC METHODS
163 Static methods are actually functions that operate on the current
164 coroutine.
120 165
121 schedule 166 schedule
122 Calls the scheduler. Please note that the current coroutine will not 167 Calls the scheduler. The scheduler will find the next coroutine that
168 is to be run from the ready queue and switches to it. The next
169 coroutine to be run is simply the one with the highest priority that
170 is longest in its ready queue. If there is no coroutine ready, it
171 will clal the $Coro::idle hook.
172
173 Please note that the current coroutine will *not* be put into the
123 be put into the ready queue, so calling this function usually means 174 ready queue, so calling this function usually means you will never
124 you will never be called again unless something else (e.g. an event 175 be called again unless something else (e.g. an event handler) calls
125 handler) calls ready. 176 "->ready", thus waking you up.
177
178 This makes "schedule" *the* generic method to use to block the
179 current coroutine and wait for events: first you remember the
180 current coroutine in a variable, then arrange for some callback of
181 yours to call "->ready" on that once some event happens, and last
182 you call "schedule" to put yourself to sleep. Note that a lot of
183 things can wake your coroutine up, so you need to check whether the
184 event indeed happened, e.g. by storing the status in a variable.
126 185
127 The canonical way to wait on external events is this: 186 The canonical way to wait on external events is this:
128 187
129 { 188 {
130 # remember current coroutine 189 # remember current coroutine
145 204
146 cede 205 cede
147 "Cede" to other coroutines. This function puts the current coroutine 206 "Cede" to other coroutines. This function puts the current coroutine
148 into the ready queue and calls "schedule", which has the effect of 207 into the ready queue and calls "schedule", which has the effect of
149 giving up the current "timeslice" to other coroutines of the same or 208 giving up the current "timeslice" to other coroutines of the same or
150 higher priority. 209 higher priority. Once your coroutine gets its turn again it will
210 automatically be resumed.
211
212 This function is often called "yield" in other languages.
151 213
152 Coro::cede_notself 214 Coro::cede_notself
153 Works like cede, but is not exported by default and will cede to any 215 Works like cede, but is not exported by default and will cede to
154 coroutine, regardless of priority, once. 216 *any* coroutine, regardless of priority. This is useful sometimes to
217 ensure progress is made.
155 218
156 terminate [arg...] 219 terminate [arg...]
157 Terminates the current coroutine with the given status values (see 220 Terminates the current coroutine with the given status values (see
158 cancel). 221 cancel).
159 222
160 killall 223 killall
161 Kills/terminates/cancels all coroutines except the currently running 224 Kills/terminates/cancels all coroutines except the currently running
162 one. This is useful after a fork, either in the child or the parent, 225 one. This is useful after a fork, either in the child or the parent,
163 as usually only one of them should inherit the running coroutines. 226 as usually only one of them should inherit the running coroutines.
164 227
165 # dynamic methods 228 Note that while this will try to free some of the main programs
229 resources, you cannot free all of them, so if a coroutine that is
230 not the main program calls this function, there will be some
231 one-time resource leak.
166 232
167 COROUTINE METHODS 233 COROUTINE METHODS
168 These are the methods you can call on coroutine objects. 234 These are the methods you can call on coroutine objects (or to create
235 them).
169 236
170 new Coro \&sub [, @args...] 237 new Coro \&sub [, @args...]
171 Create a new coroutine and return it. When the sub returns the 238 Create a new coroutine and return it. When the sub returns, the
172 coroutine automatically terminates as if "terminate" with the 239 coroutine automatically terminates as if "terminate" with the
173 returned values were called. To make the coroutine run you must 240 returned values were called. To make the coroutine run you must
174 first put it into the ready queue by calling the ready method. 241 first put it into the ready queue by calling the ready method.
175 242
176 See "async" and "Coro::State::new" for additional info about the 243 See "async" and "Coro::State::new" for additional info about the
177 coroutine environment. 244 coroutine environment.
178 245
179 $success = $coroutine->ready 246 $success = $coroutine->ready
180 Put the given coroutine into the ready queue (according to it's 247 Put the given coroutine into the end of its ready queue (there is
181 priority) and return true. If the coroutine is already in the ready 248 one queue for each priority) and return true. If the coroutine is
182 queue, do nothing and return false. 249 already in the ready queue, do nothing and return false.
250
251 This ensures that the scheduler will resume this coroutine
252 automatically once all the coroutines of higher priority and all
253 coroutines of the same priority that were put into the ready queue
254 earlier have been resumed.
183 255
184 $is_ready = $coroutine->is_ready 256 $is_ready = $coroutine->is_ready
185 Return wether the coroutine is currently the ready queue or not, 257 Return whether the coroutine is currently the ready queue or not,
186 258
187 $coroutine->cancel (arg...) 259 $coroutine->cancel (arg...)
188 Terminates the given coroutine and makes it return the given 260 Terminates the given coroutine and makes it return the given
189 arguments as status (default: the empty list). Never returns if the 261 arguments as status (default: the empty list). Never returns if the
190 coroutine is the current coroutine. 262 coroutine is the current coroutine.
191 263
192 $coroutine->join 264 $coroutine->join
193 Wait until the coroutine terminates and return any values given to 265 Wait until the coroutine terminates and return any values given to
194 the "terminate" or "cancel" functions. "join" can be called 266 the "terminate" or "cancel" functions. "join" can be called
195 concurrently from multiple coroutines. 267 concurrently from multiple coroutines, and all will be resumed and
268 given the status return once the $coroutine terminates.
196 269
197 $coroutine->on_destroy (\&cb) 270 $coroutine->on_destroy (\&cb)
198 Registers a callback that is called when this coroutine gets 271 Registers a callback that is called when this coroutine gets
199 destroyed, but before it is joined. The callback gets passed the 272 destroyed, but before it is joined. The callback gets passed the
200 terminate arguments, if any. 273 terminate arguments, if any, and *must not* die, under any
274 circumstances.
201 275
202 $oldprio = $coroutine->prio ($newprio) 276 $oldprio = $coroutine->prio ($newprio)
203 Sets (or gets, if the argument is missing) the priority of the 277 Sets (or gets, if the argument is missing) the priority of the
204 coroutine. Higher priority coroutines get run before lower priority 278 coroutine. Higher priority coroutines get run before lower priority
205 coroutines. Priorities are small signed integers (currently -4 .. 279 coroutines. Priorities are small signed integers (currently -4 ..
249 well end the whole program. 323 well end the whole program.
250 324
251 GLOBAL FUNCTIONS 325 GLOBAL FUNCTIONS
252 Coro::nready 326 Coro::nready
253 Returns the number of coroutines that are currently in the ready 327 Returns the number of coroutines that are currently in the ready
254 state, i.e. that can be switched to. The value 0 means that the only 328 state, i.e. that can be switched to by calling "schedule" directory
255 runnable coroutine is the currently running one, so "cede" would 329 or indirectly. The value 0 means that the only runnable coroutine is
256 have no effect, and "schedule" would cause a deadlock unless there 330 the currently running one, so "cede" would have no effect, and
331 "schedule" would cause a deadlock unless there is an idle handler
257 is an idle handler that wakes up some coroutines. 332 that wakes up some coroutines.
258 333
259 my $guard = Coro::guard { ... } 334 my $guard = Coro::guard { ... }
260 This creates and returns a guard object. Nothing happens until the 335 This creates and returns a guard object. Nothing happens until the
261 object gets destroyed, in which case the codeblock given as argument 336 object gets destroyed, in which case the codeblock given as argument
262 will be executed. This is useful to free locks or other resources in 337 will be executed. This is useful to free locks or other resources in
275 # do something that requires $busy to be true 350 # do something that requires $busy to be true
276 } 351 }
277 352
278 unblock_sub { ... } 353 unblock_sub { ... }
279 This utility function takes a BLOCK or code reference and "unblocks" 354 This utility function takes a BLOCK or code reference and "unblocks"
280 it, returning the new coderef. This means that the new coderef will 355 it, returning a new coderef. Unblocking means that calling the new
281 return immediately without blocking, returning nothing, while the 356 coderef will return immediately without blocking, returning nothing,
282 original code ref will be called (with parameters) from within its 357 while the original code ref will be called (with parameters) from
283 own coroutine. 358 within another coroutine.
284 359
285 The reason this function exists is that many event libraries (such 360 The reason this function exists is that many event libraries (such
286 as the venerable Event module) are not coroutine-safe (a weaker form 361 as the venerable Event module) are not coroutine-safe (a weaker form
287 of thread-safety). This means you must not block within event 362 of thread-safety). This means you must not block within event
288 callbacks, otherwise you might suffer from crashes or worse. 363 callbacks, otherwise you might suffer from crashes or worse. The
364 only event library currently known that is safe to use without
365 "unblock_sub" is EV.
289 366
290 This function allows your callbacks to block by executing them in 367 This function allows your callbacks to block by executing them in
291 another coroutine where it is safe to block. One example where 368 another coroutine where it is safe to block. One example where
292 blocking is handy is when you use the Coro::AIO functions to save 369 blocking is handy is when you use the Coro::AIO functions to save
293 results to disk. 370 results to disk, for example.
294 371
295 In short: simply use "unblock_sub { ... }" instead of "sub { ... }" 372 In short: simply use "unblock_sub { ... }" instead of "sub { ... }"
296 when creating event callbacks that want to block. 373 when creating event callbacks that want to block.
297 374
375 If your handler does not plan to block (e.g. simply sends a message
376 to another coroutine, or puts some other coroutine into the ready
377 queue), there is no reason to use "unblock_sub".
378
379 Note that you also need to use "unblock_sub" for any other callbacks
380 that are indirectly executed by any C-based event loop. For example,
381 when you use a module that uses AnyEvent (and you use
382 Coro::AnyEvent) and it provides callbacks that are the result of
383 some event callback, then you must not block either, or use
384 "unblock_sub".
385
298BUGS/LIMITATIONS 386BUGS/LIMITATIONS
299 - you must make very sure that no coro is still active on global
300 destruction. very bad things might happen otherwise (usually segfaults).
301
302 - this module is not thread-safe. You should only ever use this module 387 This module is not perl-pseudo-thread-safe. You should only ever use
303 from the same thread (this requirement might be loosened in the future 388 this module from the same thread (this requirement might be removed in
304 to allow per-thread schedulers, but Coro::State does not yet allow 389 the future to allow per-thread schedulers, but Coro::State does not yet
305 this). 390 allow this). I recommend disabling thread support and using processes,
391 as this is much faster and uses less memory.
306 392
307SEE ALSO 393SEE ALSO
308 Lower level Configuration, Coroutine Environment: Coro::State. 394 Event-Loop integration: Coro::AnyEvent, Coro::EV, Coro::Event.
309 395
310 Debugging: Coro::Debug. 396 Debugging: Coro::Debug.
311 397
312 Support/Utility: Coro::Specific, Coro::Util. 398 Support/Utility: Coro::Specific, Coro::Util.
313 399
314 Locking/IPC: Coro::Signal, Coro::Channel, Coro::Semaphore, 400 Locking/IPC: Coro::Signal, Coro::Channel, Coro::Semaphore,
315 Coro::SemaphoreSet, Coro::RWLock. 401 Coro::SemaphoreSet, Coro::RWLock.
316 402
317 Event/IO: Coro::Timer, Coro::Event, Coro::Handle, Coro::Socket. 403 IO/Timers: Coro::Timer, Coro::Handle, Coro::Socket, Coro::AIO.
318 404
319 Compatibility: Coro::LWP, Coro::Storable, Coro::Select. 405 Compatibility: Coro::LWP, Coro::BDB, Coro::Storable, Coro::Select.
320 406
321 Embedding: <Coro:MakeMaker>. 407 XS API: Coro::MakeMaker.
408
409 Low level Configuration, Coroutine Environment: Coro::State.
322 410
323AUTHOR 411AUTHOR
324 Marc Lehmann <schmorp@schmorp.de> 412 Marc Lehmann <schmorp@schmorp.de>
325 http://home.schmorp.de/ 413 http://home.schmorp.de/
326 414

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