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Revision: 1.3
Committed: Tue Jul 29 10:09:53 2008 UTC (15 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-1_01, HEAD
Changes since 1.2: +22 -18 lines
Log Message:
1.01

File Contents

# Content
1 NAME
2 Games::Go::SimpleBoard - represent a simple go board
3
4 SYNOPSIS
5 use Games::Go::SimpleBoard;
6
7 DESCRIPTION
8 Please supply a description )
9
10 EXPORTED CONSTANTS
11 Marker types for each board position (ORed together):
12
13 MARK_B # normal black stone
14 MARK_W # normal whit stone
15 MARK_GRAYED # in conjunction with MARK_[BW], grays the stone
16
17 MARK_SMALL_B # small stone, used for scoring or marking
18 MARK_SMALL_W # small stone, used for scoring or marking
19 MARK_SMALL_GRAYED # in conjunction with MARK_SMALL_[BW], grays the stone
20
21 MARK_TRIANGLE # triangle mark
22 MARK_SQUARE # square mark
23 MARK_CIRCLE # circle mark
24 MARK_CROSS # cross mark
25
26 MARK_LABEL # a text label
27 MARK_HOSHI # this is a hoshi point (not used much)
28 MARK_MOVE # this is a regular move
29 MARK_KO # this is a ko position
30 MARK_REDRAW # ignored, can be used for your own purposes
31
32 COLOUR_WHITE # guaranteed to be 0
33 COLOUR_BLACK # guaranteed to be 1
34
35 MOVE_HANDICAP # used as "x-coordinate" for handicap moves
36 MOVE_PASS # can be used as "x-coordinate" for pass moves
37
38 METHODS
39 my $board = new $size
40 Creates a new empty board of the given size.
41
42 "$board->{size}" stores the board size.
43
44 "$board->{max}" stores the maximum board coordinate (size-1).
45
46 "$board->{captures}[COLOUR_xxx]" stores the number of captured
47 stones for the given colour.
48
49 "$board->{board}" stores a two-dimensional array with board
50 contents.
51
52 $hint = $board->update ([update-structures...])
53 Each update-structure itself is also an array-ref:
54
55 [$x, $y, $clr, $set, $label, $hint] # update or move
56 [MOVE_HANDICAP, $handicap] # black move, setup handicap
57 [MOVE_PASS] # pass
58 [] # also pass (deprecated!)
59
60 It changes the board or executes a move, by first clearing the bits
61 specified in $clr, then setting bits specified in $set.
62
63 If $set includes "MARK_LABEL", the label text must be given in
64 $label.
65
66 If $set contains "MARK_MOVE" then surrounded stones will be removed
67 from the board and (simple) Kos are detected and marked with square
68 symbols and "MARK_KO", after removing other marking symbols. The
69 markings are also removed with the next next update structure that
70 uses "MARK_MOVE", so this flag is suited well for marking, well,
71 moves. Note that you can make invalid "moves" (such as suicide) and
72 "update" will try to cope with it. You can use "is_valid_move" to
73 avoid making illegal moves.
74
75 For handicap "moves", currently only board sizes 9, 13 and 19 are
76 supported and only handicap values from 2 to 9. The placement
77 follows the IGS rules, if you want other placements, you have to set
78 it up yourself.
79
80 This function modifies the $hint member of the specified structure
81 to speed up repeated board generation and updates with the same
82 update structures.
83
84 If the hint member is a reference the scalar pointed to by the
85 reference is updated instead.
86
87 If all this hint member thing is confusing, just ignore it and
88 specify it as "undef" or leave it out of the array entirely. Do make
89 sure that you keep your update structures around as long as previous
90 updates don't change, however, as regenerating a full board position
91 from hinted update structures is *much* faster then recreating it
92 from fresh update structures.
93
94 Example, make two silly moves:
95
96 $board->update ([[0, 18, -1, MARK_B | MARK_MOVE],
97 [0, 17, -1, MARK_W | MARK_MOVE]]);
98
99 $board->is_valid_move ($colour, $x, $y[, $may_suicide])
100 Returns true if the move of the given colour on the given
101 coordinates is valid or not. Kos are taken into account as long as
102 they are marked with "MARK_KO". Suicides are invalid unless
103 $may_suicide is true (e.g. for new zealand rules)
104
105 AUTHOR
106 Marc Lehmann <schmorp@schmorp.de>
107
108 SEE ALSO
109 Gtk2::GoBoard.
110