… | |
… | |
17 | Marker types for each board position (ORed together): |
17 | Marker types for each board position (ORed together): |
18 | |
18 | |
19 | MARK_TRIANGLE # triangle mark |
19 | MARK_TRIANGLE # triangle mark |
20 | MARK_SQUARE # square mark |
20 | MARK_SQUARE # square mark |
21 | MARK_CIRCLE # circle mark |
21 | MARK_CIRCLE # circle mark |
|
|
22 | MARK_CROSS # cross mark |
22 | MARK_SMALL_B # small stone, used for scoring or marking |
23 | MARK_SMALL_B # small stone, used for scoring or marking |
23 | MARK_SMALL_W # small stone, used for scoring or marking |
24 | MARK_SMALL_W # small stone, used for scoring or marking |
24 | MARK_B # normal black stone |
25 | MARK_B # normal black stone |
25 | MARK_W # normal whit stone |
26 | MARK_W # normal whit stone |
26 | MARK_GRAYED # in conjunction with MARK_[BW], grays the stone |
27 | MARK_GRAYED # in conjunction with MARK_[BW], grays the stone |
… | |
… | |
28 | MARK_HOSHI # this is a hoshi point (not used much) |
29 | MARK_HOSHI # this is a hoshi point (not used much) |
29 | MARK_MOVE # this is a regular move |
30 | MARK_MOVE # this is a regular move |
30 | MARK_KO # this is a ko position |
31 | MARK_KO # this is a ko position |
31 | MARK_REDRAW # ignored, can be used for your own purposes |
32 | MARK_REDRAW # ignored, can be used for your own purposes |
32 | |
33 | |
33 | COLOUR_BLACK # used for $board->{last} |
34 | COLOUR_WHITE # guarenteed to be 0 |
34 | COLOUR_WHITE # to mark the colour of the last move |
35 | COLOUR_BLACK # guarenteed to be 1 |
|
|
36 | |
|
|
37 | MOVE_HANDICAP # used as "x-coordinate" for handicap moves |
|
|
38 | MOVE_PASS # can be used as "x-coordinate" for pass moves |
35 | |
39 | |
36 | =head2 METHODS |
40 | =head2 METHODS |
37 | |
41 | |
38 | =over 4 |
42 | =over 4 |
39 | |
43 | |
40 | =cut |
44 | =cut |
41 | |
45 | |
|
|
46 | no warnings; |
|
|
47 | use strict; |
|
|
48 | |
|
|
49 | use Carp (); |
|
|
50 | |
42 | use base Exporter; |
51 | use base Exporter::; |
43 | |
52 | |
44 | our $VERSION = '1.0'; |
53 | our $VERSION = '1.0'; |
45 | |
54 | |
46 | @EXPORT = qw( |
55 | our @EXPORT = qw( |
47 | MARK_TRIANGLE MARK_SQUARE MARK_CIRCLE MARK_SMALL_B MARK_SMALL_W MARK_B |
56 | MARK_TRIANGLE MARK_SQUARE MARK_CIRCLE MARK_SMALL_B MARK_SMALL_W MARK_B |
48 | MARK_W MARK_GRAYED MARK_MOVE MARK_LABEL MARK_HOSHI MARK_KO |
57 | MARK_W MARK_GRAYED MARK_MOVE MARK_LABEL MARK_HOSHI MARK_KO MARK_CROSS |
49 | MARK_REDRAW |
58 | MARK_REDRAW |
50 | COLOUR_BLACK COLOUR_WHITE |
59 | COLOUR_BLACK COLOUR_WHITE |
|
|
60 | MOVE_HANDICAP MOVE_PASS |
51 | ); |
61 | ); |
52 | |
62 | |
53 | # marker types for each board position (ORed together) |
63 | # marker types for each board position (ORed together) |
54 | |
64 | |
55 | sub MARK_TRIANGLE (){ 0x0001 } |
65 | sub MARK_TRIANGLE (){ 0x0001 } |
… | |
… | |
62 | sub MARK_GRAYED (){ 0x0080 } # in conjunction with MARK_[BW], grays the stone |
72 | sub MARK_GRAYED (){ 0x0080 } # in conjunction with MARK_[BW], grays the stone |
63 | sub MARK_LABEL (){ 0x0100 } |
73 | sub MARK_LABEL (){ 0x0100 } |
64 | sub MARK_HOSHI (){ 0x0200 } # this is a hoshi point (not used much) |
74 | sub MARK_HOSHI (){ 0x0200 } # this is a hoshi point (not used much) |
65 | sub MARK_MOVE (){ 0x0400 } # this is a regular move |
75 | sub MARK_MOVE (){ 0x0400 } # this is a regular move |
66 | sub MARK_KO (){ 0x0800 } # this is a ko position |
76 | sub MARK_KO (){ 0x0800 } # this is a ko position |
|
|
77 | sub MARK_CROSS (){ 0x1000 } |
67 | sub MARK_REDRAW (){ 0x8000 } |
78 | sub MARK_REDRAW (){ 0x8000 } |
68 | |
79 | |
69 | sub COLOUR_BLACK (){ 0 } |
|
|
70 | sub COLOUR_WHITE (){ 1 } |
80 | sub COLOUR_WHITE (){ 0 } |
|
|
81 | sub COLOUR_BLACK (){ 1 } |
|
|
82 | |
|
|
83 | sub MOVE_PASS (){ undef } |
|
|
84 | sub MOVE_HANDICAP (){ -2 } |
71 | |
85 | |
72 | =item my $board = new $size |
86 | =item my $board = new $size |
73 | |
87 | |
74 | Creates a new empty board of the given size. |
88 | Creates a new empty board of the given size. |
75 | |
89 | |
|
|
90 | C<< $board->{size} >> stores the board size. |
|
|
91 | |
76 | C<< $board->{max} >> stores the maximum board coordinate (size-1). |
92 | C<< $board->{max} >> stores the maximum board coordinate (size-1). |
77 | |
93 | |
78 | C<< $board->{captures}[COLOUR] >> stores the number of captured stones for |
94 | C<< $board->{captures}[COLOUR_xxx] >> stores the number of captured stones for |
79 | the given colour. |
95 | the given colour. |
80 | |
|
|
81 | C<< $board->{last} >> stores the colour of the last move that was played. |
|
|
82 | |
96 | |
83 | C<< $board->{board} >> stores a two-dimensional array with board contents. |
97 | C<< $board->{board} >> stores a two-dimensional array with board contents. |
84 | |
98 | |
85 | =cut |
99 | =cut |
86 | |
100 | |
87 | sub new { |
101 | sub new { |
88 | my $class = shift; |
102 | my $class = shift; |
89 | my $size = shift; |
103 | my $size = shift; |
|
|
104 | |
90 | bless { |
105 | bless { |
91 | max => $size - 1, |
106 | max => $size - 1, |
|
|
107 | size => $size, |
92 | board => [map [(0) x $size], 1 .. $size], |
108 | board => [map [(0) x $size], 1 .. $size], |
93 | captures => [0, 0], # captures |
109 | captures => [0, 0], # captures |
94 | #timer => [], |
110 | #timer => [], |
95 | #score => [], |
111 | #score => [], |
96 | #last => COLOUR_..., |
|
|
97 | @_ |
|
|
98 | }, |
112 | @_, |
99 | $class; |
113 | }, $class |
100 | } |
114 | } |
101 | |
115 | |
102 | # inefficient and primitive, I hear you say? |
116 | # inefficient and primitive, I hear you say? |
103 | # well... you are right :) |
117 | # well... you are right :) |
104 | # use an extremely dumb floodfill algorithm to get rid of captured stones |
118 | # use an extremely dumb floodfill algorithm to get rid of captured stones |
… | |
… | |
134 | =item $hint = $board->update ([update-structures...]) |
148 | =item $hint = $board->update ([update-structures...]) |
135 | |
149 | |
136 | Each update-structure itself is also an array-ref: |
150 | Each update-structure itself is also an array-ref: |
137 | |
151 | |
138 | [$x, $y, $clr, $set, $label, $hint] # update or move |
152 | [$x, $y, $clr, $set, $label, $hint] # update or move |
|
|
153 | [MOVE_HANDICAP, $handicap] # black move, setup handicap |
|
|
154 | [MOVE_PASS] # pass |
139 | [] # pass |
155 | [] # also pass (deprecated!) |
140 | |
156 | |
141 | It changes the board or executes a move, by first clearing the bits |
157 | It changes the board or executes a move, by first clearing the bits |
142 | specified in C<$clr>, then setting bits specified in C<$set>. |
158 | specified in C<$clr>, then setting bits specified in C<$set>. |
143 | |
159 | |
144 | If C<$set> includes C<MARK_LABEL>, the label text must be given in |
160 | If C<$set> includes C<MARK_LABEL>, the label text must be given in |
145 | C<$label>. |
161 | C<$label>. |
146 | |
162 | |
|
|
163 | If C<$set> contains C<MARK_MOVE> then surrounded stones will be removed |
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164 | from the board and (simple) Kos are detected and marked with square |
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165 | symbols and C<MARK_KO>, after removing other marking symbols. The |
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|
166 | markings are also removed with the next next update structure that uses |
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|
167 | C<MARK_MOVE>, so this flag is suited well for marking, well, moves. Note |
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|
168 | that you can make invalid "moves" (such as suicide) and C<update> will |
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|
169 | try to cope with it. You can use C<is_valid_move> to avoid making illegal |
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170 | moves. |
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171 | |
|
|
172 | For handicap "moves", currently only board sizes 9, 13 and 19 are |
|
|
173 | supported and only handicap values from 2 to 9. The placement follows the |
|
|
174 | IGS rules, if you want other placements, you have to set it up yourself. |
|
|
175 | |
147 | This function modifies the hint member of the specified path to speed up |
176 | This function modifies the C<$hint> member of the specified structure |
148 | repeated board generation and updates with the same update structures. |
177 | to speed up repeated board generation and updates with the same update |
|
|
178 | structures. |
149 | |
179 | |
150 | If the hint member is a reference the scalar pointed to by the reference |
180 | If the hint member is a reference the scalar pointed to by the reference |
151 | is updated instead. |
181 | is updated instead. |
152 | |
182 | |
153 | If all this hint member thing is unclear, just ignore it and specify it |
183 | If all this hint member thing is confusing, just ignore it and specify |
154 | as C<undef> or leave it out of the array entirely. Do make sure that you |
184 | it as C<undef> or leave it out of the array entirely. Do make sure that |
155 | keep your update structures around, however, as regenerating a full board |
185 | you keep your update structures around as long as previous updates don't |
156 | position from hinted update structures is I<much> faster then recreating |
186 | change, however, as regenerating a full board position from hinted |
157 | it from fresh update structures. |
187 | update structures is I<much> faster then recreating it from fresh update |
|
|
188 | structures. |
158 | |
189 | |
159 | Example, make two silly moves: |
190 | Example, make two silly moves: |
160 | |
191 | |
161 | $board->update ([[0, 18, -1, MARK_B|MARK_MOVE], |
192 | $board->update ([[0, 18, -1, MARK_B | MARK_MOVE], |
162 | [0, 17, -1, MARK_W|MARK_MOVE]); |
193 | [0, 17, -1, MARK_W | MARK_MOVE]]); |
163 | |
194 | |
164 | =cut |
195 | =cut |
|
|
196 | |
|
|
197 | our %HANDICAP_COORD = ( |
|
|
198 | 9 => [2, 4, 6], |
|
|
199 | 13 => [3, 6, 9], |
|
|
200 | 19 => [3, 9, 15], |
|
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201 | ); |
|
|
202 | our %HANDICAP_XY = ( |
|
|
203 | 2 => [qw(0,2 2,0 )], |
|
|
204 | 3 => [qw(0,2 2,0 0,0 )], |
|
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205 | 4 => [qw(0,2 2,0 0,0 2,2 )], |
|
|
206 | 5 => [qw(0,2 2,0 0,0 2,2 1,1)], |
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|
207 | 6 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 )], |
|
|
208 | 7 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 1,1)], |
|
|
209 | 8 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 1,0 1,2 )], |
|
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210 | 9 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 1,0 1,2 1,1)], |
|
|
211 | ); |
|
|
212 | |
|
|
213 | our $mark_symbols = MARK_CIRCLE | MARK_SQUARE | MARK_TRIANGLE | MARK_CROSS | MARK_KO; |
165 | |
214 | |
166 | sub update { |
215 | sub update { |
167 | my ($self, $path) = @_; |
216 | my ($self, $path) = @_; |
168 | |
217 | |
169 | my $board = $self->{board}; |
218 | my $board = $self->{board}; |
170 | |
219 | |
171 | for (@$path) { |
220 | for (@$path) { |
172 | my ($x, $y, $clr, $set, $label) = @$_; |
221 | my ($x, $y, $clr, $set, $label) = @$_; |
173 | |
222 | |
174 | my $nodemask = |
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|
175 | $_ == $path->[-1] |
|
|
176 | ? ~0 |
|
|
177 | : ~(MARK_SQUARE | MARK_TRIANGLE | MARK_CIRCLE | MARK_LABEL | MARK_KO); |
|
|
178 | |
|
|
179 | if (defined $x) { |
223 | if (!defined $x) { |
|
|
224 | $$_ &= ~$mark_symbols for @{ delete $self->{unmark} || [] }; |
|
|
225 | # pass |
|
|
226 | |
|
|
227 | } elsif ($x == MOVE_HANDICAP) { |
|
|
228 | $$_ &= ~$mark_symbols for @{ delete $self->{unmark} || [] }; |
|
|
229 | |
|
|
230 | # $y = #handicap stones |
|
|
231 | my $c = $HANDICAP_COORD{$self->{size}} |
|
|
232 | or Carp::croak "$self->{size}: illegal board size for handicap"; |
|
|
233 | my $h = $HANDICAP_XY{$y} |
|
|
234 | or Carp::croak "$y: illegal number of handicap stones"; |
|
|
235 | |
|
|
236 | for (@$h) { |
|
|
237 | my ($x, $y) = map $c->[$_], split /,/; |
|
|
238 | $board->[$x][$y] = MARK_B | MARK_MOVE; |
|
|
239 | } |
|
|
240 | |
|
|
241 | } else { |
180 | $board->[$x][$y] = |
242 | my $space = \$board->[$x][$y]; |
181 | $board->[$x][$y] |
243 | |
182 | & ~$clr |
244 | $$space = $$space & ~$clr | $set; |
183 | | $set |
|
|
184 | & $nodemask; |
|
|
185 | |
245 | |
186 | $self->{label}[$x][$y] = $label if $set & MARK_LABEL; |
246 | $self->{label}[$x][$y] = $label if $set & MARK_LABEL; |
187 | |
247 | |
188 | if ($set & MARK_MOVE) { |
248 | if ($set & MARK_MOVE) { |
189 | $self->{last} = $set & MARK_B ? COLOUR_BLACK : COLOUR_WHITE; |
249 | $$_ &= ~$mark_symbols for @{ $self->{unmark} || [] }; |
|
|
250 | @{ $self->{unmark} } = $space; |
190 | |
251 | |
191 | unless (${ $_->[5] ||= \my $hint }) { |
252 | unless (${ $_->[5] ||= \my $hint }) { |
192 | my ($own, $opp) = |
253 | my ($own, $opp) = |
193 | $set & MARK_B |
254 | $set & MARK_B |
194 | ? (MARK_B, MARK_W) |
255 | ? (MARK_B, MARK_W) |
… | |
… | |
203 | |
264 | |
204 | # keep only unique coordinates |
265 | # keep only unique coordinates |
205 | @capture = do { my %seen; grep !$seen{"$_->[0],$_->[1]"}++, @capture }; |
266 | @capture = do { my %seen; grep !$seen{"$_->[0],$_->[1]"}++, @capture }; |
206 | |
267 | |
207 | # remove captured stones |
268 | # remove captured stones |
208 | $self->{captures}[$self->{last}] += @capture; |
269 | $self->{captures}[$own == MARK_B ? COLOUR_BLACK : COLOUR_WHITE] += @capture; |
209 | $self->{board}[$_->[0]][$_->[1]] &= ~(MARK_B | MARK_W | MARK_MOVE) |
270 | $self->{board}[$_->[0]][$_->[1]] = 0 |
210 | for @capture; |
271 | for @capture; |
211 | |
272 | |
212 | $suicide += $self->capture ($own, $x, $y); |
273 | $suicide += $self->capture ($own, $x, $y); |
213 | |
274 | |
214 | ${ $_->[5] } ||= !(@capture || $suicide); |
275 | ${ $_->[5] } ||= !(@capture || $suicide); |
… | |
… | |
222 | $libs++ if $x < $self->{max} && !($board->[$x+1][$y] & $opp); |
283 | $libs++ if $x < $self->{max} && !($board->[$x+1][$y] & $opp); |
223 | $libs++ if $y > 0 && !($board->[$x][$y-1] & $opp); |
284 | $libs++ if $y > 0 && !($board->[$x][$y-1] & $opp); |
224 | $libs++ if $y < $self->{max} && !($board->[$x][$y+1] & $opp); |
285 | $libs++ if $y < $self->{max} && !($board->[$x][$y+1] & $opp); |
225 | |
286 | |
226 | if ($libs == 1) { |
287 | if ($libs == 1) { |
227 | $board->[$x][$y] = $board->[$x][$y] & ~MARK_CIRCLE | (MARK_KO & $nodemask); |
288 | $$space = $$space & ~$mark_symbols | MARK_KO; |
|
|
289 | |
228 | ($x, $y) = @{$capture[0]}; |
290 | ($x, $y) = @{$capture[0]}; |
229 | $board->[$x][$y] |= MARK_KO & $nodemask; |
291 | $board->[$x][$y] |= MARK_KO; |
|
|
292 | |
|
|
293 | push @{ $self->{unmark} }, \$board->[$x][$y]; |
230 | } |
294 | } |
231 | } |
295 | } |
232 | } |
296 | } |
233 | } |
297 | } |
234 | } else { |
|
|
235 | $self->{last} = $set & MARK_B ? COLOUR_BLACK : COLOUR_WHITE; |
|
|
236 | } |
298 | } |
237 | } |
299 | } |
238 | } |
300 | } |
239 | |
301 | |
240 | =item $board->is_valid_move ($colour, $x, $y[, $may_suicide]) |
302 | =item $board->is_valid_move ($colour, $x, $y[, $may_suicide]) |
241 | |
303 | |
242 | Returns true if the move of the given colour on the given coordinates is |
304 | Returns true if the move of the given colour on the given coordinates is |
243 | valid or not. |
305 | valid or not. Kos are taken into account as long as they are marked with |
|
|
306 | C<MARK_KO>. Suicides are invalid unless C<$may_suicide> is true (e.g. for |
|
|
307 | new zealand rules) |
244 | |
308 | |
245 | =cut |
309 | =cut |
246 | |
310 | |
247 | sub is_valid_move { |
311 | sub is_valid_move { |
248 | my ($self, $colour, $x, $y, $may_suicide) = @_; |
312 | my ($self, $colour, $x, $y, $may_suicide) = @_; |
… | |
… | |
278 | |
342 | |
279 | Marc Lehmann <schmorp@schmorp.de> |
343 | Marc Lehmann <schmorp@schmorp.de> |
280 | |
344 | |
281 | =head2 SEE ALSO |
345 | =head2 SEE ALSO |
282 | |
346 | |
283 | L<KGS::Protocol>, L<KGS::Game::Tree>, L<Gtk2::GoBoard>. |
347 | L<Gtk2::GoBoard>. |
284 | |
348 | |
285 | =cut |
349 | =cut |
286 | |
350 | |