… | |
… | |
17 | Marker types for each board position (ORed together): |
17 | Marker types for each board position (ORed together): |
18 | |
18 | |
19 | MARK_TRIANGLE # triangle mark |
19 | MARK_TRIANGLE # triangle mark |
20 | MARK_SQUARE # square mark |
20 | MARK_SQUARE # square mark |
21 | MARK_CIRCLE # circle mark |
21 | MARK_CIRCLE # circle mark |
|
|
22 | MARK_CROSS # cross mark |
22 | MARK_SMALL_B # small stone, used for scoring or marking |
23 | MARK_SMALL_B # small stone, used for scoring or marking |
23 | MARK_SMALL_W # small stone, used for scoring or marking |
24 | MARK_SMALL_W # small stone, used for scoring or marking |
24 | MARK_B # normal black stone |
25 | MARK_B # normal black stone |
25 | MARK_W # normal whit stone |
26 | MARK_W # normal whit stone |
26 | MARK_GRAYED # in conjunction with MARK_[BW], grays the stone |
27 | MARK_GRAYED # in conjunction with MARK_[BW], grays the stone |
… | |
… | |
28 | MARK_HOSHI # this is a hoshi point (not used much) |
29 | MARK_HOSHI # this is a hoshi point (not used much) |
29 | MARK_MOVE # this is a regular move |
30 | MARK_MOVE # this is a regular move |
30 | MARK_KO # this is a ko position |
31 | MARK_KO # this is a ko position |
31 | MARK_REDRAW # ignored, can be used for your own purposes |
32 | MARK_REDRAW # ignored, can be used for your own purposes |
32 | |
33 | |
33 | COLOUR_BLACK # used for $board->{last} |
34 | COLOUR_WHITE # guarenteed to be 0 |
34 | COLOUR_WHITE # to mark the colour of the last move |
35 | COLOUR_BLACK # guarenteed to be 1 |
35 | |
36 | |
36 | MOVE_HANDICAP # used as "x-coordinate" for handicap moves |
37 | MOVE_HANDICAP # used as "x-coordinate" for handicap moves |
37 | MOVE_PASS # can be used as "x-coordinate" for handicap moves |
38 | MOVE_PASS # can be used as "x-coordinate" for pass moves |
38 | |
39 | |
39 | =head2 METHODS |
40 | =head2 METHODS |
40 | |
41 | |
41 | =over 4 |
42 | =over 4 |
42 | |
43 | |
… | |
… | |
51 | |
52 | |
52 | our $VERSION = '1.0'; |
53 | our $VERSION = '1.0'; |
53 | |
54 | |
54 | our @EXPORT = qw( |
55 | our @EXPORT = qw( |
55 | MARK_TRIANGLE MARK_SQUARE MARK_CIRCLE MARK_SMALL_B MARK_SMALL_W MARK_B |
56 | MARK_TRIANGLE MARK_SQUARE MARK_CIRCLE MARK_SMALL_B MARK_SMALL_W MARK_B |
56 | MARK_W MARK_GRAYED MARK_MOVE MARK_LABEL MARK_HOSHI MARK_KO |
57 | MARK_W MARK_GRAYED MARK_MOVE MARK_LABEL MARK_HOSHI MARK_KO MARK_CROSS |
57 | MARK_REDRAW |
58 | MARK_REDRAW |
58 | COLOUR_BLACK COLOUR_WHITE |
59 | COLOUR_BLACK COLOUR_WHITE |
59 | MOVE_HANDICAP MOVE_PASS |
60 | MOVE_HANDICAP MOVE_PASS |
60 | ); |
61 | ); |
61 | |
62 | |
… | |
… | |
71 | sub MARK_GRAYED (){ 0x0080 } # in conjunction with MARK_[BW], grays the stone |
72 | sub MARK_GRAYED (){ 0x0080 } # in conjunction with MARK_[BW], grays the stone |
72 | sub MARK_LABEL (){ 0x0100 } |
73 | sub MARK_LABEL (){ 0x0100 } |
73 | sub MARK_HOSHI (){ 0x0200 } # this is a hoshi point (not used much) |
74 | sub MARK_HOSHI (){ 0x0200 } # this is a hoshi point (not used much) |
74 | sub MARK_MOVE (){ 0x0400 } # this is a regular move |
75 | sub MARK_MOVE (){ 0x0400 } # this is a regular move |
75 | sub MARK_KO (){ 0x0800 } # this is a ko position |
76 | sub MARK_KO (){ 0x0800 } # this is a ko position |
|
|
77 | sub MARK_CROSS (){ 0x1000 } |
76 | sub MARK_REDRAW (){ 0x8000 } |
78 | sub MARK_REDRAW (){ 0x8000 } |
77 | |
79 | |
78 | sub COLOUR_BLACK (){ 0 } |
|
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79 | sub COLOUR_WHITE (){ 1 } |
80 | sub COLOUR_WHITE (){ 0 } |
|
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81 | sub COLOUR_BLACK (){ 1 } |
80 | |
82 | |
81 | sub MOVE_PASS (){ undef } |
83 | sub MOVE_PASS (){ undef } |
82 | sub MOVE_HANDICAP (){ -2 } |
84 | sub MOVE_HANDICAP (){ -2 } |
83 | |
85 | |
84 | =item my $board = new $size |
86 | =item my $board = new $size |
… | |
… | |
87 | |
89 | |
88 | C<< $board->{size} >> stores the board size. |
90 | C<< $board->{size} >> stores the board size. |
89 | |
91 | |
90 | C<< $board->{max} >> stores the maximum board coordinate (size-1). |
92 | C<< $board->{max} >> stores the maximum board coordinate (size-1). |
91 | |
93 | |
92 | C<< $board->{captures}[COLOUR] >> stores the number of captured stones for |
94 | C<< $board->{captures}[COLOUR_xxx] >> stores the number of captured stones for |
93 | the given colour. |
95 | the given colour. |
94 | |
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95 | C<< $board->{last} >> stores the colour of the last move that was played. |
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96 | |
96 | |
97 | C<< $board->{board} >> stores a two-dimensional array with board contents. |
97 | C<< $board->{board} >> stores a two-dimensional array with board contents. |
98 | |
98 | |
99 | =cut |
99 | =cut |
100 | |
100 | |
101 | sub new { |
101 | sub new { |
102 | my $class = shift; |
102 | my $class = shift; |
103 | my $size = shift; |
103 | my $size = shift; |
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104 | |
104 | bless { |
105 | bless { |
105 | max => $size - 1, |
106 | max => $size - 1, |
106 | size => $size, |
107 | size => $size, |
107 | board => [map [(0) x $size], 1 .. $size], |
108 | board => [map [(0) x $size], 1 .. $size], |
108 | captures => [0, 0], # captures |
109 | captures => [0, 0], # captures |
109 | #timer => [], |
110 | #timer => [], |
110 | #score => [], |
111 | #score => [], |
111 | #last => COLOUR_..., |
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112 | @_ |
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113 | }, |
112 | @_, |
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113 | unmark => [], |
114 | $class; |
114 | }, $class |
115 | } |
115 | } |
116 | |
116 | |
117 | # inefficient and primitive, I hear you say? |
117 | # inefficient and primitive, I hear you say? |
118 | # well... you are right :) |
118 | # well... you are right :) |
119 | # use an extremely dumb floodfill algorithm to get rid of captured stones |
119 | # use an extremely dumb floodfill algorithm to get rid of captured stones |
… | |
… | |
149 | =item $hint = $board->update ([update-structures...]) |
149 | =item $hint = $board->update ([update-structures...]) |
150 | |
150 | |
151 | Each update-structure itself is also an array-ref: |
151 | Each update-structure itself is also an array-ref: |
152 | |
152 | |
153 | [$x, $y, $clr, $set, $label, $hint] # update or move |
153 | [$x, $y, $clr, $set, $label, $hint] # update or move |
154 | [MOVE_HANDICAP, $handicap] # black move, set handicap |
154 | [MOVE_HANDICAP, $handicap] # black move, setup handicap |
155 | [MOVE_PASS] # pass |
155 | [MOVE_PASS] # pass |
156 | [] # also pass |
156 | [] # also pass (deprecated!) |
157 | |
157 | |
158 | It changes the board or executes a move, by first clearing the bits |
158 | It changes the board or executes a move, by first clearing the bits |
159 | specified in C<$clr>, then setting bits specified in C<$set>. |
159 | specified in C<$clr>, then setting bits specified in C<$set>. |
160 | |
160 | |
161 | If C<$set> includes C<MARK_LABEL>, the label text must be given in |
161 | If C<$set> includes C<MARK_LABEL>, the label text must be given in |
162 | C<$label>. |
162 | C<$label>. |
163 | |
163 | |
164 | If C<$set> contains C<MARK_MOVE>, then a circle symbol will be placed on |
164 | If C<$set> contains C<MARK_MOVE> then surrounded stones will be removed |
165 | this coordinate only if this is the last move done (which is useful for a |
165 | from the board and (simple) Kos are detected and marked with square |
166 | move marker). |
166 | symbols and C<MARK_KO>, after removing other marking symbols. The |
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167 | markings are also removed with the next next update structure that uses |
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168 | C<MARK_MOVE>, so this flag is suited well for marking, well, moves. Note |
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169 | that you can make invalid "moves" (such as suicide) and C<update> will |
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170 | try to cope with it. You can use C<is_valid_move> to avoid making illegal |
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171 | moves. |
167 | |
172 | |
168 | For handicap "moves", currently only board sizes 9, 13 and 19 are |
173 | For handicap "moves", currently only board sizes 9, 13 and 19 are |
169 | supported and only handicap values from 2 to 9. The placement follows the |
174 | supported and only handicap values from 2 to 9. The placement follows the |
170 | IGS rules, if you want other placements, you have to set it up yourself. |
175 | IGS rules, if you want other placements, you have to set it up yourself. |
171 | |
176 | |
172 | This function modifies the hint member of the specified path to speed up |
177 | This function modifies the C<$hint> member of the specified structure |
173 | repeated board generation and updates with the same update structures. |
178 | to speed up repeated board generation and updates with the same update |
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179 | structures. |
174 | |
180 | |
175 | If the hint member is a reference the scalar pointed to by the reference |
181 | If the hint member is a reference the scalar pointed to by the reference |
176 | is updated instead. |
182 | is updated instead. |
177 | |
183 | |
178 | If all this hint member thing is unclear, just ignore it and specify it |
184 | If all this hint member thing is confusing, just ignore it and specify |
179 | as C<undef> or leave it out of the array entirely. Do make sure that you |
185 | it as C<undef> or leave it out of the array entirely. Do make sure that |
180 | keep your update structures around, however, as regenerating a full board |
186 | you keep your update structures around as long as previous updates don't |
181 | position from hinted update structures is I<much> faster then recreating |
187 | change, however, as regenerating a full board position from hinted |
182 | it from fresh update structures. |
188 | update structures is I<much> faster then recreating it from fresh update |
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189 | structures. |
183 | |
190 | |
184 | Example, make two silly moves: |
191 | Example, make two silly moves: |
185 | |
192 | |
186 | $board->update ([[0, 18, -1, MARK_B|MARK_MOVE], |
193 | $board->update ([[0, 18, -1, MARK_B | MARK_MOVE], |
187 | [0, 17, -1, MARK_W|MARK_MOVE]]); |
194 | [0, 17, -1, MARK_W | MARK_MOVE]]); |
188 | |
195 | |
189 | =cut |
196 | =cut |
190 | |
197 | |
191 | our %HANDICAP_COORD = ( |
198 | our %HANDICAP_COORD = ( |
192 | 9 => [2, 4, 6], |
199 | 9 => [2, 4, 6], |
193 | 13 => [3, 6, 9], |
200 | 13 => [3, 6, 9], |
194 | 19 => [3, 9, 15], |
201 | 19 => [3, 9, 15], |
195 | ); |
202 | ); |
196 | our %HANDICAP_XY = ( |
203 | our %HANDICAP_XY = ( |
197 | 2 => [qw(0,2 2,0 )], |
204 | 2 => [qw(0,2 2,0 )], |
198 | 3 => [qw(0,2 2,0 2,2 )], |
205 | 3 => [qw(0,2 2,0 0,0 )], |
199 | 4 => [qw(0,2 2,0 2,2 0,0 )], |
206 | 4 => [qw(0,2 2,0 0,0 2,2 )], |
200 | 5 => [qw(0,2 2,0 2,2 0,0 1,1)], |
207 | 5 => [qw(0,2 2,0 0,0 2,2 1,1)], |
201 | 6 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 )], |
208 | 6 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 )], |
202 | 7 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 1,1)], |
209 | 7 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 1,1)], |
203 | 8 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 1,0 1,2 )], |
210 | 8 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 1,0 1,2 )], |
204 | 9 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 1,0 1,2 1,1)], |
211 | 9 => [qw(0,2 2,0 0,0 2,2 0,1 2,1 1,0 1,2 1,1)], |
205 | ); |
212 | ); |
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213 | |
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214 | our $mark_symbols = MARK_CIRCLE | MARK_SQUARE | MARK_TRIANGLE | MARK_CROSS | MARK_KO; |
206 | |
215 | |
207 | sub update { |
216 | sub update { |
208 | my ($self, $path) = @_; |
217 | my ($self, $path) = @_; |
209 | |
218 | |
210 | my $board = $self->{board}; |
219 | my $board = $self->{board}; |
211 | |
220 | |
212 | for (@$path) { |
221 | for (@$path) { |
213 | my ($x, $y, $clr, $set, $label) = @$_; |
222 | my ($x, $y, $clr, $set, $label) = @$_; |
214 | |
223 | |
215 | my $nodemask = |
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216 | $_ == $path->[-1] |
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|
217 | ? ~0 |
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218 | : ~(MARK_SQUARE | MARK_TRIANGLE | MARK_CIRCLE | MARK_LABEL | MARK_KO); |
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|
219 | |
|
|
220 | if (!defined $x) { |
224 | if (!defined $x) { |
221 | # pass |
225 | # pass |
222 | $self->{last} = $set & MARK_B ? COLOUR_BLACK : COLOUR_WHITE; |
|
|
223 | |
226 | |
224 | } elsif ($x == MOVE_HANDICAP) { |
227 | } elsif ($x == MOVE_HANDICAP) { |
225 | # $y = #handicap stones |
228 | # $y = #handicap stones |
226 | my $c = $HANDICAP_COORD{$self->{size}} |
229 | my $c = $HANDICAP_COORD{$self->{size}} |
227 | or Carp::croak "$self->{size}: illegal board size for handicap"; |
230 | or Carp::croak "$self->{size}: illegal board size for handicap"; |
… | |
… | |
232 | my ($x, $y) = map $c->[$_], split /,/; |
235 | my ($x, $y) = map $c->[$_], split /,/; |
233 | $board->[$x][$y] = MARK_B | MARK_MOVE; |
236 | $board->[$x][$y] = MARK_B | MARK_MOVE; |
234 | } |
237 | } |
235 | |
238 | |
236 | } else { |
239 | } else { |
237 | $board->[$x][$y] = |
240 | my $space = \$board->[$x][$y]; |
238 | $board->[$x][$y] |
241 | |
239 | & ~$clr |
242 | $$space = $$space & ~$clr | $set; |
240 | | $set |
|
|
241 | & $nodemask; |
|
|
242 | |
243 | |
243 | $self->{label}[$x][$y] = $label if $set & MARK_LABEL; |
244 | $self->{label}[$x][$y] = $label if $set & MARK_LABEL; |
244 | |
245 | |
245 | if ($set & MARK_MOVE) { |
246 | if ($set & MARK_MOVE) { |
246 | $self->{last} = $set & MARK_B ? COLOUR_BLACK : COLOUR_WHITE; |
247 | $$_ &= ~$mark_symbols for @{ $self->{unmark} }; |
|
|
248 | @{ $self->{unmark} } = $space; |
247 | |
249 | |
248 | unless (${ $_->[5] ||= \my $hint }) { |
250 | unless (${ $_->[5] ||= \my $hint }) { |
249 | my ($own, $opp) = |
251 | my ($own, $opp) = |
250 | $set & MARK_B |
252 | $set & MARK_B |
251 | ? (MARK_B, MARK_W) |
253 | ? (MARK_B, MARK_W) |
… | |
… | |
260 | |
262 | |
261 | # keep only unique coordinates |
263 | # keep only unique coordinates |
262 | @capture = do { my %seen; grep !$seen{"$_->[0],$_->[1]"}++, @capture }; |
264 | @capture = do { my %seen; grep !$seen{"$_->[0],$_->[1]"}++, @capture }; |
263 | |
265 | |
264 | # remove captured stones |
266 | # remove captured stones |
265 | $self->{captures}[$self->{last}] += @capture; |
267 | $self->{captures}[$own == MARK_B ? COLOUR_BLACK : COLOUR_WHITE] += @capture; |
266 | $self->{board}[$_->[0]][$_->[1]] &= ~(MARK_B | MARK_W | MARK_MOVE) |
268 | $self->{board}[$_->[0]][$_->[1]] = 0 |
267 | for @capture; |
269 | for @capture; |
268 | |
270 | |
269 | $suicide += $self->capture ($own, $x, $y); |
271 | $suicide += $self->capture ($own, $x, $y); |
270 | |
272 | |
271 | ${ $_->[5] } ||= !(@capture || $suicide); |
273 | ${ $_->[5] } ||= !(@capture || $suicide); |
… | |
… | |
279 | $libs++ if $x < $self->{max} && !($board->[$x+1][$y] & $opp); |
281 | $libs++ if $x < $self->{max} && !($board->[$x+1][$y] & $opp); |
280 | $libs++ if $y > 0 && !($board->[$x][$y-1] & $opp); |
282 | $libs++ if $y > 0 && !($board->[$x][$y-1] & $opp); |
281 | $libs++ if $y < $self->{max} && !($board->[$x][$y+1] & $opp); |
283 | $libs++ if $y < $self->{max} && !($board->[$x][$y+1] & $opp); |
282 | |
284 | |
283 | if ($libs == 1) { |
285 | if ($libs == 1) { |
284 | $board->[$x][$y] = $board->[$x][$y] & ~MARK_CIRCLE | (MARK_KO & $nodemask); |
286 | $$space = $$space & ~$mark_symbols | MARK_KO; |
|
|
287 | |
285 | ($x, $y) = @{$capture[0]}; |
288 | ($x, $y) = @{$capture[0]}; |
286 | $board->[$x][$y] |= MARK_KO & $nodemask; |
289 | $board->[$x][$y] |= MARK_KO; |
|
|
290 | |
|
|
291 | push @{ $self->{unmark} }, \$board->[$x][$y]; |
287 | } |
292 | } |
288 | } |
293 | } |
289 | } |
294 | } |
290 | } |
295 | } |
291 | } |
296 | } |
… | |
… | |
293 | } |
298 | } |
294 | |
299 | |
295 | =item $board->is_valid_move ($colour, $x, $y[, $may_suicide]) |
300 | =item $board->is_valid_move ($colour, $x, $y[, $may_suicide]) |
296 | |
301 | |
297 | Returns true if the move of the given colour on the given coordinates is |
302 | Returns true if the move of the given colour on the given coordinates is |
298 | valid or not. |
303 | valid or not. Kos are taken into account as long as they are marked with |
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|
304 | C<MARK_KO>. Suicides are invalid unless C<$may_suicide> is true (e.g. for |
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|
305 | new zealand rules) |
299 | |
306 | |
300 | =cut |
307 | =cut |
301 | |
308 | |
302 | sub is_valid_move { |
309 | sub is_valid_move { |
303 | my ($self, $colour, $x, $y, $may_suicide) = @_; |
310 | my ($self, $colour, $x, $y, $may_suicide) = @_; |