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Revision: 1.4
Committed: Tue Jun 24 04:39:07 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.3: +24 -15 lines
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# Content
1 package Games::Go::SimpleBoard;
2
3 =head1 NAME
4
5 Games::Go::SimpleBoard - represent a simple go board
6
7 =head1 SYNOPSIS
8
9 use Games::Go::SimpleBoard;
10
11 =head1 DESCRIPTION
12
13 Please supply a description )
14
15 =head2 EXPORTED CONSTANTS
16
17 Marker types for each board position (ORed together):
18
19 MARK_TRIANGLE # triangle mark
20 MARK_SQUARE # square mark
21 MARK_CIRCLE # circle mark
22 MARK_SMALL_B # small stone, used for scoring or marking
23 MARK_SMALL_W # small stone, used for scoring or marking
24 MARK_B # normal black stone
25 MARK_W # normal whit stone
26 MARK_GRAYED # in conjunction with MARK_[BW], grays the stone
27 MARK_LABEL # a text label
28 MARK_HOSHI # this is a hoshi point (not used much)
29 MARK_MOVE # this is a regular move
30 MARK_KO # this is a ko position
31 MARK_REDRAW # ignored, can be used for your own purposes
32
33 COLOUR_BLACK # used for $board->{last}
34 COLOUR_WHITE # to mark the colour of the last move
35
36 MOVE_HANDICAP # used as "x-coordinate" for handicap moves
37 MOVE_PASS # can be used as "x-coordinate" for handicap moves
38
39 =head2 METHODS
40
41 =over 4
42
43 =cut
44
45 no warnings;
46 use strict;
47
48 use Carp ();
49
50 use base Exporter::;
51
52 our $VERSION = '1.0';
53
54 our @EXPORT = qw(
55 MARK_TRIANGLE MARK_SQUARE MARK_CIRCLE MARK_SMALL_B MARK_SMALL_W MARK_B
56 MARK_W MARK_GRAYED MARK_MOVE MARK_LABEL MARK_HOSHI MARK_KO
57 MARK_REDRAW
58 COLOUR_BLACK COLOUR_WHITE
59 MOVE_HANDICAP MOVE_PASS
60 );
61
62 # marker types for each board position (ORed together)
63
64 sub MARK_TRIANGLE (){ 0x0001 }
65 sub MARK_SQUARE (){ 0x0002 }
66 sub MARK_CIRCLE (){ 0x0004 }
67 sub MARK_SMALL_B (){ 0x0008 } # small stone, used for scoring or marking
68 sub MARK_SMALL_W (){ 0x0010 } # small stone, used for scoring or marking
69 sub MARK_B (){ 0x0020 } # normal black stone
70 sub MARK_W (){ 0x0040 } # normal whit stone
71 sub MARK_GRAYED (){ 0x0080 } # in conjunction with MARK_[BW], grays the stone
72 sub MARK_LABEL (){ 0x0100 }
73 sub MARK_HOSHI (){ 0x0200 } # this is a hoshi point (not used much)
74 sub MARK_MOVE (){ 0x0400 } # this is a regular move
75 sub MARK_KO (){ 0x0800 } # this is a ko position
76 sub MARK_REDRAW (){ 0x8000 }
77
78 sub COLOUR_BLACK (){ 0 }
79 sub COLOUR_WHITE (){ 1 }
80
81 sub MOVE_PASS (){ undef }
82 sub MOVE_HANDICAP (){ -2 }
83
84 =item my $board = new $size
85
86 Creates a new empty board of the given size.
87
88 C<< $board->{size} >> stores the board size.
89
90 C<< $board->{max} >> stores the maximum board coordinate (size-1).
91
92 C<< $board->{captures}[COLOUR] >> stores the number of captured stones for
93 the given colour.
94
95 C<< $board->{last} >> stores the colour of the last move that was played.
96
97 C<< $board->{board} >> stores a two-dimensional array with board contents.
98
99 =cut
100
101 sub new {
102 my $class = shift;
103 my $size = shift;
104 bless {
105 max => $size - 1,
106 size => $size,
107 board => [map [(0) x $size], 1 .. $size],
108 captures => [0, 0], # captures
109 #timer => [],
110 #score => [],
111 #last => COLOUR_...,
112 @_
113 },
114 $class;
115 }
116
117 # inefficient and primitive, I hear you say?
118 # well... you are right :)
119 # use an extremely dumb floodfill algorithm to get rid of captured stones
120 sub capture {
121 my ($self, $mark, $x, $y) = @_;
122
123 my %seen;
124 my @found;
125 my @nodes = ([$x,$y]);
126 my $board = $self->{board};
127
128 my $max = $self->{max};
129
130 while (@nodes) {
131 my ($x, $y) = @{pop @nodes};
132 unless ($seen{$x,$y}++) {
133 if ($board->[$x][$y] & $mark) {
134 push @found, [$x, $y];
135
136 push @nodes, [$x-1, $y] unless $seen{$x-1, $y} || $x <= 0;
137 push @nodes, [$x+1, $y] unless $seen{$x+1, $y} || $x >= $max;
138 push @nodes, [$x, $y-1] unless $seen{$x, $y-1} || $y <= 0;
139 push @nodes, [$x, $y+1] unless $seen{$x, $y+1} || $y >= $max;
140 } elsif (!($board->[$x][$y] & (MARK_B | MARK_W))) {
141 return;
142 }
143 }
144 }
145
146 @found
147 }
148
149 =item $hint = $board->update ([update-structures...])
150
151 Each update-structure itself is also an array-ref:
152
153 [$x, $y, $clr, $set, $label, $hint] # update or move
154 [MOVE_HANDICAP, $handicap] # black move, setup handicap
155 [MOVE_PASS] # pass
156 [] # also pass (deprecated!)
157
158 It changes the board or executes a move, by first clearing the bits
159 specified in C<$clr>, then setting bits specified in C<$set>.
160
161 If C<$set> includes C<MARK_LABEL>, the label text must be given in
162 C<$label>.
163
164 If C<$set> contains C<MARK_MOVE>, then a circle symbol will be placed
165 at this coordinate. Also, surrounded stones will be removed from the
166 board and (simple) Kos are detected and marked with square symbols and
167 C<MARK_KO>. The circle and square markings are removed with the next
168 update that uses C<MARK_MOVE>, so this flag is suited well for marking,
169 well, moves. Note that you can make invalid "moves" (such as suicide) and
170 C<update> will try to cope with it. You can use C<is_valid_move> to avoid
171 making illegal moves.
172
173 For handicap "moves", currently only board sizes 9, 13 and 19 are
174 supported and only handicap values from 2 to 9. The placement follows the
175 IGS rules, if you want other placements, you have to set it up yourself.
176
177 This function modifies the C<$hint> member of the specified structure
178 to speed up repeated board generation and updates with the same update
179 structures.
180
181 If the hint member is a reference the scalar pointed to by the reference
182 is updated instead.
183
184 If all this hint member thing is confusing, just ignore it and specify
185 it as C<undef> or leave it out of the array entirely. Do make sure that
186 you keep your update structures around as long as previous updates don't
187 change, however, as regenerating a full board position from hinted
188 update structures is I<much> faster then recreating it from fresh update
189 structures.
190
191 Example, make two silly moves:
192
193 $board->update ([[0, 18, -1, MARK_B | MARK_MOVE],
194 [0, 17, -1, MARK_W | MARK_MOVE]]);
195
196 =cut
197
198 our %HANDICAP_COORD = (
199 9 => [2, 4, 6],
200 13 => [3, 6, 9],
201 19 => [3, 9, 15],
202 );
203 our %HANDICAP_XY = (
204 2 => [qw(0,2 2,0 )],
205 3 => [qw(0,2 2,0 2,2 )],
206 4 => [qw(0,2 2,0 2,2 0,0 )],
207 5 => [qw(0,2 2,0 2,2 0,0 1,1)],
208 6 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 )],
209 7 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 1,1)],
210 8 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 1,0 1,2 )],
211 9 => [qw(0,2 2,0 2,2 0,0 0,1 2,1 1,0 1,2 1,1)],
212 );
213
214 sub update {
215 my ($self, $path) = @_;
216
217 my $board = $self->{board};
218
219 for (@$path) {
220 my ($x, $y, $clr, $set, $label) = @$_;
221
222 my $nodemask =
223 $_ == $path->[-1]
224 ? ~0
225 : ~(MARK_SQUARE | MARK_TRIANGLE | MARK_CIRCLE | MARK_LABEL | MARK_KO);
226
227 if (!defined $x) {
228 # pass
229 $self->{last} = $set & MARK_B ? COLOUR_BLACK : COLOUR_WHITE;
230
231 } elsif ($x == MOVE_HANDICAP) {
232 # $y = #handicap stones
233 my $c = $HANDICAP_COORD{$self->{size}}
234 or Carp::croak "$self->{size}: illegal board size for handicap";
235 my $h = $HANDICAP_XY{$y}
236 or Carp::croak "$y: illegal number of handicap stones";
237
238 for (@$h) {
239 my ($x, $y) = map $c->[$_], split /,/;
240 $board->[$x][$y] = MARK_B | MARK_MOVE;
241 }
242
243 } else {
244 $board->[$x][$y] =
245 $board->[$x][$y]
246 & ~$clr
247 | $set
248 & $nodemask;
249
250 $self->{label}[$x][$y] = $label if $set & MARK_LABEL;
251
252 if ($set & MARK_MOVE) {
253 $self->{last} = $set & MARK_B ? COLOUR_BLACK : COLOUR_WHITE;
254
255 unless (${ $_->[5] ||= \my $hint }) {
256 my ($own, $opp) =
257 $set & MARK_B
258 ? (MARK_B, MARK_W)
259 : (MARK_W, MARK_B);
260
261 my (@capture, $suicide);
262
263 push @capture, $self->capture ($opp, $x-1, $y) if $x > 0 && $board->[$x-1][$y] & $opp;
264 push @capture, $self->capture ($opp, $x+1, $y) if $x < $self->{max} && $board->[$x+1][$y] & $opp;
265 push @capture, $self->capture ($opp, $x, $y-1) if $y > 0 && $board->[$x][$y-1] & $opp;
266 push @capture, $self->capture ($opp, $x, $y+1) if $y < $self->{max} && $board->[$x][$y+1] & $opp;
267
268 # keep only unique coordinates
269 @capture = do { my %seen; grep !$seen{"$_->[0],$_->[1]"}++, @capture };
270
271 # remove captured stones
272 $self->{captures}[$self->{last}] += @capture;
273 $self->{board}[$_->[0]][$_->[1]] &= ~(MARK_B | MARK_W | MARK_MOVE)
274 for @capture;
275
276 $suicide += $self->capture ($own, $x, $y);
277
278 ${ $_->[5] } ||= !(@capture || $suicide);
279
280 if (!$suicide && @capture == 1) {
281 # possible ko. now check liberties on placed stone
282
283 my $libs;
284
285 $libs++ if $x > 0 && !($board->[$x-1][$y] & $opp);
286 $libs++ if $x < $self->{max} && !($board->[$x+1][$y] & $opp);
287 $libs++ if $y > 0 && !($board->[$x][$y-1] & $opp);
288 $libs++ if $y < $self->{max} && !($board->[$x][$y+1] & $opp);
289
290 if ($libs == 1) {
291 $board->[$x][$y] = $board->[$x][$y] & ~MARK_CIRCLE | (MARK_KO & $nodemask);
292 ($x, $y) = @{$capture[0]};
293 $board->[$x][$y] |= MARK_KO & $nodemask;
294 }
295 }
296 }
297 }
298 }
299 }
300 }
301
302 =item $board->is_valid_move ($colour, $x, $y[, $may_suicide])
303
304 Returns true if the move of the given colour on the given coordinates is
305 valid or not. Kos are taken into account as long as they are marked with
306 C<MARK_KO>. Suicides are invalid unless C<$may_suicide> is true (e.g. for
307 new zealand rules)
308
309 =cut
310
311 sub is_valid_move {
312 my ($self, $colour, $x, $y, $may_suicide) = @_;
313
314 my $board = $self->{board};
315
316 return if $board->[$x][$y] & (MARK_B | MARK_W | MARK_KO);
317
318 if ($may_suicide) {
319 return 1;
320 } else {
321 my ($own, $opp) = $colour == COLOUR_BLACK
322 ? (MARK_B, MARK_W)
323 : (MARK_W, MARK_B);
324
325 # try the move
326 local $board->[$x][$y] = $board->[$x][$y] | $own;
327
328 return 1 if $x > 0 && $board->[$x-1][$y] & $opp && $self->capture ($opp, $x-1, $y, 1);
329 return 1 if $x < $self->{max} && $board->[$x+1][$y] & $opp && $self->capture ($opp, $x+1, $y, 1);
330 return 1 if $y > 0 && $board->[$x][$y-1] & $opp && $self->capture ($opp, $x, $y-1, 1);
331 return 1 if $y < $self->{max} && $board->[$x][$y+1] & $opp && $self->capture ($opp, $x, $y+1, 1);
332
333 return !$self->capture ($own, $x, $y, 1);
334 }
335 }
336
337 1;
338
339 =back
340
341 =head2 AUTHOR
342
343 Marc Lehmann <schmorp@schmorp.de>
344
345 =head2 SEE ALSO
346
347 L<Gtk2::GoBoard>.
348
349 =cut
350