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Revision: 1.6
Committed: Tue May 11 23:49:40 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.5: +46 -42 lines
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File Contents

# Content
1 =head1 NAME
2
3 Games::Sokoban - load/transform/save sokoban levels in various formats
4
5 =head1 SYNOPSIS
6
7 use Games::Sokoban;
8
9 =head1 DESCRIPTION
10
11 I needed something like this quickly - if you need better docs, you have to ask.
12
13 Supports xsb (text), rle, sokevo and a small "binpack" format for input
14 and output and can normalise levels as well as calculate unique IDs.
15
16 =over 4
17
18 =cut
19
20 package Games::Sokoban;
21
22 use common::sense;
23
24 use Carp ();
25 use List::Util ();
26
27 our $VERSION = '0.02';
28
29 =item $level = new Games::Sokoban [format => "text|rle|binpack"], [data => "###..."]
30
31 =cut
32
33 sub new {
34 my ($class, %arg) = @_;
35
36 my $self = bless \%arg, $class;
37
38 $self->data (delete $self->{data}, delete $self->{format})
39 if exists $self->{data};
40
41 $self
42 }
43
44 =item $level = new_from_file Games::Sokoban $path[, $format]
45
46 =cut
47
48 sub new_from_file {
49 my ($class, $path, $format) = @_;
50
51 open my $fh, "<:perlio", $path
52 or Carp::croak "$path: $!";
53 local $/;
54
55 $class->new (data => (scalar <$fh>), format => $format)
56 }
57
58 sub detect_format($) {
59 my ($data) = @_;
60
61 return "text" if $data =~ /^[ #\@\*\$\.\+\015\012\-_]+$/;
62
63 warn $data;#d#
64 return "rle" if $data =~ /^[ #\@\*\$\.\+\015\012\-_|1-9]+$/;
65 exit 5;#d#
66
67 my ($a, $b) = unpack "ww", $data;
68 return "binpack" if defined $a && defined $b;
69
70 Carp::croak "unable to autodetect sokoban level format";
71 }
72
73 =item $level->data ([$new_data, [$new_data_format]]])
74
75 Sets the level from the given data.
76
77 =cut
78
79 sub data {
80 if (@_ > 1) {
81 my ($self, $data, $format) = @_;
82
83 $format ||= detect_format $data;
84
85 if ($format eq "text" or $format eq "rle") {
86 $data =~ y/-_|/ \n/;
87 $data =~ s/(\d)(.)/$2 x $1/ge;
88 my @lines = split /[\015\012]+/, $data;
89 my $w = List::Util::max map length, @lines;
90
91 $_ .= " " x ($w - length)
92 for @lines;
93
94 $self->{data} = join "\n", @lines;
95
96 } elsif ($format eq "binpack") {
97 (my ($w, $s), $data) = unpack "wwB*", $data;
98
99 my @enc = ('#', '$', '.', ' ', ' ', '###', '*', '# ');
100
101 $data = join "",
102 map $enc[$_],
103 unpack "C*",
104 pack "(b*)*",
105 unpack "(a3)*", $data;
106
107 # clip extra chars (max. 2)
108 my $extra = (length $data) % $w;
109 substr $data, -$extra, $extra, "" if $extra;
110
111 (substr $data, $s, 1) =~ y/ ./@+/;
112
113 $self->{data} =
114 join "\n",
115 map "#$_#",
116 "#" x $w,
117 (unpack "(a$w)*", $data),
118 "#" x $w;
119
120 } else {
121 Carp::croak "$format: unsupported sokoban level format requested";
122 }
123
124 $self->update;
125 }
126
127 $_[0]{data}
128 }
129
130 sub pos2xy {
131 use integer;
132
133 $_[1] >= 0
134 or Carp::croak "illegal buffer offset";
135
136 (
137 $_[1] % ($_[0]{w} + 1),
138 $_[1] / ($_[0]{w} + 1),
139 )
140 }
141
142 sub update {
143 my ($self) = @_;
144
145 for ($self->{data}) {
146 s/^\n+//;
147 s/\n$//;
148
149 /^[^\n]+/ or die;
150
151 $self->{w} = index $_, "\n";
152 $self->{h} = y/\n// + 1;
153 }
154 }
155
156 =item $text = $level->as_text
157
158 =cut
159
160 sub as_text {
161 my ($self) = @_;
162
163 "$self->{data}\n"
164 }
165
166 =item $binary = $level->as_binpack
167
168 =cut
169
170 sub as_binpack {
171 my ($self) = @_;
172
173 my $binpack = chr $self->{w} - 2;
174
175 my $w = $self->{w};
176
177 my $data = $self->{data};
178
179 # crop away all four borders
180 $data =~ s/^#+\n//;
181 $data =~ s/#+$//;
182 $data =~ s/#$//mg;
183 $data =~ s/^#//mg;
184
185 $data =~ y/\n//d;
186
187 $data =~ /[\@\+]/ or die;
188 my $s = $-[0];
189 (substr $data, $s, 1) =~ y/@+/ ./;
190
191 $data =~ s/\#\#\#/101/g;
192 $data =~ s/\ \ \ /110/g;
193 $data =~ s/\#\ /111/g;
194
195 $data =~ s/\#/000/g;
196 $data =~ s/\ /001/g;
197 $data =~ s/\./010/g;
198 $data =~ s/\*/011/g;
199 $data =~ s/\$/100/g;
200
201 # width, @-offset, data
202
203 pack "wwB*", $w - 2, $s, $data
204 }
205
206 =item @lines = $level->as_lines
207
208 =cut
209
210 sub as_lines {
211 split /\n/, $_[0]{data}
212 }
213
214 =item $line = $level->as_rle
215
216 http://www.sokobano.de/wiki/index.php?title=Level_format
217
218 =cut
219
220 sub as_rle {
221 my $data = $_[0]{data};
222
223 $data =~ s/ +$//mg;
224 $data =~ y/\n /|-/;
225 $data =~ s/((.)\2{2,8})/(length $1) . $2/ge;
226
227 $data
228 }
229
230 =item ($x, $y) = $level->start
231
232 Returns (0-based) starting coordinate.
233
234 =cut
235
236 sub start {
237 my ($self) = @_;
238
239 $self->{data} =~ /[\@\+]/ or Carp::croak "level has no starting point";
240 $self->pos2xy ($-[0]);
241 }
242
243 =item $level->hflip
244
245 =item $level->vflip
246
247 =item $level->transpose # topleft to bottomright
248
249 =item $level->rotate_90
250
251 =item $level->rotate_180
252
253 =cut
254
255 sub hflip {
256 $_[0]{data} = join "\n", map { scalar reverse $_ } split /\n/, $_[0]{data};
257 }
258
259 sub vflip {
260 $_[0]{data} = join "\n", reverse split /\n/, $_[0]{data};
261 }
262
263 sub transpose {
264 my ($self) = @_;
265
266 # there must be a more elegant way :/
267 my @c;
268
269 for (split /\n/, $self->{data}) {
270 my $i;
271
272 $c[$i++] .= $_ for split //;
273 }
274
275 $self->{data} = join "\n", @c;
276 ($self->{w}, $self->{h}) = ($self->{h}, $self->{w})
277 }
278
279 sub rotate_90 {
280 $_[0]->vflip;
281 $_[0]->transpose;
282 }
283
284 sub rotate_180 {
285 $_[0]{data} = reverse $_[0]{data};
286 }
287
288 =item $id = $level->simplify
289
290 Detect playable area, crop to smallest size.
291
292 =cut
293
294 sub simplify {
295 my ($self) = @_;
296
297 # first detect playable area
298 my ($w, $h) = ($self->{w}, $self->{h});
299 my ($x, $y) = $self->start;
300
301 my @data = split /\n/, $self->{data};
302 my @mask = @data;
303
304 y/#/\x00/c, y/#/\x7f/ for @mask;
305
306 my @stack = [$x, $y, 0];
307
308 while (@stack) {
309 my ($x, $y, $l) = @{ pop @stack };
310 my $line = $mask[$y];
311
312 for my $x ($x .. $x + $l) {
313 (reverse substr $line, 0, $x + 1) =~ /\x00+/
314 or next;
315
316 $l = $+[0];
317
318 $x -= $l - 1;
319 (substr $line, $x) =~ /^\x00+/ or die;
320 $l = $+[0];
321
322 substr $mask[$y], $x, $l, "\xff" x $l;
323
324 push @stack, [$x, $y - 1, $l - 1] if $y > 0;
325 push @stack, [$x, $y + 1, $l - 1] if $y < $h - 1;
326 }
327 }
328
329 my $walls = "#" x $w;
330
331 for (0 .. $h - 1) {
332 $data[$_] = ($data[$_] & $mask[$_]) | ($walls & ~$mask[$_]);
333 }
334
335 # reduce borders
336 pop @data while @data > 2 && $data[-2] eq $walls; # bottom
337 shift @data while $data[1] eq $walls; # top
338
339 for ($self->{data} = join "\n", @data) {
340 s/#$//mg until /[^#]#$/m; # right
341 s/^#//mg until /^#[^#]/m; # left
342 }
343
344 # phew, done
345 }
346
347 =item $id = $level->normalise
348
349 normalises the level map and calculates/returns it's identity code
350
351 http://www.sourcecode.se/sokoban/level_id.php, assume uppercase and hex.
352
353 =cut
354
355 sub normalise {
356 my ($self) = @_;
357
358 $self->simplify;
359
360 require Digest::MD5;
361
362 my ($best_md5, $best_data) = "\xff" x 9;
363
364 my $chk = sub {
365 my $md5 = substr Digest::MD5::md5 ("$self->{data}\n"), 0, 8;
366 if ($md5 lt $best_md5) {
367 $best_md5 = $md5;
368 $best_data = $self->{data};
369 }
370 };
371
372 $chk->(); $self->hflip;
373 $chk->(); $self->vflip;
374 $chk->(); $self->hflip;
375 $chk->(); $self->rotate_90;
376 $chk->(); $self->hflip;
377 $chk->(); $self->vflip;
378 $chk->(); $self->hflip;
379 $chk->();
380
381 $self->data ($best_data, "text");
382
383 uc unpack "H*", $best_md5
384 }
385
386 =item $levels = Games::Sokoban::load_sokevo $path
387
388 Loads a sokevo snapshot/history file and returns all contained levels as
389 Games::Sokoban objects in an arrayref.
390
391 =cut
392
393 sub load_sokevo($) {
394 open my $fh, "<", $_[0]
395 or Carp::croak "$_[0]: $!";
396
397 my @levels;
398
399 while (<$fh>) {
400 if (/^##+$/) {
401 my $data = $_;
402 while (<$fh>) {
403 $data .= $_;
404 last if /^$/;
405 }
406
407 push @levels, new Games::Sokoban data => $data;
408 }
409 }
410
411 \@levels
412 }
413
414 1;
415
416 =back
417
418 =head1 AUTHOR
419
420 Marc Lehmann <schmorp@schmorp.de>
421 http://home.schmorp.de/
422
423 =cut
424