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Revision: 1.9
Committed: Wed May 12 10:47:12 2010 UTC (14 years ago) by root
Branch: MAIN
Changes since 1.8: +16 -14 lines
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File Contents

# Content
1 =head1 NAME
2
3 Games::Sokoban - load/transform/save sokoban levels in various formats
4
5 =head1 SYNOPSIS
6
7 use Games::Sokoban;
8
9 =head1 DESCRIPTION
10
11 I needed something like this quickly - if you need better docs, you have to ask.
12
13 Supports xsb (text), rle, sokevo and a small "binpack" format for input
14 and output and can normalise levels as well as calculate unique IDs.
15
16 =over 4
17
18 =cut
19
20 package Games::Sokoban;
21
22 use common::sense;
23
24 use Carp ();
25 use List::Util ();
26
27 our $VERSION = '0.02';
28
29 =item $level = new Games::Sokoban [format => "text|rle|binpack"], [data => "###..."]
30
31 =cut
32
33 sub new {
34 my ($class, %arg) = @_;
35
36 my $self = bless \%arg, $class;
37
38 $self->data (delete $self->{data}, delete $self->{format})
39 if exists $self->{data};
40
41 $self
42 }
43
44 =item $level = new_from_file Games::Sokoban $path[, $format]
45
46 =cut
47
48 sub new_from_file {
49 my ($class, $path, $format) = @_;
50
51 open my $fh, "<:perlio", $path
52 or Carp::croak "$path: $!";
53 local $/;
54
55 $class->new (data => (scalar <$fh>), format => $format)
56 }
57
58 sub detect_format($) {
59 my ($data) = @_;
60
61 return "text" if $data =~ /^[ #\@\*\$\.\+\015\012\-_]+$/;
62
63 return "rle" if $data =~ /^[ #\@\*\$\.\+\015\012\-_|1-9]+$/;
64
65 my ($a, $b) = unpack "ww", $data;
66 return "binpack" if defined $a && defined $b;
67
68 Carp::croak "unable to autodetect sokoban level format";
69 }
70
71 =item $level->data ([$new_data, [$new_data_format]])
72
73 Sets the level from the given data.
74
75 =cut
76
77 sub data {
78 if (@_ > 1) {
79 my ($self, $data, $format) = @_;
80
81 $format ||= detect_format $data;
82
83 if ($format eq "text" or $format eq "rle") {
84 $data =~ y/-_|/ \n/;
85 $data =~ s/(\d)(.)/$2 x $1/ge;
86 my @lines = split /[\015\012]+/, $data;
87 my $w = List::Util::max map length, @lines;
88
89 $_ .= " " x ($w - length)
90 for @lines;
91
92 $self->{data} = join "\n", @lines;
93
94 } elsif ($format eq "binpack") {
95 (my ($w, $s), $data) = unpack "wwB*", $data;
96
97 my @enc = ('#', '$', '.', ' ', ' ', '###', '*', '# ');
98
99 $data = join "",
100 map $enc[$_],
101 unpack "C*",
102 pack "(b*)*",
103 unpack "(a3)*", $data;
104
105 # clip extra chars (max. 2)
106 my $extra = (length $data) % $w;
107 substr $data, -$extra, $extra, "" if $extra;
108
109 (substr $data, $s, 1) =~ y/ ./@+/;
110
111 $self->{data} =
112 join "\n",
113 map "#$_#",
114 "#" x $w,
115 (unpack "(a$w)*", $data),
116 "#" x $w;
117
118 } else {
119 Carp::croak "$format: unsupported sokoban level format requested";
120 }
121
122 $self->{format} = $format;
123 $self->update;
124 }
125
126 $_[0]{data}
127 }
128
129 sub pos2xy {
130 use integer;
131
132 $_[1] >= 0
133 or Carp::croak "illegal buffer offset";
134
135 (
136 $_[1] % ($_[0]{w} + 1),
137 $_[1] / ($_[0]{w} + 1),
138 )
139 }
140
141 sub update {
142 my ($self) = @_;
143
144 for ($self->{data}) {
145 s/^\n+//;
146 s/\n$//;
147
148 /^[^\n]+/ or die;
149
150 $self->{w} = index $_, "\n";
151 $self->{h} = y/\n// + 1;
152 }
153 }
154
155 =item $text = $level->as_text
156
157 =cut
158
159 sub as_text {
160 my ($self) = @_;
161
162 "$self->{data}\n"
163 }
164
165 =item $binary = $level->as_binpack
166
167 Binpack is a very compact binary format (usually 17% of the size of an xsb
168 file), that is still reasonably easy to encode/decode.
169
170 It only tries to store simplified levels with full fidelity - other levels
171 can be slightly changed outside the playable area.
172
173 =cut
174
175 sub as_binpack {
176 my ($self) = @_;
177
178 my $binpack = chr $self->{w} - 2;
179
180 my $w = $self->{w};
181
182 my $data = $self->{data};
183
184 # crop away all four borders
185 $data =~ s/^#+\n//;
186 $data =~ s/#+$//;
187 $data =~ s/#$//mg;
188 $data =~ s/^#//mg;
189
190 $data =~ y/\n//d;
191
192 $data =~ /[\@\+]/ or die;
193 my $s = $-[0];
194 (substr $data, $s, 1) =~ y/@+/ ./;
195
196 $data =~ s/\#\#\#/101/g;
197 $data =~ s/\ \ \ /110/g;
198 $data =~ s/\#\ /111/g;
199
200 $data =~ s/\#/000/g;
201 $data =~ s/\ /001/g;
202 $data =~ s/\./010/g;
203 $data =~ s/\*/011/g;
204 $data =~ s/\$/100/g;
205
206 # width, @-offset, data
207
208 pack "wwB*", $w - 2, $s, $data
209 }
210
211 =item @lines = $level->as_lines
212
213 =cut
214
215 sub as_lines {
216 split /\n/, $_[0]{data}
217 }
218
219 =item $line = $level->as_rle
220
221 http://www.sokobano.de/wiki/index.php?title=Level_format
222
223 =cut
224
225 sub as_rle {
226 my $data = $_[0]{data};
227
228 $data =~ s/ +$//mg;
229 $data =~ y/\n /|-/;
230 $data =~ s/((.)\2{2,8})/(length $1) . $2/ge;
231
232 $data
233 }
234
235 =item ($x, $y) = $level->start
236
237 Returns (0-based) starting coordinate.
238
239 =cut
240
241 sub start {
242 my ($self) = @_;
243
244 $self->{data} =~ /[\@\+]/ or Carp::croak "level has no starting point";
245 $self->pos2xy ($-[0]);
246 }
247
248 =item $level->hflip
249
250 =item $level->vflip
251
252 =item $level->transpose # topleft to bottomright
253
254 =item $level->rotate_90
255
256 =item $level->rotate_180
257
258 =cut
259
260 sub hflip {
261 $_[0]{data} = join "\n", map { scalar reverse $_ } split /\n/, $_[0]{data};
262 }
263
264 sub vflip {
265 $_[0]{data} = join "\n", reverse split /\n/, $_[0]{data};
266 }
267
268 sub transpose {
269 my ($self) = @_;
270
271 # there must be a more elegant way :/
272 my @c;
273
274 for (split /\n/, $self->{data}) {
275 my $i;
276
277 $c[$i++] .= $_ for split //;
278 }
279
280 $self->{data} = join "\n", @c;
281 ($self->{w}, $self->{h}) = ($self->{h}, $self->{w})
282 }
283
284 sub rotate_90 {
285 $_[0]->vflip;
286 $_[0]->transpose;
287 }
288
289 sub rotate_180 {
290 $_[0]{data} = reverse $_[0]{data};
291 }
292
293 =item $id = $level->simplify
294
295 Detect playable area, crop to smallest size.
296
297 =cut
298
299 sub simplify {
300 my ($self) = @_;
301
302 # first detect playable area
303 my ($w, $h) = ($self->{w}, $self->{h});
304 my ($x, $y) = $self->start;
305
306 my @data = split /\n/, $self->{data};
307 my @mask = @data;
308
309 y/#/\x00/c, y/#/\x7f/ for @mask;
310
311 my @stack = [$x, $y, 0];
312
313 while (@stack) {
314 my ($x, $y, $l) = @{ pop @stack };
315 my $line = $mask[$y];
316
317 for my $x ($x .. $x + $l) {
318 (reverse substr $line, 0, $x + 1) =~ /\x00+/
319 or next;
320
321 $l = $+[0];
322
323 $x -= $l - 1;
324 (substr $line, $x) =~ /^\x00+/ or die;
325 $l = $+[0];
326
327 substr $mask[$y], $x, $l, "\xff" x $l;
328
329 push @stack, [$x, $y - 1, $l - 1] if $y > 0;
330 push @stack, [$x, $y + 1, $l - 1] if $y < $h - 1;
331 }
332 }
333
334 my $walls = "#" x $w;
335
336 for (0 .. $h - 1) {
337 $data[$_] = ($data[$_] & $mask[$_]) | ($walls & ~$mask[$_]);
338 }
339
340 # reduce borders
341 pop @data while @data > 2 && $data[-2] eq $walls; # bottom
342 shift @data while $data[1] eq $walls; # top
343
344 for ($self->{data} = join "\n", @data) {
345 s/#$//mg until /[^#]#$/m; # right
346 s/^#//mg until /^#[^#]/m; # left
347 }
348
349 # phew, done
350 }
351
352 =item $id = $level->normalise
353
354 normalises the level map and calculates/returns it's identity code
355
356 http://www.sourcecode.se/sokoban/level_id.php, assume uppercase and hex.
357
358 =cut
359
360 sub normalise {
361 my ($self) = @_;
362
363 $self->simplify;
364
365 require Digest::MD5;
366
367 my ($best_md5, $best_data) = "\xff" x 9;
368
369 my $chk = sub {
370 my $md5 = substr Digest::MD5::md5 ("$self->{data}\n"), 0, 8;
371 if ($md5 lt $best_md5) {
372 $best_md5 = $md5;
373 $best_data = $self->{data};
374 }
375 };
376
377 $chk->(); $self->hflip;
378 $chk->(); $self->vflip;
379 $chk->(); $self->hflip;
380 $chk->(); $self->rotate_90;
381 $chk->(); $self->hflip;
382 $chk->(); $self->vflip;
383 $chk->(); $self->hflip;
384 $chk->();
385
386 $self->data ($best_data, "text");
387
388 uc unpack "H*", $best_md5
389 }
390
391 =item $levels = Games::Sokoban::load_sokevo $path
392
393 Loads a sokevo snapshot/history file and returns all contained levels as
394 Games::Sokoban objects in an arrayref.
395
396 =cut
397
398 sub load_sokevo($) {
399 open my $fh, "<:crlf", $_[0]
400 or Carp::croak "$_[0]: $!";
401
402 my @levels;
403
404 # skip file header
405 local $/ = "\n\n";
406 scalar <$fh>;
407
408 while (<$fh>) {
409 chomp;
410 my %meta = split /[:\n]/;
411
412 $_ = <$fh>;
413
414 /^##+\n/ or last;
415
416 # sokevo internally locks some cells
417 y/^%:,;-=?/ #.$* +#/;
418
419 push @levels, new Games::Sokoban data => $_, meta => \%meta;
420 }
421
422 \@levels
423 }
424
425 1;
426
427 =back
428
429 =head1 AUTHOR
430
431 Marc Lehmann <schmorp@schmorp.de>
432 http://home.schmorp.de/
433
434 =cut
435