ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/Gtk2-GoBoard/GoBoard.pm
(Generate patch)

Comparing Gtk2-GoBoard/GoBoard.pm (file contents):
Revision 1.5 by root, Wed Jun 25 04:41:10 2008 UTC vs.
Revision 1.14 by root, Tue Jul 29 10:13:05 2008 UTC

59 59
60=over 4 60=over 4
61 61
62=cut 62=cut
63 63
64our $VERSION = '1.0'; 64our $VERSION = '1.01';
65 65
66no warnings; 66no warnings;
67use strict; 67use strict;
68 68
69use Scalar::Util; 69use Scalar::Util;
144 @triangle_img, @square_img, @circle_img, @cross_img); 144 @triangle_img, @square_img, @circle_img, @cross_img);
145 145
146sub load_images { 146sub load_images {
147 $board_img = load_image "woodgrain-01.jpg"; 147 $board_img = load_image "woodgrain-01.jpg";
148 @black_img = load_image "b-01.png"; 148 @black_img = load_image "b-01.png";
149 @white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5; 149 @white_img = map +(load_image "w-0$_.png"), 1 .. 5;
150 $shadow_img = load_image "shadow.png"; 150 $shadow_img = load_image "shadow.png"; # also used to fake hoshi points
151 @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); 151 @triangle_img = map +(load_image "triangle-$_.png"), qw(b w);
152 @square_img = map +(load_image "square-$_.png" ), qw(b w); 152 @square_img = map +(load_image "square-$_.png" ), qw(b w);
153 @circle_img = map +(load_image "circle-$_.png" ), qw(b w); 153 @circle_img = map +(load_image "circle-$_.png" ), qw(b w);
154 @cross_img = map +(load_image "cross-$_.png" ), qw(b w); 154 @cross_img = map +(load_image "cross-$_.png" ), qw(b w);
155} 155}
313 delete $self->{backgroundpm}; 313 delete $self->{backgroundpm};
314 delete $self->{backgroundpb}; 314 delete $self->{backgroundpb};
315 315
316 my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1; 316 my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1;
317 317
318 #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones
319 my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones 318 my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones
320 my $labelcolour = 0x88444400; 319 my $labelcolour = 0x88444400;
321 320
322 # we leave enough space for the shadows.. I like smaller stones, and we
323 # do no need to do the nifty recursive screen updates that cgoban2 does
324 my $borderw = int ($w / ($size + 1) * 0.5); 321 my $borderw = int $w / ($size + 1) * 0.5;
325 my $borderh = $borderw; 322 my $borderh = $borderw;
326 my $w2 = $w - $borderw * 2; 323 my $w2 = $w - $borderw * 2;
327 my $h2 = $h - $borderh * 2; 324 my $h2 = $h - $borderh * 2;
328 my $edge = ceil ($w2 / ($size + 1)); 325 my $edge = ceil $w2 / ($size + 1);
329 my $ofs = $edge * 0.5; 326 my $ofs = $edge * 0.5;
330 327
331 # we need a certain minimum size, and just fudge some formula here 328 # we need a certain minimum size, and just fudge some formula here
332 return if $w < $size * 5 + 2 + $borderw 329 return if $w < $size * 5 + 2 + $borderw
333 || $h < $size * 6 + 2 + $borderh; 330 || $h < $size * 6 + 2 + $borderh;
344 $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); 341 $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0);
345 } else { 342 } else {
346 $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed 343 $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed
347 } 344 }
348 345
349 my $linew = int ($w / 40 / $size); 346 my $linew = int $w / 40 / $size;
350 347
351 # ornamental border... we have time to waste :/ 348 # ornamental border... we have time to waste :/
352 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255; 349 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255;
353 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255; 350 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255;
354 pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255; 351 pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255;
447 $self->{draw_stone} = sub { 444 $self->{draw_stone} = sub {
448 my ($x, $y) = @_; 445 my ($x, $y) = @_;
449 446
450 @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, 447 @area = ($kx[$x] - $ofs, $ky[$y] - $ofs,
451 $edge + $shadow, $edge + $shadow); 448 $edge + $shadow, $edge + $shadow);
452 @areai = ((ceil $area[0]), (ceil $area[1]), 449 @areai = map +(ceil $_), @area; # area, integer
453 (int $area[2]), (int $area[3])); # area, integer
454 450
455 $pb = new_pixbuf @areai[2,3]; 451 $pb = new_pixbuf @areai[2,3];
456 $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); 452 $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0);
457 453
458 $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; 454 $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1;
496 my @stack; 492 my @stack;
497 my $csize = ceil $size; 493 my $csize = ceil $size;
498 my $shadow = $size * SHADOW; 494 my $shadow = $size * SHADOW;
499 495
500 for my $stone ($mark & MARK_W ? @white_img : @black_img) { 496 for my $stone ($mark & MARK_W ? @white_img : @black_img) {
501 my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000; 497 my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000;
502 498
503 # zeroeth the shadow 499 # zeroeth the shadow
504 if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { 500 if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) {
505 $shadow_img->composite ( 501 $shadow_img->composite (
506 $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow, 502 $base, ($shadow) x2, $csize, $csize, ($shadow) x2,
507 $size / $shadow_img->get_width, $size / $shadow_img->get_height, 503 $size / $shadow_img->get_width, $size / $shadow_img->get_height,
508 'bilinear', 128 504 'bilinear', 128
509 ); 505 );
510 } 506 }
511 507
512 for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1], 508 for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1],
513 [MARK_W, $mark & MARK_GRAYED ? 160 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { 509 [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) {
514 my ($mask, $alpha, $scale) = @$_; 510 my ($mask, $alpha, $scale) = @$_;
515 if ($mark & $mask) { 511 if ($mark & $mask) {
516 $stone->composite ( 512 $stone->composite (
517 $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5 ) x2, 513 $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2,
518 $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, 514 $size * $scale / $stone->get_width, $size * $scale / $stone->get_height,
519 'bilinear', $alpha 515 'bilinear', $alpha
520 ); 516 );
521 } 517 }
522 } 518 }
523 519
524 # then the small stones (always using the first image) 520 # then the small stones (always using the first image)
525 for ([MARK_SMALL_B, $black_img[0]], 521 for ([MARK_SMALL_B, $mark & MARK_SMALL_GRAYED ? 106 : 255, $black_img[0]],
526 [MARK_SMALL_W, $white_img[0]]) { 522 [MARK_SMALL_W, $mark & MARK_SMALL_GRAYED ? 190 : 255, $white_img[0]]) {
527 my ($mask, $img) = @$_; 523 my ($mask, $alpha, $img) = @$_;
528 if ($mark & $mask) { 524 if ($mark & $mask) {
529 $img->composite ( 525 $img->composite (
530 $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, 526 $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2,
531 $size / $img->get_width / 2, $size / $img->get_height / 2, 527 $size / $img->get_width / 2, $size / $img->get_height / 2,
532 'bilinear', 255 528 'bilinear', $alpha
533 ); 529 );
534 } 530 }
535 } 531 }
536 532
537 # and lastly any markers 533 # and finally any markers
538 my $dark_bg = ! ! ($mark & MARK_B); 534 my $dark_bg = ! ! ($mark & MARK_B);
539 535
540 for ([MARK_CIRCLE, $circle_img[$dark_bg]], 536 for ([MARK_CIRCLE, $circle_img [$dark_bg]],
541 [MARK_TRIANGLE, $triangle_img[$dark_bg]], 537 [MARK_TRIANGLE, $triangle_img[$dark_bg]],
538 [MARK_CROSS, $cross_img [$dark_bg]],
542 [MARK_SQUARE, $square_img[$dark_bg]], 539 [MARK_SQUARE, $square_img [$dark_bg]],
543 [MARK_CROSS, $cross_img[$dark_bg]],
544 [MARK_KO, $square_img[$dark_bg]]) { 540 [MARK_KO, $square_img [$dark_bg]]) {
545 my ($mask, $img) = @$_; 541 my ($mask, $img) = @$_;
546 if ($mark & $mask) { 542 if ($mark & $mask) {
547 $img->composite ( 543 $img->composite (
548 $base, 0, 0, $size, $size, 0, 0, 544 $base, 0, 0, $csize, $csize, 0, 0,
549 $size / $img->get_width, $size / $img->get_height, 545 $size / $img->get_width, $size / $img->get_height,
550 'bilinear', 176 546 'bilinear', $dark_bg ? 176 : 190
551 ); 547 );
552 } 548 }
553 } 549 }
554 550
555 push @stack, $base; 551 push @stack, $base;
639 635
640 my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1; 636 my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1;
641 my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1; 637 my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1;
642 638
643 my $pos = $self->{cursorpos}; 639 my $pos = $self->{cursorpos};
644 if ($x != $pos->[0] || $y != $pos->[1]) { 640 if ((not (defined $pos) && $x >= 0 && $x < $size && $y >= 0 && $y < $size)
641 || $x != $pos->[0]
642 || $y != $pos->[1]) {
645 643
646 $self->cursor (0); 644 $self->cursor (0);
647 645
648 if ($x >= 0 && $x < $size 646 if ($x >= 0 && $x < $size
649 && $y >= 0 && $y < $size) { 647 && $y >= 0 && $y < $size) {

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines