… | |
… | |
55 | Playing sounds required the L<Audio::Play> module. If it isn't installed, |
55 | Playing sounds required the L<Audio::Play> module. If it isn't installed, |
56 | sounds will silently not being played. The module intentionally doesn't |
56 | sounds will silently not being played. The module intentionally doesn't |
57 | depend on L<Audio::Play> as it isn't actively maintained anymore and fails |
57 | depend on L<Audio::Play> as it isn't actively maintained anymore and fails |
58 | to install cleanly. |
58 | to install cleanly. |
59 | |
59 | |
|
|
60 | Note that L<Audio::Play> is broken on 64-bit platforms, which the author |
|
|
61 | knows about for half a decade now, but apparently can't be bothered to |
|
|
62 | fix. The symptoms are that it cannot load the soundfile and will silently |
|
|
63 | result in - silence. |
|
|
64 | |
60 | =over 4 |
65 | =over 4 |
61 | |
66 | |
62 | =cut |
67 | =cut |
63 | |
68 | |
64 | our $VERSION = '1.0'; |
69 | our $VERSION = '1.02'; |
65 | |
70 | |
66 | no warnings; |
71 | no warnings; |
67 | use strict; |
72 | use strict; |
68 | |
73 | |
69 | use Scalar::Util; |
74 | use Scalar::Util; |
70 | use POSIX qw(ceil); |
75 | use POSIX qw(ceil); |
|
|
76 | use Carp (); |
71 | use Gtk2; |
77 | use Gtk2; |
|
|
78 | |
72 | use Games::Go::SimpleBoard; |
79 | use Games::Go::SimpleBoard; |
73 | use Carp (); |
|
|
74 | |
80 | |
75 | use Glib::Object::Subclass |
81 | use Glib::Object::Subclass |
76 | Gtk2::AspectFrame::, |
82 | Gtk2::AspectFrame::, |
77 | properties => [ |
83 | properties => [ |
78 | Glib::ParamSpec->IV ( |
84 | Glib::ParamSpec->IV ( |
… | |
… | |
137 | |
143 | |
138 | new_from_file Gtk2::Gdk::Pixbuf $path |
144 | new_from_file Gtk2::Gdk::Pixbuf $path |
139 | or die "$path: $!"; |
145 | or die "$path: $!"; |
140 | } |
146 | } |
141 | |
147 | |
|
|
148 | our ($board_img, @black_img, @white_img, $shadow_img, |
|
|
149 | @triangle_img, @square_img, @circle_img, @cross_img); |
|
|
150 | |
142 | sub load_images { |
151 | sub load_images { |
|
|
152 | $board_img = load_image "woodgrain-01.jpg"; |
143 | @::black_img = load_image "b-01.png"; |
153 | @black_img = load_image "b-01.png"; |
144 | @::white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5; |
154 | @white_img = map +(load_image "w-0$_.png"), 1 .. 5; |
145 | $::shadow_img = load_image "shadow.png"; |
155 | $shadow_img = load_image "shadow.png"; # also used to fake hoshi points |
146 | @::triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
156 | @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
147 | @::square_img = map +(load_image "square-$_.png"), qw(b w); |
157 | @square_img = map +(load_image "square-$_.png" ), qw(b w); |
148 | @::circle_img = map +(load_image "circle-$_.png"), qw(b w); |
158 | @circle_img = map +(load_image "circle-$_.png" ), qw(b w); |
149 | $::board_img = load_image "woodgrain-01.jpg"; |
159 | @cross_img = map +(load_image "cross-$_.png" ), qw(b w); |
150 | } |
160 | } |
151 | |
161 | |
152 | sub INIT_INSTANCE { |
162 | sub INIT_INSTANCE { |
153 | my $self = shift; |
163 | my $self = shift; |
154 | |
164 | |
155 | @::black_img |
165 | @black_img |
156 | or load_images; |
166 | or load_images; |
157 | |
167 | |
158 | $self->double_buffered (0); |
168 | $self->double_buffered (0); |
159 | $self->set (border_width => 0, shadow_type => 'none', |
169 | $self->set (border_width => 0, shadow_type => 'none', |
160 | obey_child => 0, ratio => TRAD_RATIO); |
170 | obey_child => 0, ratio => TRAD_RATIO); |
… | |
… | |
211 | $self->{idle} ||= add Glib::Idle sub { |
221 | $self->{idle} ||= add Glib::Idle sub { |
212 | $self->{width} = $self->{canvas}->allocation->width; |
222 | $self->{width} = $self->{canvas}->allocation->width; |
213 | $self->{height} = $self->{canvas}->allocation->height; |
223 | $self->{height} = $self->{canvas}->allocation->height; |
214 | $self->draw_background; |
224 | $self->draw_background; |
215 | |
225 | |
216 | $self->draw_board (delete $self->{board}, 0) if $self->{board}; |
226 | $self->draw_board ({ board => delete $self->{board}, label => delete $self->{label} }, 0) if $self->{board}; |
217 | $self->{window}->clear_area (0, 0, $self->{width}, $self->{height}); |
227 | $self->{window}->clear_area (0, 0, $self->{width}, $self->{height}); |
218 | |
228 | |
219 | delete $self->{idle}; |
229 | delete $self->{idle}; |
220 | |
230 | |
221 | 0; |
231 | 0; |
222 | }; |
232 | }; |
223 | |
233 | |
224 | 1; |
234 | 1; |
225 | } |
235 | } |
|
|
236 | |
|
|
237 | =item $board->set_board ($games_go_simpleboard) |
|
|
238 | |
|
|
239 | Sets the new board position to display from the current position stored in |
|
|
240 | the L<Games::Go::SimpleBoard> object. |
|
|
241 | |
|
|
242 | =cut |
226 | |
243 | |
227 | sub set_board { |
244 | sub set_board { |
228 | my ($self, $board) = @_; |
245 | my ($self, $board) = @_; |
229 | |
246 | |
230 | $self->cursor (0); |
247 | $self->cursor (0); |
… | |
… | |
301 | delete $self->{backgroundpm}; |
318 | delete $self->{backgroundpm}; |
302 | delete $self->{backgroundpb}; |
319 | delete $self->{backgroundpb}; |
303 | |
320 | |
304 | my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1; |
321 | my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1; |
305 | |
322 | |
306 | #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones |
|
|
307 | my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones |
323 | my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones |
308 | my $labelcolour = 0x88444400; |
324 | my $labelcolour = 0x88444400; |
309 | |
325 | |
310 | # we leave enough space for the shadows.. I like smaller stones, and we |
|
|
311 | # do no need to do the nifty recursive screen updates that cgoban2 does |
|
|
312 | my $borderw = int ($w / ($size + 1) * 0.5); |
326 | my $borderw = int $w / ($size + 1) * 0.5; |
313 | my $borderh = $borderw; |
327 | my $borderh = $borderw; |
314 | my $w2 = $w - $borderw * 2; |
328 | my $w2 = $w - $borderw * 2; |
315 | my $h2 = $h - $borderh * 2; |
329 | my $h2 = $h - $borderh * 2; |
316 | my $edge = ceil ($w2 / ($size + 1)); |
330 | my $edge = ceil $w2 / ($size + 1); |
317 | my $ofs = $edge * 0.5; |
331 | my $ofs = $edge * 0.5; |
318 | |
332 | |
319 | # we need a certain minimum size, and just fudge some formula here |
333 | # we need a certain minimum size, and just fudge some formula here |
320 | return if $w < $size * 5 + 2 + $borderw |
334 | return if $w < $size * 5 + 2 + $borderw |
321 | || $h < $size * 6 + 2 + $borderh; |
335 | || $h < $size * 6 + 2 + $borderh; |
… | |
… | |
323 | my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx; |
337 | my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx; |
324 | my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky; |
338 | my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky; |
325 | |
339 | |
326 | my $pixbuf; |
340 | my $pixbuf; |
327 | |
341 | |
328 | my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
342 | my ($bw, $bh) = ($board_img->get_width, $board_img->get_height); |
329 | |
343 | |
330 | if ($w < $bw && $h < $bh) { |
344 | if ($w < $bw && $h < $bh) { |
331 | $pixbuf = new_pixbuf $w, $h, 0; |
345 | $pixbuf = new_pixbuf $w, $h, 0; |
332 | $::board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
346 | $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
333 | } else { |
347 | } else { |
334 | $pixbuf = scale_pixbuf $::board_img, $w, $h, $::config->{speed} ? 'nearest' : 'bilinear', 0; |
348 | $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed |
335 | } |
349 | } |
336 | |
350 | |
337 | my $linew = int ($w / 40 / $size); |
351 | my $linew = int $w / 40 / $size; |
338 | |
352 | |
339 | # ornamental border... we have time to waste :/ |
353 | # ornamental border... we have time to waste :/ |
340 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255; |
354 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255; |
341 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255; |
355 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255; |
342 | pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255; |
356 | pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255; |
… | |
… | |
353 | my $hs = 1 | int $edge / 4; |
367 | my $hs = 1 | int $edge / 4; |
354 | $hs = 5 if $hs < 5; |
368 | $hs = 5 if $hs < 5; |
355 | $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2; |
369 | $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2; |
356 | |
370 | |
357 | # we use the shadow mask... not perfect, but I want to finish this |
371 | # we use the shadow mask... not perfect, but I want to finish this |
358 | $::shadow_img->composite ($pixbuf, |
372 | $shadow_img->composite ($pixbuf, |
359 | $x, $y, ($hs + 1) x2, $x, $y, |
373 | $x, $y, ($hs + 1) x2, $x, $y, |
360 | $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, |
374 | $hs / $shadow_img->get_width, $hs / $shadow_img->get_height, |
361 | 'bilinear', 255); |
375 | 'bilinear', 255); |
362 | }; |
376 | }; |
363 | |
377 | |
364 | if ($size > 6) { |
378 | if ($size > 6) { |
365 | my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
379 | my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
… | |
… | |
416 | my %stack; |
430 | my %stack; |
417 | |
431 | |
418 | my $put_stack = sub { |
432 | my $put_stack = sub { |
419 | my ($x, $y, $dx, $dy, $ox, $oy) = @_; |
433 | my ($x, $y, $dx, $dy, $ox, $oy) = @_; |
420 | |
434 | |
421 | my $mark = $self->{board}{board}[$x-1][$y-1]; |
435 | my $mark = $self->{board}[$x-1][$y-1]; |
422 | |
436 | |
423 | if ($mark & ~MARK_LABEL) { |
437 | if ($mark & ~MARK_LABEL) { |
424 | my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge); |
438 | my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge); |
425 | |
439 | |
426 | $stack->[($x ^ $y) % @$stack] |
440 | $stack->[($x ^ $y) % @$stack] |
… | |
… | |
435 | $self->{draw_stone} = sub { |
449 | $self->{draw_stone} = sub { |
436 | my ($x, $y) = @_; |
450 | my ($x, $y) = @_; |
437 | |
451 | |
438 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
452 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
439 | $edge + $shadow, $edge + $shadow); |
453 | $edge + $shadow, $edge + $shadow); |
440 | @areai = ((ceil $area[0]), (ceil $area[1]), |
454 | @areai = map +(ceil $_), @area; # area, integer |
441 | (int $area[2]), (int $area[3])); # area, integer |
|
|
442 | |
455 | |
443 | $pb = new_pixbuf @areai[2,3]; |
456 | $pb = new_pixbuf @areai[2,3]; |
444 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
457 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
445 | |
458 | |
446 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
459 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
… | |
… | |
453 | $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb, |
466 | $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb, |
454 | 0, 0, @areai, 'max', 0, 0); |
467 | 0, 0, @areai, 'max', 0, 0); |
455 | |
468 | |
456 | # labels are handled here because they are quite rare |
469 | # labels are handled here because they are quite rare |
457 | # (and we can't draw text into pixbufs easily) |
470 | # (and we can't draw text into pixbufs easily) |
458 | my $mark = $self->{board}{board}[$x-1][$y-1]; |
471 | my $mark = $self->{board}[$x-1][$y-1]; |
459 | |
472 | |
460 | if ($mark & MARK_LABEL) { |
473 | if ($mark & MARK_LABEL) { |
461 | my $white = $mark & MARK_W ? 0 : 0xffffff00; |
474 | my $white = $mark & MARK_W ? 0 : 0xffffff00; |
462 | |
475 | |
463 | if ($white) { |
|
|
464 | $self->center_text ($self->{backgroundpm}, 0, |
476 | $self->center_text ($self->{backgroundpm}, 0, |
465 | $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1, |
477 | $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1, |
466 | $ofs * 0.7, $self->{board}{label}[$x-1][$y-1]); |
478 | $ofs * 0.7, $self->{label}[$x-1][$y-1]) |
467 | } |
479 | if $white; |
|
|
480 | |
468 | $self->center_text ($self->{backgroundpm}, $white, |
481 | $self->center_text ($self->{backgroundpm}, $white, |
469 | $areai[0] + $ofs, $areai[1] + $ofs, |
482 | $areai[0] + $ofs, $areai[1] + $ofs, |
470 | $ofs * 0.7, $self->{board}{label}[$x-1][$y-1]); |
483 | $ofs * 0.7, $self->{label}[$x-1][$y-1]); |
471 | } |
484 | } |
472 | |
485 | |
473 | undef $pb; |
486 | undef $pb; |
474 | |
487 | |
475 | [@areai]; |
488 | [@areai]; |
… | |
… | |
483 | |
496 | |
484 | my @stack; |
497 | my @stack; |
485 | my $csize = ceil $size; |
498 | my $csize = ceil $size; |
486 | my $shadow = $size * SHADOW; |
499 | my $shadow = $size * SHADOW; |
487 | |
500 | |
488 | for my $stone ($mark & MARK_W ? @::white_img : @::black_img) { |
501 | for my $stone ($mark & MARK_W ? @white_img : @black_img) { |
489 | my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000; |
502 | my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000; |
490 | |
503 | |
491 | # zeroeth the shadow |
504 | # zeroeth the shadow |
492 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
505 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
493 | $::shadow_img->composite ( |
506 | $shadow_img->composite ( |
494 | $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow, |
507 | $base, ($shadow) x2, $csize, $csize, ($shadow) x2, |
495 | $size / $::shadow_img->get_width, $size / $::shadow_img->get_height, |
508 | $size / $shadow_img->get_width, $size / $shadow_img->get_height, |
496 | 'bilinear', 128 |
509 | 'bilinear', 128 |
497 | ); |
510 | ); |
498 | } |
511 | } |
499 | |
512 | |
500 | for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1], |
513 | for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1], |
501 | [MARK_W, $mark & MARK_GRAYED ? 160 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
514 | [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
502 | my ($mask, $alpha, $scale) = @$_; |
515 | my ($mask, $alpha, $scale) = @$_; |
503 | if ($mark & $mask) { |
516 | if ($mark & $mask) { |
504 | $stone->composite ( |
517 | $stone->composite ( |
505 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5 ) x2, |
518 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2, |
506 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
519 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
507 | 'bilinear', $alpha |
520 | 'bilinear', $alpha |
508 | ); |
521 | ); |
509 | } |
522 | } |
510 | } |
523 | } |
511 | |
524 | |
512 | # then the small stones (always using the first image) |
525 | # then the small stones (always using the first image) |
513 | for ([MARK_SMALL_B, $::black_img[0]], |
526 | for ([MARK_SMALL_B, $mark & MARK_SMALL_GRAYED ? 106 : 255, $black_img[0]], |
514 | [MARK_SMALL_W, $::white_img[0]]) { |
527 | [MARK_SMALL_W, $mark & MARK_SMALL_GRAYED ? 190 : 255, $white_img[0]]) { |
515 | my ($mask, $img) = @$_; |
528 | my ($mask, $alpha, $img) = @$_; |
516 | if ($mark & $mask) { |
529 | if ($mark & $mask) { |
517 | $img->composite ( |
530 | $img->composite ( |
518 | $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
531 | $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
519 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
532 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
520 | 'bilinear', 255 |
533 | 'bilinear', $alpha |
521 | ); |
534 | ); |
522 | } |
535 | } |
523 | } |
536 | } |
524 | |
537 | |
525 | # and lastly any markers |
538 | # and finally any markers |
526 | my $dark_bg = ! ! ($mark & MARK_B); |
539 | my $dark_bg = ! ! ($mark & MARK_B); |
527 | |
540 | |
528 | for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
541 | for ([MARK_CIRCLE, $circle_img [$dark_bg]], |
529 | [MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
542 | [MARK_TRIANGLE, $triangle_img[$dark_bg]], |
|
|
543 | [MARK_CROSS, $cross_img [$dark_bg]], |
530 | [MARK_SQUARE, $::square_img[$dark_bg]], |
544 | [MARK_SQUARE, $square_img [$dark_bg]], |
531 | [MARK_KO, $::square_img[$dark_bg]]) { |
545 | [MARK_KO, $square_img [$dark_bg]]) { |
532 | my ($mask, $img) = @$_; |
546 | my ($mask, $img) = @$_; |
533 | if ($mark & $mask) { |
547 | if ($mark & $mask) { |
534 | $img->composite ( |
548 | $img->composite ( |
535 | $base, 0, 0, $size, $size, 0, 0, |
549 | $base, 0, 0, $csize, $csize, 0, 0, |
536 | $size / $img->get_width, $size / $img->get_height, |
550 | $size / $img->get_width, $size / $img->get_height, |
537 | 'bilinear', 176 |
551 | 'bilinear', $dark_bg ? 176 : 190 |
538 | ); |
552 | ); |
539 | } |
553 | } |
540 | } |
554 | } |
541 | |
555 | |
542 | push @stack, $base; |
556 | push @stack, $base; |
543 | } |
557 | } |
544 | |
558 | |
545 | \@stack; |
559 | \@stack |
546 | } |
560 | } |
547 | |
561 | |
548 | sub draw_board { |
562 | sub draw_board { |
549 | my ($self, $new, $dopaint) = @_; |
563 | my ($self, $new, $dopaint) = @_; |
550 | |
564 | |
551 | ($self->{board}, my $old) = ($new, $self->{board}); |
565 | my $newboard = $new->{board}; |
552 | |
566 | my $newlabel = $new->{label}; |
553 | my $draw_stone = $self->{draw_stone}; |
|
|
554 | |
567 | |
555 | if ($self->{backgroundpb}) { |
568 | if ($self->{backgroundpb}) { |
|
|
569 | my $draw_stone = $self->{draw_stone}; |
|
|
570 | |
|
|
571 | my $oldboard = $self->{board} ||= []; |
|
|
572 | my $oldlabel = $self->{label} ||= []; |
|
|
573 | |
556 | my @areas; |
574 | my @areas; |
557 | |
575 | |
558 | my $size1 = $self->{size} - 1; |
576 | my $size1 = $self->{size} - 1; |
559 | |
577 | |
560 | for my $x (0 .. $size1) { |
578 | for my $x (0 .. $size1) { |
561 | my $old = $old->{board}[$x]; |
579 | my $old = $oldboard->[$x] ||= []; |
562 | my $new = $new->{board}[$x]; |
580 | my $new = $newboard->[$x]; |
563 | |
581 | |
564 | for my $y (0 .. $size1) { |
582 | for my $y (0 .. $size1) { |
|
|
583 | next if $old->[$y] == $new->[$y]; |
|
|
584 | |
|
|
585 | $old -> [$y] = $new -> [$y]; |
|
|
586 | $oldlabel->[$x][$y] = $newlabel->[$x][$y]; |
|
|
587 | |
565 | push @areas, $draw_stone->($x+1, $y+1) |
588 | push @areas, $draw_stone->($x+1, $y+1); |
566 | if $old->[$y] != $new->[$y]; |
|
|
567 | } |
589 | } |
568 | } |
590 | } |
569 | |
591 | |
570 | if ($dopaint && @areas) { |
592 | if ($dopaint && @areas) { |
571 | # a single full clear_area is way faster than many single calls here |
593 | # a single full clear_area is way faster than many single calls here |
… | |
… | |
578 | } else { |
600 | } else { |
579 | # update all the affected rectangles |
601 | # update all the affected rectangles |
580 | $self->{window}->clear_area (@$_) for @areas; |
602 | $self->{window}->clear_area (@$_) for @areas; |
581 | } |
603 | } |
582 | } |
604 | } |
|
|
605 | } else { |
|
|
606 | no strict 'refs'; |
|
|
607 | |
|
|
608 | # straight copy |
|
|
609 | $self->{board} = [map [@$_], @$newboard]; |
|
|
610 | $self->{label} = [map [@$_], @$newlabel]; |
583 | } |
611 | } |
584 | } |
612 | } |
585 | |
613 | |
586 | sub cursor { |
614 | sub cursor { |
587 | my ($self, $show) = @_; |
615 | my ($self, $show) = @_; |
… | |
… | |
590 | && $self->{cursor} |
618 | && $self->{cursor} |
591 | && $self->{backgroundpb}; |
619 | && $self->{backgroundpb}; |
592 | |
620 | |
593 | my ($x, $y) = @{$self->{cursorpos}}; |
621 | my ($x, $y) = @{$self->{cursorpos}}; |
594 | |
622 | |
595 | my $mark = $self->{board}{board}[$x][$y]; |
623 | my $mark = $self->{board}[$x][$y]; |
596 | |
624 | |
597 | $mark = $self->{cursor}->($mark, $x, $y) if $show; |
625 | $mark = $self->{cursor}->($mark, $x, $y) if $show; |
598 | |
626 | |
599 | local $self->{board}{board}[$x][$y] = $mark; |
627 | local $self->{board}[$x][$y] = $mark; |
600 | $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) }); |
628 | $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) }); |
601 | } |
629 | } |
602 | |
630 | |
603 | sub motion { |
631 | sub motion { |
604 | my ($self) = @_; |
632 | my ($self) = @_; |
… | |
… | |
612 | |
640 | |
613 | my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1; |
641 | my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1; |
614 | my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1; |
642 | my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1; |
615 | |
643 | |
616 | my $pos = $self->{cursorpos}; |
644 | my $pos = $self->{cursorpos}; |
617 | if ($x != $pos->[0] || $y != $pos->[1]) { |
645 | if ((not (defined $pos) && $x >= 0 && $x < $size && $y >= 0 && $y < $size) |
|
|
646 | || $x != $pos->[0] |
|
|
647 | || $y != $pos->[1]) { |
618 | |
648 | |
619 | $self->cursor (0); |
649 | $self->cursor (0); |
620 | |
650 | |
621 | if ($x >= 0 && $x < $size |
651 | if ($x >= 0 && $x < $size |
622 | && $y >= 0 && $y < $size) { |
652 | && $y >= 0 && $y < $size) { |