… | |
… | |
59 | |
59 | |
60 | =over 4 |
60 | =over 4 |
61 | |
61 | |
62 | =cut |
62 | =cut |
63 | |
63 | |
64 | our $VERSION = '1.0'; |
64 | our $VERSION = '1.01'; |
65 | |
65 | |
66 | no warnings; |
66 | no warnings; |
67 | use strict; |
67 | use strict; |
68 | |
68 | |
69 | use Scalar::Util; |
69 | use Scalar::Util; |
70 | use POSIX qw(ceil); |
70 | use POSIX qw(ceil); |
|
|
71 | use Carp (); |
71 | use Gtk2; |
72 | use Gtk2; |
|
|
73 | |
72 | use Games::Go::SimpleBoard; |
74 | use Games::Go::SimpleBoard; |
73 | use Carp (); |
|
|
74 | |
75 | |
75 | use Glib::Object::Subclass |
76 | use Glib::Object::Subclass |
76 | Gtk2::AspectFrame::, |
77 | Gtk2::AspectFrame::, |
77 | properties => [ |
78 | properties => [ |
78 | Glib::ParamSpec->IV ( |
79 | Glib::ParamSpec->IV ( |
… | |
… | |
137 | |
138 | |
138 | new_from_file Gtk2::Gdk::Pixbuf $path |
139 | new_from_file Gtk2::Gdk::Pixbuf $path |
139 | or die "$path: $!"; |
140 | or die "$path: $!"; |
140 | } |
141 | } |
141 | |
142 | |
|
|
143 | our ($board_img, @black_img, @white_img, $shadow_img, |
|
|
144 | @triangle_img, @square_img, @circle_img, @cross_img); |
|
|
145 | |
142 | sub load_images { |
146 | sub load_images { |
|
|
147 | $board_img = load_image "woodgrain-01.jpg"; |
143 | @::black_img = load_image "b-01.png"; |
148 | @black_img = load_image "b-01.png"; |
144 | @::white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5; |
149 | @white_img = map +(load_image "w-0$_.png"), 1 .. 5; |
145 | $::shadow_img = load_image "shadow.png"; |
150 | $shadow_img = load_image "shadow.png"; # also used to fake hoshi points |
146 | @::triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
151 | @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
147 | @::square_img = map +(load_image "square-$_.png"), qw(b w); |
152 | @square_img = map +(load_image "square-$_.png" ), qw(b w); |
148 | @::circle_img = map +(load_image "circle-$_.png"), qw(b w); |
153 | @circle_img = map +(load_image "circle-$_.png" ), qw(b w); |
149 | $::board_img = load_image "woodgrain-01.jpg"; |
154 | @cross_img = map +(load_image "cross-$_.png" ), qw(b w); |
150 | } |
155 | } |
151 | |
156 | |
152 | sub INIT_INSTANCE { |
157 | sub INIT_INSTANCE { |
153 | my $self = shift; |
158 | my $self = shift; |
154 | |
159 | |
155 | @::black_img |
160 | @black_img |
156 | or load_images; |
161 | or load_images; |
157 | |
162 | |
158 | $self->double_buffered (0); |
163 | $self->double_buffered (0); |
159 | $self->set (border_width => 0, shadow_type => 'none', |
164 | $self->set (border_width => 0, shadow_type => 'none', |
160 | obey_child => 0, ratio => TRAD_RATIO); |
165 | obey_child => 0, ratio => TRAD_RATIO); |
… | |
… | |
308 | delete $self->{backgroundpm}; |
313 | delete $self->{backgroundpm}; |
309 | delete $self->{backgroundpb}; |
314 | delete $self->{backgroundpb}; |
310 | |
315 | |
311 | my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1; |
316 | my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1; |
312 | |
317 | |
313 | #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones |
|
|
314 | my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones |
318 | my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones |
315 | my $labelcolour = 0x88444400; |
319 | my $labelcolour = 0x88444400; |
316 | |
320 | |
317 | # we leave enough space for the shadows.. I like smaller stones, and we |
|
|
318 | # do no need to do the nifty recursive screen updates that cgoban2 does |
|
|
319 | my $borderw = int ($w / ($size + 1) * 0.5); |
321 | my $borderw = int $w / ($size + 1) * 0.5; |
320 | my $borderh = $borderw; |
322 | my $borderh = $borderw; |
321 | my $w2 = $w - $borderw * 2; |
323 | my $w2 = $w - $borderw * 2; |
322 | my $h2 = $h - $borderh * 2; |
324 | my $h2 = $h - $borderh * 2; |
323 | my $edge = ceil ($w2 / ($size + 1)); |
325 | my $edge = ceil $w2 / ($size + 1); |
324 | my $ofs = $edge * 0.5; |
326 | my $ofs = $edge * 0.5; |
325 | |
327 | |
326 | # we need a certain minimum size, and just fudge some formula here |
328 | # we need a certain minimum size, and just fudge some formula here |
327 | return if $w < $size * 5 + 2 + $borderw |
329 | return if $w < $size * 5 + 2 + $borderw |
328 | || $h < $size * 6 + 2 + $borderh; |
330 | || $h < $size * 6 + 2 + $borderh; |
… | |
… | |
330 | my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx; |
332 | my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx; |
331 | my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky; |
333 | my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky; |
332 | |
334 | |
333 | my $pixbuf; |
335 | my $pixbuf; |
334 | |
336 | |
335 | my ($bw, $bh) = ($::board_img->get_width, $::board_img->get_height); |
337 | my ($bw, $bh) = ($board_img->get_width, $board_img->get_height); |
336 | |
338 | |
337 | if ($w < $bw && $h < $bh) { |
339 | if ($w < $bw && $h < $bh) { |
338 | $pixbuf = new_pixbuf $w, $h, 0; |
340 | $pixbuf = new_pixbuf $w, $h, 0; |
339 | $::board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
341 | $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
340 | } else { |
342 | } else { |
341 | $pixbuf = scale_pixbuf $::board_img, $w, $h, $::config->{speed} ? 'nearest' : 'bilinear', 0; |
343 | $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed |
342 | } |
344 | } |
343 | |
345 | |
344 | my $linew = int ($w / 40 / $size); |
346 | my $linew = int $w / 40 / $size; |
345 | |
347 | |
346 | # ornamental border... we have time to waste :/ |
348 | # ornamental border... we have time to waste :/ |
347 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255; |
349 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255; |
348 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255; |
350 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255; |
349 | pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255; |
351 | pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255; |
… | |
… | |
360 | my $hs = 1 | int $edge / 4; |
362 | my $hs = 1 | int $edge / 4; |
361 | $hs = 5 if $hs < 5; |
363 | $hs = 5 if $hs < 5; |
362 | $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2; |
364 | $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2; |
363 | |
365 | |
364 | # we use the shadow mask... not perfect, but I want to finish this |
366 | # we use the shadow mask... not perfect, but I want to finish this |
365 | $::shadow_img->composite ($pixbuf, |
367 | $shadow_img->composite ($pixbuf, |
366 | $x, $y, ($hs + 1) x2, $x, $y, |
368 | $x, $y, ($hs + 1) x2, $x, $y, |
367 | $hs / $::shadow_img->get_width, $hs / $::shadow_img->get_height, |
369 | $hs / $shadow_img->get_width, $hs / $shadow_img->get_height, |
368 | 'bilinear', 255); |
370 | 'bilinear', 255); |
369 | }; |
371 | }; |
370 | |
372 | |
371 | if ($size > 6) { |
373 | if ($size > 6) { |
372 | my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
374 | my $h1 = $size < 10 ? 3 : 4; # corner / edge offset |
… | |
… | |
442 | $self->{draw_stone} = sub { |
444 | $self->{draw_stone} = sub { |
443 | my ($x, $y) = @_; |
445 | my ($x, $y) = @_; |
444 | |
446 | |
445 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
447 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
446 | $edge + $shadow, $edge + $shadow); |
448 | $edge + $shadow, $edge + $shadow); |
447 | @areai = ((ceil $area[0]), (ceil $area[1]), |
449 | @areai = map +(ceil $_), @area; # area, integer |
448 | (int $area[2]), (int $area[3])); # area, integer |
|
|
449 | |
450 | |
450 | $pb = new_pixbuf @areai[2,3]; |
451 | $pb = new_pixbuf @areai[2,3]; |
451 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
452 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
452 | |
453 | |
453 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
454 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
… | |
… | |
490 | |
491 | |
491 | my @stack; |
492 | my @stack; |
492 | my $csize = ceil $size; |
493 | my $csize = ceil $size; |
493 | my $shadow = $size * SHADOW; |
494 | my $shadow = $size * SHADOW; |
494 | |
495 | |
495 | for my $stone ($mark & MARK_W ? @::white_img : @::black_img) { |
496 | for my $stone ($mark & MARK_W ? @white_img : @black_img) { |
496 | my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000; |
497 | my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000; |
497 | |
498 | |
498 | # zeroeth the shadow |
499 | # zeroeth the shadow |
499 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
500 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
500 | $::shadow_img->composite ( |
501 | $shadow_img->composite ( |
501 | $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow, |
502 | $base, ($shadow) x2, $csize, $csize, ($shadow) x2, |
502 | $size / $::shadow_img->get_width, $size / $::shadow_img->get_height, |
503 | $size / $shadow_img->get_width, $size / $shadow_img->get_height, |
503 | 'bilinear', 128 |
504 | 'bilinear', 128 |
504 | ); |
505 | ); |
505 | } |
506 | } |
506 | |
507 | |
507 | for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1], |
508 | for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1], |
508 | [MARK_W, $mark & MARK_GRAYED ? 160 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
509 | [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
509 | my ($mask, $alpha, $scale) = @$_; |
510 | my ($mask, $alpha, $scale) = @$_; |
510 | if ($mark & $mask) { |
511 | if ($mark & $mask) { |
511 | $stone->composite ( |
512 | $stone->composite ( |
512 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5 ) x2, |
513 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2, |
513 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
514 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
514 | 'bilinear', $alpha |
515 | 'bilinear', $alpha |
515 | ); |
516 | ); |
516 | } |
517 | } |
517 | } |
518 | } |
518 | |
519 | |
519 | # then the small stones (always using the first image) |
520 | # then the small stones (always using the first image) |
520 | for ([MARK_SMALL_B, $::black_img[0]], |
521 | for ([MARK_SMALL_B, $mark & MARK_SMALL_GRAYED ? 106 : 255, $black_img[0]], |
521 | [MARK_SMALL_W, $::white_img[0]]) { |
522 | [MARK_SMALL_W, $mark & MARK_SMALL_GRAYED ? 190 : 255, $white_img[0]]) { |
522 | my ($mask, $img) = @$_; |
523 | my ($mask, $alpha, $img) = @$_; |
523 | if ($mark & $mask) { |
524 | if ($mark & $mask) { |
524 | $img->composite ( |
525 | $img->composite ( |
525 | $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
526 | $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
526 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
527 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
527 | 'bilinear', 255 |
528 | 'bilinear', $alpha |
528 | ); |
529 | ); |
529 | } |
530 | } |
530 | } |
531 | } |
531 | |
532 | |
532 | # and lastly any markers |
533 | # and finally any markers |
533 | my $dark_bg = ! ! ($mark & MARK_B); |
534 | my $dark_bg = ! ! ($mark & MARK_B); |
534 | |
535 | |
535 | for ([MARK_CIRCLE, $::circle_img[$dark_bg]], |
536 | for ([MARK_CIRCLE, $circle_img [$dark_bg]], |
536 | [MARK_TRIANGLE, $::triangle_img[$dark_bg]], |
537 | [MARK_TRIANGLE, $triangle_img[$dark_bg]], |
|
|
538 | [MARK_CROSS, $cross_img [$dark_bg]], |
537 | [MARK_SQUARE, $::square_img[$dark_bg]], |
539 | [MARK_SQUARE, $square_img [$dark_bg]], |
538 | [MARK_KO, $::square_img[$dark_bg]]) { |
540 | [MARK_KO, $square_img [$dark_bg]]) { |
539 | my ($mask, $img) = @$_; |
541 | my ($mask, $img) = @$_; |
540 | if ($mark & $mask) { |
542 | if ($mark & $mask) { |
541 | $img->composite ( |
543 | $img->composite ( |
542 | $base, 0, 0, $size, $size, 0, 0, |
544 | $base, 0, 0, $csize, $csize, 0, 0, |
543 | $size / $img->get_width, $size / $img->get_height, |
545 | $size / $img->get_width, $size / $img->get_height, |
544 | 'bilinear', 176 |
546 | 'bilinear', $dark_bg ? 176 : 190 |
545 | ); |
547 | ); |
546 | } |
548 | } |
547 | } |
549 | } |
548 | |
550 | |
549 | push @stack, $base; |
551 | push @stack, $base; |
… | |
… | |
633 | |
635 | |
634 | my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1; |
636 | my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1; |
635 | my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1; |
637 | my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1; |
636 | |
638 | |
637 | my $pos = $self->{cursorpos}; |
639 | my $pos = $self->{cursorpos}; |
638 | if ($x != $pos->[0] || $y != $pos->[1]) { |
640 | if ((not (defined $pos) && $x >= 0 && $x < $size && $y >= 0 && $y < $size) |
|
|
641 | || $x != $pos->[0] |
|
|
642 | || $y != $pos->[1]) { |
639 | |
643 | |
640 | $self->cursor (0); |
644 | $self->cursor (0); |
641 | |
645 | |
642 | if ($x >= 0 && $x < $size |
646 | if ($x >= 0 && $x < $size |
643 | && $y >= 0 && $y < $size) { |
647 | && $y >= 0 && $y < $size) { |