… | |
… | |
55 | Playing sounds required the L<Audio::Play> module. If it isn't installed, |
55 | Playing sounds required the L<Audio::Play> module. If it isn't installed, |
56 | sounds will silently not being played. The module intentionally doesn't |
56 | sounds will silently not being played. The module intentionally doesn't |
57 | depend on L<Audio::Play> as it isn't actively maintained anymore and fails |
57 | depend on L<Audio::Play> as it isn't actively maintained anymore and fails |
58 | to install cleanly. |
58 | to install cleanly. |
59 | |
59 | |
|
|
60 | Note that L<Audio::Play> is broken on 64-bit platforms, which the author |
|
|
61 | knows about for half a decade now, but apparently can't be bothered to |
|
|
62 | fix. The symptoms are that it cannot load the soundfile and will silently |
|
|
63 | result in - silence. |
|
|
64 | |
60 | =over 4 |
65 | =over 4 |
61 | |
66 | |
62 | =cut |
67 | =cut |
63 | |
68 | |
64 | our $VERSION = '1.0'; |
69 | our $VERSION = '1.02'; |
65 | |
70 | |
66 | no warnings; |
71 | no warnings; |
67 | use strict; |
72 | use strict; |
68 | |
73 | |
69 | use Scalar::Util; |
74 | use Scalar::Util; |
… | |
… | |
144 | @triangle_img, @square_img, @circle_img, @cross_img); |
149 | @triangle_img, @square_img, @circle_img, @cross_img); |
145 | |
150 | |
146 | sub load_images { |
151 | sub load_images { |
147 | $board_img = load_image "woodgrain-01.jpg"; |
152 | $board_img = load_image "woodgrain-01.jpg"; |
148 | @black_img = load_image "b-01.png"; |
153 | @black_img = load_image "b-01.png"; |
149 | @white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5; |
154 | @white_img = map +(load_image "w-0$_.png"), 1 .. 5; |
150 | $shadow_img = load_image "shadow.png"; |
155 | $shadow_img = load_image "shadow.png"; # also used to fake hoshi points |
151 | @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
156 | @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
152 | @square_img = map +(load_image "square-$_.png" ), qw(b w); |
157 | @square_img = map +(load_image "square-$_.png" ), qw(b w); |
153 | @circle_img = map +(load_image "circle-$_.png" ), qw(b w); |
158 | @circle_img = map +(load_image "circle-$_.png" ), qw(b w); |
154 | @cross_img = map +(load_image "cross-$_.png" ), qw(b w); |
159 | @cross_img = map +(load_image "cross-$_.png" ), qw(b w); |
155 | } |
160 | } |
… | |
… | |
313 | delete $self->{backgroundpm}; |
318 | delete $self->{backgroundpm}; |
314 | delete $self->{backgroundpb}; |
319 | delete $self->{backgroundpb}; |
315 | |
320 | |
316 | my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1; |
321 | my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1; |
317 | |
322 | |
318 | #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones |
|
|
319 | my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones |
323 | my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones |
320 | my $labelcolour = 0x88444400; |
324 | my $labelcolour = 0x88444400; |
321 | |
325 | |
322 | # we leave enough space for the shadows.. I like smaller stones, and we |
|
|
323 | # do no need to do the nifty recursive screen updates that cgoban2 does |
|
|
324 | my $borderw = int ($w / ($size + 1) * 0.5); |
326 | my $borderw = int $w / ($size + 1) * 0.5; |
325 | my $borderh = $borderw; |
327 | my $borderh = $borderw; |
326 | my $w2 = $w - $borderw * 2; |
328 | my $w2 = $w - $borderw * 2; |
327 | my $h2 = $h - $borderh * 2; |
329 | my $h2 = $h - $borderh * 2; |
328 | my $edge = ceil ($w2 / ($size + 1)); |
330 | my $edge = ceil $w2 / ($size + 1); |
329 | my $ofs = $edge * 0.5; |
331 | my $ofs = $edge * 0.5; |
330 | |
332 | |
331 | # we need a certain minimum size, and just fudge some formula here |
333 | # we need a certain minimum size, and just fudge some formula here |
332 | return if $w < $size * 5 + 2 + $borderw |
334 | return if $w < $size * 5 + 2 + $borderw |
333 | || $h < $size * 6 + 2 + $borderh; |
335 | || $h < $size * 6 + 2 + $borderh; |
… | |
… | |
344 | $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
346 | $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0); |
345 | } else { |
347 | } else { |
346 | $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed |
348 | $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed |
347 | } |
349 | } |
348 | |
350 | |
349 | my $linew = int ($w / 40 / $size); |
351 | my $linew = int $w / 40 / $size; |
350 | |
352 | |
351 | # ornamental border... we have time to waste :/ |
353 | # ornamental border... we have time to waste :/ |
352 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255; |
354 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255; |
353 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255; |
355 | pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255; |
354 | pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255; |
356 | pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255; |
… | |
… | |
447 | $self->{draw_stone} = sub { |
449 | $self->{draw_stone} = sub { |
448 | my ($x, $y) = @_; |
450 | my ($x, $y) = @_; |
449 | |
451 | |
450 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
452 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
451 | $edge + $shadow, $edge + $shadow); |
453 | $edge + $shadow, $edge + $shadow); |
452 | @areai = ((ceil $area[0]), (ceil $area[1]), |
454 | @areai = map +(ceil $_), @area; # area, integer |
453 | (int $area[2]), (int $area[3])); # area, integer |
|
|
454 | |
455 | |
455 | $pb = new_pixbuf @areai[2,3]; |
456 | $pb = new_pixbuf @areai[2,3]; |
456 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
457 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
457 | |
458 | |
458 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
459 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
… | |
… | |
496 | my @stack; |
497 | my @stack; |
497 | my $csize = ceil $size; |
498 | my $csize = ceil $size; |
498 | my $shadow = $size * SHADOW; |
499 | my $shadow = $size * SHADOW; |
499 | |
500 | |
500 | for my $stone ($mark & MARK_W ? @white_img : @black_img) { |
501 | for my $stone ($mark & MARK_W ? @white_img : @black_img) { |
501 | my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000; |
502 | my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000; |
502 | |
503 | |
503 | # zeroeth the shadow |
504 | # zeroeth the shadow |
504 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
505 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
505 | $shadow_img->composite ( |
506 | $shadow_img->composite ( |
506 | $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow, |
507 | $base, ($shadow) x2, $csize, $csize, ($shadow) x2, |
507 | $size / $shadow_img->get_width, $size / $shadow_img->get_height, |
508 | $size / $shadow_img->get_width, $size / $shadow_img->get_height, |
508 | 'bilinear', 128 |
509 | 'bilinear', 128 |
509 | ); |
510 | ); |
510 | } |
511 | } |
511 | |
512 | |
512 | for ([MARK_B, $mark & MARK_GRAYED ? 96 : 255, 1], |
513 | for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1], |
513 | [MARK_W, $mark & MARK_GRAYED ? 160 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
514 | [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
514 | my ($mask, $alpha, $scale) = @$_; |
515 | my ($mask, $alpha, $scale) = @$_; |
515 | if ($mark & $mask) { |
516 | if ($mark & $mask) { |
516 | $stone->composite ( |
517 | $stone->composite ( |
517 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5 ) x2, |
518 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2, |
518 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
519 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
519 | 'bilinear', $alpha |
520 | 'bilinear', $alpha |
520 | ); |
521 | ); |
521 | } |
522 | } |
522 | } |
523 | } |
523 | |
524 | |
524 | # then the small stones (always using the first image) |
525 | # then the small stones (always using the first image) |
525 | for ([MARK_SMALL_B, $black_img[0]], |
526 | for ([MARK_SMALL_B, $mark & MARK_SMALL_GRAYED ? 106 : 255, $black_img[0]], |
526 | [MARK_SMALL_W, $white_img[0]]) { |
527 | [MARK_SMALL_W, $mark & MARK_SMALL_GRAYED ? 190 : 255, $white_img[0]]) { |
527 | my ($mask, $img) = @$_; |
528 | my ($mask, $alpha, $img) = @$_; |
528 | if ($mark & $mask) { |
529 | if ($mark & $mask) { |
529 | $img->composite ( |
530 | $img->composite ( |
530 | $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
531 | $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
531 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
532 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
532 | 'bilinear', 255 |
533 | 'bilinear', $alpha |
533 | ); |
534 | ); |
534 | } |
535 | } |
535 | } |
536 | } |
536 | |
537 | |
537 | # and lastly any markers |
538 | # and finally any markers |
538 | my $dark_bg = ! ! ($mark & MARK_B); |
539 | my $dark_bg = ! ! ($mark & MARK_B); |
539 | |
540 | |
540 | for ([MARK_CIRCLE, $circle_img[$dark_bg]], |
541 | for ([MARK_CIRCLE, $circle_img [$dark_bg]], |
541 | [MARK_TRIANGLE, $triangle_img[$dark_bg]], |
542 | [MARK_TRIANGLE, $triangle_img[$dark_bg]], |
|
|
543 | [MARK_CROSS, $cross_img [$dark_bg]], |
542 | [MARK_SQUARE, $square_img[$dark_bg]], |
544 | [MARK_SQUARE, $square_img [$dark_bg]], |
543 | [MARK_CROSS, $cross_img[$dark_bg]], |
|
|
544 | [MARK_KO, $square_img[$dark_bg]]) { |
545 | [MARK_KO, $square_img [$dark_bg]]) { |
545 | my ($mask, $img) = @$_; |
546 | my ($mask, $img) = @$_; |
546 | if ($mark & $mask) { |
547 | if ($mark & $mask) { |
547 | $img->composite ( |
548 | $img->composite ( |
548 | $base, 0, 0, $size, $size, 0, 0, |
549 | $base, 0, 0, $csize, $csize, 0, 0, |
549 | $size / $img->get_width, $size / $img->get_height, |
550 | $size / $img->get_width, $size / $img->get_height, |
550 | 'bilinear', 176 |
551 | 'bilinear', $dark_bg ? 176 : 190 |
551 | ); |
552 | ); |
552 | } |
553 | } |
553 | } |
554 | } |
554 | |
555 | |
555 | push @stack, $base; |
556 | push @stack, $base; |
… | |
… | |
639 | |
640 | |
640 | my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1; |
641 | my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1; |
641 | my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1; |
642 | my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1; |
642 | |
643 | |
643 | my $pos = $self->{cursorpos}; |
644 | my $pos = $self->{cursorpos}; |
644 | if ($x != $pos->[0] || $y != $pos->[1]) { |
645 | if ((not (defined $pos) && $x >= 0 && $x < $size && $y >= 0 && $y < $size) |
|
|
646 | || $x != $pos->[0] |
|
|
647 | || $y != $pos->[1]) { |
645 | |
648 | |
646 | $self->cursor (0); |
649 | $self->cursor (0); |
647 | |
650 | |
648 | if ($x >= 0 && $x < $size |
651 | if ($x >= 0 && $x < $size |
649 | && $y >= 0 && $y < $size) { |
652 | && $y >= 0 && $y < $size) { |