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… | |
144 | @triangle_img, @square_img, @circle_img, @cross_img); |
144 | @triangle_img, @square_img, @circle_img, @cross_img); |
145 | |
145 | |
146 | sub load_images { |
146 | sub load_images { |
147 | $board_img = load_image "woodgrain-01.jpg"; |
147 | $board_img = load_image "woodgrain-01.jpg"; |
148 | @black_img = load_image "b-01.png"; |
148 | @black_img = load_image "b-01.png"; |
149 | @white_img = map +(load_image "w-0$_.png"), 1,2,3,4,5; |
149 | @white_img = map +(load_image "w-0$_.png"), 1 .. 5; |
150 | $shadow_img = load_image "shadow.png"; |
150 | $shadow_img = load_image "shadow.png"; # also used to fake hoshi points |
151 | @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
151 | @triangle_img = map +(load_image "triangle-$_.png"), qw(b w); |
152 | @square_img = map +(load_image "square-$_.png" ), qw(b w); |
152 | @square_img = map +(load_image "square-$_.png" ), qw(b w); |
153 | @circle_img = map +(load_image "circle-$_.png" ), qw(b w); |
153 | @circle_img = map +(load_image "circle-$_.png" ), qw(b w); |
154 | @cross_img = map +(load_image "cross-$_.png" ), qw(b w); |
154 | @cross_img = map +(load_image "cross-$_.png" ), qw(b w); |
155 | } |
155 | } |
… | |
… | |
447 | $self->{draw_stone} = sub { |
447 | $self->{draw_stone} = sub { |
448 | my ($x, $y) = @_; |
448 | my ($x, $y) = @_; |
449 | |
449 | |
450 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
450 | @area = ($kx[$x] - $ofs, $ky[$y] - $ofs, |
451 | $edge + $shadow, $edge + $shadow); |
451 | $edge + $shadow, $edge + $shadow); |
452 | @areai = ((ceil $area[0]), (ceil $area[1]), |
452 | @areai = map +(ceil $_), @area; # area, integer |
453 | (int $area[2]), (int $area[3])); # area, integer |
|
|
454 | |
453 | |
455 | $pb = new_pixbuf @areai[2,3]; |
454 | $pb = new_pixbuf @areai[2,3]; |
456 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
455 | $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0); |
457 | |
456 | |
458 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
457 | $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1; |
… | |
… | |
496 | my @stack; |
495 | my @stack; |
497 | my $csize = ceil $size; |
496 | my $csize = ceil $size; |
498 | my $shadow = $size * SHADOW; |
497 | my $shadow = $size * SHADOW; |
499 | |
498 | |
500 | for my $stone ($mark & MARK_W ? @white_img : @black_img) { |
499 | for my $stone ($mark & MARK_W ? @white_img : @black_img) { |
501 | my $base = new_pixbuf +(ceil $size + $shadow) x2, 1, 0x00000000; |
500 | my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000; |
502 | |
501 | |
503 | # zeroeth the shadow |
502 | # zeroeth the shadow |
504 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
503 | if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) { |
505 | $shadow_img->composite ( |
504 | $shadow_img->composite ( |
506 | $base, $shadow, $shadow, $csize, $csize, $shadow, $shadow, |
505 | $base, ($shadow) x2, $csize, $csize, ($shadow) x2, |
507 | $size / $shadow_img->get_width, $size / $shadow_img->get_height, |
506 | $size / $shadow_img->get_width, $size / $shadow_img->get_height, |
508 | 'bilinear', 128 |
507 | 'bilinear', 128 |
509 | ); |
508 | ); |
510 | } |
509 | } |
511 | |
510 | |
512 | for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1], |
511 | for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1], |
513 | [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
512 | [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) { |
514 | my ($mask, $alpha, $scale) = @$_; |
513 | my ($mask, $alpha, $scale) = @$_; |
515 | if ($mark & $mask) { |
514 | if ($mark & $mask) { |
516 | $stone->composite ( |
515 | $stone->composite ( |
517 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5 ) x2, |
516 | $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2, |
518 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
517 | $size * $scale / $stone->get_width, $size * $scale / $stone->get_height, |
519 | 'bilinear', $alpha |
518 | 'bilinear', $alpha |
520 | ); |
519 | ); |
521 | } |
520 | } |
522 | } |
521 | } |
… | |
… | |
525 | for ([MARK_SMALL_B, $black_img[0]], |
524 | for ([MARK_SMALL_B, $black_img[0]], |
526 | [MARK_SMALL_W, $white_img[0]]) { |
525 | [MARK_SMALL_W, $white_img[0]]) { |
527 | my ($mask, $img) = @$_; |
526 | my ($mask, $img) = @$_; |
528 | if ($mark & $mask) { |
527 | if ($mark & $mask) { |
529 | $img->composite ( |
528 | $img->composite ( |
530 | $base, (int $size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
529 | $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2, |
531 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
530 | $size / $img->get_width / 2, $size / $img->get_height / 2, |
532 | 'bilinear', 255 |
531 | 'bilinear', 255 |
533 | ); |
532 | ); |
534 | } |
533 | } |
535 | } |
534 | } |
536 | |
535 | |
537 | # and lastly any markers |
536 | # and finally any markers |
538 | my $dark_bg = ! ! ($mark & MARK_B); |
537 | my $dark_bg = ! ! ($mark & MARK_B); |
539 | |
538 | |
540 | for ([MARK_CIRCLE, $circle_img[$dark_bg]], |
539 | for ([MARK_CIRCLE, $circle_img [$dark_bg]], |
541 | [MARK_TRIANGLE, $triangle_img[$dark_bg]], |
540 | [MARK_TRIANGLE, $triangle_img[$dark_bg]], |
542 | [MARK_CROSS, $cross_img[$dark_bg]], |
541 | [MARK_CROSS, $cross_img [$dark_bg]], |
543 | [MARK_SQUARE, $square_img[$dark_bg]], |
542 | [MARK_SQUARE, $square_img [$dark_bg]], |
544 | [MARK_KO, $square_img[$dark_bg]]) { |
543 | [MARK_KO, $square_img [$dark_bg]]) { |
545 | my ($mask, $img) = @$_; |
544 | my ($mask, $img) = @$_; |
546 | if ($mark & $mask) { |
545 | if ($mark & $mask) { |
547 | $img->composite ( |
546 | $img->composite ( |
548 | $base, 0, 0, $size, $size, 0, 0, |
547 | $base, 0, 0, $csize, $csize, 0, 0, |
549 | $size / $img->get_width, $size / $img->get_height, |
548 | $size / $img->get_width, $size / $img->get_height, |
550 | 'bilinear', $dark_bg ? 176 : 190 |
549 | 'bilinear', $dark_bg ? 176 : 190 |
551 | ); |
550 | ); |
552 | } |
551 | } |
553 | } |
552 | } |