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/cvs/Gtk2-GoBoard/GoBoard.pm
Revision: 1.9
Committed: Wed Jun 25 21:25:03 2008 UTC (15 years, 10 months ago) by root
Branch: MAIN
Changes since 1.8: +13 -14 lines
Log Message:
reduce rounding errors, still buggy

File Contents

# Content
1 package Gtk2::GoBoard;
2
3 =head1 NAME
4
5 Gtk2::GoBoard - high quality goban widget with sound
6
7 =head1 SYNOPSIS
8
9 use Games::Go::SimpleBoard;
10
11 my $goboard = newe Games::Go::SimpleBoard;
12
13 use Gtk2::GoBoard;
14
15 my $gtkboard = new Gtk2::GoBoard size => 19;
16
17 # update board, makes a copy
18 $gtkboard->set_board ($goboard);
19
20 # advanced: enable stone curser for black player, showing
21 # only valid moves
22 $gtkboard->set (cursor => sub {
23 my ($mark, $x, $y) = @_;
24
25 $mark |= MARK_GRAYED | MARK_B
26 if $goboard->is_valid_move (COLOUR_WHITE,
27 $x, $y,
28 $ruleset == RULESET_NEW_ZEALAND);
29
30 $mark
31 });
32
33 # button-release and -press events pass board coordinates
34 $gtkboard->signal_connect (button_release => sub {
35 my ($button, $x, $y) = @_;
36
37 ...
38 });
39
40 =head1 DESCRIPTION
41
42 This is the very first "true" Gtk2 widget written in Perl.
43
44 The C<Gtk2::GoBoard> class works like any other widget, see the SYNOPSIS
45 for short examples of the available methods, and the L<App::IGS> and
46 L<KGS> modules for usage examples.
47
48 Please supply a more descriptive description :)
49
50 =head2 SOUND SUPPORT
51
52 In addition to a graphical board widget, this module has some rudimentary
53 support for sounds.
54
55 Playing sounds required the L<Audio::Play> module. If it isn't installed,
56 sounds will silently not being played. The module intentionally doesn't
57 depend on L<Audio::Play> as it isn't actively maintained anymore and fails
58 to install cleanly.
59
60 =over 4
61
62 =cut
63
64 our $VERSION = '1.0';
65
66 no warnings;
67 use strict;
68
69 use Scalar::Util;
70 use POSIX qw(ceil);
71 use Carp ();
72 use Gtk2;
73
74 use Games::Go::SimpleBoard;
75
76 use Glib::Object::Subclass
77 Gtk2::AspectFrame::,
78 properties => [
79 Glib::ParamSpec->IV (
80 "size",
81 "Board Size",
82 "The Go Board size, 2..38",
83 2, 38, 19,
84 [qw(construct-only writable readable)],
85 ),
86 Glib::ParamSpec->scalar (
87 "cursor",
88 "cursor callback",
89 "The callback that modifies the cursor mask",
90 [qw(writable readable)],
91 ),
92 ],
93 signals => {
94 "button-press" => {
95 flags => [qw/run-first/],
96 return_type => undef, # void return
97 param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
98 },
99 "button-release" => {
100 flags => [qw/run-first/],
101 return_type => undef, # void return
102 param_types => [Glib::Int::, Glib::Int::, Glib::Int::], # instance and data are automatic
103 },
104 destroy => sub {
105 $_[0]->signal_chain_from_overridden;
106 %{$_[0]} = ();
107 },
108 };
109
110 # some internal constants
111
112 sub TRAD_WIDTH (){ 42.42 } # traditional board width
113 sub TRAD_HEIGHT (){ 45.45 } # traditional board height
114 sub TRAD_RATIO (){ TRAD_WIDTH / TRAD_HEIGHT } # traditional (nihon-kiin) horizontal spacing
115 sub TRAD_SIZE_B (){ 2.18 } # traditional black stone size
116 sub TRAD_SIZE_W (){ 2.12 } # traditional white stone size
117
118 sub SHADOW (){ 0.06 } # 0.09 probably max.
119
120 # find a data file using @INC
121 sub findfile {
122 my @files = @_;
123 file:
124 for (@files) {
125 for my $prefix (@INC) {
126 if (-f "$prefix/Gtk2/GoBoard/data/$_") {
127 $_ = "$prefix/Gtk2/GoBoard/data/$_";
128 next file;
129 }
130 }
131 die "$_: file not found in \@INC\n";
132 }
133 wantarray ? @files : $files[0];
134 }
135
136 sub load_image {
137 my $path = findfile $_[0];
138
139 new_from_file Gtk2::Gdk::Pixbuf $path
140 or die "$path: $!";
141 }
142
143 our ($board_img, @black_img, @white_img, $shadow_img,
144 @triangle_img, @square_img, @circle_img, @cross_img);
145
146 sub load_images {
147 $board_img = load_image "woodgrain-01.jpg";
148 @black_img = load_image "b-01.png";
149 @white_img = map +(load_image "w-0$_.png"), 1 .. 5;
150 $shadow_img = load_image "shadow.png"; # also used to fake hoshi points
151 @triangle_img = map +(load_image "triangle-$_.png"), qw(b w);
152 @square_img = map +(load_image "square-$_.png" ), qw(b w);
153 @circle_img = map +(load_image "circle-$_.png" ), qw(b w);
154 @cross_img = map +(load_image "cross-$_.png" ), qw(b w);
155 }
156
157 sub INIT_INSTANCE {
158 my $self = shift;
159
160 @black_img
161 or load_images;
162
163 $self->double_buffered (0);
164 $self->set (border_width => 0, shadow_type => 'none',
165 obey_child => 0, ratio => TRAD_RATIO);
166
167 $self->add ($self->{canvas} = new Gtk2::DrawingArea);
168
169 $self->{canvas}->signal_connect (motion_notify_event => sub { $self->motion });
170 $self->{canvas}->signal_connect (leave_notify_event => sub { $self->cursor (0); delete $self->{cursorpos} });
171 $self->{canvas}->signal_connect (button_press_event => sub { $self->button ("press", $_[1]) });
172 $self->{canvas}->signal_connect (button_release_event => sub { $self->button ("release", $_[1]) });
173
174 $self->{canvas}->signal_connect_after (configure_event => sub { $self->configure_event ($_[1]) });
175 $self->{canvas}->signal_connect_after (realize => sub {
176 my $window = $_[0]->window;
177 my $color = new Gtk2::Gdk::Color 0xdfdf, 0xb2b2, 0x5d5d;
178 $window->get_colormap->alloc_color ($color, 0, 1);
179 $window->set_background ($color);
180 });
181
182 $self->{canvas}->set_events ([
183 @{ $self->{canvas}->get_events },
184 'leave-notify-mask',
185 'button-press-mask',
186 'button-release-mask',
187 'pointer-motion-mask',
188 'pointer-motion-hint-mask'
189 ]);
190 }
191
192 sub SET_PROPERTY {
193 my ($self, $pspec, $newval) = @_;
194
195 $pspec = $pspec->get_name;
196
197 $self->cursor (0) if $pspec eq "cursor";
198 $self->{$pspec} = $newval;
199 $self->cursor (1) if $pspec eq "cursor";
200 }
201
202 sub configure_event {
203 my ($self, $event) = @_;
204
205 return if $self->{idle};
206
207 return unless $self->{canvas}->allocation->width != $self->{width}
208 || $self->{canvas}->allocation->height != $self->{height};
209
210 my $drawable = $self->{window} = $self->{canvas}->window;
211 $drawable->set_back_pixmap (undef, 0);
212
213 delete $self->{stack};
214
215 # remove Glib::Source $self->{idle};
216 $self->{idle} ||= add Glib::Idle sub {
217 $self->{width} = $self->{canvas}->allocation->width;
218 $self->{height} = $self->{canvas}->allocation->height;
219 $self->draw_background;
220
221 $self->draw_board ({ board => delete $self->{board}, label => delete $self->{label} }, 0) if $self->{board};
222 $self->{window}->clear_area (0, 0, $self->{width}, $self->{height});
223
224 delete $self->{idle};
225
226 0;
227 };
228
229 1;
230 }
231
232 =item $board->set_board ($games_go_simpleboard)
233
234 Sets the new board position to display from the current position stored in
235 the L<Games::Go::SimpleBoard> object.
236
237 =cut
238
239 sub set_board {
240 my ($self, $board) = @_;
241
242 $self->cursor (0);
243 $self->draw_board ($board, 1);
244 $self->cursor (1);
245 }
246
247 sub new_pixbuf {
248 my ($w, $h, $alpha, $fill) = @_;
249
250 my $pixbuf = new Gtk2::Gdk::Pixbuf 'rgb', $alpha, 8, $w, $h;
251 $pixbuf->fill ($fill) if defined $fill;
252
253 $pixbuf;
254 }
255
256 sub scale_pixbuf {
257 my ($src, $w, $h, $mode, $alpha) = @_;
258
259 my $dst = new_pixbuf $w, $h, $alpha;
260
261 $src->scale(
262 $dst, 0, 0, $w, $h, 0, 0,
263 $w / $src->get_width, $h / $src->get_height,
264 $mode,
265 );
266
267 $dst;
268 }
269
270 sub pixbuf_rect {
271 my ($pb, $colour, $x1, $y1, $x2, $y2, $alpha) = @_;
272
273 # we fake lines by... a horrible method :/
274 my $colour_pb = new_pixbuf 1, 1, 0, $colour;
275 $colour_pb->composite ($pb, $x1, $y1, $x2 - $x1 + 1, $y2 - $y1 + 1, $x1, $y1, $x2 + 1, $y2 + 1,
276 'nearest', $alpha);
277 }
278
279 sub center_text {
280 my ($self, $drawable, $colour, $x, $y, $size, $text) = @_;
281
282 # could be optimized by caching quite a bit
283
284 my $context = $self->get_pango_context;
285 my $font = $context->get_font_description;
286 $font->set_size ($size * Gtk2::Pango->scale);
287
288 my $layout = new Gtk2::Pango::Layout $context;
289 $layout->set_text ($text);
290 my ($w, $h) = $layout->get_pixel_size;
291
292 my $gc = new Gtk2::Gdk::GC $drawable;
293
294 my $r = (($colour >> 24) & 255) * (65535 / 255);
295 my $g = (($colour >> 16) & 255) * (65535 / 255);
296 my $b = (($colour >> 8) & 255) * (65535 / 255);
297
298 $gc->set_rgb_fg_color (new Gtk2::Gdk::Color $r, $g, $b);
299
300 $drawable->draw_layout ($gc, $x - $w*0.5, $y - $h*0.5, $layout);
301 }
302
303 # draw an empty board and attach the bg pixmap
304 sub draw_background {
305 my ($self) = @_;
306 my $canvas = $self->{canvas};
307
308 my $size = $self->{size};
309
310 my $w = $self->{width};
311 my $h = $self->{height};
312
313 delete $self->{backgroundpm};
314 delete $self->{backgroundpb};
315
316 my $pixmap = new Gtk2::Gdk::Pixmap $self->window, $w, $h, -1;
317
318 #my $gridcolour = 0x88444400; # black is traditional, but only with overlapping stones
319 my $gridcolour = 0x44444400; # black is traditional, but only with overlapping stones
320 my $labelcolour = 0x88444400;
321
322 # we leave enough space for the shadows.. I like smaller stones, and we
323 # do no need to do the nifty recursive screen updates that cgoban2 does
324 my $borderw = int ($w / ($size + 1) * 0.5);
325 my $borderh = $borderw;
326 my $w2 = $w - $borderw * 2;
327 my $h2 = $h - $borderh * 2;
328 my $edge = ceil ($w2 / ($size + 1));
329 my $ofs = $edge * 0.5;
330
331 # we need a certain minimum size, and just fudge some formula here
332 return if $w < $size * 5 + 2 + $borderw
333 || $h < $size * 6 + 2 + $borderh;
334
335 my @kx = map int ($w2 * $_ / ($size+1) + $borderw + 0.5), 0 .. $size; $self->{kx} = \@kx;
336 my @ky = map int ($h2 * $_ / ($size+1) + $borderh + 0.5), 0 .. $size; $self->{ky} = \@ky;
337
338 my $pixbuf;
339
340 my ($bw, $bh) = ($board_img->get_width, $board_img->get_height);
341
342 if ($w < $bw && $h < $bh) {
343 $pixbuf = new_pixbuf $w, $h, 0;
344 $board_img->copy_area (0, 0, $w, $h, $pixbuf, 0, 0);
345 } else {
346 $pixbuf = scale_pixbuf $board_img, $w, $h, 'bilinear', 0; # nearest for extra speed
347 }
348
349 my $linew = int ($w / 40 / $size);
350
351 # ornamental border... we have time to waste :/
352 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $w-1, $linew, 255;
353 pixbuf_rect $pixbuf, 0xffcc7700, 0, 0, $linew, $h-1, 255;
354 pixbuf_rect $pixbuf, 0xffcc7700, $w-$linew-1, 0, $w-1, $h-1, 255;
355 pixbuf_rect $pixbuf, 0xffcc7700, 0, $h-$linew-1, $w-1, $h-1, 255;
356
357 for my $i (1 .. $size) {
358 pixbuf_rect $pixbuf, $gridcolour, $kx[$i] - $linew, $ky[1] - $linew, $kx[$i] + $linew, $ky[$size] + $linew, 255;
359 pixbuf_rect $pixbuf, $gridcolour, $kx[1] - $linew, $ky[$i] - $linew, $kx[$size] + $linew, $ky[$i] + $linew, 255;
360 }
361
362 # hoshi points
363 my $hoshi = sub {
364 my ($x, $y) = @_;
365 my $hs = 1 | int $edge / 4;
366 $hs = 5 if $hs < 5;
367 $x = $kx[$x] - $hs / 2; $y = $ky[$y] - $hs / 2;
368
369 # we use the shadow mask... not perfect, but I want to finish this
370 $shadow_img->composite ($pixbuf,
371 $x, $y, ($hs + 1) x2, $x, $y,
372 $hs / $shadow_img->get_width, $hs / $shadow_img->get_height,
373 'bilinear', 255);
374 };
375
376 if ($size > 6) {
377 my $h1 = $size < 10 ? 3 : 4; # corner / edge offset
378 $hoshi->($h1, $h1);
379 $hoshi->($size - $h1 + 1, $h1);
380 $hoshi->($h1, $size - $h1 + 1);
381 $hoshi->($size - $h1 + 1, $size - $h1 + 1);
382
383 if ($size % 2) { # on odd boards, also the remaining 5
384 my $h2 = ($size + 1) / 2;
385 if ($size > 10) {
386 $hoshi->($h1, $h2);
387 $hoshi->($size - $h1 + 1, $h2);
388 $hoshi->($h2, $size - $h1 + 1);
389 $hoshi->($h2, $h1);
390 }
391 # the tengen
392 $hoshi->($h2, $h2);
393 }
394 }
395
396 # now we have a board sans text
397 $pixmap->draw_pixbuf ($self->style->white_gc,
398 $pixbuf,
399 0, 0, 0, 0, $w, $h,
400 "normal", 0, 0);
401
402 # now draw the labels
403 for my $i (1 .. $size) {
404 # 38 max, but we allow a bit more
405 my $label = (qw(- A B C D E F G H J K L M N O P Q R S T U V W X Y Z
406 AA BB CC DD EE FF GG HH JJ KK LL MM NN OO PP QQ RR SS TT UU VV WW XX YY ZZ))[$i];
407
408 $self->center_text ($pixmap, $labelcolour, $kx[$i], $borderh, $ofs * 0.7, $label);
409 $self->center_text ($pixmap, $labelcolour, $kx[$i], $h2 + $borderh, $ofs * 0.7, $label);
410 $self->center_text ($pixmap, $labelcolour, $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
411 $self->center_text ($pixmap, $labelcolour, $w2 + $borderw, $ky[$i], $ofs * 0.7, $size - $i + 1);
412 }
413
414 $self->{window}->set_back_pixmap ($pixmap, 0);
415
416 $self->{backgroundpm} = $pixmap;
417 $self->{backgroundpb} = $pixbuf;
418
419 $edge = int ($edge * TRAD_SIZE_B / TRAD_SIZE_W);
420 $ofs = int ($edge * 0.5);
421
422 {
423 # shared vars for the stone drawing function
424 my $shadow = $edge * SHADOW;
425 my $pb;
426 my @area;
427 my @areai;
428 my %stack;
429
430 my $put_stack = sub {
431 my ($x, $y, $dx, $dy, $ox, $oy) = @_;
432
433 my $mark = $self->{board}[$x-1][$y-1];
434
435 if ($mark & ~MARK_LABEL) {
436 my $stack = $stack{$mark} ||= $self->draw_stack ($mark, $edge);
437
438 $stack->[($x ^ $y) % @$stack]
439 ->composite ($pb,
440 $ox, $oy,
441 $areai[2] + $dx - $ox, $areai[3] + $dy - $oy,
442 $dx + $ox, $dy + $oy,
443 1, 1, 'nearest', 255);
444 }
445 };
446
447 $self->{draw_stone} = sub {
448 my ($x, $y) = @_;
449
450 @area = ($kx[$x] - $ofs, $ky[$y] - $ofs,
451 $edge + $shadow, $edge + $shadow);
452 @areai = map +(ceil $_), @area; # area, integer
453
454 $pb = new_pixbuf @areai[2,3];
455 $self->{backgroundpb}->copy_area (@areai, $pb, 0, 0);
456
457 $put_stack->($x-1, $y, $kx[$x-1] - $kx[$x], 0, 0, 0) if $x > 1;
458 $put_stack->($x, $y-1, 0, $ky[$y-1] - $ky[$y], 0, 0) if $y > 1;
459 $put_stack->($x , $y , 0, 0);
460 $put_stack->($x+1, $y, 0, 0, $kx[$x+1] - $kx[$x], 0) if $x < $size;
461 $put_stack->($x, $y+1, 0, 0, 0, $ky[$y+1] - $ky[$y]) if $y < $size;
462
463 # speed none, normal, max
464 $self->{backgroundpm}->draw_pixbuf ($self->style->black_gc, $pb,
465 0, 0, @areai, 'max', 0, 0);
466
467 # labels are handled here because they are quite rare
468 # (and we can't draw text into pixbufs easily)
469 my $mark = $self->{board}[$x-1][$y-1];
470
471 if ($mark & MARK_LABEL) {
472 my $white = $mark & MARK_W ? 0 : 0xffffff00;
473
474 $self->center_text ($self->{backgroundpm}, 0,
475 $areai[0] + $ofs * 1.1, $areai[1] + $ofs * 1.1,
476 $ofs * 0.7, $self->{label}[$x-1][$y-1])
477 if $white;
478
479 $self->center_text ($self->{backgroundpm}, $white,
480 $areai[0] + $ofs, $areai[1] + $ofs,
481 $ofs * 0.7, $self->{label}[$x-1][$y-1]);
482 }
483
484 undef $pb;
485
486 [@areai];
487 };
488 }
489 }
490
491 # create a stack of stones, possibly in various versions
492 sub draw_stack {
493 my ($self, $mark, $size) = @_;
494
495 my @stack;
496 my $csize = ceil $size;
497 my $shadow = $size * SHADOW;
498
499 for my $stone ($mark & MARK_W ? @white_img : @black_img) {
500 my $base = new_pixbuf +(ceil $csize + $shadow) x2, 1, 0x00000000;
501
502 # zeroeth the shadow
503 if (~$mark & MARK_GRAYED and $mark & (MARK_B | MARK_W)) {
504 $shadow_img->composite (
505 $base, ($shadow) x2, $csize, $csize, ($shadow) x2,
506 $size / $shadow_img->get_width, $size / $shadow_img->get_height,
507 'bilinear', 128
508 );
509 }
510
511 for ([MARK_B, $mark & MARK_GRAYED ? 106 : 255, 1],
512 [MARK_W, $mark & MARK_GRAYED ? 190 : 255, TRAD_SIZE_W / TRAD_SIZE_B]) {
513 my ($mask, $alpha, $scale) = @$_;
514 if ($mark & $mask) {
515 $stone->composite (
516 $base, 0, 0, $csize, $csize, ($size * (1 - $scale) * 0.5) x2,
517 $size * $scale / $stone->get_width, $size * $scale / $stone->get_height,
518 'bilinear', $alpha
519 );
520 }
521 }
522
523 # then the small stones (always using the first image)
524 for ([MARK_SMALL_B, $black_img[0]],
525 [MARK_SMALL_W, $white_img[0]]) {
526 my ($mask, $img) = @$_;
527 if ($mark & $mask) {
528 $img->composite (
529 $base, ($size / 4) x2, (ceil $size / 2 + 1) x2, ($size / 4) x2,
530 $size / $img->get_width / 2, $size / $img->get_height / 2,
531 'bilinear', 255
532 );
533 }
534 }
535
536 # and finally any markers
537 my $dark_bg = ! ! ($mark & MARK_B);
538
539 for ([MARK_CIRCLE, $circle_img [$dark_bg]],
540 [MARK_TRIANGLE, $triangle_img[$dark_bg]],
541 [MARK_CROSS, $cross_img [$dark_bg]],
542 [MARK_SQUARE, $square_img [$dark_bg]],
543 [MARK_KO, $square_img [$dark_bg]]) {
544 my ($mask, $img) = @$_;
545 if ($mark & $mask) {
546 $img->composite (
547 $base, 0, 0, $csize, $csize, 0, 0,
548 $size / $img->get_width, $size / $img->get_height,
549 'bilinear', $dark_bg ? 176 : 190
550 );
551 }
552 }
553
554 push @stack, $base;
555 }
556
557 \@stack
558 }
559
560 sub draw_board {
561 my ($self, $new, $dopaint) = @_;
562
563 my $newboard = $new->{board};
564 my $newlabel = $new->{label};
565
566 if ($self->{backgroundpb}) {
567 my $draw_stone = $self->{draw_stone};
568
569 my $oldboard = $self->{board} ||= [];
570 my $oldlabel = $self->{label} ||= [];
571
572 my @areas;
573
574 my $size1 = $self->{size} - 1;
575
576 for my $x (0 .. $size1) {
577 my $old = $oldboard->[$x] ||= [];
578 my $new = $newboard->[$x];
579
580 for my $y (0 .. $size1) {
581 next if $old->[$y] == $new->[$y];
582
583 $old -> [$y] = $new -> [$y];
584 $oldlabel->[$x][$y] = $newlabel->[$x][$y];
585
586 push @areas, $draw_stone->($x+1, $y+1);
587 }
588 }
589
590 if ($dopaint && @areas) {
591 # a single full clear_area is way faster than many single calls here
592 # the "cut-off" point is quite arbitrary
593 if (@areas > 64) {
594 # update a single rectangle only
595 my $rect = new Gtk2::Gdk::Rectangle @{pop @areas};
596 $rect = $rect->union (new Gtk2::Gdk::Rectangle @$_) for @areas;
597 $self->{window}->clear_area ($rect->values);
598 } else {
599 # update all the affected rectangles
600 $self->{window}->clear_area (@$_) for @areas;
601 }
602 }
603 } else {
604 no strict 'refs';
605
606 # straight copy
607 $self->{board} = [map [@$_], @$newboard];
608 $self->{label} = [map [@$_], @$newlabel];
609 }
610 }
611
612 sub cursor {
613 my ($self, $show) = @_;
614
615 return unless exists $self->{cursorpos}
616 && $self->{cursor}
617 && $self->{backgroundpb};
618
619 my ($x, $y) = @{$self->{cursorpos}};
620
621 my $mark = $self->{board}[$x][$y];
622
623 $mark = $self->{cursor}->($mark, $x, $y) if $show;
624
625 local $self->{board}[$x][$y] = $mark;
626 $self->{window}->clear_area (@{ $self->{draw_stone}->($x + 1, $y + 1) });
627 }
628
629 sub motion {
630 my ($self) = @_;
631
632 return unless $self->{backgroundpb};
633
634 my $window = $self->{canvas}->window;
635 my (undef, $x, $y, undef) = $window->get_pointer;
636
637 my $size = $self->{size};
638
639 my $x = int (($x - $self->{kx}[0]) * $size / ($self->{kx}[$size] - $self->{kx}[0]) + 0.5) - 1;
640 my $y = int (($y - $self->{ky}[0]) * $size / ($self->{ky}[$size] - $self->{ky}[0]) + 0.5) - 1;
641
642 my $pos = $self->{cursorpos};
643 if ($x != $pos->[0] || $y != $pos->[1]) {
644
645 $self->cursor (0);
646
647 if ($x >= 0 && $x < $size
648 && $y >= 0 && $y < $size) {
649 $self->{cursorpos} = [$x, $y];
650 $self->cursor (1);
651 } else {
652 delete $self->{cursorpos};
653 }
654 }
655 }
656
657 sub do_button_press {
658 my ($self, $button, $x, $y) = @_;
659 }
660
661 sub do_button_release {
662 my ($self, $button, $x, $y) = @_;
663 }
664
665 sub button {
666 my ($self, $type, $event) = @_;
667
668 $self->motion;
669
670 if ($self->{cursorpos}) {
671 $self->signal_emit ("button-$type", $event->button, @{ $self->{cursorpos} });
672 }
673 }
674
675 =item Gtk2::GoBoard::play_sound "name"
676
677 Play the sound with the give name. Currently supported names are:
678
679 alarm connect gamestart info move outoftime pass resign ring warning
680
681 If the L<Audio::Play> module cannot be loaded, the function will silently
682 fail. If an unsupported sound name is used, the function might C<croak> or
683 might silently fail.
684
685 This function forks a sound-server to play the sound(s) on first use.
686
687 =cut
688
689 our $SOUND_SERVER;
690
691 sub play_sound {
692 eval { require Audio::Data; require Audio::Play }
693 or return;
694
695 unless ($SOUND_SERVER) {
696 require Socket;
697
698 # use this contortion to also work on the broken windows platform
699 socketpair $SOUND_SERVER, my $fh, &Socket::AF_UNIX, &Socket::SOCK_STREAM, 0
700 or return;
701
702 my $pid = fork;
703
704 if ($pid) {
705 # parent
706 close $fh;
707
708 } elsif (defined $pid) {
709 # child
710 close $SOUND_SERVER;
711
712 close STDIN;
713 close STDOUT;
714 close STDERR;
715
716 # ok, this is a bit pathetic
717 POSIX::close $_ for grep $_ != fileno $fh, 3 .. 1000;
718
719 my %sound;
720
721 while (<$fh>) {
722 chomp;
723
724 eval {
725 my $sound = $sound{$_} ||= do {
726 my $path = findfile "$_.au"
727 or Carp::croak "$_: unable to find sound\n";
728
729 open my $fh, "<", $path
730 or Carp::croak "$_: unable to load sound\n";
731
732 binmode $fh;
733
734 my $data = new Audio::Data;
735 $data->Load ($fh);
736
737 $data
738 };
739
740 my $server = new Audio::Play;
741 $server->play ($sound);
742 $server->flush;
743 };
744 }
745
746 # required for windows, as a mere _exit kills your parent process...
747 kill 9, $$;
748 } else {
749 undef $SOUND_SERVER;
750 return;
751 }
752 }
753
754 syswrite $SOUND_SERVER, "$_[0]\n";
755 }
756
757 1;
758
759 =back
760
761 =head2 EXAMPLE PROGRAM
762
763 This program should get you started. It creates a board with some
764 markings, enables a cursor callback that shows a transparent black stone,
765 and after a click, marks the position with a circle and disables the
766 cursor.
767
768 use Gtk2 -init;
769 use Games::Go::SimpleBoard;
770 use Gtk2::GoBoard;
771
772 my $game = new Games::Go::SimpleBoard 9;
773
774 # show off some markings
775 $game->{board}[0][0] = MARK_B;
776 $game->{board}[1][1] = MARK_GRAY_B | MARK_SMALL_W;
777 $game->{board}[2][2] = MARK_W | MARK_TRIANGLE;
778 $game->{board}[1][2] = MARK_B | MARK_LABEL;
779 $game->{label}[1][2] = "198";
780 $game->{board}[0][2] = MARK_W | MARK_LABEL;
781 $game->{label}[0][2] = "AWA";
782
783 # create a spot where black cannot put a stone
784 $game->{board}[17][0] = MARK_W;
785 $game->{board}[17][1] = MARK_W;
786 $game->{board}[18][1] = MARK_W;
787
788 my $board = new Gtk2::GoBoard;
789 $board->set_board ($game);
790
791 Gtk2::GoBoard::play_sound "gamestart"; # ping
792
793 # enable cursor for black, till click
794 $board->set (cursor => sub {
795 my ($mark, $x, $y) = @_;
796
797 $mark |= MARK_GRAYED | MARK_B
798 if $game->is_valid_move (COLOUR_BLACK, $x, $y);
799
800 $mark
801 });
802
803 # on press, set a mark and disable cursor
804 $board->signal_connect (button_release => sub {
805 my ($board, $button, $x, $y) = @_;
806
807 $game->{board}[$x][$y] |= MARK_CIRCLE;
808 $board->set_board ($game); # force update
809
810 Gtk2::GoBoard::play_sound "move"; # play click sound
811
812 $board->set (cursor => undef); # disable cursor
813 });
814
815 my $w = new Gtk2::Window "toplevel";
816 $w->set_default_size (450, 450);
817 $w->add ($board);
818 $w->show_all;
819
820 main Gtk2;
821
822 =head2 AUTHOR
823
824 Marc Lehmann <schmorp@schmorp.de>
825
826 =head2 SEE ALSO
827
828 L<App::IGS>, L<Games::Go::SimpleBoard>, L<AnyEvent::IGS>, L<KGS>.
829
830 =cut
831