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Comparing Guard/Guard.pm (file contents):
Revision 1.17 by root, Fri Dec 26 13:04:04 2008 UTC vs.
Revision 1.23 by root, Fri Mar 12 17:25:58 2010 UTC

13 chdir "/etc"; 13 chdir "/etc";
14 14
15 code_that_might_die_or_does_other_fun_stuff; 15 code_that_might_die_or_does_other_fun_stuff;
16 } 16 }
17 17
18 # create an object that, when the last reference to it is gone,
19 # invokes the given codeblock:
20 my $guard = guard { print "destroyed!\n" };
21 undef $guard; # probably destroyed here
22
18=head1 DESCRIPTION 23=head1 DESCRIPTION
19 24
20This module implements so-called "guards". A guard is something (usually 25This module implements so-called "guards". A guard is something (usually
21an object) that "guards" a resource, ensuring that it is cleaned up when 26an object) that "guards" a resource, ensuring that it is cleaned up when
22expected. 27expected.
37package Guard; 42package Guard;
38 43
39no warnings; 44no warnings;
40 45
41BEGIN { 46BEGIN {
42 $VERSION = '1.0'; 47 $VERSION = '1.021';
43 @ISA = qw(Exporter); 48 @ISA = qw(Exporter);
44 @EXPORT = qw(guard scope_guard); 49 @EXPORT = qw(guard scope_guard);
45 50
46 require Exporter; 51 require Exporter;
47 52
50} 55}
51 56
52our $DIED = sub { warn "$@" }; 57our $DIED = sub { warn "$@" };
53 58
54=item scope_guard BLOCK 59=item scope_guard BLOCK
60
61=item scope_guard ($coderef)
55 62
56Registers a block that is executed when the current scope (block, 63Registers a block that is executed when the current scope (block,
57function, method, eval etc.) is exited. 64function, method, eval etc.) is exited.
58 65
59See the EXCEPTIONS section for an explanation of how exceptions 66See the EXCEPTIONS section for an explanation of how exceptions
98 # do something with the new timezone 105 # do something with the new timezone
99 } 106 }
100 107
101=item my $guard = guard BLOCK 108=item my $guard = guard BLOCK
102 109
110=item my $guard = guard ($coderef)
111
103Behaves the same as C<scope_guard>, except that instead of executing 112Behaves the same as C<scope_guard>, except that instead of executing
104the block on scope exit, it returns an object whose lifetime determines 113the block on scope exit, it returns an object whose lifetime determines
105when the BLOCK gets executed: when the last reference to the object gets 114when the BLOCK gets executed: when the last reference to the object gets
106destroyed, the BLOCK gets executed as with C<scope_guard>. 115destroyed, the BLOCK gets executed as with C<scope_guard>.
107 116
108The returned object can be copied as many times as you want.
109
110See the EXCEPTIONS section for an explanation of how exceptions 117See the EXCEPTIONS section for an explanation of how exceptions
111(i.e. C<die>) are handled inside guard blocks. 118(i.e. C<die>) are handled inside guard blocks.
112 119
113Example: acquire a Coro::Semaphore for a second by registering a 120Example: acquire a Coro::Semaphore for a second by registering a
114timer. The timer callback references the guard used to unlock it 121timer. The timer callback references the guard used to unlock it
115again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard> 122again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
116method that does this already): 123method that does this already):
117 124
118 use Guard; 125 use Guard;
119 use AnyEvent; 126 use Coro::AnyEvent;
120 use Coro::Semaphore; 127 use Coro::Semaphore;
121 128
122 my $sem = new Coro::Semaphore; 129 my $sem = new Coro::Semaphore;
123 130
124 sub lock_for_a_second { 131 sub lock_for_a_second {
125 $sem->down; 132 $sem->down;
126 my $guard = guard { $sem->up }; 133 my $guard = guard { $sem->up };
127 134
128 my $timer; 135 Coro::AnyEvent::sleep 1;
129 $timer = AnyEvent->timer (after => 1, sub { 136
130 # do something 137 # $sem->up gets executed when returning
131 undef $sem;
132 undef $timer;
133 });
134 } 138 }
135 139
136The advantage of doing this with a guard instead of simply calling C<< 140The advantage of doing this with a guard instead of simply calling C<<
137$sem->down >> in the callback is that you can opt not to create the timer, 141$sem->down >> in the callback is that you can opt not to create the timer,
138or your code can throw an exception before it can create the timer, or you 142or your code can throw an exception before it can create the timer (or
139can create multiple timers or other event watchers and only when the last 143the thread gets canceled), or you can create multiple timers or other
140one gets executed will the lock be unlocked. Using the C<guard>, you do 144event watchers and only when the last one gets executed will the lock be
141not have to worry about catching all the places where you have to unlock 145unlocked. Using the C<guard>, you do not have to worry about catching all
142the semaphore. 146the places where you have to unlock the semaphore.
143 147
144=item $guard->cancel 148=item $guard->cancel
145 149
146Calling this function will "disable" the guard object returned by the 150Calling this function will "disable" the guard object returned by the
147C<guard> function, i.e. it will free the BLOCK originally passed to 151C<guard> function, i.e. it will free the BLOCK originally passed to
148C<guard >and will arrange for the BLOCK not to be executed. 152C<guard >and will arrange for the BLOCK not to be executed.
149 153
150This can be useful when you use C<guard> to create a fatal cleanup handler 154This can be useful when you use C<guard> to create a cleanup handler to be
151and later decide it is no longer needed. 155called under fatal conditions and later decide it is no longer needed.
152 156
153=cut 157=cut
154 158
1551; 1591;
156 160
157=back 161=back
158 162
159=head1 EXCEPTIONS 163=head1 EXCEPTIONS
160 164
161Guard blocks should not normally throw exceptions (that is, C<die>). After 165Guard blocks should not normally throw exceptions (that is, C<die>). After
162all, they are usually used to clean up after such exceptions. However, if 166all, they are usually used to clean up after such exceptions. However,
163something truly exceptional is happening, a guard block should be allowed 167if something truly exceptional is happening, a guard block should of
164to die. Also, programming errors are a large source of exceptions, and the 168course be allowed to die. Also, programming errors are a large source of
165programmer certainly wants to know about those. 169exceptions, and the programmer certainly wants to know about those.
166 170
167Since in most cases, the block executing when the guard gets executed does 171Since in most cases, the block executing when the guard gets executed does
168not know or does not care about the guard blocks, it makes little sense to 172not know or does not care about the guard blocks, it makes little sense to
169let containing code handle the exception. 173let containing code handle the exception.
170 174
171Therefore, whenever a guard block throws an exception, it will be caught, 175Therefore, whenever a guard block throws an exception, it will be caught
172followed by calling the code reference stored in C<$Guard::DIED> (with 176by Guard, followed by calling the code reference stored in C<$Guard::DIED>
173C<$@> set to the actual exception), which is similar to how most event 177(with C<$@> set to the actual exception), which is similar to how most
174loops handle this case. 178event loops handle this case.
175 179
176The default for C<$Guard::DIED> is to call C<warn "$@">. 180The default for C<$Guard::DIED> is to call C<warn "$@">, i.e. the error is
181printed as a warning and the program continues.
177 182
178The C<$@> variable will be restored to its value before the guard call in 183The C<$@> variable will be restored to its value before the guard call in
179all cases, so guards will not disturb C<$@> in any way. 184all cases, so guards will not disturb C<$@> in any way.
180 185
181The code reference stored in C<$Guard::DIED> should not die (behaviour is 186The code reference stored in C<$Guard::DIED> should not die (behaviour is
192solution to the problem of exceptions. 197solution to the problem of exceptions.
193 198
194=head1 SEE ALSO 199=head1 SEE ALSO
195 200
196L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement 201L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
197dynamic, not scoped guards, and have a lot higher CPU, memory and typing 202dynamic guards only, not scoped guards, and have a lot higher CPU, memory
198overhead. 203and typing overhead.
199 204
200L<Hook::Scope>, which has apparently never been finished and corrupts 205L<Hook::Scope>, which has apparently never been finished and can corrupt
201memory when used. 206memory when used.
202 207
203=cut 208=cut
204 209

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