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Comparing Guard/Guard.pm (file contents):
Revision 1.9 by root, Sat Dec 13 18:49:22 2008 UTC vs.
Revision 1.17 by root, Fri Dec 26 13:04:04 2008 UTC

10 # to go back to "/" no matter how myfun exits: 10 # to go back to "/" no matter how myfun exits:
11 sub myfun { 11 sub myfun {
12 scope_guard { chdir "/" }; 12 scope_guard { chdir "/" };
13 chdir "/etc"; 13 chdir "/etc";
14 14
15 call_function_that_might_die_or_other_fun_stuff; 15 code_that_might_die_or_does_other_fun_stuff;
16 } 16 }
17 17
18=head1 DESCRIPTION 18=head1 DESCRIPTION
19 19
20This module implements so-called "guards". A guard is something (usually 20This module implements so-called "guards". A guard is something (usually
34 34
35=cut 35=cut
36 36
37package Guard; 37package Guard;
38 38
39no warnings;
40
39BEGIN { 41BEGIN {
40 $VERSION = '0.1'; 42 $VERSION = '1.0';
41 @ISA = qw(Exporter); 43 @ISA = qw(Exporter);
42 @EXPORT = qw(guard scope_guard); 44 @EXPORT = qw(guard scope_guard);
43 45
44 require Exporter; 46 require Exporter;
45 47
107 109
108See the EXCEPTIONS section for an explanation of how exceptions 110See the EXCEPTIONS section for an explanation of how exceptions
109(i.e. C<die>) are handled inside guard blocks. 111(i.e. C<die>) are handled inside guard blocks.
110 112
111Example: acquire a Coro::Semaphore for a second by registering a 113Example: acquire a Coro::Semaphore for a second by registering a
112timer. The timer callback references the guard used to unlock it again. 114timer. The timer callback references the guard used to unlock it
115again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
116method that does this already):
113 117
114 use Guard; 118 use Guard;
115 use AnyEvent; 119 use AnyEvent;
116 use Coro::Semaphore; 120 use Coro::Semaphore;
117 121
131 135
132The advantage of doing this with a guard instead of simply calling C<< 136The advantage of doing this with a guard instead of simply calling C<<
133$sem->down >> in the callback is that you can opt not to create the timer, 137$sem->down >> in the callback is that you can opt not to create the timer,
134or your code can throw an exception before it can create the timer, or you 138or your code can throw an exception before it can create the timer, or you
135can create multiple timers or other event watchers and only when the last 139can create multiple timers or other event watchers and only when the last
136one gets executed will the lock be unlocked. 140one gets executed will the lock be unlocked. Using the C<guard>, you do
141not have to worry about catching all the places where you have to unlock
142the semaphore.
137 143
138=item Guard::cancel $guard 144=item $guard->cancel
139 145
140Calling this function will "disable" the guard object returned by the 146Calling this function will "disable" the guard object returned by the
141C<guard> function, i.e. it will free the BLOCK originally passed to 147C<guard> function, i.e. it will free the BLOCK originally passed to
142C<guard >and will arrange for the BLOCK not to be executed. 148C<guard >and will arrange for the BLOCK not to be executed.
143 149
156all, they are usually used to clean up after such exceptions. However, if 162all, they are usually used to clean up after such exceptions. However, if
157something truly exceptional is happening, a guard block should be allowed 163something truly exceptional is happening, a guard block should be allowed
158to die. Also, programming errors are a large source of exceptions, and the 164to die. Also, programming errors are a large source of exceptions, and the
159programmer certainly wants to know about those. 165programmer certainly wants to know about those.
160 166
161Since in most cases, the block executing when the guard gets executes does 167Since in most cases, the block executing when the guard gets executed does
162not know or does not care about the guard blocks, it makes little sense to 168not know or does not care about the guard blocks, it makes little sense to
163let containing code handle the exception. 169let containing code handle the exception.
164 170
165Therefore, whenever a guard block throws an exception, it will be caught, 171Therefore, whenever a guard block throws an exception, it will be caught,
166and this module will call the code reference stored in C<$Guard::DIED> 172followed by calling the code reference stored in C<$Guard::DIED> (with
167(with C<$@> set to the actual exception), which is similar to how most 173C<$@> set to the actual exception), which is similar to how most event
168event loops handle this case. 174loops handle this case.
175
176The default for C<$Guard::DIED> is to call C<warn "$@">.
177
178The C<$@> variable will be restored to its value before the guard call in
179all cases, so guards will not disturb C<$@> in any way.
169 180
170The code reference stored in C<$Guard::DIED> should not die (behaviour is 181The code reference stored in C<$Guard::DIED> should not die (behaviour is
171not guaranteed, but right now, the exception will simply be ignored). 182not guaranteed, but right now, the exception will simply be ignored).
172 183
173The default for C<$Guard::DIED> is to call C<warn "$@">.
174
175=head1 AUTHOR 184=head1 AUTHOR
176 185
177 Marc Lehmann <schmorp@schmorp.de> 186 Marc Lehmann <schmorp@schmorp.de>
178 http://home.schmorp.de/ 187 http://home.schmorp.de/
179 188
180=head1 THANKS 189=head1 THANKS
181 190
182Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED> 191Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
183solution to the problem of exceptions. 192solution to the problem of exceptions.
184 193
194=head1 SEE ALSO
195
196L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
197dynamic, not scoped guards, and have a lot higher CPU, memory and typing
198overhead.
199
200L<Hook::Scope>, which has apparently never been finished and corrupts
201memory when used.
202
185=cut 203=cut
186 204

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