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Comparing Guard/Guard.pm (file contents):
Revision 1.10 by root, Sat Dec 13 18:50:31 2008 UTC vs.
Revision 1.20 by root, Mon Jun 1 10:33:16 2009 UTC

10 # to go back to "/" no matter how myfun exits: 10 # to go back to "/" no matter how myfun exits:
11 sub myfun { 11 sub myfun {
12 scope_guard { chdir "/" }; 12 scope_guard { chdir "/" };
13 chdir "/etc"; 13 chdir "/etc";
14 14
15 call_function_that_might_die_or_other_fun_stuff; 15 code_that_might_die_or_does_other_fun_stuff;
16 } 16 }
17
18 # create an object that, when the last reference to it is gone,
19 # invokes the given codeblock:
20 my $guard = guard { print "destroyed!\n" };
21 undef $guard; # probably destroyed here
17 22
18=head1 DESCRIPTION 23=head1 DESCRIPTION
19 24
20This module implements so-called "guards". A guard is something (usually 25This module implements so-called "guards". A guard is something (usually
21an object) that "guards" a resource, ensuring that it is cleaned up when 26an object) that "guards" a resource, ensuring that it is cleaned up when
34 39
35=cut 40=cut
36 41
37package Guard; 42package Guard;
38 43
44no warnings;
45
39BEGIN { 46BEGIN {
40 $VERSION = '0.1'; 47 $VERSION = '1.02';
41 @ISA = qw(Exporter); 48 @ISA = qw(Exporter);
42 @EXPORT = qw(guard scope_guard); 49 @EXPORT = qw(guard scope_guard);
43 50
44 require Exporter; 51 require Exporter;
45 52
133 140
134The advantage of doing this with a guard instead of simply calling C<< 141The advantage of doing this with a guard instead of simply calling C<<
135$sem->down >> in the callback is that you can opt not to create the timer, 142$sem->down >> in the callback is that you can opt not to create the timer,
136or your code can throw an exception before it can create the timer, or you 143or your code can throw an exception before it can create the timer, or you
137can create multiple timers or other event watchers and only when the last 144can create multiple timers or other event watchers and only when the last
138one gets executed will the lock be unlocked. 145one gets executed will the lock be unlocked. Using the C<guard>, you do
146not have to worry about catching all the places where you have to unlock
147the semaphore.
139 148
140=item Guard::cancel $guard 149=item $guard->cancel
141 150
142Calling this function will "disable" the guard object returned by the 151Calling this function will "disable" the guard object returned by the
143C<guard> function, i.e. it will free the BLOCK originally passed to 152C<guard> function, i.e. it will free the BLOCK originally passed to
144C<guard >and will arrange for the BLOCK not to be executed. 153C<guard >and will arrange for the BLOCK not to be executed.
145 154
158all, they are usually used to clean up after such exceptions. However, if 167all, they are usually used to clean up after such exceptions. However, if
159something truly exceptional is happening, a guard block should be allowed 168something truly exceptional is happening, a guard block should be allowed
160to die. Also, programming errors are a large source of exceptions, and the 169to die. Also, programming errors are a large source of exceptions, and the
161programmer certainly wants to know about those. 170programmer certainly wants to know about those.
162 171
163Since in most cases, the block executing when the guard gets executes does 172Since in most cases, the block executing when the guard gets executed does
164not know or does not care about the guard blocks, it makes little sense to 173not know or does not care about the guard blocks, it makes little sense to
165let containing code handle the exception. 174let containing code handle the exception.
166 175
167Therefore, whenever a guard block throws an exception, it will be caught, 176Therefore, whenever a guard block throws an exception, it will be caught,
168and this module will call the code reference stored in C<$Guard::DIED> 177followed by calling the code reference stored in C<$Guard::DIED> (with
169(with C<$@> set to the actual exception), which is similar to how most 178C<$@> set to the actual exception), which is similar to how most event
170event loops handle this case. 179loops handle this case.
180
181The default for C<$Guard::DIED> is to call C<warn "$@">.
182
183The C<$@> variable will be restored to its value before the guard call in
184all cases, so guards will not disturb C<$@> in any way.
171 185
172The code reference stored in C<$Guard::DIED> should not die (behaviour is 186The code reference stored in C<$Guard::DIED> should not die (behaviour is
173not guaranteed, but right now, the exception will simply be ignored). 187not guaranteed, but right now, the exception will simply be ignored).
174 188
175The default for C<$Guard::DIED> is to call C<warn "$@">.
176
177=head1 AUTHOR 189=head1 AUTHOR
178 190
179 Marc Lehmann <schmorp@schmorp.de> 191 Marc Lehmann <schmorp@schmorp.de>
180 http://home.schmorp.de/ 192 http://home.schmorp.de/
181 193
182=head1 THANKS 194=head1 THANKS
183 195
184Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED> 196Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
185solution to the problem of exceptions. 197solution to the problem of exceptions.
186 198
199=head1 SEE ALSO
200
201L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
202dynamic, not scoped guards, and have a lot higher CPU, memory and typing
203overhead.
204
205L<Hook::Scope>, which has apparently never been finished and corrupts
206memory when used.
207
187=cut 208=cut
188 209

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