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108 | Behaves the same as C<scope_guard>, except that instead of executing |
108 | Behaves the same as C<scope_guard>, except that instead of executing |
109 | the block on scope exit, it returns an object whose lifetime determines |
109 | the block on scope exit, it returns an object whose lifetime determines |
110 | when the BLOCK gets executed: when the last reference to the object gets |
110 | when the BLOCK gets executed: when the last reference to the object gets |
111 | destroyed, the BLOCK gets executed as with C<scope_guard>. |
111 | destroyed, the BLOCK gets executed as with C<scope_guard>. |
112 | |
112 | |
113 | The returned object can be copied as many times as you want. |
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114 | |
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115 | See the EXCEPTIONS section for an explanation of how exceptions |
113 | See the EXCEPTIONS section for an explanation of how exceptions |
116 | (i.e. C<die>) are handled inside guard blocks. |
114 | (i.e. C<die>) are handled inside guard blocks. |
117 | |
115 | |
118 | Example: acquire a Coro::Semaphore for a second by registering a |
116 | Example: acquire a Coro::Semaphore for a second by registering a |
119 | timer. The timer callback references the guard used to unlock it |
117 | timer. The timer callback references the guard used to unlock it |
120 | again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard> |
118 | again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard> |
121 | method that does this already): |
119 | method that does this already): |
122 | |
120 | |
123 | use Guard; |
121 | use Guard; |
124 | use AnyEvent; |
122 | use Coro::AnyEvent; |
125 | use Coro::Semaphore; |
123 | use Coro::Semaphore; |
126 | |
124 | |
127 | my $sem = new Coro::Semaphore; |
125 | my $sem = new Coro::Semaphore; |
128 | |
126 | |
129 | sub lock_for_a_second { |
127 | sub lock_for_a_second { |
130 | $sem->down; |
128 | $sem->down; |
131 | my $guard = guard { $sem->up }; |
129 | my $guard = guard { $sem->up }; |
132 | |
130 | |
133 | my $timer; |
131 | Coro::AnyEvent::sleep 1; |
134 | $timer = AnyEvent->timer (after => 1, sub { |
132 | |
135 | # do something |
133 | # $sem->up gets executed when returning |
136 | undef $sem; |
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137 | undef $timer; |
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138 | }); |
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139 | } |
134 | } |
140 | |
135 | |
141 | The advantage of doing this with a guard instead of simply calling C<< |
136 | The advantage of doing this with a guard instead of simply calling C<< |
142 | $sem->down >> in the callback is that you can opt not to create the timer, |
137 | $sem->down >> in the callback is that you can opt not to create the timer, |
143 | or your code can throw an exception before it can create the timer, or you |
138 | or your code can throw an exception before it can create the timer (or |
144 | can create multiple timers or other event watchers and only when the last |
139 | the thread gets canceled), or you can create multiple timers or other |
145 | one gets executed will the lock be unlocked. Using the C<guard>, you do |
140 | event watchers and only when the last one gets executed will the lock be |
146 | not have to worry about catching all the places where you have to unlock |
141 | unlocked. Using the C<guard>, you do not have to worry about catching all |
147 | the semaphore. |
142 | the places where you have to unlock the semaphore. |
148 | |
143 | |
149 | =item $guard->cancel |
144 | =item $guard->cancel |
150 | |
145 | |
151 | Calling this function will "disable" the guard object returned by the |
146 | Calling this function will "disable" the guard object returned by the |
152 | C<guard> function, i.e. it will free the BLOCK originally passed to |
147 | C<guard> function, i.e. it will free the BLOCK originally passed to |
153 | C<guard >and will arrange for the BLOCK not to be executed. |
148 | C<guard >and will arrange for the BLOCK not to be executed. |
154 | |
149 | |
155 | This can be useful when you use C<guard> to create a fatal cleanup handler |
150 | This can be useful when you use C<guard> to create a cleanup handler to be |
156 | and later decide it is no longer needed. |
151 | called under fatal conditions and later decide it is no longer needed. |
157 | |
152 | |
158 | =cut |
153 | =cut |
159 | |
154 | |
160 | 1; |
155 | 1; |
161 | |
156 | |
162 | =back |
157 | =back |
163 | |
158 | |
164 | =head1 EXCEPTIONS |
159 | =head1 EXCEPTIONS |
165 | |
160 | |
166 | Guard blocks should not normally throw exceptions (that is, C<die>). After |
161 | Guard blocks should not normally throw exceptions (that is, C<die>). After |
167 | all, they are usually used to clean up after such exceptions. However, if |
162 | all, they are usually used to clean up after such exceptions. However, |
168 | something truly exceptional is happening, a guard block should be allowed |
163 | if something truly exceptional is happening, a guard block should of |
169 | to die. Also, programming errors are a large source of exceptions, and the |
164 | course be allowed to die. Also, programming errors are a large source of |
170 | programmer certainly wants to know about those. |
165 | exceptions, and the programmer certainly wants to know about those. |
171 | |
166 | |
172 | Since in most cases, the block executing when the guard gets executed does |
167 | Since in most cases, the block executing when the guard gets executed does |
173 | not know or does not care about the guard blocks, it makes little sense to |
168 | not know or does not care about the guard blocks, it makes little sense to |
174 | let containing code handle the exception. |
169 | let containing code handle the exception. |
175 | |
170 | |
176 | Therefore, whenever a guard block throws an exception, it will be caught, |
171 | Therefore, whenever a guard block throws an exception, it will be caught |
177 | followed by calling the code reference stored in C<$Guard::DIED> (with |
172 | by Guard, followed by calling the code reference stored in C<$Guard::DIED> |
178 | C<$@> set to the actual exception), which is similar to how most event |
173 | (with C<$@> set to the actual exception), which is similar to how most |
179 | loops handle this case. |
174 | event loops handle this case. |
180 | |
175 | |
181 | The default for C<$Guard::DIED> is to call C<warn "$@">. |
176 | The default for C<$Guard::DIED> is to call C<warn "$@">, i.e. the error is |
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177 | printed as a warning and the program continues. |
182 | |
178 | |
183 | The C<$@> variable will be restored to its value before the guard call in |
179 | The C<$@> variable will be restored to its value before the guard call in |
184 | all cases, so guards will not disturb C<$@> in any way. |
180 | all cases, so guards will not disturb C<$@> in any way. |
185 | |
181 | |
186 | The code reference stored in C<$Guard::DIED> should not die (behaviour is |
182 | The code reference stored in C<$Guard::DIED> should not die (behaviour is |
… | |
… | |
197 | solution to the problem of exceptions. |
193 | solution to the problem of exceptions. |
198 | |
194 | |
199 | =head1 SEE ALSO |
195 | =head1 SEE ALSO |
200 | |
196 | |
201 | L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement |
197 | L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement |
202 | dynamic, not scoped guards, and have a lot higher CPU, memory and typing |
198 | dynamic guards only, not scoped guards, and have a lot higher CPU, memory |
203 | overhead. |
199 | and typing overhead. |
204 | |
200 | |
205 | L<Hook::Scope>, which has apparently never been finished and corrupts |
201 | L<Hook::Scope>, which has apparently never been finished and can corrupt |
206 | memory when used. |
202 | memory when used. |
207 | |
203 | |
208 | =cut |
204 | =cut |
209 | |
205 | |