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Comparing Guard/Guard.pm (file contents):
Revision 1.12 by root, Sat Dec 13 18:53:30 2008 UTC vs.
Revision 1.22 by root, Sun Jul 26 08:07:11 2009 UTC

10 # to go back to "/" no matter how myfun exits: 10 # to go back to "/" no matter how myfun exits:
11 sub myfun { 11 sub myfun {
12 scope_guard { chdir "/" }; 12 scope_guard { chdir "/" };
13 chdir "/etc"; 13 chdir "/etc";
14 14
15 call_function_that_might_die_or_other_fun_stuff; 15 code_that_might_die_or_does_other_fun_stuff;
16 } 16 }
17
18 # create an object that, when the last reference to it is gone,
19 # invokes the given codeblock:
20 my $guard = guard { print "destroyed!\n" };
21 undef $guard; # probably destroyed here
17 22
18=head1 DESCRIPTION 23=head1 DESCRIPTION
19 24
20This module implements so-called "guards". A guard is something (usually 25This module implements so-called "guards". A guard is something (usually
21an object) that "guards" a resource, ensuring that it is cleaned up when 26an object) that "guards" a resource, ensuring that it is cleaned up when
34 39
35=cut 40=cut
36 41
37package Guard; 42package Guard;
38 43
44no warnings;
45
39BEGIN { 46BEGIN {
40 $VERSION = '0.1'; 47 $VERSION = '1.021';
41 @ISA = qw(Exporter); 48 @ISA = qw(Exporter);
42 @EXPORT = qw(guard scope_guard); 49 @EXPORT = qw(guard scope_guard);
43 50
44 require Exporter; 51 require Exporter;
45 52
101Behaves the same as C<scope_guard>, except that instead of executing 108Behaves the same as C<scope_guard>, except that instead of executing
102the block on scope exit, it returns an object whose lifetime determines 109the block on scope exit, it returns an object whose lifetime determines
103when the BLOCK gets executed: when the last reference to the object gets 110when the BLOCK gets executed: when the last reference to the object gets
104destroyed, the BLOCK gets executed as with C<scope_guard>. 111destroyed, the BLOCK gets executed as with C<scope_guard>.
105 112
106The returned object can be copied as many times as you want.
107
108See the EXCEPTIONS section for an explanation of how exceptions 113See the EXCEPTIONS section for an explanation of how exceptions
109(i.e. C<die>) are handled inside guard blocks. 114(i.e. C<die>) are handled inside guard blocks.
110 115
111Example: acquire a Coro::Semaphore for a second by registering a 116Example: acquire a Coro::Semaphore for a second by registering a
112timer. The timer callback references the guard used to unlock it 117timer. The timer callback references the guard used to unlock it
113again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard> 118again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
114method that does this already): 119method that does this already):
115 120
116 use Guard; 121 use Guard;
117 use AnyEvent; 122 use Coro::AnyEvent;
118 use Coro::Semaphore; 123 use Coro::Semaphore;
119 124
120 my $sem = new Coro::Semaphore; 125 my $sem = new Coro::Semaphore;
121 126
122 sub lock_for_a_second { 127 sub lock_for_a_second {
123 $sem->down; 128 $sem->down;
124 my $guard = guard { $sem->up }; 129 my $guard = guard { $sem->up };
125 130
126 my $timer; 131 Coro::AnyEvent::sleep 1;
127 $timer = AnyEvent->timer (after => 1, sub { 132
128 # do something 133 # $sem->up gets executed when returning
129 undef $sem;
130 undef $timer;
131 });
132 } 134 }
133 135
134The advantage of doing this with a guard instead of simply calling C<< 136The advantage of doing this with a guard instead of simply calling C<<
135$sem->down >> in the callback is that you can opt not to create the timer, 137$sem->down >> in the callback is that you can opt not to create the timer,
136or your code can throw an exception before it can create the timer, or you 138or your code can throw an exception before it can create the timer (or
137can create multiple timers or other event watchers and only when the last 139the thread gets canceled), or you can create multiple timers or other
138one gets executed will the lock be unlocked. Using the C<guard>, you do 140event watchers and only when the last one gets executed will the lock be
139not have to worry about catching all the places where you have to unlock 141unlocked. Using the C<guard>, you do not have to worry about catching all
140the semaphore. 142the places where you have to unlock the semaphore.
141 143
142=item Guard::cancel $guard 144=item $guard->cancel
143 145
144Calling this function will "disable" the guard object returned by the 146Calling this function will "disable" the guard object returned by the
145C<guard> function, i.e. it will free the BLOCK originally passed to 147C<guard> function, i.e. it will free the BLOCK originally passed to
146C<guard >and will arrange for the BLOCK not to be executed. 148C<guard >and will arrange for the BLOCK not to be executed.
147 149
148This can be useful when you use C<guard> to create a fatal cleanup handler 150This can be useful when you use C<guard> to create a cleanup handler to be
149and later decide it is no longer needed. 151called under fatal conditions and later decide it is no longer needed.
150 152
151=cut 153=cut
152 154
1531; 1551;
154 156
155=back 157=back
156 158
157=head1 EXCEPTIONS 159=head1 EXCEPTIONS
158 160
159Guard blocks should not normally throw exceptions (that is, C<die>). After 161Guard blocks should not normally throw exceptions (that is, C<die>). After
160all, they are usually used to clean up after such exceptions. However, if 162all, they are usually used to clean up after such exceptions. However,
161something truly exceptional is happening, a guard block should be allowed 163if something truly exceptional is happening, a guard block should of
162to die. Also, programming errors are a large source of exceptions, and the 164course be allowed to die. Also, programming errors are a large source of
163programmer certainly wants to know about those. 165exceptions, and the programmer certainly wants to know about those.
164 166
165Since in most cases, the block executing when the guard gets executes does 167Since in most cases, the block executing when the guard gets executed does
166not know or does not care about the guard blocks, it makes little sense to 168not know or does not care about the guard blocks, it makes little sense to
167let containing code handle the exception. 169let containing code handle the exception.
168 170
169Therefore, whenever a guard block throws an exception, it will be caught, 171Therefore, whenever a guard block throws an exception, it will be caught
170and this module will call the code reference stored in C<$Guard::DIED> 172by Guard, followed by calling the code reference stored in C<$Guard::DIED>
171(with C<$@> set to the actual exception), which is similar to how most 173(with C<$@> set to the actual exception), which is similar to how most
172event loops handle this case. 174event loops handle this case.
173 175
174The default for C<$Guard::DIED> is to call C<warn "$@">. 176The default for C<$Guard::DIED> is to call C<warn "$@">, i.e. the error is
177printed as a warning and the program continues.
175 178
176The C<$@> variable will be restored to its value before the guard call in 179The C<$@> variable will be restored to its value before the guard call in
177all cases, so guards will not disturb C<$@> in any way. 180all cases, so guards will not disturb C<$@> in any way.
178 181
179The code reference stored in C<$Guard::DIED> should not die (behaviour is 182The code reference stored in C<$Guard::DIED> should not die (behaviour is
187=head1 THANKS 190=head1 THANKS
188 191
189Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED> 192Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
190solution to the problem of exceptions. 193solution to the problem of exceptions.
191 194
195=head1 SEE ALSO
196
197L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
198dynamic guards only, not scoped guards, and have a lot higher CPU, memory
199and typing overhead.
200
201L<Hook::Scope>, which has apparently never been finished and can corrupt
202memory when used.
203
192=cut 204=cut
193 205

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