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Comparing Guard/Guard.pm (file contents):
Revision 1.11 by root, Sat Dec 13 18:51:19 2008 UTC vs.
Revision 1.26 by root, Tue Mar 21 11:39:27 2017 UTC

10 # to go back to "/" no matter how myfun exits: 10 # to go back to "/" no matter how myfun exits:
11 sub myfun { 11 sub myfun {
12 scope_guard { chdir "/" }; 12 scope_guard { chdir "/" };
13 chdir "/etc"; 13 chdir "/etc";
14 14
15 call_function_that_might_die_or_other_fun_stuff; 15 code_that_might_die_or_does_other_fun_stuff;
16 } 16 }
17
18 # create an object that, when the last reference to it is gone,
19 # invokes the given codeblock:
20 my $guard = guard { print "destroyed!\n" };
21 undef $guard; # probably destroyed here
17 22
18=head1 DESCRIPTION 23=head1 DESCRIPTION
19 24
20This module implements so-called "guards". A guard is something (usually 25This module implements so-called "guards". A guard is something (usually
21an object) that "guards" a resource, ensuring that it is cleaned up when 26an object) that "guards" a resource, ensuring that it is cleaned up when
34 39
35=cut 40=cut
36 41
37package Guard; 42package Guard;
38 43
44no warnings;
45
39BEGIN { 46BEGIN {
40 $VERSION = '0.1'; 47 $VERSION = 1.023;
41 @ISA = qw(Exporter); 48 @ISA = qw(Exporter);
42 @EXPORT = qw(guard scope_guard); 49 @EXPORT = qw(guard scope_guard);
43 50
44 require Exporter; 51 require Exporter;
45 52
48} 55}
49 56
50our $DIED = sub { warn "$@" }; 57our $DIED = sub { warn "$@" };
51 58
52=item scope_guard BLOCK 59=item scope_guard BLOCK
60
61=item scope_guard ($coderef)
53 62
54Registers a block that is executed when the current scope (block, 63Registers a block that is executed when the current scope (block,
55function, method, eval etc.) is exited. 64function, method, eval etc.) is exited.
56 65
57See the EXCEPTIONS section for an explanation of how exceptions 66See the EXCEPTIONS section for an explanation of how exceptions
75BLOCK calls C<exit>, C<goto>, C<last> or escapes via other means. 84BLOCK calls C<exit>, C<goto>, C<last> or escapes via other means.
76 85
77If multiple BLOCKs are registered to the same scope, they will be executed 86If multiple BLOCKs are registered to the same scope, they will be executed
78in reverse order. Other scope-related things such as C<local> are managed 87in reverse order. Other scope-related things such as C<local> are managed
79via the same mechanism, so variables C<local>ised I<after> calling 88via the same mechanism, so variables C<local>ised I<after> calling
80C<scope_guard> will be restored when the guard runs. 89C<scope_guard> will be restored I<before> the guard runs.
81 90
82Example: temporarily change the timezone for the current process, 91Example: temporarily change the timezone for the current process,
83ensuring it will be reset when the C<if> scope is exited: 92ensuring it will be reset when the C<if> scope is exited:
84 93
85 use Guard; 94 use Guard;
95 104
96 # do something with the new timezone 105 # do something with the new timezone
97 } 106 }
98 107
99=item my $guard = guard BLOCK 108=item my $guard = guard BLOCK
109
110=item my $guard = guard ($coderef)
100 111
101Behaves the same as C<scope_guard>, except that instead of executing 112Behaves the same as C<scope_guard>, except that instead of executing
102the block on scope exit, it returns an object whose lifetime determines 113the block on scope exit, it returns an object whose lifetime determines
103when the BLOCK gets executed: when the last reference to the object gets 114when the BLOCK gets executed: when the last reference to the object gets
104destroyed, the BLOCK gets executed as with C<scope_guard>. 115destroyed, the BLOCK gets executed as with C<scope_guard>.
105 116
106The returned object can be copied as many times as you want.
107
108See the EXCEPTIONS section for an explanation of how exceptions 117See the EXCEPTIONS section for an explanation of how exceptions
109(i.e. C<die>) are handled inside guard blocks. 118(i.e. C<die>) are handled inside guard blocks.
110 119
111Example: acquire a Coro::Semaphore for a second by registering a 120Example: acquire a Coro::Semaphore for a second by registering a
112timer. The timer callback references the guard used to unlock it 121timer. The timer callback references the guard used to unlock it
113again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard> 122again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
114method that does this already): 123method that does this already):
115 124
116 use Guard; 125 use Guard;
117 use AnyEvent; 126 use Coro::AnyEvent;
118 use Coro::Semaphore; 127 use Coro::Semaphore;
119 128
120 my $sem = new Coro::Semaphore; 129 my $sem = new Coro::Semaphore;
121 130
122 sub lock_for_a_second { 131 sub lock_for_a_second {
123 $sem->down; 132 $sem->down;
124 my $guard = guard { $sem->up }; 133 my $guard = guard { $sem->up };
125 134
126 my $timer; 135 Coro::AnyEvent::sleep 1;
127 $timer = AnyEvent->timer (after => 1, sub { 136
128 # do something 137 # $sem->up gets executed when returning
129 undef $sem;
130 undef $timer;
131 });
132 } 138 }
133 139
134The advantage of doing this with a guard instead of simply calling C<< 140The advantage of doing this with a guard instead of simply calling C<<
135$sem->down >> in the callback is that you can opt not to create the timer, 141$sem->down >> in the callback is that you can opt not to create the timer,
136or your code can throw an exception before it can create the timer, or you 142or your code can throw an exception before it can create the timer (or
137can create multiple timers or other event watchers and only when the last 143the thread gets canceled), or you can create multiple timers or other
138one gets executed will the lock be unlocked. Using the C<guard>, you do 144event watchers and only when the last one gets executed will the lock be
139not have to worry about catching all the places where you have to unlock 145unlocked. Using the C<guard>, you do not have to worry about catching all
140the semaphore. 146the places where you have to unlock the semaphore.
141 147
142=item Guard::cancel $guard 148=item $guard->cancel
143 149
144Calling this function will "disable" the guard object returned by the 150Calling this function will "disable" the guard object returned by the
145C<guard> function, i.e. it will free the BLOCK originally passed to 151C<guard> function, i.e. it will free the BLOCK originally passed to
146C<guard >and will arrange for the BLOCK not to be executed. 152C<guard >and will arrange for the BLOCK not to be executed.
147 153
148This can be useful when you use C<guard> to create a fatal cleanup handler 154This can be useful when you use C<guard> to create a cleanup handler to be
149and later decide it is no longer needed. 155called under fatal conditions and later decide it is no longer needed.
150 156
151=cut 157=cut
152 158
1531; 1591;
154 160
155=back 161=back
156 162
157=head1 EXCEPTIONS 163=head1 EXCEPTIONS
158 164
159Guard blocks should not normally throw exceptions (that is, C<die>). After 165Guard blocks should not normally throw exceptions (that is, C<die>). After
160all, they are usually used to clean up after such exceptions. However, if 166all, they are usually used to clean up after such exceptions. However,
161something truly exceptional is happening, a guard block should be allowed 167if something truly exceptional is happening, a guard block should of
162to die. Also, programming errors are a large source of exceptions, and the 168course be allowed to die. Also, programming errors are a large source of
163programmer certainly wants to know about those. 169exceptions, and the programmer certainly wants to know about those.
164 170
165Since in most cases, the block executing when the guard gets executes does 171Since in most cases, the block executing when the guard gets executed does
166not know or does not care about the guard blocks, it makes little sense to 172not know or does not care about the guard blocks, it makes little sense to
167let containing code handle the exception. 173let containing code handle the exception.
168 174
169Therefore, whenever a guard block throws an exception, it will be caught, 175Therefore, whenever a guard block throws an exception, it will be caught
170and this module will call the code reference stored in C<$Guard::DIED> 176by Guard, followed by calling the code reference stored in C<$Guard::DIED>
171(with C<$@> set to the actual exception), which is similar to how most 177(with C<$@> set to the actual exception), which is similar to how most
172event loops handle this case. 178event loops handle this case.
173 179
180The default for C<$Guard::DIED> is to call C<warn "$@">, i.e. the error is
181printed as a warning and the program continues.
182
183The C<$@> variable will be restored to its value before the guard call in
184all cases, so guards will not disturb C<$@> in any way.
185
174The code reference stored in C<$Guard::DIED> should not die (behaviour is 186The code reference stored in C<$Guard::DIED> should not die (behaviour is
175not guaranteed, but right now, the exception will simply be ignored). 187not guaranteed, but right now, the exception will simply be ignored).
176 188
177The default for C<$Guard::DIED> is to call C<warn "$@">.
178
179=head1 AUTHOR 189=head1 AUTHOR
180 190
181 Marc Lehmann <schmorp@schmorp.de> 191 Marc Lehmann <schmorp@schmorp.de>
182 http://home.schmorp.de/ 192 http://home.schmorp.de/
183 193
184=head1 THANKS 194=head1 THANKS
185 195
186Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED> 196Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
187solution to the problem of exceptions. 197solution to the problem of exceptions.
188 198
199=head1 SEE ALSO
200
201L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
202dynamically scoped guards only, not the lexically scoped guards that their
203documentation promises, and have a lot higher CPU, memory and typing
204overhead.
205
206L<Hook::Scope>, which has apparently never been finished and can corrupt
207memory when used.
208
209L<Scope::Guard> seems to have a big SEE ALSO section for even more
210modules like it.
211
189=cut 212=cut
190 213

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