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Revision 1.6 by root, Sat Dec 13 18:43:01 2008 UTC vs.
Revision 1.22 by root, Sun Jul 26 08:07:11 2009 UTC

2 2
3Guard - safe cleanup blocks 3Guard - safe cleanup blocks
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Guard; 7 use Guard;
8 8
9 # temporarily chdir to "/etc" directory, but make sure 9 # temporarily chdir to "/etc" directory, but make sure
10 # to go back to "/" no matter how myfun exits: 10 # to go back to "/" no matter how myfun exits:
11 sub dosomething { 11 sub myfun {
12 scope_guard { chdir "/" }; 12 scope_guard { chdir "/" };
13 chdir "/etc"; 13 chdir "/etc";
14 14
15 call_function_that_might_die_or_other_fun_stuff; 15 code_that_might_die_or_does_other_fun_stuff;
16 } 16 }
17
18 # create an object that, when the last reference to it is gone,
19 # invokes the given codeblock:
20 my $guard = guard { print "destroyed!\n" };
21 undef $guard; # probably destroyed here
17 22
18=head1 DESCRIPTION 23=head1 DESCRIPTION
19 24
20This module implements so-called "guards". A guard is something (usually 25This module implements so-called "guards". A guard is something (usually
21an object) that "guards" a resource, ensuring that it is cleaned up when 26an object) that "guards" a resource, ensuring that it is cleaned up when
34 39
35=cut 40=cut
36 41
37package Guard; 42package Guard;
38 43
44no warnings;
45
39BEGIN { 46BEGIN {
40 $VERSION = '0.1'; 47 $VERSION = '1.021';
41 @ISA = qw(Exporter); 48 @ISA = qw(Exporter);
42 @EXPORT = qw(guard scope_guard); 49 @EXPORT = qw(guard scope_guard);
43 50
44 require Exporter; 51 require Exporter;
45 52
52=item scope_guard BLOCK 59=item scope_guard BLOCK
53 60
54Registers a block that is executed when the current scope (block, 61Registers a block that is executed when the current scope (block,
55function, method, eval etc.) is exited. 62function, method, eval etc.) is exited.
56 63
64See the EXCEPTIONS section for an explanation of how exceptions
65(i.e. C<die>) are handled inside guard blocks.
66
57The description below sounds a bit complicated, but that's just because 67The description below sounds a bit complicated, but that's just because
58C<scope_guard> tries to get even corner cases "right": the goal is to 68C<scope_guard> tries to get even corner cases "right": the goal is to
59provide you with a rock solid clean up tool. 69provide you with a rock solid clean up tool.
60 70
61This is similar to this code fragment: 71The behaviour is similar to this code fragment:
62 72
63 eval ... code following scope_guard ... 73 eval ... code following scope_guard ...
64 { 74 {
65 local $@; 75 local $@;
66 eval BLOCK; 76 eval BLOCK;
70 80
71Except it is much faster, and the whole thing gets executed even when the 81Except it is much faster, and the whole thing gets executed even when the
72BLOCK calls C<exit>, C<goto>, C<last> or escapes via other means. 82BLOCK calls C<exit>, C<goto>, C<last> or escapes via other means.
73 83
74If multiple BLOCKs are registered to the same scope, they will be executed 84If multiple BLOCKs are registered to the same scope, they will be executed
75in reverse order. Stuff like C<local> is managed via the same mechanism, 85in reverse order. Other scope-related things such as C<local> are managed
76so variables C<local>ised after calling C<scope_guard> will be restored 86via the same mechanism, so variables C<local>ised I<after> calling
77when the guard runs. 87C<scope_guard> will be restored when the guard runs.
78
79See B<EXCEPTIONS>, below, for an explanation of exception handling
80(C<die>) within guard blocks.
81 88
82Example: temporarily change the timezone for the current process, 89Example: temporarily change the timezone for the current process,
83ensuring it will be reset when the C<if> scope is exited: 90ensuring it will be reset when the C<if> scope is exited:
84 91
85 use Guard; 92 use Guard;
101Behaves the same as C<scope_guard>, except that instead of executing 108Behaves the same as C<scope_guard>, except that instead of executing
102the block on scope exit, it returns an object whose lifetime determines 109the block on scope exit, it returns an object whose lifetime determines
103when the BLOCK gets executed: when the last reference to the object gets 110when the BLOCK gets executed: when the last reference to the object gets
104destroyed, the BLOCK gets executed as with C<scope_guard>. 111destroyed, the BLOCK gets executed as with C<scope_guard>.
105 112
106The returned object can be copied as many times as you want. 113See the EXCEPTIONS section for an explanation of how exceptions
107 114(i.e. C<die>) are handled inside guard blocks.
108See B<EXCEPTIONS>, below, for an explanation of exception handling
109(C<die>) within guard blocks.
110 115
111Example: acquire a Coro::Semaphore for a second by registering a 116Example: acquire a Coro::Semaphore for a second by registering a
112timer. The timer callback references the guard used to unlock it again. 117timer. The timer callback references the guard used to unlock it
118again. (Please ignore the fact that C<Coro::Semaphore> has a C<guard>
119method that does this already):
113 120
121 use Guard;
114 use AnyEvent; 122 use Coro::AnyEvent;
115 use Coro::Semaphore; 123 use Coro::Semaphore;
116 124
117 my $sem = new Coro::Semaphore; 125 my $sem = new Coro::Semaphore;
118 126
119 sub lock_1s { 127 sub lock_for_a_second {
120 $sem->down; 128 $sem->down;
121 my $guard = guard { $sem->up }; 129 my $guard = guard { $sem->up };
122 130
123 my $timer; 131 Coro::AnyEvent::sleep 1;
124 $timer = AnyEvent->timer (after => 1, sub { 132
125 # do something 133 # $sem->up gets executed when returning
126 undef $sem;
127 undef $timer;
128 });
129 } 134 }
130 135
131The advantage of doing this with a guard instead of simply calling C<< 136The advantage of doing this with a guard instead of simply calling C<<
132$sem->down >> in the callback is that you can opt not to create the timer, 137$sem->down >> in the callback is that you can opt not to create the timer,
133or your code can throw an exception before it can create the timer, or you 138or your code can throw an exception before it can create the timer (or
134can create multiple timers or other event watchers and only when the last 139the thread gets canceled), or you can create multiple timers or other
135one gets executed will the lock be unlocked. 140event watchers and only when the last one gets executed will the lock be
141unlocked. Using the C<guard>, you do not have to worry about catching all
142the places where you have to unlock the semaphore.
136 143
137=item Guard::cancel $guard 144=item $guard->cancel
138 145
139Calling this function will "disable" the guard object returned by the 146Calling this function will "disable" the guard object returned by the
140C<guard> function, i.e. it will free the BLOCK originally passed to 147C<guard> function, i.e. it will free the BLOCK originally passed to
141C<guard >and will arrange for the BLOCK not to be executed. 148C<guard >and will arrange for the BLOCK not to be executed.
142 149
143This can be useful when you use C<guard> to create a fatal cleanup handler 150This can be useful when you use C<guard> to create a cleanup handler to be
144and later decide it is no longer needed. 151called under fatal conditions and later decide it is no longer needed.
145 152
146=cut 153=cut
147 154
1481; 1551;
149 156
150=back 157=back
151 158
152=head1 EXCEPTIONS 159=head1 EXCEPTIONS
153 160
154Guard blocks should not normally throw exceptions (that is, C<die>). After 161Guard blocks should not normally throw exceptions (that is, C<die>). After
155all, they are usually used to clean up after such exceptions. However, if 162all, they are usually used to clean up after such exceptions. However,
156something truly exceptional is happening, a guard block should be allowed 163if something truly exceptional is happening, a guard block should of
157to die. Also, programming errors are a large source of exceptions, and the 164course be allowed to die. Also, programming errors are a large source of
158programmer certainly wants to know about those. 165exceptions, and the programmer certainly wants to know about those.
159 166
160Since in most cases, the block executing when the guard gets executes does 167Since in most cases, the block executing when the guard gets executed does
161not know or does not care about the guard blocks, it makes little sense to 168not know or does not care about the guard blocks, it makes little sense to
162let containing code handle the exception. 169let containing code handle the exception.
163 170
164Therefore, whenever a guard block throws an exception, it will be caught, 171Therefore, whenever a guard block throws an exception, it will be caught
165and this module will call the code reference stored in C<$Guard::DIED> 172by Guard, followed by calling the code reference stored in C<$Guard::DIED>
166(with C<$@> set to the actual exception), which is similar to how most 173(with C<$@> set to the actual exception), which is similar to how most
167event loops handle this case. 174event loops handle this case.
168 175
176The default for C<$Guard::DIED> is to call C<warn "$@">, i.e. the error is
177printed as a warning and the program continues.
178
179The C<$@> variable will be restored to its value before the guard call in
180all cases, so guards will not disturb C<$@> in any way.
181
169The code reference stored in C<$Guard::DIED> should not die (behaviour is 182The code reference stored in C<$Guard::DIED> should not die (behaviour is
170not guaranteed, but right now, the exception will simply be ignored). 183not guaranteed, but right now, the exception will simply be ignored).
171 184
172The default for C<$Guard::DIED> is to call C<warn "$@">.
173
174=head1 AUTHOR 185=head1 AUTHOR
175 186
176 Marc Lehmann <schmorp@schmorp.de> 187 Marc Lehmann <schmorp@schmorp.de>
177 http://home.schmorp.de/ 188 http://home.schmorp.de/
178 189
179=head1 THANKS 190=head1 THANKS
180 191
181Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED> 192Thanks to Marco Maisenhelder, who reminded me of the C<$Guard::DIED>
182solution to the problem of exceptions. 193solution to the problem of exceptions.
183 194
195=head1 SEE ALSO
196
197L<Scope::Guard> and L<Sub::ScopeFinalizer>, which actually implement
198dynamic guards only, not scoped guards, and have a lot higher CPU, memory
199and typing overhead.
200
201L<Hook::Scope>, which has apparently never been finished and can corrupt
202memory when used.
203
184=cut 204=cut
185 205

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